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	<title>colour grading - DIGITAL PRODUCTION</title>
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<site xmlns="com-wordpress:feed-additions:1">236729828</site>	<item>
		<title>LUTs, Tags, or ICC: Getting Colours Right in Resolve on a Mac</title>
		<link>https://digitalproduction.com/2026/04/08/luts-tags-or-icc-getting-colours-right-in-resolve-on-a-mac/</link>
		
		<dc:creator><![CDATA[Uli Plank]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[709-A]]></category>
		<category><![CDATA[Apple XDR]]></category>
		<category><![CDATA[Blackmagic Design]]></category>
		<category><![CDATA[BT.1886]]></category>
		<category><![CDATA[calibration]]></category>
		<category><![CDATA[Color Grading]]></category>
		<category><![CDATA[colorgrading]]></category>
		<category><![CDATA[colour grading]]></category>
		<category><![CDATA[Davinci Resolve]]></category>
		<category><![CDATA[DisplayCal]]></category>
		<category><![CDATA[ICC profile]]></category>
		<category><![CDATA[LUT]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[Monitoring]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[Rec.709]]></category>
		<category><![CDATA[Resolve]]></category>
		<category><![CDATA[SMPTE chart]]></category>
		<category><![CDATA[subscribers]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=232914</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/scene_render_setting.png?fit=1200%2C438&quality=72&ssl=1" width="1200" height="438" title="" alt="" /></div><div><p>For years, proper monitoring in DaVinci Resolve meant a Blackmagic I/O box and a calibrated display. On recent Macs, Resolve has become more predictable without dedicated hardware, but that does not make calibration optional. Here is where the situation has improved, where it still falls apart, and why Rec.709 scene remains the least bad common denominator.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/08/luts-tags-or-icc-getting-colours-right-in-resolve-on-a-mac/">LUTs, Tags, or ICC: Getting Colours Right in Resolve on a Mac</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/uliplank/">Uli Plank</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/scene_render_setting.png?fit=1200%2C438&quality=72&ssl=1" width="1200" height="438" title="" alt="" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:258,&quot;href&quot;:&quot;https:\/\/forum.blackmagicdesign.com\/viewtopic.php?f=21&amp;t=101253&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:259,&quot;href&quot;:&quot;https:\/\/mediaarea.net\/en\/MediaInfo&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251210183347\/https:\/\/mediaarea.net\/en\/MediaInfo&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:19:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-04 06:50:20&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-07 07:18:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-10 11:10:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 13:39:50&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-13 13:39:50&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:260,&quot;href&quot;:&quot;https:\/\/mogurenko.com\/2021\/01\/29\/amcdx-video-patcher-v0-6-7&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251205141025\/https:\/\/mogurenko.com\/2021\/01\/29\/amcdx-video-patcher-v0-6-7\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:19:06&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-04 06:51:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-07 07:18:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-10 11:10:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 13:40:11&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-13 13:40:11&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:261,&quot;href&quot;:&quot;https:\/\/mpv.io&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251209044943\/https:\/\/mpv.io\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:19:08&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-04 06:51:43&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-07 07:18:29&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-10 11:10:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-13 13:40:13&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-13 13:40:13&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:262,&quot;href&quot;:&quot;https:\/\/support.apple.com\/en-us\/111792&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251121140720\/https:\/\/support.apple.com\/en-us\/111792&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:19:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-04 06:51:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-07 07:18:30&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-10 11:10:03&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 13:40:13&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-13 13:40:13&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">A proper hardware device by Blackmagic Design (BM for short) and a calibrated screen has been the iron law for any professional user of DaVinci Resolve (DR for short). But for all those working under MacOS, this may have been valid for the longest time. We are looking at recent changes in DR for those without one. Spoiler: calibration still matters!</p>



<h3 id="how-to-check" class="wp-block-heading">How to check</h3>



<p class="wp-block-paragraph">To see what&#8217;s going on when playing your movie on other devices and players you can compare your own footage, for sure. At least, if you were the colorist, you should know how it should look like. But if you are unsure (and our memory for colors can be tricked easily), there is the classic SMPTE chart in DR, which has the so-called PLUGE pulse (short for picture line-up generation equipment) in the lower right. In the wider black bar there are two narrow zones with a value just above black, the left one being the darker one (check your waveform).</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/testbild_pluge.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/testbild_pluge.jpg?resize=1200%2C675&#038;quality=80&#038;ssl=1"  alt="A test pattern featuring a series of vertical colored bars in various shades, including gray, yellow, green, cyan, magenta, red, and blue, with a black and white section at the bottom. The background is predominantly gray."  class="wp-image-234545" ></a><figcaption class="wp-element-caption">Those three bars made more visible by lifting and increasing contrast in the lower half.</figcaption></figure>
</div>


<p class="wp-block-paragraph">If your blacks are not crushed by a false gamma interpretation, you should be able to see the right bar just faintly inside the black stripe. The middle one may only become visible if the shadows are lifted too much. Of course, it all depends on your screen too. If it&#8217;s not capable of showing black or at least near black, the rest of that whole area will not be pitch black, making it harder to judge the subtle differences. Actually, there is a third bar to the left of the two, but that is reaching down into the sub-black area and only visible if you have exported the file with &#8220;Retain sub-black and super-white data&#8221; activated. Normally it is just cut off.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/pluge.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="639"  height="289"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/pluge.png?resize=639%2C289&#038;quality=72&#038;ssl=1"  alt="A digital architectural drawing showing a minimalist floor plan with various rectangular shapes representing rooms and structures, outlined in white against a black background. A horizontal yellow line is visible at the top."  class="wp-image-234546"  style="aspect-ratio:2.2110210384204065;width:800px;height:auto" ></a><figcaption class="wp-element-caption">The waveform shows all three when lifted.</figcaption></figure>
</div>


<h3 id="calibration-options" class="wp-block-heading">Calibration options</h3>



<p class="wp-block-paragraph">DisplayCal is plugging into DR and sending its test patches through the grading software over any compatible I/O device to the screen you need to calibrate. The resulting LUT can be copied into DR and used as a monitoring LUT to correct deviations of the connected screen. This approach works absolutely correctly with the right settings in DisplayCal, being able to avoid any interference of the operating system, be it MacOS, Windows or Linux. Final precision is limited only by shortcomings of your monitor, like weak shadow areas, as visible below. BTW, those small spikes and minor shifts in the waveform are caused by compression in our recorder.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/displaycal_lut.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="372"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/displaycal_lut.png?resize=1200%2C372&#038;quality=72&#038;ssl=1"  alt="A digital waveform graphic displaying multiple signal patterns in white and colored lines on a black background. The graph features sharp transitions and flat sections, depicting various data points over time."  class="wp-image-234566" ></a><figcaption class="wp-element-caption">DisplayCal&#8217;s LUT is balancing this not-really-perfect screen pretty well in the critical shadow areas.</figcaption></figure>
</div>


<p class="wp-block-paragraph">In our <a href="https://digitalproduction.com/2025/03/03/color-monitoring-for-cheapskatespart-1/" title="">series of articles</a> for those not able to spend a fortune on high-end solutions, we have shown how to get a proper LUT with the help of free software and second-hand hardware for Apple silicon. But now we have two solutions pretty much on par regarding calibration in the operating system by an ICC profile. So, we wanted to know if one can live without such an I/O device and that perfect calibration over the whole chain. Actually, BM has recently changed how preview windows and full screen display color and contrast. So, ICC profiles may not be insufficient any more for DR on a Mac with a screen adhering to standard!</p>



<h3 id="direct-monitoring" class="wp-block-heading">Direct monitoring</h3>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/use_in_viwers.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="267"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/use_in_viwers.png?resize=1200%2C267&#038;quality=72&#038;ssl=1"  alt="A screenshot of General Preferences settings in a software application, featuring three checked options: &#039;Use 10-bit precision in viewers if available,&#039; &#039;Use Mac display color profiles for viewers,&#039; and &#039;Viewers match QuickTime player when using Rec.709 Scene,&#039; displayed on a dark interface background."  class="wp-image-234569"  style="aspect-ratio:4.489218931734812" ></a><figcaption class="wp-element-caption">These settings existed before, but now they are the default under MacOS.</figcaption></figure>
</div>


<p class="wp-block-paragraph">BM has supported the use of Mac display profiles in DR&#8217;s viewers under MacOS for quite some time, even in 10-bit. But due to peculiarities carried over from older systems, they needed to use a non-standard version of Rec. 709, called 709-A. That was nothing but a crutch, and it was not only Apple&#8217;s fault that contrast and brightness were inconsistent between many players and other devices. If you are seriously bored, you can read <a href="https://forum.blackmagicdesign.com/viewtopic.php?f=21&amp;t=101253" title="">this thread</a>, with over 20 pages, the longest one ever in the DR user forum. You can follow some true experts and many wannabes there, discussing a &#8216;final&#8217; solution. So, what&#8217;s our take on it?</p>



<figure class="wp-block-embed alignright is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="UrfgwxeJA3vp7QLanu24jKYlbVq6RHmhXiGsWT5zFSI"><blockquote class="wp-embedded-content" data-secret="lxp85ovjQQ"><a href="https://digitalproduction.com/2024/04/30/the-never-ending-story-are-apple-xdr-devices-suitable-for-reference-use-in-colour-grading/">The Never Ending Story: Are Apple XDR devices suitable for reference use in colour grading?</a></blockquote><iframe class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="&#8220;The Never Ending Story: Are Apple XDR devices suitable for reference use in colour grading?&#8221; &#8212; DIGITAL PRODUCTION" src="https://digitalproduction.com/2024/04/30/the-never-ending-story-are-apple-xdr-devices-suitable-for-reference-use-in-colour-grading/embed/#?secret=X71oUSQ5OF#?secret=lxp85ovjQQ" data-secret="lxp85ovjQQ" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure>



<p class="wp-block-paragraph">The main problem is lack of timely standardization when everything went from tubes to digital cameras and screens. The Rec. 709 standard for HDTV was defined based on analog technology, which behaved differently from modern cameras and screens. The newer addition to that standard is called BT. 1886, but it was only published by the ITU in 2011. </p>



<p class="wp-block-paragraph">At that time there were already too many digital technologies in use, and most manufacturers didn&#8217;t really care much about adherence to a standard coming so late. BT.1886 defines a gamma (a contrast curve) of 2.4, which is fine for viewing TV in a rather dimly lit living room. Adjusting that curve is not really adhering to the standard, but on this model of a TV, for example, a value of +2 will get it to 2.2.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samsung_settings.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="619"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samsung_settings.jpg?resize=1200%2C619&#038;quality=80&#038;ssl=1"  alt="A user interface displaying the &#039;Expert Settings&#039; menu for a television. The settings include options for Film Mode, Colour Tone, White Balance, Gamma, RGB Only Mode, and Colour Space Settings, with a slider for adjusting BT.1886 levels."  class="wp-image-234570" ></a><figcaption class="wp-element-caption">Even an ordinary Samsung TV will offer such settings, buried deep in the menus.</figcaption></figure>
</div>


<p class="wp-block-paragraph">This slightly older Samsung TV, as a typical example, is offering modes like Movie, Natural, Standard, and Dynamic. Nothing says &#8220;Rec. 709&#8221; or &#8220;BT. 1886&#8221; right away, but „Natural“ is actually adhering to BT.1886, even fixed to it. „Standard“ is BT. 1886 too by default, but allows you to override that gamma in the expert settings – go figure. &#8220;Movie&#8221; is also adhering to BT.1886, but with a very warm tint – which again can be overridden, just like gamma. Recent ones have the &#8220;Filmmaker&#8221; setting, which is supposed not to change anything, and &#8220;Dynamic&#8221; is for bright rooms. Have fun with all the creative names and options of other manufacturers!</p>



