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	<title>colour grading - DIGITAL PRODUCTION</title>
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		<title>LUTs, Tags, or ICC: Getting Colours Right in Resolve on a Mac</title>
		<link>https://digitalproduction.com/2026/04/08/luts-tags-or-icc-getting-colours-right-in-resolve-on-a-mac/</link>
		
		<dc:creator><![CDATA[Uli Plank]]></dc:creator>
		<pubDate>Wed, 08 Apr 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[709-A]]></category>
		<category><![CDATA[Apple XDR]]></category>
		<category><![CDATA[Blackmagic Design]]></category>
		<category><![CDATA[BT.1886]]></category>
		<category><![CDATA[calibration]]></category>
		<category><![CDATA[Color Grading]]></category>
		<category><![CDATA[colorgrading]]></category>
		<category><![CDATA[colour grading]]></category>
		<category><![CDATA[Davinci Resolve]]></category>
		<category><![CDATA[DisplayCal]]></category>
		<category><![CDATA[ICC profile]]></category>
		<category><![CDATA[LUT]]></category>
		<category><![CDATA[macOS]]></category>
		<category><![CDATA[Monitoring]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[Rec.709]]></category>
		<category><![CDATA[Resolve]]></category>
		<category><![CDATA[SMPTE chart]]></category>
		<category><![CDATA[subscribers]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=232914</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/scene_render_setting.png?fit=1200%2C438&quality=72&ssl=1" width="1200" height="438" title="" alt="" /></div><div><p>For years, proper monitoring in DaVinci Resolve meant a Blackmagic I/O box and a calibrated display. On recent Macs, Resolve has become more predictable without dedicated hardware, but that does not make calibration optional. Here is where the situation has improved, where it still falls apart, and why Rec.709 scene remains the least bad common denominator.</p>
<p>The post <a href="https://digitalproduction.com/2026/04/08/luts-tags-or-icc-getting-colours-right-in-resolve-on-a-mac/">LUTs, Tags, or ICC: Getting Colours Right in Resolve on a Mac</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/uliplank/">Uli Plank</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/scene_render_setting.png?fit=1200%2C438&quality=72&ssl=1" width="1200" height="438" title="" alt="" /></div><div><p class="wp-block-paragraph">A proper hardware device by Blackmagic Design (BM for short) and a calibrated screen has been the iron law for any professional user of DaVinci Resolve (DR for short). But for all those working under MacOS, this may have been valid for the longest time. We are looking at recent changes in DR for those without one. Spoiler: calibration still matters!</p>
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22:52:39&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-10 22:52:39&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="how-to-check" class="wp-block-heading">How to check</h3>



<p class="wp-block-paragraph">To see what’s going on when playing your movie on other devices and players you can compare your own footage, for sure. At least, if you were the colorist, you should know how it should look like. But if you are unsure (and our memory for colors can be tricked easily), there is the classic SMPTE chart in DR, which has the so-called PLUGE pulse (short for picture line-up generation equipment) in the lower right. In the wider black bar there are two narrow zones with a value just above black, the left one being the darker one (check your waveform).</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/testbild_pluge.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/testbild_pluge.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A test pattern featuring a series of vertical colored bars in various shades, including gray, yellow, green, cyan, magenta, red, and blue, with a black and white section at the bottom. The background is predominantly gray."  class="wp-image-234545" ></a><figcaption class="wp-element-caption">Those three bars made more visible by lifting and increasing contrast in the lower half.</figcaption></figure>
</div>


<p class="wp-block-paragraph">If your blacks are not crushed by a false gamma interpretation, you should be able to see the right bar just faintly inside the black stripe. The middle one may only become visible if the shadows are lifted too much. Of course, it all depends on your screen too. If it’s not capable of showing black or at least near black, the rest of that whole area will not be pitch black, making it harder to judge the subtle differences. Actually, there is a third bar to the left of the two, but that is reaching down into the sub-black area and only visible if you have exported the file with “Retain sub-black and super-white data” activated. Normally it is just cut off.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/pluge.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="639"  height="289"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/pluge.png?resize=639%2C289&quality=72&ssl=1"  alt="A digital architectural drawing showing a minimalist floor plan with various rectangular shapes representing rooms and structures, outlined in white against a black background. A horizontal yellow line is visible at the top."  class="wp-image-234546"  style="aspect-ratio:2.2110210384204065;width:800px;height:auto" ></a><figcaption class="wp-element-caption">The waveform shows all three when lifted.</figcaption></figure>
</div>


