Browsing Tag

Cinema 4D

62 posts
A retro robot with a round body and segmented arms is illuminated by a beam of light, creating a dramatic effect against a dark background.

Castle In The Sky Hommage

We all think Studio Ghibli is great - and if you want to learn what makes it so charming and appealing, a homage is always a good way to go. And I had the opportunity at Ostfalia University, to really immerse myself - a an experience report.
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A plastic bottle drifting underwater, surrounded by marine life in an ocean environment. Light rays penetrate the water, illuminating the scene with a serene blue hue.

The Beauty

This year's FMX trailer is "The Beauty" - if you're thinking "that looks familiar", you're right. The 2019 project won a number of awards, including an Animago "Jury Prize" of the Jury". So it's all the better that we can now show this film to even more people!
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Road with yellow lines and text overlay

XPresso in Cinema 4D

XPresso in Cinema 4D is a node-based programming and an important way to build or programme small circuits, to build or program small circuits that can help you simplify complex processes without writing a line of code. Today we will look at a few small examples and create a small setup to build a road configurator.
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Create VJ loops with Cinema 4D!

Insider tips from the content creator pope for musicians: Will Harvey, aka Revilo, teaches you how to create stylish VJ loops with C4D and After Effects. Not only does it look good, it sounds good too!
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Cinema 4D tutorial for sci-fi nerds!

Video tutorial with added multimedia value: C4D expert Michael Rosen shows you how to strap a futuristic clock from the novel "2052 - Time and Salvation" around the pipeline. More punctual than an atomic clock?
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The best fan film of the year!

Something to laugh about at the weekend: "E11 Standard Issues". Anyone who knows DP author Robert Hranitzky knows about his love of the Star Wars universe - now even as a fan film.
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Disassembled handheld gaming consoles arranged on a work mat. The image displays circuit boards, buttons, and tools alongside empty game cartridges. A magnifying glass is also visible on the mat.

Loveletter

Who doesn't know it: the portable games console that saw the light of day at the end of the 1980s and gave us endless hours of fun and games for many years. We are, of course, talking about the Gameboy. A time when the potential of computer-generated graphics was in its infancy. But what if a creative team back then had had access to today's production pipelines and technologies?
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Cloudy to fiery – Volumetric effects in Cinema 4D (Part 2)

In this two-part series of articles, we will provide the experienced Cinema 4D user with in-depth insights into the creation of volumetric effects with the onboard tools of C4D - without any plug-ins, particles or PyroCluster. In the second part of the series, we will first deepen our knowledge of volumetric texturing of visible lights and then turn to a mograph-based technique.
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Stellarer Nebel aus ZDF „Terra X“, Episode „Eine Frage der Zeit“ (https://vimeo.com/renderbaron/txeinefragederzeit, Min OO:3O): Ein einziges sichtbares volume­trisches Licht dient hier als Aquarium für 3D-Noises und weitere volumetrische Shader, die als Textur auf der Lichtquelle liegen – Komplexität leicht gemacht.

Cloudy to fiery – Volumetric effects in Cinema 4D (Part 1)

In this two-part series of articles, we will provide the experienced Cinema 4D user with in-depth insights into the creation of volumetric effects with the onboard tools of Cinema 4D - without any plug-ins, particles or Pyro Cluster. The first part of the series is dedicated to visible lights and their texturing with volumetric shaders.
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Shading, Lighting & Rendering with Cinema 4D R19 (Part 2)

In the last part of our series, we took a thorough look at the basis of shading, lighting and rendering, namely methods for geometry smoothing and various lighting models / BRDFs. In this part, we will build on this foundation and take an in-depth look at C4D's material system to provide a basis for later work with textures, shaders, lighting and shadows.
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Cinema 4D Release 19: Departure on several fronts

In the latest iteration, Cinema 4D gives us a glimpse into the future. A lot of things are happening behind the scenes, such as work on a new core, i.e. the heart of the software. Elsewhere, changes are more clearly visible, such as the integration of a new GPU-based renderer or the expansion of MoGraph and OpenGL capabilities.
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Cinema4D – Here comes Release 19!

Fresh from Siggraph: Cinema 4D Release19, with a new viewport, sound effectors, even more Voronoi fracturing, a spherical VR camera and of course the AMD Radeon ProRender. Fancy testing it out yet?
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Take that – recordings in C4D 17

The take system in C4D 17 offers, among other things, the management of different versions of a scene within a single project. Why do we need this? Arndt von Koenigsmarck illustrates this with a working example.
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CINEMA 4D TAG

With free admission, interested parties can find out about all kinds of CINEMA 4D topics, including C4D for photographers, visualisation with C4D & V-Ray in architecture, C4D and AfterEffects CS5 in compositing and much more. In addition to the workshops and presentations, information stands about CINEMA 4D and complementary products will be set up in the foyer, including from Adobe, E-on Software, Luxology and Video2Brain.
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