<p class="wp-block-paragraph">A lighter and less contrasty gamma of 2.2 might be better in a brighter environment. Mobile devices in particular are watched wherever you go. Even if some can reach very high brightness values these days, details in darker areas of the image can get lost if the content was graded as 2.4. Encoding clips for social media instead of movies for cinema buffs may profit from a gamma of 2.2, which is correctly flagged as 1-4-1 by DR. It even adheres to a standard, called BT.470 System M, as shown by <a href="https://mediaarea.net/en/MediaInfo" title="">MediaInfo (free)</a>. But this was a standard for analog television in some parts of the world only, and is now considered historical.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/output_gamma_22-1.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="740"  height="320"  data-id="234573"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/output_gamma_22-1.png?resize=740%2C320&#038;quality=72&#038;ssl=1"  alt="A screenshot of color settings in a video editing software, displaying options for color science, timeline color space, and output color space, including Rec.709 (Scene) and different gamma settings."  class="wp-image-234573"  style="width:378px;height:auto" ></a></figure>



<figure class="wp-block-image size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/tags_gamma_22.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="676"  height="212"  data-id="234571"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/tags_gamma_22.png?resize=676%2C212&#038;quality=72&#038;ssl=1"  alt="A screenshot displaying video codec details including tagged date, color range as Limited, color primaries BT.709, transfer characteristics BT.470 System M, matrix coefficients BT.709, and codec configuration box hvcC."  class="wp-image-234571"  style="width:414px;height:auto" ></a></figure>
</figure>



<p class="wp-block-paragraph">But do TVs and other devices really check such flags, which contain the information about encoding in your digital video files? They should tell the playback device which colour primaries, which colour matrix, and which gamma (called transfer characteristics here) were used. If you check with the info function for a video file on a Mac, the ones for Rec. 709 BT. 1886 are code points 1-1-1 or flags (I&#8217;ll use flag from here). They will be listed by cross-platform software such as MediaInfo as Rec. 709 for all three parameters.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/dr_out_compared.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="590"  height="118"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/dr_out_compared.png?resize=590%2C118&#038;quality=72&#038;ssl=1"  alt="A table displaying video encoding specifications including Chroma subsampling, Color primaries, Format, Gamma, Matrix coefficients, and Transfer characteristics, all consistently referenced with details like BT.709 and ProRes."  class="wp-image-234575"  style="aspect-ratio:4.999999930261477;width:800px;height:auto" ></a><figcaption class="wp-element-caption">Output of all three variations compared by Invisor.</figcaption></figure>
</div>


<p class="wp-block-paragraph">In a perfect world, all playback devices and software players should respect such flags and show your video accordingly. Well, at least most of them <em>assume</em> your sources are 1-1-1, but often don&#8217;t care if it&#8217;s flagged as anything else, like 1-4-1 or 1-2-1. Some even force 1-1-1 on your clips, whatever they are. As we all know, YouTube is recompressing your sources, which is acceptable if the quality is good enough. But what&#8217;s absolutely unacceptable: whatever your original flagging was, YouTube will set it to 1-1-1 without even asking you! Just try to send one of your clips to YT and read it back. The free video patcher <a href="https://mogurenko.com/2021/01/29/amcdx-video-patcher-v0-6-7/" title="">AMCDX</a> by Alex Mogurenko will help you to correct wrong flags, but you need to remember the original encoding.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/vergleich-aus-yt_invisor-.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="924"  height="236"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/vergleich-aus-yt_invisor-.png?resize=924%2C236&#038;quality=72&#038;ssl=1"  alt="A table displaying technical specifications for video formats, detailing &#039;Chroma subsampling,&#039; &#039;Color primaries,&#039; &#039;Color range,&#039; &#039;Format,&#039; &#039;Matrix coefficients,&#039; and &#039;Transfer characteristics,&#039; all indicating values consistent with VP9 and BT.709 standards."  class="wp-image-234576"  style="aspect-ratio:3.9154116269996098" ></a><figcaption class="wp-element-caption">This is how all three of the clips came back from YouTube.</figcaption></figure>
</div>


<h3 id="what-to-do" class="wp-block-heading">What to do?</h3>



<p class="wp-block-paragraph">In consequence, your results, which you encoded as gamma 2.2 for viewing in brighter environments, will actually be displayed darker and loose detail in the shadows. And if you encode from DR as Rec.709 gamma 2.4, which is offered as another option, it may too bright and lack contrast and saturation on players or a browser not respecting the flags. So, always encode as Rec. 709 (Scene) and hope for the best. It should look right on a TV with the correct settings. These can normally be found on most modern TVs or monitors if you dig deep enough into the menus, either as Rec. 709 or BT. 1886. Out of the box, many TVs are set to a very contrasty and saturated look, shouting out &#8220;Buy Me!&#8221; to the visitors of a mall for electronics.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/gamma_24_in-amcdx.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="465"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/gamma_24_in-amcdx.png?resize=1200%2C465&#038;quality=72&#038;ssl=1"  alt="A screenshot of a video editing software&#039;s metadata editing interface. It displays fields for frame metadata, including aspect ratio, frame rate, color primaries, and transfer function, along with buttons for file operations."  class="wp-image-234577" ></a><figcaption class="wp-element-caption">AMCDX allows you to correct the flags ­- if you know what you&#8217;re doing.</figcaption></figure>
</div>


<p class="wp-block-paragraph">The very popular VLC player is another example of ignoring flags, while we can recommend <a href="https://mpv.io" title="">mpv player</a> or its descendants for observance of flags. Of course, this says nothing yet about the quality of the screen attached to it. If that one is not calibrated, or at least set correctly in its menus, the image may still be far off. And then, there are all those image &#8216;enhancements&#8217; imposed by digital TVs for viewing conditions, like bright environments or late hours. Or think of a projector meant to be visible in a not so dimly lit boardroom and optimized for (visual!) clarity of business charts.</p>



<h3 id="recommendations" class="wp-block-heading">Recommendations</h3>



<p class="wp-block-paragraph">Recent MacBooks and iPad Pro models have excellent blacks and offer <a href="https://support.apple.com/en-us/111792" title="">reference modes</a> for several standards, including HDTV (BT.709-BT. 1886). These are factory-calibrated and deactivate any image adjustments, assuming an environment properly lit for grading. Now, there is some sample variation and according to our own measurements, the nit value for white can be a tad low, like around 90 instead of 100 (some experts even suggest 120). Nevertheless, such screens come pretty close to a <a href="https://digitalproduction.com/2025/11/21/crawly-for-videoscreens-spyderpro/" title="">properly calibrated</a> screen in the lower price range and offer much better blacks than conventional IPS panels. <br /></p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/reference-modes.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="972"  height="1246"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/reference-modes.png?resize=972%2C1246&#038;quality=72&#038;ssl=1"  alt="A laptop screen displaying system preferences for display settings. The interface shows options for brightness, text size, and various display presets, including &#039;HDTV Video.&#039; A serene landscape image is visible as the background."  class="wp-image-234578"  style="aspect-ratio:0.7800995024875622;width:417px;height:auto" ></a><figcaption class="wp-element-caption">Apple&#8217;s reference modes will block all automatic changes.</figcaption></figure>
</div>


<p class="wp-block-paragraph">If you are working for TV, we would still advise a professional, calibrated monitor via an I/O device. But, at least with the settings explained above, your viewers in DR will not look completely off when a client is looking over your shoulder. For all those working for social media, where your audience will have devices that you can&#8217;t control anyway, we suggest sticking to the only widespread norm: Rec. 709 with a gamma of 2.4. If you are concerned about visibility in bright environments, change the lighting in your room and check with an average smartphone, but avoid the setting for gamma 2.2 when rendering.</p>



<p class="wp-block-paragraph">If you work for clients who want your results for social media, but are picky about how their movies look, you may need to supply them with an iPad Pro for presentations. Set it to a reference mode, block that, and try to explain to them why their average boardroom projector may look different. You may even want to take a photograph of TVs in an electronics market showing the same content next to each other.</p>



<h3 id="lets-do-it-on-a-mac" class="wp-block-heading">Let&#8217;s do it on a Mac</h3>



<p class="wp-block-paragraph">So you&#8217;ve got a MacBook Pro (MBP for short) with Apple silicon and you&#8217;ve got a calibration probe, be it by Datacolor or Calibrite. But working just for the internet, you didn&#8217;t invest in an I/O device. We don&#8217;t care which generation of that laptop, as long as it has the nice XDR screen and reference modes. But who likes to work with DaVinci Resolve on such a small screen (even the menu bar is too short for all the little extras)? Let&#8217;s say you have a larger screen with decent color quality attached when you start grading at your home base. After all, not only Apple says that you should be grading to standards in a controlled environment &#8211; something hard to find in a hotel room or on the road. Now calibrate that external screen with your probe, and you&#8217;ll be generating just an ICC profile for the Mac in this case. More than one profile can be prepared for the correction of different monitors, which will be managed by the system.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/einstellungen-1.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="763"  height="336"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/einstellungen-1.png?resize=763%2C336&#038;quality=72&#038;ssl=1"  alt="A digital interface displaying calibration settings, including options for gamma, white point, brightness, target, and gray balance calibration. Features a toggle for 3D LUT export."  class="wp-image-234616" ></a><figcaption class="wp-element-caption">Rec. 709 /BT. 1886 is a preset in the Datacolor software, 120 nit brightness a recommendation.</figcaption></figure>
</div>


<p class="wp-block-paragraph">Brightness according to BT. 1886 would be 100 nit, but 120 fits modern screens better. The steps needed for calibration are fully self-explanatory with the Spyder Pro software, and the result on a decent screen is very close to what we see on the MBP when set to reference mode. OK, DisplayCal may be a tad more precise. But it&#8217;s more complicated and taking many more measurements, resulting in excessively long lunch breaks. </p>



<p class="wp-block-paragraph">You need to set the system preferences of DR to use the Mac profiles, as already shown above, and now you have to stick to Rec. 709 (Scene) on the Deliver page to get your output and its flags right. Do not use Rec. 709 Gamma 2.4, even if theoretically it should be the same! </p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/color_management.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="496"  height="166"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/color_management.png?resize=496%2C166&#038;quality=72&#038;ssl=1"  alt="A screenshot of the &#039;Color Space &amp; Transforms&#039; settings from a video editing software. It displays options for &#039;Color science&#039; with &#039;DaVinci YRGB&#039; selected, &#039;Timeline color space&#039; set to &#039;DaVinci WG/Intermediate&#039;, and &#039;Output color space&#039; as &#039;Rec.709 (Scene)&#039;, with a checkbox for &#039;Use separate color space and gamma&#039;."  class="wp-image-234618"  style="width:800px;height:auto" ></a><figcaption class="wp-element-caption">These settings should get you correct HDTV footage with the right tag.</figcaption></figure>
</div>


<p class="wp-block-paragraph">Your timeline can be whatever you prefer: Rec. 709, ACES, or DaVinci Wide Gamut Intermediate (DWG). Of course, with manual settings your first node should get a CST (Color Space Transform) to adapt the incoming camera sources to DWG. Resolve&#8217;s automatic setting, called DaVinci YRGB Color Managed (aka RCM) set to SDR would also deliver the flags as 1-1-1, by the way. But you may need to check if the incoming footage&#8217;s color and gamma is identified correctly or needs to be set manually. That&#8217;s often the case if some difficult source has been transcoded into an intermediate codec, like ProRes, DNxHR, or Cineform.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/input_color_space.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="249"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/input_color_space.png?resize=1200%2C249&#038;quality=72&#038;ssl=1"  alt="A dark-themed software interface with a vertical menu featuring options like &#039;Input Color Space,&#039; &#039;Usage,&#039; and &#039;Reveal in Media Storage.&#039; The menu highlights &#039;Apple&#039; with a dropdown showing &#039;Apple Log&#039; and &#039;Apple Log 2,&#039; set against a sleek, modern design."  class="wp-image-266307" ></a><figcaption class="wp-element-caption">Sometimes sources may need to be set manually.</figcaption></figure>
</div>