<h3 id="calibration-options" class="wp-block-heading">Calibration options</h3>



<p class="wp-block-paragraph">DisplayCal is plugging into DR and sending its test patches through the grading software over any compatible I/O device to the screen you need to calibrate. The resulting LUT can be copied into DR and used as a monitoring LUT to correct deviations of the connected screen. This approach works absolutely correctly with the right settings in DisplayCal, being able to avoid any interference of the operating system, be it MacOS, Windows or Linux. Final precision is limited only by shortcomings of your monitor, like weak shadow areas, as visible below. BTW, those small spikes and minor shifts in the waveform are caused by compression in our recorder.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/displaycal_lut.png?quality=72&ssl=1"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="372"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/displaycal_lut.png?resize=1200%2C372&quality=72&ssl=1"  alt="A digital waveform graphic displaying multiple signal patterns in white and colored lines on a black background. The graph features sharp transitions and flat sections, depicting various data points over time."  class="wp-image-234566" ></a><figcaption class="wp-element-caption">DisplayCal’s LUT is balancing this not-really-perfect screen pretty well in the critical shadow areas.</figcaption></figure>
</div>


<p class="wp-block-paragraph">In our <a href="https://digitalproduction.com/2025/03/03/color-monitoring-for-cheapskatespart-1/" title="">series of articles</a> for those not able to spend a fortune on high-end solutions, we have shown how to get a proper LUT with the help of free software and second-hand hardware for Apple silicon. But now we have two solutions pretty much on par regarding calibration in the operating system by an ICC profile. So, we wanted to know if one can live without such an I/O device and that perfect calibration over the whole chain. Actually, BM has recently changed how preview windows and full screen display color and contrast. So, ICC profiles may not be insufficient any more for DR on a Mac with a screen adhering to standard!</p>



<h3 id="direct-monitoring" class="wp-block-heading">Direct monitoring</h3>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/use_in_viwers.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="267"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/use_in_viwers.png?resize=1200%2C267&quality=72&ssl=1"  alt="A screenshot of General Preferences settings in a software application, featuring three checked options: &#039;Use 10-bit precision in viewers if available,&#039; &#039;Use Mac display color profiles for viewers,&#039; and &#039;Viewers match QuickTime player when using Rec.709 Scene,&#039; displayed on a dark interface background."  class="wp-image-234569"  style="aspect-ratio:4.489218931734812" ></a><figcaption class="wp-element-caption">These settings existed before, but now they are the default under MacOS.</figcaption></figure>
</div>


<p class="wp-block-paragraph">BM has supported the use of Mac display profiles in DR’s viewers under MacOS for quite some time, even in 10-bit. But due to peculiarities carried over from older systems, they needed to use a non-standard version of Rec. 709, called 709-A. That was nothing but a crutch, and it was not only Apple’s fault that contrast and brightness were inconsistent between many players and other devices. If you are seriously bored, you can read <a href="https://forum.blackmagicdesign.com/viewtopic.php?f=21&t=101253" title="">this thread</a>, with over 20 pages, the longest one ever in the DR user forum. You can follow some true experts and many wannabes there, discussing a ‘final’ solution. So, what’s our take on it?</p>



<figure class="wp-block-embed alignright is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="Fd7e8mN5cBOa9YAqtzKWivE1GwkH"><blockquote class="wp-embedded-content" data-secret="lxp85ovjQQ"><a href="https://digitalproduction.com/2024/04/30/the-never-ending-story-are-apple-xdr-devices-suitable-for-reference-use-in-colour-grading/">The Never Ending Story: Are Apple XDR devices suitable for reference use in colour grading?</a></blockquote><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="“The Never Ending Story: Are Apple XDR devices suitable for reference use in colour grading?” — DIGITAL PRODUCTION" src="https://digitalproduction.com/2024/04/30/the-never-ending-story-are-apple-xdr-devices-suitable-for-reference-use-in-colour-grading/embed/#?secret=X71oUSQ5OF#?secret=lxp85ovjQQ" data-secret="lxp85ovjQQ" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure>



<p class="wp-block-paragraph">The main problem is lack of timely standardization when everything went from tubes to digital cameras and screens. The Rec. 709 standard for HDTV was defined based on analog technology, which behaved differently from modern cameras and screens. The newer addition to that standard is called BT. 1886, but it was only published by the ITU in 2011. </p>