<h3 id="conclusion" class="wp-block-heading">Conclusion</h3>



<p class="wp-block-paragraph">In the end, you need to understand that rendering into a specific colour space and gamma is actually changing the visual content of your results. <br />Tags are just metadata, which should trigger the right interpretation in players. That&#8217;s the point where chaos breaks loose, because manufacturers often don&#8217;t care for the tags and display your video based on assumptions. The only reliable approach is encoding to Rec. 709 with a gamma of 2.4 and having the tags set to 1-1-1, which is automatically done if you render into Rec.709 (scene).</p><p>The post <a href="https://digitalproduction.com/2026/04/08/luts-tags-or-icc-getting-colours-right-in-resolve-on-a-mac/">LUTs, Tags, or ICC: Getting Colours Right in Resolve on a Mac</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/uliplank/">Uli Plank</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Getting your bearings: Switching from Premiere Pro to DaVinci Resolve</title>
		<link>https://digitalproduction.com/2026/03/18/getting-your-bearings-switching-from-premiere-pro-to-davinci-resolve/</link>
		
		<dc:creator><![CDATA[Jana Johnston]]></dc:creator>
		<pubDate>Wed, 18 Mar 2026 08:00:00 +0000</pubDate>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/10_metadata.jpg?fit=1200%2C534&quality=80&ssl=1" width="1200" height="534" title="" alt="A video editing software interface displaying a project workspace. On the left, file folders are visible, and in the main section, a clip of a person climbing on rocky terrain is highlighted, set against a mountain backdrop." /></div><div><p>When editing, I want to know how I can achieve something, and the tool I choose should not hinder my creative process. That's why people are often hesitant to switch software, and I was no exception when I switched from Premiere to Davinci Resolve.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/18/getting-your-bearings-switching-from-premiere-pro-to-davinci-resolve/">Getting your bearings: Switching from Premiere Pro to DaVinci Resolve</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/jana-johnstonmondlicht-film-de/">Jana Johnston</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/10_metadata.jpg?fit=1200%2C534&quality=80&ssl=1" width="1200" height="534" title="" alt="A video editing software interface displaying a project workspace. On the left, file folders are visible, and in the main section, a clip of a person climbing on rocky terrain is highlighted, set against a mountain backdrop." /></div><div><p class="wp-block-paragraph">Even if you really want to, you have your workflow and rarely have the time to really get to know the new software. In the end, I was tired of getting slowed down by a constantly crashing software and not being able to render without artefacts. I thought the time spent on these issues with Premiere would have been better spent switching, especially since I was already colour grading in Davinci Resolve. To make the transition easier, here are some tips for switching from <a href="https://digitalproduction.com/tag/premiere/" title="Premiere">Premiere Pro</a> to <a href="https://digitalproduction.com/tag/resolve/" title="Resolve">Davinci Resolve</a> so you can get started as quickly and efficiently as possible:</p>



<h3 id="project-manager-wait-where-did-i-save-my-project" class="wp-block-heading">Project Manager: Wait, where did I save my project?</h3>



<p class="wp-block-paragraph">One big difference between Davinci Resolve and Premiere Pro is how projects are managed. For this, the first thing you will see when opening the software is the Project Manager. This is the place to create and manage your projects. I’m honest: when switching, that was something that needed some time to adapt to, but it’s worth it.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/01_projectmanager.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="720"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/01_projectmanager.png?resize=1200%2C720&#038;quality=72&#038;ssl=1"  alt="A dark interface of DaVinci Resolve Studio 20 displaying the &#039;Projects&#039; section. One selected project titled &#039;Untitled Project&#039; is highlighted with an orange border. Options for &#039;Export&#039; and &#039;Import&#039; are visible at the bottom, along with &#039;New Project&#039; and &#039;Open&#039; buttons."  class="wp-image-257615" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">While Premiere Pro projects are saved as files where you decide where, Davinci Resolve works with managed Libraries. These are structured containers that serve as a central repository for all project data. Libraries are managed via the Project Manager and can be hosted on your computer, on a networked server or in the Blackmagic Cloud. To switch between the three options, simply click on the one you choose in the top left corner of the Project Manager.</p>



<figure class="wp-block-image size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/02_projectmanager_localnetworkcloud.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="843"  height="218"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/02_projectmanager_localnetworkcloud.png?resize=843%2C218&#038;quality=72&#038;ssl=1"  alt="A user interface showing a sidebar with three tabs labeled &#039;Local,&#039; &#039;Network,&#039; and &#039;Cloud.&#039; The &#039;Local&#039; tab is highlighted with a red underline, while &#039;Projects&#039; is listed as an option underneath."  class="wp-image-257616"  style="width:800px;height:auto" ></a></figure>



<p class="wp-block-paragraph">If you tend to make copies of your project on your computer to keep backups, this will change your workflow. But we’ll take a look at that later. For now, it’s important to know that projects saved in your active project library can easily be exported to your hard drive as a .drp file for a manual backup or transfer to another system. To export your project, right-click it and choose <em>export</em>.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/03_projectexport.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1112"  height="1137"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/03_projectexport.png?resize=1112%2C1137&#038;quality=72&#038;ssl=1"  alt="A computer interface showing a menu for a project titled &#039;untitled project.&#039; The menu includes options like &#039;Open in Read Only Mode,&#039; &#039;Close,&#039; &#039;Rename,&#039; and &#039;Export Project...&#039; among others, set against a dark background."  class="wp-image-257617" ></a></figure>



<p class="wp-block-paragraph">Libraries come with some advantages. My favourite one: multiuser collaboration. I can’t describe how useful this is! Editors, colourists, VFX artists and sound engineers – everybody can work with the same project file on different workstations. Even at the same time, in the same timeline. Brilliant and timesaving.</p>



<p class="wp-block-paragraph">Also speeding me up: powerbins. These are useful when working with media I use in multiple projects. They make media easily accessible across different projects, as long as it is in the same Project Library. &nbsp;</p>



<h3 id="pages-where-do-i-start" class="wp-block-heading">Pages: Where do I start?</h3>



<p class="wp-block-paragraph">When switching from Premiere Pro, you’ll probably be used to using Dynamic Linking to get your edit into Audition, After Effects and Media Encoder to complete your postproduction process. In Resolve, this is what the Pages are for.</p>



<p class="wp-block-paragraph">These follow the typical postproduction process from ingest to delivery, which provides a great advantage: you can have your whole postproduction in just one software. No exporting timelines for audio postproduction, visual effects or colour and no translation issues between software. There’s no need to manage multiple project files or export assets to get them from one project into another. Changes made in one page are instantly accessible in others, and you can quickly go back and forth as needed to change things.</p>



<p class="wp-block-paragraph">I think to start, it’s important to say: Most things can be achieved in the Edit Page. Don’t get scared away by the masses of pages and functions! There are different ways to achieve your goal when editing, and you will get around very well, mostly by starting in Edit Page. Lots of functions from other pages are also available there. If you like, you can even turn off pages you don’t want to use in the preferences. To still give you a bit of orientation, here’s a quick overview of what the different pages are for:</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/04_pages.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="71"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/04_pages.png?resize=1200%2C71&#038;quality=72&#038;ssl=1"  alt="Screenshot of a video editing software interface showing six icons labeled Media, Cut, Edit, Fusion, Color, Fairlight, and Deliver, arranged horizontally on a dark background."  class="wp-image-257618" ></a><figcaption class="wp-element-caption">The seven available pages can be found in the lower part of the screen. They can be opened by clicking their icon or using the shortcut<em> Shift + a number between 1 to 7</em>.</figcaption></figure>



<p class="wp-block-paragraph">The Media Page is for ingesting and organising. Right next to it we find the Cut page, which is an editing interface designed for speed. In the Edit Page, we have the traditional editing interface, which should be very familiar to you, coming from Premiere Pro. Quite different from After Effects is Fusion, the node-based workspace for compositing and VFX. The Colorpage – quite self-explanatory – is made for colour grading. Fairlight is the page where you can mix and master your audio after editing to then, finally, render your video out in the Deliver Page.</p>



<h3 id="interface-basics-where-to-find-what-you-need" class="wp-block-heading">Interface basics: Where to find what you need</h3>



<p class="wp-block-paragraph">It will probably need some time for you to adapt to what’s different. One of the things that took me a while to get used to was the fixed panel places. While we’re used to being able to move everything around freely in Premiere Pro, Davinci Resolve allows only view windows to pop out and be moved freely throughout all pages. But once I adapted, it made total sense where everything is.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/05_editpage.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="713"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/05_editpage.png?resize=1200%2C713&#038;quality=72&#038;ssl=1"  alt="A screenshot of a video editing software interface, displaying an untitled project with a blank timeline, no clips in the media pool, and various editing tools along the top. The layout features a dark theme, with a timecode counter at the bottom."  class="wp-image-257619" ></a></figure>



<p class="wp-block-paragraph">In the Edit Page, one big part of the window is the timeline in the lower part of the screen. Above that, we’ve got the source viewer and timeline viewer. Note: When your screen is too small or your screen resolution is too low, you might only see one viewer. Don’t worry, you can easily switch between those pressing Q.</p>



<p class="wp-block-paragraph">In the Edit Page there are nine panels you can open and close by clicking their buttons located in the upper part of the screen. The ones on the upper left side will then open on the left and vice versa. The Media Pool on the upper left will give you fast access to your footage. It’s the same Media Pool as in the Media Page which we’ll look at later. The Effects panel, the index, and the mixer should be intuitive when switching from Premiere, though the feature I love most in the panels is the Inspector on the upper left side.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/06_resetui-1.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="713"  height="726"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/06_resetui-1.png?resize=713%2C726&#038;quality=72&#038;ssl=1"  alt="A dropdown menu displaying options related to workspace settings, including &#039;Switch to Page&#039;, &#039;Show Page&#039;, &#039;Show Page Navigation&#039;, and &#039;Reset UI Layout&#039;, against a dark background."  class="wp-image-257623"  style="width:395px;height:auto" ></a></figure>
</div>


<p class="wp-block-paragraph">It could be compared to the effects controls in Premiere but has basic effects like crop already integrated, as well as more advanced effects like stabilisation, speed change, retime, and scaling.</p>



<p class="wp-block-paragraph">Even though most panels are fixed, you can give yourself some more space by closing the panels you don’t need. Depending on whether you have opened multiple panels from both sides or not, they can be full-screen height or half-screen height. Accidentally messed up your UI? Don’t worry. You can quickly reset your UI layout in the menu <em>Workspace &gt; Reset UI Layout</em>.</p>



<p class="wp-block-paragraph">You’ll find dual-screen mode, full-screen Timeline, and, using Resolve Studio, permanent full-screen video out in the same menu.</p>



<h3 id="live-save-and-project-backups" class="wp-block-heading">Live Save and Project Backups</h3>



<p class="wp-block-paragraph">When working in <a href="https://digitalproduction.com/tag/adobe-premiere/" title="Adobe Premiere">Premiere Pro </a>I often feared software crashes. I tried to save after every single thing I did because autosaving just didn’t cut it. Davinci Resolves Auto Save, which is called Live Save, is on a completely different level. I never fear that something is gone! I’ve got way fewer issues with the software crashing, but if it does, I know that what I did last will be there.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/07_projectbackups.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="747"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/07_projectbackups.png?resize=1200%2C747&#038;quality=72&#038;ssl=1"  alt="A user interface screen for project save and load settings in video editing software. It includes options for load settings and save settings with checkboxes for live save, project backups, and timeline backups, along with time intervals for backups."  class="wp-image-257624" ></a><figcaption class="wp-element-caption">While Live Save ensures that users will not lose work due to computer issues, Project Backups allow us to undo accidental damage or roll back to earlier project versions. These can be activated and customised in <em>Davinci Resolve</em> &gt; <em>Preferences &gt; User &gt; Project Save and load</em>.</figcaption></figure>



<p class="wp-block-paragraph">To restore the backups, right-click the project in the Project Manager. This won’t overwrite the current project version you’re working in. If you’re used to copying your Premiere Pro Sequence to revert to an earlier version of your edit, you may like to check out the Timeline backup function. It works just like Project Backups and can be activated and customised in the same spot. To restore a Timeline Backup, right-click on the timeline in either the media panel or Media Page. Just note: Timeline Backups will be stored locally, even when working on Network or Cloud Libraries, so they will only be accessible on the system where they were created.</p>



<h3 id="media-page-import-and-media-organisation" class="wp-block-heading">Media Page: Import and Media Organisation</h3>



<p class="wp-block-paragraph">The one time I’d highly recommend switching pages is when importing media into your project. Even though it is possible to import media on all pages except Deliver, the Media Page offers many options for importing and managing your media.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/08_mediapool.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="750"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/08_mediapool.png?resize=1200%2C750&#038;quality=72&#038;ssl=1"  alt="A screenshot of the DaVinci Resolve video editing software interface, displaying an untitled project. The layout includes menu options, an empty media pool, and a black video preview area."  class="wp-image-257625" ></a></figure>



<p class="wp-block-paragraph">The Media Page is split into Media Storage and Media Pool. The upper-left is Media Storage, which might be familiar to you if you used the Media Browser in Premiere Pro. It’s effectively a file browser for finding or exploring files on drives mounted on your computer. What I find very useful about this: you can quickly review or check footage in the viewer in the top-right corner of your screen, even without importing. A little extra: hovering over the footage lets you scrub through and preview without loading a clip into the viewer.</p>



<p class="wp-block-paragraph">The lower part of the screen is your Media Pool – the project-specific repository for all the assets you’re importing or creating in Resolve, like footage, audio files, timelines, etc. On the left side, you’ll find the current projects bin list with the master bin. It’s the top level of your projects’ folder structure where all the other bins containing your project&#8217;s footage are listed. The right side shows the inside of the currently opened bin.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/09_import.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="976"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/09_import.png?resize=1200%2C976&#038;quality=72&#038;ssl=1"  alt="A screenshot showing a software interface with a sidebar menu displaying options for managing media folders. The menu includes commands like &#039;Add Folder into Media Pool&#039; and &#039;Add Folder and SubFolders into Media Pool (Create Bins)&#039;. "  class="wp-image-257626" ></a></figure>



<p class="wp-block-paragraph">To get your footage into Resolve, simply drag and drop it from Media Storage, Finder, or Explorer into the Media Pool. If doing so on the Media Storage Bin list, the folder structure will be translated into the bin structure of your project. When adding to the right side, all the footage will be unpacked into the current bin</p>



<p class="wp-block-paragraph">But there are other import options that let you stay in Resolve, leading to the same results: when you navigate to your folder in the Media Storage and right-click it, you’ll see the option to import your footage folder and all its subfolders into the current bin. This I find useful when working e.g., with Sony in camera folder structures, where you don’t want all the extra bins. Alternatively, you can choose “add folder and Sub folders into Media Pool (creating bins)” to get your complete folder structure as sub bins in the current bin. This is helpful if you already have your folders sorted out on your hard drive and want to copy the structure into Resolve. </p>



<h3 id="ways-to-create-and-work-with-proxies" class="wp-block-heading">Ways to create and work with proxies</h3>



<p class="wp-block-paragraph">Depending on the footage you’re working on, you might want to render some proxies. This is one particularly strong thing in Resolve and speeds me up quite a bit. You’ve got two options: if you’ve already set up your project and imported your footage, it’s super easy to create proxies by right-clicking on some highlighted footage and choosing <em>proxie media &gt; generate proxy media</em> from the project settings.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/11_generatingproxies_01.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="674"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/11_generatingproxies_01.png?resize=1200%2C674&#038;quality=72&#038;ssl=1"  alt="A screenshot of a video editing software dropdown menu, displaying various options such as &#039;Create New Timeline Using Selected Clips,&#039; &#039;Duplicate Clips,&#039; and &#039;Generate Proxy Media,&#039; set against a dark interface."  class="wp-image-257627" ></a></figure>



<p class="wp-block-paragraph">In this case, it will automatically create proxies for the highlighted clips and save them in the location that is set in the <em>project settings &gt; master setting </em>when scrolling down to <em>working folders</em>.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/13_usingproxies.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="603"  height="333"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/13_usingproxies.png?resize=603%2C333&#038;quality=72&#038;ssl=1"  alt="A screenshot of a video editing software toolbar showing three options related to proxy settings: &#039;Disable All Proxies&#039;, &#039;Prefer Proxies&#039;, and &#039;Prefer Camera Originals&#039;, with the last option selected."  class="wp-image-257632"  style="aspect-ratio:1.8107629192331365;width:414px;height:auto" ></a></figure>
</div>


<p class="wp-block-paragraph">The Quality of the proxies can be defined in the same menu at <em>optimised media and render cash. </em>The proxy resolution is defined in relation to the original resolution. Possibilities are, for example: original, half of the original, a quarter of the original, etc. By default, it’s set to “choose automatically”, which will generate at the current set timeline resolution. When working with proxies, you can switch fast between disabling All proxies, preferring proxies and preferring camera originals, in the Timeline viewer. </p>



<p class="wp-block-paragraph">You can also see whether proxies are attached by the white (for high-resolution) or purple (for proxies) icon on your clip, which will be visible in the thumbnail of your clip in the media pool.</p>



<p class="wp-block-paragraph">If you really want to speed up your preparation process in advance, you should look into the Blackmagic Proxy Generator, an external tool which will automatically be installed with Davinci Resolve. It gives you the opportunity to render proxies in advance, without even having to get your project set up before. The proxies will then automatically be attached when importing the footage into a project. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/12_generatingproxies_02-2.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1088"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/12_generatingproxies_02-2.png?resize=1200%2C1088&#038;quality=72&#038;ssl=1"  alt="User interface of the Blackmagic Proxy Generator software, showing processing status, proxy format options (H.264 and ProRes), and watch folders section. Dark theme, with interactive buttons for adding folders and managing proxies."  class="wp-image-257630" ></a></figure>



<p class="wp-block-paragraph">This process will ensure you can go straight into editing when setting up your project. The strongest part of this tool is the watch folder function, which continues to scan your chosen folders for additional footage even after generating proxies. Very useful when you keep adding footage to folders you’re already working with.</p>



<h3 id="organising-footage-with-scene-metadata-and-smart-bins" class="wp-block-heading">Organising footage with scene metadata and smart bins</h3>



<p class="wp-block-paragraph">After you’ve added everything to your bins, it’s time to organise your footage. With Premiere Pro, I used to either restructure footage directly in bins, which made everything messy quite quickly, or sort my footage into sequences. In Resolve, I recommend using the scene metadata and smart bins. I know that Premiere Pro also lets you create smart bins using metadata, but it wasn’t intuitive enough for me to use back then. Resolve on the other side makes it super easy:</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/10_metadata.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="665"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/10_metadata.png?resize=1200%2C665&#038;quality=72&#038;ssl=1"  alt="A video editing software interface displaying a project timeline and media library. In the main preview window, a person is seen climbing rocky terrain, surrounded by mountains. The layout includes folders for graphics and music."  class="wp-image-257631" ></a></figure>



<p class="wp-block-paragraph">On the Media Page, click one clip or highlight multiple, then navigate to the top-right to close the audio panel. This will give your open Metadata panel more space. Choose “shot and scene” from the three-dotted menu. There, you’ve got lots of options to set metadata. One thing I like to use in this context is Clip colour, since it gives me an easy way to differentiate between different footage, for example, interviews with different people. Other than that, you can set metadata and let Davinci Resolve create smart bins based on it. For a start, I’d recommend you use Keywords. To do so, enter a Keyword you want to sort your footage by into the Keyword cell.</p>



<p class="wp-block-paragraph">Then navigate to the bottom-left of your screen to find the Smart Bin List. By default, there should be a bin for Keywords. Davinci Resolve automatically generates one smart bin for every keyword you set before. By clicking on ‘Keywords’, a menu with all the smart bins will open.</p>



<p class="wp-block-paragraph">Personally, I love this feature because it lets me keep my original folder structure while allowing me to sort my footage more intuitively. It also allows me to have the same clip in different bins, e.g., for location and person, which speeds up my process. With all this said, you should have everything you need to make your first steps in the software. Next up: how to get your Project Settings and Timeline right to start your first edit in Davini Resolve.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/03/18/getting-your-bearings-switching-from-premiere-pro-to-davinci-resolve/">Getting your bearings: Switching from Premiere Pro to DaVinci Resolve</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/jana-johnstonmondlicht-film-de/">Jana Johnston</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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	<media:description type="html"><![CDATA[A video editing software interface displaying a project workspace. On the left, file folders are visible, and in the main section, a clip of a person climbing on rocky terrain is highlighted, set against a mountain backdrop.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">257613</post-id>	</item>
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		<title>Nobe OmniScope gets Live Pack for on-set and live monitoring</title>
		<link>https://digitalproduction.com/2026/03/11/nobe-omniscope-gets-live-pack-for-on-set-and-live-monitoring/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 11 Mar 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[colour grading]]></category>
		<category><![CDATA[DIT workflow]]></category>
		<category><![CDATA[live production monitoring]]></category>
		<category><![CDATA[loudness metering]]></category>
		<category><![CDATA[multi-camera monitoring]]></category>
		<category><![CDATA[Nobe OmniScope Live Pack]]></category>
		<category><![CDATA[on-set monitoring]]></category>
		<category><![CDATA[Pomfort Livegrade]]></category>
		<category><![CDATA[SDI output]]></category>
		<category><![CDATA[Time in Pixels]]></category>
		<category><![CDATA[Tom Huczek]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=259479</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/lp-hero.jpeg?fit=1200%2C323&quality=80&ssl=1" width="1200" height="323" title="" alt="A film production set featuring a large video monitor on a mobile cart, surrounded by various lighting equipment and studio gear in a dimly lit room with smoke, creating a cinematic atmosphere." /></div><div><p>Time in Pixels has released Live Pack for Nobe OmniScope Pro, adding SDI output, Livegrade integration, multi-input monitoring, recording, snapshots, focus peaking and loudness metering for on-set and live work.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/11/nobe-omniscope-gets-live-pack-for-on-set-and-live-monitoring/">Nobe OmniScope gets Live Pack for on-set and live monitoring</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/lp-hero.jpeg?fit=1200%2C323&quality=80&ssl=1" width="1200" height="323" title="" alt="A film production set featuring a large video monitor on a mobile cart, surrounded by various lighting equipment and studio gear in a dimly lit room with smoke, creating a cinematic atmosphere." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:13598,&quot;href&quot;:&quot;https:\/\/timeinpixels.com\/live-pack&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/timeinpixels.com\/live-pack\/&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13599,&quot;href&quot;:&quot;https:\/\/docs.timeinpixels.com\/nobe-omniscope\/live-pack-add-on\/livegrade-integration&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260125035419\/https:\/\/docs.timeinpixels.com\/nobe-omniscope\/live-pack-add-on\/livegrade-integration&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-11 09:02:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-15 19:30:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 04:24:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-23 14:03:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 15:36:08&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-31 12:00:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-08 09:49:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 19:41:41&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 01:43:55&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-17 01:43:55&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13600,&quot;href&quot;:&quot;https:\/\/docs.timeinpixels.com\/nobe-omniscope\/live-pack-add-on&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251010065207\/https:\/\/docs.timeinpixels.com\/nobe-omniscope\/live-pack-add-on&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-11 09:02:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 05:28:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-20 04:24:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-25 10:40:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-31 09:35:02&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-08 09:52:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-13 19:41:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-17 01:43:56&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-17 01:43:56&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Time in Pixels has introduced <a href="https://timeinpixels.com/live-pack/" title="">Live Pack,</a> a premium add-on for Nobe <a href="https://digitalproduction.com/tag/omniscope/" title="Omniscope">OmniScope </a>Pro that extends the software beyond the grading suite and onto the set. The new package is aimed at DITs, live production teams, and multi-camera environments where signal analysis must happen quickly, preferably without ritual sacrifice to the cable gods.</p>