<p class="wp-block-paragraph">At that time there were already too many digital technologies in use, and most manufacturers didn’t really care much about adherence to a standard coming so late. BT.1886 defines a gamma (a contrast curve) of 2.4, which is fine for viewing TV in a rather dimly lit living room. Adjusting that curve is not really adhering to the standard, but on this model of a TV, for example, a value of +2 will get it to 2.2.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samsung_settings.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="619"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/samsung_settings.jpg?resize=1200%2C619&quality=80&ssl=1"  alt="A user interface displaying the &#039;Expert Settings&#039; menu for a television. The settings include options for Film Mode, Colour Tone, White Balance, Gamma, RGB Only Mode, and Colour Space Settings, with a slider for adjusting BT.1886 levels."  class="wp-image-234570" ></a><figcaption class="wp-element-caption">Even an ordinary Samsung TV will offer such settings, buried deep in the menus.</figcaption></figure>
</div>


<p class="wp-block-paragraph">This slightly older Samsung TV, as a typical example, is offering modes like Movie, Natural, Standard, and Dynamic. Nothing says “Rec. 709” or “BT. 1886” right away, but „Natural“ is actually adhering to BT.1886, even fixed to it. „Standard“ is BT. 1886 too by default, but allows you to override that gamma in the expert settings – go figure. “Movie” is also adhering to BT.1886, but with a very warm tint – which again can be overridden, just like gamma. Recent ones have the “Filmmaker” setting, which is supposed not to change anything, and “Dynamic” is for bright rooms. Have fun with all the creative names and options of other manufacturers!</p>



<p class="wp-block-paragraph">A lighter and less contrasty gamma of 2.2 might be better in a brighter environment. Mobile devices in particular are watched wherever you go. Even if some can reach very high brightness values these days, details in darker areas of the image can get lost if the content was graded as 2.4. Encoding clips for social media instead of movies for cinema buffs may profit from a gamma of 2.2, which is correctly flagged as 1-4-1 by DR. It even adheres to a standard, called BT.470 System M, as shown by <a href="https://mediaarea.net/en/MediaInfo" title="">MediaInfo (free)</a>. But this was a standard for analog television in some parts of the world only, and is now considered historical.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-1 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/output_gamma_22-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="740"  height="320"  data-id="234573"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/output_gamma_22-1.png?resize=740%2C320&quality=72&ssl=1"  alt="A screenshot of color settings in a video editing software, displaying options for color science, timeline color space, and output color space, including Rec.709 (Scene) and different gamma settings."  class="wp-image-234573"  style="width:378px;height:auto" ></a></figure>



<figure class="wp-block-image size-large is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/tags_gamma_22.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="676"  height="212"  data-id="234571"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/tags_gamma_22.png?resize=676%2C212&quality=72&ssl=1"  alt="A screenshot displaying video codec details including tagged date, color range as Limited, color primaries BT.709, transfer characteristics BT.470 System M, matrix coefficients BT.709, and codec configuration box hvcC."  class="wp-image-234571"  style="width:414px;height:auto" ></a></figure>
</figure>



<p class="wp-block-paragraph">But do TVs and other devices really check such flags, which contain the information about encoding in your digital video files? They should tell the playback device which colour primaries, which colour matrix, and which gamma (called transfer characteristics here) were used. If you check with the info function for a video file on a Mac, the ones for Rec. 709 BT. 1886 are code points 1-1-1 or flags (I’ll use flag from here). They will be listed by cross-platform software such as MediaInfo as Rec. 709 for all three parameters.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/dr_out_compared.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="590"  height="118"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/dr_out_compared.png?resize=590%2C118&quality=72&ssl=1"  alt="A table displaying video encoding specifications including Chroma subsampling, Color primaries, Format, Gamma, Matrix coefficients, and Transfer characteristics, all consistently referenced with details like BT.709 and ProRes."  class="wp-image-234575"  style="aspect-ratio:4.999999930261477;width:800px;height:auto" ></a><figcaption class="wp-element-caption">Output of all three variations compared by Invisor.</figcaption></figure>
</div>


<p class="wp-block-paragraph">In a perfect world, all playback devices and software players should respect such flags and show your video accordingly. Well, at least most of them <em>assume</em> your sources are 1-1-1, but often don’t care if it’s flagged as anything else, like 1-4-1 or 1-2-1. Some even force 1-1-1 on your clips, whatever they are. As we all know, YouTube is recompressing your sources, which is acceptable if the quality is good enough. But what’s absolutely unacceptable: whatever your original flagging was, YouTube will set it to 1-1-1 without even asking you! Just try to send one of your clips to YT and read it back. The free video patcher <a href="https://mogurenko.com/2021/01/29/amcdx-video-patcher-v0-6-7/" title="">AMCDX</a> by Alex Mogurenko will help you to correct wrong flags, but you need to remember the original encoding.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/vergleich-aus-yt_invisor-.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="924"  height="236"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/vergleich-aus-yt_invisor-.png?resize=924%2C236&quality=72&ssl=1"  alt="A table displaying technical specifications for video formats, detailing &#039;Chroma subsampling,&#039; &#039;Color primaries,&#039; &#039;Color range,&#039; &#039;Format,&#039; &#039;Matrix coefficients,&#039; and &#039;Transfer characteristics,&#039; all indicating values consistent with VP9 and BT.709 standards."  class="wp-image-234576"  style="aspect-ratio:3.9154116269996098" ></a><figcaption class="wp-element-caption">This is how all three of the clips came back from YouTube.</figcaption></figure>
</div>


<h3 id="what-to-do" class="wp-block-heading">What to do?</h3>



<p class="wp-block-paragraph">In consequence, your results, which you encoded as gamma 2.2 for viewing in brighter environments, will actually be displayed darker and loose detail in the shadows. And if you encode from DR as Rec.709 gamma 2.4, which is offered as another option, it may too bright and lack contrast and saturation on players or a browser not respecting the flags. So, always encode as Rec. 709 (Scene) and hope for the best. It should look right on a TV with the correct settings. These can normally be found on most modern TVs or monitors if you dig deep enough into the menus, either as Rec. 709 or BT. 1886. Out of the box, many TVs are set to a very contrasty and saturated look, shouting out “Buy Me!” to the visitors of a mall for electronics.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/gamma_24_in-amcdx.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="465"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/gamma_24_in-amcdx.png?resize=1200%2C465&quality=72&ssl=1"  alt="A screenshot of a video editing software&#039;s metadata editing interface. It displays fields for frame metadata, including aspect ratio, frame rate, color primaries, and transfer function, along with buttons for file operations."  class="wp-image-234577" ></a><figcaption class="wp-element-caption">AMCDX allows you to correct the flags ­- if you know what you’re doing.</figcaption></figure>
</div>


<p class="wp-block-paragraph">The very popular VLC player is another example of ignoring flags, while we can recommend <a href="https://mpv.io" title="">mpv player</a> or its descendants for observance of flags. Of course, this says nothing yet about the quality of the screen attached to it. If that one is not calibrated, or at least set correctly in its menus, the image may still be far off. And then, there are all those image ‘enhancements’ imposed by digital TVs for viewing conditions, like bright environments or late hours. Or think of a projector meant to be visible in a not so dimly lit boardroom and optimized for (visual!) clarity of business charts.</p>



<h3 id="recommendations" class="wp-block-heading">Recommendations</h3>



<p class="wp-block-paragraph">Recent MacBooks and iPad Pro models have excellent blacks and offer <a href="https://support.apple.com/en-us/111792" title="">reference modes</a> for several standards, including HDTV (BT.709-BT. 1886). These are factory-calibrated and deactivate any image adjustments, assuming an environment properly lit for grading. Now, there is some sample variation and according to our own measurements, the nit value for white can be a tad low, like around 90 instead of 100 (some experts even suggest 120). Nevertheless, such screens come pretty close to a <a href="https://digitalproduction.com/2025/11/21/crawly-for-videoscreens-spyderpro/" title="">properly calibrated</a> screen in the lower price range and offer much better blacks than conventional IPS panels. <br /></p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/reference-modes.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="972"  height="1246"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/reference-modes.png?resize=972%2C1246&quality=72&ssl=1"  alt="A laptop screen displaying system preferences for display settings. The interface shows options for brightness, text size, and various display presets, including &#039;HDTV Video.&#039; A serene landscape image is visible as the background."  class="wp-image-234578"  style="aspect-ratio:0.7800995024875622;width:417px;height:auto" ></a><figcaption class="wp-element-caption">Apple’s reference modes will block all automatic changes.</figcaption></figure>
</div>