<h3 id="a-scope-that-wants-to-leave-the-desk" class="wp-block-heading">A scope that wants to leave the desk</h3>



<p class="wp-block-paragraph">Live Pack adds seven features to Nobe OmniScope Pro: SDI output via supported Blackmagic DeckLink and UltraStudio hardware, direct Pomfort Livegrade integration, multi-input monitoring with composite grid layouts, file recording, interval-based snapshots, focus peaking, and loudness metering for EBU R128 and ATSC A/85. The add-on is a one-time purchase rather than a subscription, which remains refreshingly free of rental fever. An existing Nobe OmniScope Pro licence is required. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/uvuVAUqnWjY?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
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<h3 id="the-useful-bit-less-hardware-nonsense" class="wp-block-heading">The useful bit: less hardware nonsense</h3>



<p class="wp-block-paragraph">The most interesting addition for on-set colour work is the <a href="https://docs.timeinpixels.com/nobe-omniscope/live-pack-add-on/livegrade-integration" title="">Pomfort connection.</a> Live Pack integrates directly with Pomfort Livegrade and uses software-based GPU signal sharing instead of SDI loopbacks or extra routing hardware. This should be near zero latency and a feature that requires Pomfort Livegrade 7.1 or later and is available in the 1.11.x beta line. In less ceremonial language, that means fewer cables, fewer boxes, and fewer opportunities for a tiny connector to ruin everybody’s mood before lunch.</p>



<h3 id="more-inputs-less-squinting" class="wp-block-heading">More inputs, less squinting</h3>



<p class="wp-block-paragraph">The multi-input side also makes sense in context. <a href="https://digitalproduction.com/2024/01/10/nobe-omniscope-so-far/?utm_source=chatgpt.com" title="">DP’s January 2024 look at OmniScope</a> already highlighted the Input Strip as one of the software’s most useful additions for handling multiple signals. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/sdi-out-1.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1016"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/sdi-out-1.jpeg?resize=1200%2C1016&#038;quality=80&#038;ssl=1"  alt="A digital editing interface displaying video settings for the UltraStudio 4K Mini. The layout includes various thumbnails and adjustment options for output mode, resolution, and source settings, all set against a dimly lit background."  class="wp-image-259485"  style="aspect-ratio:1.181131453860791" ></a></figure>



<p class="wp-block-paragraph">Live Pack extends that idea with support for multiple inputs and composite views in layouts such as 1&#215;2, 2&#215;2, 2&#215;3 and 2&#215;4. That gives users a built-in multi-viewer for camera matching, confidence monitoring and side-by-side signal comparison without having to spread the job across three screens and a prayer. </p>



<h3 id="recording-snapshots-and-the-quiet-luxury-of-evidence" class="wp-block-heading">Recording, snapshots and the quiet luxury of evidence</h3>



<p class="wp-block-paragraph">Live feeds can be recorded directly to disk, and the snapshot system can capture stills at fixed intervals down to milliseconds. Those snapshots can then be reused as live input sources for side-by-side comparisons. </p>



<figure class="wp-block-image"><img  decoding="async"  src="https://docs.timeinpixels.com/~gitbook/image?url=https%3A%2F%2F565437294-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MFqn5MuayPgQPMZ9pwf%252Fuploads%252FDXJ7wQcy0RcradaVA0YH%252F2025-07-29_livepack_autosnap_01.png%3Falt%3Dmedia%26token%3Da486d5d7-79f7-49a2-a4df-68532001cfc0&amp;width=400&amp;dpr=3&amp;quality=100&amp;sign=c5c5c96b&amp;sv=2"  alt="https://docs.timeinpixels.com/~gitbook/image?url=https%3A%2F%2F565437294-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MFqn5MuayPgQPMZ9pwf%252Fuploads%252FDXJ7wQcy0RcradaVA0YH%252F2025-07-29_livepack_autosnap_01.png%3Falt%3Dmedia%26token%3Da486d5d7-79f7-49a2-a4df-68532001cfc0&amp;width=400&amp;dpr=3&amp;quality=100&amp;sign=c5c5c96b&amp;sv=2" ></figure>



<p class="wp-block-paragraph">This is exactly the sort of feature that looks modest in a bullet list and then becomes extremely persuasive the moment somebody insists that Camera B definitely looked different twenty minutes ago. Now there is evidence, which is terribly inconvenient for mythology. </p>



<h3 id="focus-and-loudness-join-the-party" class="wp-block-heading">Focus and loudness join the party</h3>



<p class="wp-block-paragraph">Live Pack also adds focus peaking and loudness tools, which makes the package more relevant beyond pure colour work. There are two peaking modes, Enhanced Edges and Normal, plus adjustable thresholds and peaking colour. The loudness meter supports both EBU R128 and ATSC A/85, which gives the software more value in broadcast and event workflows where technical monitoring and compliance need to coexist without becoming a relay race between applications.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/focus-peak.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="738"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/focus-peak.jpeg?resize=1200%2C738&#038;quality=80&#038;ssl=1"  alt="A dimly lit scene featuring a man and a woman seated together. The focus is on their faces, highlighted with a focus peaking effect. Behind them, a softly blurred background reveals hints of furniture and ambient light."  class="wp-image-259483" ></a></figure>



<h3 id="for-those-who-do-not-know-the-tool" class="wp-block-heading">For those who do not know the tool</h3>



<p class="wp-block-paragraph">Nobe OmniScope has been one of the more respected software scope solutions in this part of the industry for years. In DP’s January and February 2025 coverage of <a href="https://digitalproduction.com/2025/01/17/cinemon-1-0-beta-for-ipad-and-mac/" title="">CineMon</a>, OmniScope was (and is) still the leading option on macOS and Windows in this category, even as newer competitors started poking at the edges of the market. That matters because Live Pack is not trying to inflate a lightweight utility into something grand. It is extending a tool that already had a reputation for serious signal work and unusually deep control. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/lg-omni.jpeg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="323"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/lg-omni.jpeg?resize=1200%2C323&#038;quality=80&#038;ssl=1"  alt="A dual-screen setup showing video editing software. The left screen displays a timeline with clips, color grading options, and a preview window. The right screen features a color scope with waveforms and histograms, depicting analysis tools for editing."  class="wp-image-259486" ></a></figure>



<p class="wp-block-paragraph">That pattern also shows up in Time in Pixels’ recent releases. In February 2026, DP covered Nobe <a href="https://digitalproduction.com/2026/02/20/lutbake-adds-one-key-lut-export-to-resolve/">LutBake </a>and noted the same general design logic: practical, clear, and built for people who would rather work than admire a fashionable interface. Live Pack fits neatly into that line. It does not try to turn OmniScope into an everything machine. It takes the parts that matter on set and in live environments and makes them faster, tighter and more immediately useful. Which, in production, is usually more valuable than a hundred visionary claims and a launch trailer full of glowing particles. </p>



<figure class="wp-block-embed is-type-rich is-provider-instagram wp-block-embed-instagram"><div class="wp-block-embed__wrapper">
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font-family:Arial,sans-serif; font-size:14px; font-style:normal; font-weight:550; line-height:18px;">View this post on Instagram</div></div><div style="padding: 12.5% 0;"></div> <div style="display: flex; flex-direction: row; margin-bottom: 14px; align-items: center;"><div> <div style="background-color: #F4F4F4; border-radius: 50%; height: 12.5px; width: 12.5px; transform: translateX(0px) translateY(7px);"></div> <div style="background-color: #F4F4F4; height: 12.5px; transform: rotate(-45deg) translateX(3px) translateY(1px); width: 12.5px; flex-grow: 0; margin-right: 14px; margin-left: 2px;"></div> <div style="background-color: #F4F4F4; border-radius: 50%; height: 12.5px; width: 12.5px; transform: translateX(9px) translateY(-18px);"></div></div><div style="margin-left: 8px;"> <div style=" background-color: #F4F4F4; border-radius: 50%; flex-grow: 0; height: 20px; width: 20px;"></div> <div style=" width: 0; height: 0; border-top: 2px solid transparent; border-left: 6px solid #f4f4f4; border-bottom: 2px solid transparent; 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</div></figure>



<h3 id="pricing" class="wp-block-heading">Pricing</h3>



<p class="wp-block-paragraph">Pricing is currently a launch offer of 99 US dollars or 85 euros for a 2-seat licence, with a regular price of 149 dollars, available until 24 March 2026. Nope, still no subscription, no recurring fees, just a simpüle license. Do you remember the golden times, when that was the standard?</p>



<h3 id="why-this-matters-for-dp-readers" class="wp-block-heading">Why this matters for DP readers</h3>



<p class="wp-block-paragraph">The practical takeaway is straightforward. If you already use OmniScope in post, <a href="https://timeinpixels.com/live-pack/" title="">Live Pack</a> makes the jump to on-set and live monitoring much more credible: specific, practical and allergic to fluff. Some tools announce a revolution. Others quietly remove three recurring annoyances from your day. The second category tends to age better. </p>



<figure class="wp-block-embed is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="GzPXhj8TrfCes1H3oDxOckaWbuLRFNAl57w4B6mYtEJvgQM"><blockquote class="wp-embedded-content" data-secret="sN9rdhdZY4"><a href="https://digitalproduction.com/2024/01/10/nobe-omniscope-so-far/">Nobe OmniScope &#8211; so far!</a></blockquote><iframe class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="&#8220;Nobe OmniScope &#8211; so far!&#8221; &#8212; DIGITAL PRODUCTION" src="https://digitalproduction.com/2024/01/10/nobe-omniscope-so-far/embed/#?secret=ai27YRQER6#?secret=sN9rdhdZY4" data-secret="sN9rdhdZY4" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure>



<p class="wp-block-paragraph">// Live Pack Documentation</p>



<p class="wp-block-paragraph"><a href="https://docs.timeinpixels.com/nobe-omniscope/live-pack-add-on">https://docs.timeinpixels.com/nobe-omniscope/live-pack-add-on</a></p><p>The post <a href="https://digitalproduction.com/2026/03/11/nobe-omniscope-gets-live-pack-for-on-set-and-live-monitoring/">Nobe OmniScope gets Live Pack for on-set and live monitoring</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A film production set featuring a large video monitor on a mobile cart, surrounded by various lighting equipment and studio gear in a dimly lit room with smoke, creating a cinematic atmosphere.]]></media:description>
</media:content>
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<post-id xmlns="com-wordpress:feed-additions:1">259479</post-id>	</item>
		<item>
		<title>A World Divided: Shaping a Global WWII Epic at Overmind Studios</title>
		<link>https://digitalproduction.com/2026/03/04/a-world-divided-shaping-a-global-wwii-epic-at-overmind-fusion/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[Blackmagic Design]]></category>
		<category><![CDATA[Affinity Photo]]></category>
		<category><![CDATA[anamorphic cleanup]]></category>
		<category><![CDATA[Arri]]></category>
		<category><![CDATA[Automation]]></category>
		<category><![CDATA[Avid]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[colour grading]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[embergen]]></category>
		<category><![CDATA[episodic postproduction]]></category>
		<category><![CDATA[Fusion Studio]]></category>
		<category><![CDATA[Fusion Studio compositing]]></category>
		<category><![CDATA[historical VFX]]></category>
		<category><![CDATA[LOOKSfilm]]></category>
		<category><![CDATA[Overmind Studios]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Ramses]]></category>
		<category><![CDATA[Resolve]]></category>
		<category><![CDATA[RxLaboratory]]></category>
		<category><![CDATA[Syntheyes]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=256267</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000236339.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A person wearing large, reflective goggles that show a fiery orange sky, with their hair gently blowing in the wind against a blue background." /></div><div><p>125 shots, six episodes, and a two-person team. VFX lead Tobias Kummer explained how Overmind Studios delivered geographic transformations, period cleanup, atmospherics, and a nuclear blast for A World Divided, built on disciplined templating and automation in Fusion.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/04/a-world-divided-shaping-a-global-wwii-epic-at-overmind-fusion/">A World Divided: Shaping a Global WWII Epic at Overmind Studios</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000236339.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A person wearing large, reflective goggles that show a fiery orange sky, with their hair gently blowing in the wind against a blue background." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:13484,&quot;href&quot;:&quot;https:\/\/looks.film\/en&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260117190017\/https:\/\/looks.film\/en\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-03-04 07:00:58&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-07 15:36:33&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-11 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01:48:59&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-07 01:48:59&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13493,&quot;href&quot;:&quot;https:\/\/en.wikipedia.org\/wiki\/B%C5%82%C4%99d%C3%B3w_Desert&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"></p>


<div class="wp-block-image">
<figure class="alignright size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-47.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="1446"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-47.png?resize=1200%2C1446&#038;quality=72&#038;ssl=1"  alt="A woman with wavy hair is overlaid with a smoke plume and a group of people filming in the background. The words &#039;1939-1962 DIE SPALTUNG DER WELT&#039; are displayed prominently at the bottom in gold letters."  class="wp-image-256301"  style="aspect-ratio:0.8297894619422589;width:263px;height:auto" ></a></figure>
</div>


<p class="wp-block-paragraph"><a href="https://looks.film/en/" title="">LOOKSfilm </a>brought Overmind Studios in as the sole VFX vendor for all six episodes of <em><a href="https://www.imdb.com/de/title/tt28489537/?ref_=fn_t_5" title="">A World Divided</a></em>, a historical drama following six real figures from World War II through the 1960s. <a href="https://looks.film/en/aworlddivided/" title="">The series blended </a>archival material with recreated drama and moved across locations from New Mexico and China to Russia, Israel and French Algeria.</p>



<p class="wp-block-paragraph">Shot in Germany, Belgium, Luxembourg, and Poland, the project demanded constant geographic reshaping and period-authentic cleanup to sell multiple continents and decades, all while working to rolling episodic deadlines.</p>



<p class="wp-block-paragraph"></p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-44.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1000"  height="1250"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-44.png?resize=1000%2C1250&#038;quality=72&#038;ssl=1"  alt="A man with tattoos and earrings smiling while sitting in a chair, wearing a black band t-shirt. The background features a cozy indoor environment with soft lighting."  class="wp-image-256297"  style="width:164px;height:auto" ></a></figure>
</div>


<p class="wp-block-paragraph">Tobias Kummer was VFX lead on <em>A World Divided</em> at Overmind Studios. He supervised on set on key shoot days, built the project pipeline and delivered the work alongside André Gerhardt as a two-person VFX team. (<a href="https://www.overmind-studios.de">Site </a>| <a href="https://www.imdb.com/de/name/nm8581656/">IMDB </a>| <a href="https://www.linkedin.com/in/tobkum/?originalSubdomain=de">Linkedin </a>| <a href="https://www.xing.com/profile/Tobias_Kummer4">Xing</a>)</p>



<p class="wp-block-paragraph"></p>



<h6 id="dp-how-did-you-come-onto-a-world-divided-and-what-was-the-overall-scope" class="wp-block-heading"><strong>DP: How did you come onto&nbsp;<em>A World Divided</em>, and what was the overall scope?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> LOOKSfilm brought us in as the sole VFX vendor for all six episodes. We’ve worked with them before, so there was already trust there. The series was a historical drama following six real figures from World War II through the 1960s. It wove archival material together with recreated drama and jumped across locations from New Mexico and China to Russia, Israel and French Algeria.</p>



<p class="wp-block-paragraph">André Gerhardt and I handled the VFX work as a two-person team, with me also covering on-set supervision on key days. Across the season, we delivered around 125 shots in total.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/7MHlIaPlFUE?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en-US&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h6 id="dp-what-were-the-main-categories-of-vfx-work-across-the-season" class="wp-block-heading"><strong>DP: What were the main categories of VFX work across the season?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> Most of the work fell into a handful of categories. The biggest chunk was geographic transformations and set extension work. The show was shot in Germany, Belgium, Luxembourg, and Poland, but it needed to represent locations across multiple continents, so we were constantly reshaping the world. We made the Pustynia Błędowska desert in Poland read as New Mexico in some scenes and as Israel in others. We replaced window views with believable locations and extended sets to fit both the period and the geography.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41a_1040_original.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="526"  data-id="256303"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41a_1040_original.jpg?resize=1200%2C526&#038;quality=80&#038;ssl=1"  alt="Two weathered concrete pipes stand in the foreground on a sandy landscape. In the background, two people are visible near a vintage car, with a vast empty area and distant trees under a clear sky."  class="wp-image-256303" ></a><figcaption class="wp-element-caption">Original</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41a_1040_vfx.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="526"  data-id="256304"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41a_1040_vfx.jpg?resize=1200%2C526&#038;quality=80&#038;ssl=1"  alt="Two cylindrical structures stand in a sandy landscape, with a blurred figure of a person nearby. In the background, an old vehicle is parked on the sandy terrain, under a clear sky with distant hills."  class="wp-image-256304" ></a><figcaption class="wp-element-caption">VFX</figcaption></figure>
</figure>



<p class="wp-block-paragraph">Period cleanup was the other constant. Removing anachronisms took up a steady portion of the workload, such as power lines, phone masts, wind turbines, modern signage, contemporary vehicles, basically anything that didn’t exist between the 1940s and 1960s. Some removals were straightforward paint-outs, while others required proper tracking and reconstruction for moving shots, especially given the anamorphic lens characteristics to account for.</p>



<p class="wp-block-paragraph">Beyond that, there was a lot of environmental and atmospheric work. We added snow to summer shoots where winter was required, enhanced practical smoke and explosions with additional elements, and built the nuclear explosion sequence. There were also the smaller, problem-solving shots that always appeared on a show like this, including window inserts, moon replacements, damage work, retouching visible wig seams and removing on-set facilities from reflections. Many shots weren’t just one technique. A single exterior might have needed cleanup, set extension and atmos all layered in one comp.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large wp-duotone-unset-3"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/clipboard-image-1.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="674"  data-id="256342"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/clipboard-image-1.jpg?resize=1200%2C674&#038;quality=80&#038;ssl=1"  alt="A man and a woman are partially submerged in water at night, facing each other. The scene is illuminated by soft ambient light, highlighting their expressions in a quiet, intimate moment."  class="wp-image-256342" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000012475.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256325"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000012475.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A man and a woman sitting in a pool, gazing upward at a glowing full moon against a dark sky. Their expressions are contemplative, illuminated softly by the moonlight."  class="wp-image-256325" ></a></figure>
</figure>



<h6 id="dp-what-constraints-shaped-the-work-most" class="wp-block-heading"><strong>DP: What constraints shaped the work most?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> What shaped the work was the schedule and the fact that we were a two-person team delivering an episodic shot count with rolling deadlines. Episodes moved into colour on a rolling basis, which meant we had to work sequentially and finish each episode properly before moving on to the next. We couldn’t cherry-pick shots across the whole season when we needed breathing room. There was a clear rhythm to the work. However, we had to maintain strict discipline.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000246585.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256317"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000246585.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A person in white attire and a hat stands on a vast, barren landscape under a cloudy sky, looking toward a distant line of trees on the horizon. The arid ground is cracked, showcasing a desolate and empty environment."  class="wp-image-256317" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000250042.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256318"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000250042.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="Two men in vintage attire stand on arid land, gazing at a weathered wooden structure in the distance. The backdrop features rugged mountains under a blue sky with scattered clouds."  class="wp-image-256318" ></a></figure>
</figure>



<p class="wp-block-paragraph">“What shaped the work was the schedule, and the reality of being a two-person team delivering an episodic shot count with rolling deadlines.”</p>



<h6 id="dp-how-did-the-anamorphic-photography-affect-vfx-especially-cleanup" class="wp-block-heading"><strong>DP: How did the anamorphic photography affect VFX, especially cleanup?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> The anamorphic photography added complexity in places you might not expect. Distortion and breathing made tracking more challenging than it would have been with spherical lenses, particularly on handheld or more dynamic shots. We had everything from locked-off tripod plates to dolly moves, cranes, and handheld coverage, so even simple cleanup could have become complicated if you wanted it to sit cleanly while preserving the anamorphic feel.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000255423.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256319"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000255423.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A dimly lit scene viewed through an open door, showing a woman crouched by a basket and a man standing nearby with a weapon, surrounded by lush green hills under a cloudy sky."  class="wp-image-256319" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000259872.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256320"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000259872.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A woman crouches near a pot on the ground, while a man stands nearby, both outside a doorway. They are surrounded by lush green hills under a bright blue sky, with sunlight filtering through the trees."  class="wp-image-256320" ></a></figure>
</figure>



<h6 id="dp-what-did-on-set-supervision-change-for-you-in-practical-terms" class="wp-block-heading"><strong>DP: What did on-set supervision change for you in practical terms?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> On-set supervision helped in practical ways. Sometimes it was about making sure we had clean plates and tracking markers. At other times, it was flagging modern details before they became post problems. Or it was a small camera placement decision that saved hours of rotoscoping later. We had an initial planning phase with the DOP and directors in May 2023, and on-set supervision ran through the shoot from May to July.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000104860.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256321"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000104860.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A desolate industrial landscape featuring a large circular cooling tower surrounded by barren ground. In the background, remnants of buildings and structures are partially visible against a gray sky, creating a stark and abandoned atmosphere."  class="wp-image-256321" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000113440.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256323"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000113440.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A desolate urban landscape featuring a large, cylindrical tower amidst crumbling buildings. In the background, a plume of smoke rises into the air, while the foreground shows rubble and debris scattered across the ground."  class="wp-image-256323" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000110436.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256322"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000110436.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A small airplane flies above an industrial area with a large cylindrical structure and buildings in the background. The scene is shrouded in a foggy, muted atmosphere, conveying an eerie, desolate setting."  class="wp-image-256322" ></a></figure>
</figure>



<p class="wp-block-paragraph">Then there was a long gap. We didn’t receive VFX plates until May 2024, nearly a year after wrapping, because production was working through the edit in the meantime. That delay reinforced something I always try to stress. Write everything down during on-set supervision. No matter how certain you are that you’ll remember something, you won’t a year later. Good notes made it possible to pick the work up again without having to guess.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-52.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="691"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-52.png?resize=1200%2C691&#038;quality=72&#038;ssl=1"  alt="A digital editing interface showing a side-by-side comparison of two video frames. The top image is foggy with a silhouette of a structure, and the bottom image is clearer with a plane flying over a landscape with ruins."  class="wp-image-256341" ></a></figure>