<p class="wp-block-paragraph">If you are working for TV, we would still advise a professional, calibrated monitor via an I/O device. But, at least with the settings explained above, your viewers in DR will not look completely off when a client is looking over your shoulder. For all those working for social media, where your audience will have devices that you can’t control anyway, we suggest sticking to the only widespread norm: Rec. 709 with a gamma of 2.4. If you are concerned about visibility in bright environments, change the lighting in your room and check with an average smartphone, but avoid the setting for gamma 2.2 when rendering.</p>



<p class="wp-block-paragraph">If you work for clients who want your results for social media, but are picky about how their movies look, you may need to supply them with an iPad Pro for presentations. Set it to a reference mode, block that, and try to explain to them why their average boardroom projector may look different. You may even want to take a photograph of TVs in an electronics market showing the same content next to each other.</p>



<h3 id="lets-do-it-on-a-mac" class="wp-block-heading">Let’s do it on a Mac</h3>



<p class="wp-block-paragraph">So you’ve got a MacBook Pro (MBP for short) with Apple silicon and you’ve got a calibration probe, be it by Datacolor or Calibrite. But working just for the internet, you didn’t invest in an I/O device. We don’t care which generation of that laptop, as long as it has the nice XDR screen and reference modes. But who likes to work with DaVinci Resolve on such a small screen (even the menu bar is too short for all the little extras)? Let’s say you have a larger screen with decent color quality attached when you start grading at your home base. After all, not only Apple says that you should be grading to standards in a controlled environment – something hard to find in a hotel room or on the road. Now calibrate that external screen with your probe, and you’ll be generating just an ICC profile for the Mac in this case. More than one profile can be prepared for the correction of different monitors, which will be managed by the system.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/einstellungen-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="763"  height="336"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/einstellungen-1.png?resize=763%2C336&quality=72&ssl=1"  alt="A digital interface displaying calibration settings, including options for gamma, white point, brightness, target, and gray balance calibration. Features a toggle for 3D LUT export."  class="wp-image-234616" ></a><figcaption class="wp-element-caption">Rec. 709 /BT. 1886 is a preset in the Datacolor software, 120 nit brightness a recommendation.</figcaption></figure>
</div>


<p class="wp-block-paragraph">Brightness according to BT. 1886 would be 100 nit, but 120 fits modern screens better. The steps needed for calibration are fully self-explanatory with the Spyder Pro software, and the result on a decent screen is very close to what we see on the MBP when set to reference mode. OK, DisplayCal may be a tad more precise. But it’s more complicated and taking many more measurements, resulting in excessively long lunch breaks. </p>



<p class="wp-block-paragraph">You need to set the system preferences of DR to use the Mac profiles, as already shown above, and now you have to stick to Rec. 709 (Scene) on the Deliver page to get your output and its flags right. Do not use Rec. 709 Gamma 2.4, even if theoretically it should be the same! </p>


<div class="wp-block-image">
<figure class="aligncenter size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/color_management.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="496"  height="166"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/12/color_management.png?resize=496%2C166&quality=72&ssl=1"  alt="A screenshot of the &#039;Color Space & Transforms&#039; settings from a video editing software. It displays options for &#039;Color science&#039; with &#039;DaVinci YRGB&#039; selected, &#039;Timeline color space&#039; set to &#039;DaVinci WG/Intermediate&#039;, and &#039;Output color space&#039; as &#039;Rec.709 (Scene)&#039;, with a checkbox for &#039;Use separate color space and gamma&#039;."  class="wp-image-234618"  style="width:800px;height:auto" ></a><figcaption class="wp-element-caption">These settings should get you correct HDTV footage with the right tag.</figcaption></figure>
</div>


<p class="wp-block-paragraph">Your timeline can be whatever you prefer: Rec. 709, ACES, or DaVinci Wide Gamut Intermediate (DWG). Of course, with manual settings your first node should get a CST (Color Space Transform) to adapt the incoming camera sources to DWG. Resolve’s automatic setting, called DaVinci YRGB Color Managed (aka RCM) set to SDR would also deliver the flags as 1-1-1, by the way. But you may need to check if the incoming footage’s color and gamma is identified correctly or needs to be set manually. That’s often the case if some difficult source has been transcoded into an intermediate codec, like ProRes, DNxHR, or Cineform.</p>