<h6 id="dp-how-did-the-schedule-work-once-plates-started-arriving" class="wp-block-heading"><strong>DP: How did the schedule work once plates started arriving?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> Once plates started arriving, we had roughly two weeks per episode, regardless of complexity. VFX production ran for over 12 weeks across the six episodes. Shot complexity varied widely. Some cleanups were quick, while sequences with multiple iterations took longer, but the template system helped. The first shot of a new type might have taken time to establish the approach, but similar shots afterwards moved much faster.</p>



<p class="wp-block-paragraph">Approvals were efficient. Most shots were approved in versions 1 or 2, and only a handful needed additional revisions. When revisions did happen, they were usually about creative direction rather than technical fixes, which came back to communication and understanding intent early.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-8 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000232935.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256313"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000232935.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A woman wearing dark goggles gazes upwards against a pale sky, with her hair slightly tousled by the wind. She is dressed in a dark outfit, conveying a sense of determination and focus."  class="wp-image-256313" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000236339.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256314"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000236339.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A person wearing large, reflective goggles that show a fiery orange sky, with their hair gently blowing in the wind against a blue background."  class="wp-image-256314"  srcset="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000236339.png?w=2560&amp;quality=72&amp;ssl=1 2560w, https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000236339.png?w=2400&amp;quality=72&amp;ssl=1 2400w"  sizes="(max-width: 1200px) 100vw, 1200px" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-50.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="691"  data-id="256334"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-50.png?resize=1200%2C691&#038;quality=72&#038;ssl=1"  alt="A split-screen image featuring a woman wearing goggles, displayed in a video editing software interface. The top screen shows her with a neutral background, while the bottom screen presents her in a more dramatic lighting with an aquatic color palette."  class="wp-image-256334" ></a></figure>
</figure>



<h6 id="dp-how-did-you-split-responsibilities-as-a-two-person-team" class="wp-block-heading"><strong>DP: How did you split responsibilities as a two-person team?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> André and I divided the work in a clear way, but we kept shot ownership flexible. I handled on-set supervision, project planning, client communication and pipeline setup, and I also did shot work as well. André focused on shot execution and handled the motion graphics. We didn’t rigidly assign shot types. It was more fluid. Whoever was free took the next thing that needed doing. Because we were working remotely, communication was essential. We stayed connected throughout the day, and if one of us got stuck, a quick call and a screen share often solved what might have taken hours otherwise in minutes.</p>



<h6 id="dp-what-did-you-use-for-project-management" class="wp-block-heading"><strong>DP: What did you use for project management?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> For project management, we used <a href="https://rxlaboratorio.org/rx-tool/ramses/" title="">Ramses </a>by <a href="https://rxlaboratorio.org/" title="">RxLaboratory</a>. That was our central truth for what was in progress, what was out for review, and what was approved. </p>



<figure class="wp-block-image size-full"><a href="https://rxlaboratorio.org/rx-tool/ramses/"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="592"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-51.png?resize=1200%2C592&#038;quality=72&#038;ssl=1"  alt="A screenshot of a software interface showing a pipeline editor. Various nodes labeled with text are connected by lines, illustrating a shading workflow. On the right, a panel displays settings including color, estimation values, and application options for &#039;Asset Production&#039;."  class="wp-image-256339" ></a><figcaption class="wp-element-caption">Automation in Ramses</figcaption></figure>



<p class="wp-block-paragraph">I wanted to avoid the usual folder wrangling that came with episodic work, so I built a small Fusion plugin that connected directly to the Ramses API. In practice, it meant that when you opened a shot, the setup was already done. Correct plates, correct naming, correct version number, correct saver paths, and comp settings that matched the show spec. It wasn’t glamorous work, but it prevented mistakes and kept us moving. Templates were the other foundation. I kept them rigid where mistakes were expensive and flexible where a shot needed freedom.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-9 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41b_1155_original.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="526"  data-id="256305"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41b_1155_original.jpg?resize=1200%2C526&#038;quality=80&#038;ssl=1"  alt="Two figures standing on a sandy landscape with sparse vegetation, next to a vintage car parked nearby. In the foreground, there are two cylindrical containers. The background features a distant forest and an overcast sky, creating a desolate atmosphere."  class="wp-image-256305" ></a><figcaption class="wp-element-caption">Original</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41b_1155_vfx.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="526"  data-id="256306"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41b_1155_vfx.jpg?resize=1200%2C526&#038;quality=80&#038;ssl=1"  alt="Two people standing in a barren landscape with a vintage car nearby. The dry, sandy terrain is framed by distant hills under a clear sky, creating a sense of isolation."  class="wp-image-256306" ></a><figcaption class="wp-element-caption">VFX</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41b_1155_final.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="526"  data-id="256307"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41b_1155_final.jpg?resize=1200%2C526&#038;quality=80&#038;ssl=1"  alt="Two figures stand in a desolate desert landscape beside an old black car. Sparse vegetation is visible in the sandy terrain, with distant mountains under a clear sky."  class="wp-image-256307" ></a><figcaption class="wp-element-caption">Final</figcaption></figure>
</figure>



<h6 id="dp-can-you-break-down-the-plate-specs-and-colour-pipeline" class="wp-block-heading"><strong>DP: Can you break down the plate specs and colour pipeline?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> Plates came from <a href="https://digitalproduction.com/tag/avid/" title="Avid">Avid </a>as 4K MXF containers in DNxHR HQX 12-bit with a 1.8 anamorphic squeeze, in <a href="https://digitalproduction.com/tag/arri/" title="Arri">ARRI </a>Wide Gamut 4 and LogC4.<br />We composited in scene-referred linear, so the input linearisation was standardised. Output was standardised too. For review, we rendered previews in Rec.709 using the client reference LUT, so the work looked close to the intended look. Finals went out in ARRI Wide Gamut 4 and LogC4 so the grade could treat VFX shots like any other plate. The LUTs were helpful for context, but we couldn’t bake them into the finals without limiting the colourist’s downstream options.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-10 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000222416.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256311"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000222416.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="Two figures sitting on a desolate, sandy landscape, looking out over a barren expanse. Sparse vegetation dots the pale ground, with a distant tree line under a clear sky. The scene conveys a sense of solitude and vastness."  class="wp-image-256311" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000228074.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256312"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000228074.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="Two individuals sit on a sandy dune in a vast, arid landscape. Sparse vegetation and distant mountains are visible under a clear blue sky, showcasing an expansive desert environment."  class="wp-image-256312" ></a></figure>
</figure>



<h6 id="dp-why-fusion-studio-and-what-tools-mattered-most" class="wp-block-heading"><strong>DP: Why Fusion Studio, and what tools mattered most?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> All compositing happened in <a href="https://digitalproduction.com/tag/fusion/" title="Fusion">Fusion Studio</a>, because it was what we knew and because the node-based approach was genuinely flexible under episodic revision pressure. When notes came back, you could restructure a comp non-destructively. Insert processing, reroute parts of the tree, try alternatives, without rebuilding from scratch.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-11 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000312880.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256315"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000312880.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="Two figures walking hand in hand across a barren landscape, with a desolate background of open ground and sparse vegetation under a muted sky."  class="wp-image-256315" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000315633.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256316"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000315633.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A man and a woman standing side by side, gazing out over a vast, arid landscape under a twilight sky. Silhouettes are visible against the horizon, which features distant mountains and a flat desert terrain."  class="wp-image-256316" ></a></figure>
</figure>



<p class="wp-block-paragraph">Fusion’s tracker and planar tracker held up well on the anamorphic plates, which mattered for both cleanup and set extension work on moving shots. <a href="https://digitalproduction.com/tag/magic-mask/" title="Magic Mask">Magic Mask</a> helped as well. It wasn’t perfect in every case, but it saved us more than once from manual roto. We supplemented with a handful of Reactor tools and some custom tools we’d built, but the aim was to rely on Fusion’s core toolset and maintain a consistent pipeline for broadcast delivery.</p>



<p class="wp-block-paragraph">We also used <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>for 3D elements and set extension geometry, <a href="https://digitalproduction.com/tag/embergen/" title="embergen">EmberGen </a>for pyro and atmospheric simulations, <a href="https://digitalproduction.com/tag/syntheyes/" title="Syntheyes">SynthEyes </a>for more complex camera solves and <a href="https://digitalproduction.com/tag/affinity/" title="Affinity">Affinity </a>Photo for detailed paint work. All rendering was done locally rather than on a farm, which gave us more control and faster iteration.</p>



<h6 id="dp-pick-one-shot-that-best-represented-the-season-what-was-it-and-how-did-you-approach-it" class="wp-block-heading"><strong>DP: Pick one shot that best represented the season. What was it, and how did you approach it?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> If I had to pick one shot that summed up the work, it was a vast desert establishing shot where we turned the Polish <a href="https://en.wikipedia.org/wiki/B%C5%82%C4%99d%C3%B3w_Desert" title="">Pustynia Błędowska</a> into an Israeli desert landscape. The plate was shot on a crane mount, so there was a slight shake, and the camera racked focus between foreground and background. In the original plate, you could see the forest at the edges of the location, which didn’t sell the intended geography at all.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41a_1040_final.jpg?quality=80&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="526"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41a_1040_final.jpg?resize=1200%2C526&#038;quality=80&#038;ssl=1"  alt="Two cylindrical objects on a sandy terrain, with a vintage car parked in the background. Two figures stand near the vehicle against a backdrop of distant hills and an expansive blue sky."  class="wp-image-256308" ></a></figure>



<p class="wp-block-paragraph">This was a case where on-set supervision paid off. Had we gone with the initial framing, we would have had the actors’ heads and the car crossing the horizon line, which would have meant rotoscoping them out to replace the background. I asked for a slight adjustment to the camera placement so everything stayed below the horizon. That saved hours of roto later and made the background replacement much cleaner.</p>



<p class="wp-block-paragraph">In Fusion Studio, we used a few point tracks to stabilise and reapply the move, and we paid close attention to the rack focus because anamorphic lenses can shift and breathe, causing the background to drift if you ignore it. We built a matte painting from Israeli desert reference photos for the mountainous backdrop. We added blowing sand using an EmberGen simulation we had created and reused across multiple desert shots, and we added heat haze with a simple Fast Noise feeding a Displace node. The focus rack was matched by hand with keyframes. The shot was approved in version two.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-12 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000139045.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256328"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000139045.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A young man in a white shirt sits pensively at a desk, surrounded by papers, in a dimly lit room with muted colors. A wooden cabinet and a cozy chair are visible in the background, conveying a reflective atmosphere."  class="wp-image-256328" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000143938.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  data-id="256327"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000143938.png?resize=1200%2C675&#038;quality=72&#038;ssl=1"  alt="A man in a light blue shirt sits at a wooden desk, focused on writing. The room is dimly lit, with shadows on the walls and a messy appearance. A bed and filing cabinets can be seen in the background, creating an atmosphere of solitude."  class="wp-image-256327" ></a></figure>
</figure>



<h6 id="dp-what-were-the-key-lessons-you-took-from-delivering-this-as-a-small-team" class="wp-block-heading"><strong>DP: What were the key lessons you took from delivering this as a small team?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer: </strong>If I had to distil it down to what kept us on time while maintaining quality, it came down to a few habits. First, learn some scripting, <a href="https://digitalproduction.com/tag/python/" title="Python">Python </a>or whatever your tools support, and automate the repetitive, error-prone parts of the job. The time savings compounded quickly, especially for a small team, and you don’t need to build for massive scale to benefit.</p>