<div class="wp-block-image">
<figure class="aligncenter size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/input_color_space.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="249"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/04/input_color_space.png?resize=1200%2C249&quality=72&ssl=1"  alt="A dark-themed software interface with a vertical menu featuring options like &#039;Input Color Space,&#039; &#039;Usage,&#039; and &#039;Reveal in Media Storage.&#039; The menu highlights &#039;Apple&#039; with a dropdown showing &#039;Apple Log&#039; and &#039;Apple Log 2,&#039; set against a sleek, modern design."  class="wp-image-266307" ></a><figcaption class="wp-element-caption">Sometimes sources may need to be set manually.</figcaption></figure>
</div>


<h3 id="conclusion" class="wp-block-heading">Conclusion</h3>



<p class="wp-block-paragraph">In the end, you need to understand that rendering into a specific colour space and gamma is actually changing the visual content of your results. <br />Tags are just metadata, which should trigger the right interpretation in players. That’s the point where chaos breaks loose, because manufacturers often don’t care for the tags and display your video based on assumptions. The only reliable approach is encoding to Rec. 709 with a gamma of 2.4 and having the tags set to 1-1-1, which is automatically done if you render into Rec.709 (scene).</p><p>The post <a href="https://digitalproduction.com/2026/04/08/luts-tags-or-icc-getting-colours-right-in-resolve-on-a-mac/">LUTs, Tags, or ICC: Getting Colours Right in Resolve on a Mac</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/uliplank/">Uli Plank</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Getting your bearings: Switching from Premiere Pro to DaVinci Resolve</title>
		<link>https://digitalproduction.com/2026/03/18/getting-your-bearings-switching-from-premiere-pro-to-davinci-resolve/</link>
		
		<dc:creator><![CDATA[Jana Johnston]]></dc:creator>
		<pubDate>Wed, 18 Mar 2026 08:00:00 +0000</pubDate>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/10_metadata.jpg?fit=1200%2C534&quality=80&ssl=1" width="1200" height="534" title="" alt="A video editing software interface displaying a project workspace. On the left, file folders are visible, and in the main section, a clip of a person climbing on rocky terrain is highlighted, set against a mountain backdrop." /></div><div><p>When editing, I want to know how I can achieve something, and the tool I choose should not hinder my creative process. That's why people are often hesitant to switch software, and I was no exception when I switched from Premiere to Davinci Resolve.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/18/getting-your-bearings-switching-from-premiere-pro-to-davinci-resolve/">Getting your bearings: Switching from Premiere Pro to DaVinci Resolve</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/jana-johnstonmondlicht-film-de/">Jana Johnston</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/10_metadata.jpg?fit=1200%2C534&quality=80&ssl=1" width="1200" height="534" title="" alt="A video editing software interface displaying a project workspace. On the left, file folders are visible, and in the main section, a clip of a person climbing on rocky terrain is highlighted, set against a mountain backdrop." /></div><div><p class="wp-block-paragraph">Even if you really want to, you have your workflow and rarely have the time to really get to know the new software. In the end, I was tired of getting slowed down by a constantly crashing software and not being able to render without artefacts. I thought the time spent on these issues with Premiere would have been better spent switching, especially since I was already colour grading in Davinci Resolve. To make the transition easier, here are some tips for switching from <a href="https://digitalproduction.com/tag/premiere/" title="Premiere">Premiere Pro</a> to <a href="https://digitalproduction.com/tag/resolve/" title="Resolve">Davinci Resolve</a> so you can get started as quickly and efficiently as possible:</p>



<h3 id="project-manager-wait-where-did-i-save-my-project" class="wp-block-heading">Project Manager: Wait, where did I save my project?</h3>



<p class="wp-block-paragraph">One big difference between Davinci Resolve and Premiere Pro is how projects are managed. For this, the first thing you will see when opening the software is the Project Manager. This is the place to create and manage your projects. I’m honest: when switching, that was something that needed some time to adapt to, but it’s worth it.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/01_projectmanager.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="720"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/01_projectmanager.png?resize=1200%2C720&quality=72&ssl=1"  alt="A dark interface of DaVinci Resolve Studio 20 displaying the &#039;Projects&#039; section. One selected project titled &#039;Untitled Project&#039; is highlighted with an orange border. Options for &#039;Export&#039; and &#039;Import&#039; are visible at the bottom, along with &#039;New Project&#039; and &#039;Open&#039; buttons."  class="wp-image-257615" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">While Premiere Pro projects are saved as files where you decide where, Davinci Resolve works with managed Libraries. These are structured containers that serve as a central repository for all project data. Libraries are managed via the Project Manager and can be hosted on your computer, on a networked server or in the Blackmagic Cloud. To switch between the three options, simply click on the one you choose in the top left corner of the Project Manager.</p>