<p class="wp-block-paragraph">Second, organise everything and document it. When you’re juggling episodes, you can’t waste time on version mix-ups or folder hunting, and the year gap between shoot and plate delivery made that even more important. Lastly, don’t waste time being stuck. Fresh eyes solved problems faster and a quick screen share could save hours. And honestly, sometimes the best decision was to stop and sleep. If you weren’t making progress, you’d often solve it faster in the morning.</p><p>The post <a href="https://digitalproduction.com/2026/03/04/a-world-divided-shaping-a-global-wwii-epic-at-overmind-fusion/">A World Divided: Shaping a Global WWII Epic at Overmind Studios</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A person wearing large, reflective goggles that show a fiery orange sky, with their hair gently blowing in the wind against a blue background.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">256267</post-id>	</item>
		<item>
		<title>Lutbake adds one-key LUT export to Resolve</title>
		<link>https://digitalproduction.com/2026/02/20/lutbake-adds-one-key-lut-export-to-resolve/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 20 Feb 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
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		<category><![CDATA[Blackmagic Design]]></category>
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		<category><![CDATA[colour grading]]></category>
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		<category><![CDATA[Livegrade]]></category>
		<category><![CDATA[LUT]]></category>
		<category><![CDATA[LUT export]]></category>
		<category><![CDATA[Nobe LutBake]]></category>
		<category><![CDATA[Nobe OmniScope]]></category>
		<category><![CDATA[on-set workflow]]></category>
		<category><![CDATA[Time in Pixels]]></category>
		<category><![CDATA[TVLogic]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/2026-02-13_lutbake_hero-e1771496459358.png?fit=1200%2C492&quality=72&ssl=1" width="1200" height="492" title="" alt="A woman with long hair stands in a sunlit, industrial space, bathed in golden light. In the foreground, a software interface displays a LUT generator with settings for color grading. Dark shadows and soft highlights create a dramatic atmosphere." /></div><div><p>Time in Pixels releases Nobe LutBake, a macOS tool for one-key high resolution LUT export from Resolve Studio.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/20/lutbake-adds-one-key-lut-export-to-resolve/">Lutbake adds one-key LUT export to Resolve</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/2026-02-13_lutbake_hero-e1771496459358.png?fit=1200%2C492&quality=72&ssl=1" width="1200" height="492" title="" alt="A woman with long hair stands in a sunlit, industrial space, bathed in golden light. In the foreground, a software interface displays a LUT generator with settings for color grading. Dark shadows and soft highlights create a dramatic atmosphere." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:13420,&quot;href&quot;:&quot;https:\/\/timeinpixels.com\/nobe-lutbake&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260220060237\/https:\/\/timeinpixels.com\/nobe-lutbake\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-20 09:51:00&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 10:17:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 13:30:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 06:10:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 08:53:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 11:05:07&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-22 13:46:05&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 00:46:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-30 17:33:52&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-09 07:51:04&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-09 07:51:04&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13421,&quot;href&quot;:&quot;https:\/\/timeinpixels.com\/nobe-lutbake\/?utm_source=chatgpt.com&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20260220061830\/https:\/\/timeinpixels.com\/nobe-lutbake\/?utm_source=chatgpt.com&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2026-02-20 09:51:01&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-23 13:00:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 13:32:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 06:10:55&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-10 08:53:46&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-18 11:05:09&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-22 18:12:23&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-27 20:23:20&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-03-27 20:23:20&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don&#8217;t know the developer: <a>Time in Pixels</a> develops colour workflow utilities such as Nobe OmniScope for professional grading. Nobe LutBake works with <a href="https://digitalproduction.com/tag/resolve/" title="Resolve">DaVinci Resolve Studio</a> and is designed for colourists who need to generate LUTs quickly for set, monitoring, or downstream tools.</em></p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/timeinpixels.com/blog/images/2026-02-13/2026-02-13_lutbake_node_setup.jpeg?w=1200&#038;quality=80&#038;ssl=1"  alt="https://timeinpixels.com/blog/images/2026-02-13/2026-02-13_lutbake_node_setup.jpeg" ></figure>



<h3 id="a-small-tool-with-sharp-elbows" class="wp-block-heading">A small tool with sharp elbows</h3>



<p class="wp-block-paragraph">Time in Pixels has introduced Nobe LutBake, a macOS utility that captures grades from DaVinci Resolve Studio and exports them as 3D LUT files using a global hotkey. The concept is simple and, for working colourists, appealing. Instead of stepping through Resolve’s built-in export dialogue, LutBake allows users to define the part of the node tree to be baked and trigger LUT creation instantly. One key press. One .cube file on disk. </p>



<h3 id="two-nodes-and-done" class="wp-block-heading">Two nodes and done</h3>



<p class="wp-block-paragraph">LutBake consists of an OFX plugin and a companion macOS menu bar application. The OFX plugin is inserted into the Resolve node graph. Two LutBake nodes are required. One is placed before the grade to be captured, and one after. The user performs grading as usual, including wheels, curves, qualifiers, and other LUTs. When the global shortcut is pressed, LutBake captures the RGB transform between the two nodes and writes it to disk as a standard .cube 3D LUT.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-40.png?quality=72&#038;ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="252"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-40.png?resize=1200%2C252&#038;quality=72&#038;ssl=1"  alt="A graphic displaying four steps in a process, including adding LUTable nodes, applying color correction, pressing a hotkey, and saving the LUT, with corresponding icons for each step on a dark background."  class="wp-image-255044" ></a></figure>



<p class="wp-block-paragraph">No timeline render is required. No still export. No navigating menus. The system level hotkey means the user remains in the grading interface. This is not a reinvention of LUT theory. It is an attempt to remove repetitive steps from daily prodcution.</p>



<h3 id="resolution-matters" class="wp-block-heading">Resolution matters</h3>



<p class="wp-block-paragraph">Time in Pixels states that LutBake can generate LUTs up to 100 by 100 by 100 in resolution. In practical terms, a 3D LUT samples the RGB colour cube at discrete intervals. Higher resoultion means denser sampling and potentially smoother transforms, particularly in wide gamut or high dynamic range workflows.</p>



<p class="wp-block-paragraph">Tom also claims zero interpolation error when matching HALD sizes. A HALD image is a flattened representation of a 3D LUT used for exchange and validation. A free demo version is available with limited LUT resolution (17x17x17 LUT). The full version is offered as a one-time licence for 55€, with launch pricing detailed on the product page.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-254958-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://timeinpixels.com/nobe-lutbake/2026-02-13_LutBake.webm?_=1" /><a href="https://timeinpixels.com/nobe-lutbake/2026-02-13_LutBake.webm">https://timeinpixels.com/nobe-lutbake/2026-02-13_LutBake.webm</a></video></div>
</div></figure>



<h3 id="rgb-in-rgb-out" class="wp-block-heading">RGB in, RGB out</h3>



<p class="wp-block-paragraph">Time in Pixels is explicit about the limits. LutBake captures RGB-based colour transforms only. Spatial effects, such as blur or grain, are not preserved in the exported LUT. Temporal processing is also excluded. This is not a software limitation but a format one. A 3D LUT maps input RGB triplets to output RGB triplets. It does not encode spatial context, motion, or texture-dependent operations. For colourists building looks that include noise reduction, halation, or grain layers, this is a necessary reminder. Those elements will not survive the bake. </p>



<h3 id="on-set-and-hardware-workflows" class="wp-block-heading">On set and hardware workflows</h3>



<p class="wp-block-paragraph">LutBake is useful for on-set and monitoring scenarios. It references exporting custom looks from Resolve for use in LiveGrade, Assimilate Scratch and hardware LUT devices such as Flanders BoxIO and TVLogic IS Mini. These devices typically ingest .cube LUTs for display calibration or on-set look management. In such environments, speed matters. A colourist may adjust a look in Resolve and need a matching LUT on a monitor within minutes. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/timeinpixels.com/blog/images/2026-02-13/2026-02-13_lutbake_settings.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://timeinpixels.com/blog/images/2026-02-13/2026-02-13_lutbake_settings.png" ></figure>



<p class="wp-block-paragraph">Also: baking complex grading chains into a single LUT to optimise playback performance in other systems. Collapsing a heavy node graph into a single transform can simplify downstream workflows, provided the transform is fully representable in RGB space. Look-sharing between grading systems, NLEs, and compositing applications is another use case. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/timeinpixels.com/nobe-lutbake/settings_02.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://timeinpixels.com/nobe-lutbake/settings_02.png" ></figure>



<h3 id="macos-and-studio-only" class="wp-block-heading">macOS and Studio only</h3>



<p class="wp-block-paragraph"><a href="https://timeinpixels.com/nobe-lutbake/" title="">LutBake </a>runs on macOS 13 or later and requires Resolve Studio with external scripting enabled. The reliance on Studio indicates use of Resolve’s scripting API for communication between the OFX plugin and the external macOS application.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/timeinpixels.com/nobe-lutbake/settings_03.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://timeinpixels.com/nobe-lutbake/settings_03.png" ></figure>



<p class="wp-block-paragraph">There is no mention of Windows or Linux support yet. There is also no statement about compatibility with the free version of Resolve. The Studio requirement is clear. Studios standardised on macOS grading suites will find this straightforward. Facilities with mixed operating systems will need to review compatibility before deployment.</p>



<h3 id="naming-discipline" class="wp-block-heading">Naming discipline</h3>



<p class="wp-block-paragraph">The product supports configurable filename templates. This allows users to define how exported LUT files are named. In structured pipelines with strict naming conventions, automated naming reduces manual intervention and the risk of inconsistent file names. This is part of a broader goal of reducing repetitive steps.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/timeinpixels.com/nobe-lutbake/menu.png?w=1200&#038;quality=72&#038;ssl=1"  alt="https://timeinpixels.com/nobe-lutbake/menu.png" ></figure>



<h3 id="a-familiar-philosophy" class="wp-block-heading">A familiar philosophy</h3>



<p class="wp-block-paragraph">Readers of Digital Production will know that we regard <a href="https://digitalproduction.com/tag/omniscope/" title="Omniscope">Nobe OmniScope </a>as one of the more thoughtfully designed applications in recent years. It focuses on clarity, precision, and usability rather than decorative UI noise. LutBake follows the same philosophy. </p>



<h3 id="what-is-not-specified" class="wp-block-heading">What is not specified</h3>



<p class="wp-block-paragraph">The announcement does not detail how LutBake handles complex colour management scenarios, such as ACES pipelines or mixed colour spaces within a project. It does not specify how colour space metadata is treated in the exported LUT. Professionals working in scene referred or HDR workflows will need to validate the output carefully. As with any LUT generation tool, testing in context is essential before deployment in live or client-facing environments.</p>



<h3 id="a-pragmatic-addition" class="wp-block-heading">A pragmatic addition</h3>



<p class="wp-block-paragraph">At its core, Nobe LutBake reduces the number of clicks between a finished grade and a distributable LUT. For colourists who iterate frequently on looks for on set monitoring or cross application exchange, that is not trivial. <br />It will not replace disciplined colour management. <br />It will not capture spatial or temporal effects. <br />It will <strong>not </strong>make a poor grade better. </p>



<p class="wp-block-paragraph">It removes friction from a well-understood task. For professionals who export LUTs daily, that may be enough.</p>



<p class="wp-block-paragraph">Nobe LutBake product page<br /><a href="https://timeinpixels.com/nobe-lutbake/?utm_source=chatgpt.com">https://timeinpixels.com/nobe-lutbake/</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/02/20/lutbake-adds-one-key-lut-export-to-resolve/">Lutbake adds one-key LUT export to Resolve</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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