<figure class="wp-block-image size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/02_projectmanager_localnetworkcloud.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="843"  height="218"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/02_projectmanager_localnetworkcloud.png?resize=843%2C218&quality=72&ssl=1"  alt="A user interface showing a sidebar with three tabs labeled &#039;Local,&#039; &#039;Network,&#039; and &#039;Cloud.&#039; The &#039;Local&#039; tab is highlighted with a red underline, while &#039;Projects&#039; is listed as an option underneath."  class="wp-image-257616"  style="width:800px;height:auto" ></a></figure>



<p class="wp-block-paragraph">If you tend to make copies of your project on your computer to keep backups, this will change your workflow. But we’ll take a look at that later. For now, it’s important to know that projects saved in your active project library can easily be exported to your hard drive as a .drp file for a manual backup or transfer to another system. To export your project, right-click it and choose <em>export</em>.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/03_projectexport.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1112"  height="1137"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/03_projectexport.png?resize=1112%2C1137&quality=72&ssl=1"  alt="A computer interface showing a menu for a project titled &#039;untitled project.&#039; The menu includes options like &#039;Open in Read Only Mode,&#039; &#039;Close,&#039; &#039;Rename,&#039; and &#039;Export Project...&#039; among others, set against a dark background."  class="wp-image-257617" ></a></figure>



<p class="wp-block-paragraph">Libraries come with some advantages. My favourite one: multiuser collaboration. I can’t describe how useful this is! Editors, colourists, VFX artists and sound engineers – everybody can work with the same project file on different workstations. Even at the same time, in the same timeline. Brilliant and timesaving.</p>



<p class="wp-block-paragraph">Also speeding me up: powerbins. These are useful when working with media I use in multiple projects. They make media easily accessible across different projects, as long as it is in the same Project Library.  </p>



<h3 id="pages-where-do-i-start" class="wp-block-heading">Pages: Where do I start?</h3>



<p class="wp-block-paragraph">When switching from Premiere Pro, you’ll probably be used to using Dynamic Linking to get your edit into Audition, After Effects and Media Encoder to complete your postproduction process. In Resolve, this is what the Pages are for.</p>



<p class="wp-block-paragraph">These follow the typical postproduction process from ingest to delivery, which provides a great advantage: you can have your whole postproduction in just one software. No exporting timelines for audio postproduction, visual effects or colour and no translation issues between software. There’s no need to manage multiple project files or export assets to get them from one project into another. Changes made in one page are instantly accessible in others, and you can quickly go back and forth as needed to change things.</p>



<p class="wp-block-paragraph">I think to start, it’s important to say: Most things can be achieved in the Edit Page. Don’t get scared away by the masses of pages and functions! There are different ways to achieve your goal when editing, and you will get around very well, mostly by starting in Edit Page. Lots of functions from other pages are also available there. If you like, you can even turn off pages you don’t want to use in the preferences. To still give you a bit of orientation, here’s a quick overview of what the different pages are for:</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/04_pages.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="71"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/04_pages.png?resize=1200%2C71&quality=72&ssl=1"  alt="Screenshot of a video editing software interface showing six icons labeled Media, Cut, Edit, Fusion, Color, Fairlight, and Deliver, arranged horizontally on a dark background."  class="wp-image-257618" ></a><figcaption class="wp-element-caption">The seven available pages can be found in the lower part of the screen. They can be opened by clicking their icon or using the shortcut<em> Shift + a number between 1 to 7</em>.</figcaption></figure>



<p class="wp-block-paragraph">The Media Page is for ingesting and organising. Right next to it we find the Cut page, which is an editing interface designed for speed. In the Edit Page, we have the traditional editing interface, which should be very familiar to you, coming from Premiere Pro. Quite different from After Effects is Fusion, the node-based workspace for compositing and VFX. The Colorpage – quite self-explanatory – is made for colour grading. Fairlight is the page where you can mix and master your audio after editing to then, finally, render your video out in the Deliver Page.</p>



<h3 id="interface-basics-where-to-find-what-you-need" class="wp-block-heading">Interface basics: Where to find what you need</h3>



<p class="wp-block-paragraph">It will probably need some time for you to adapt to what’s different. One of the things that took me a while to get used to was the fixed panel places. While we’re used to being able to move everything around freely in Premiere Pro, Davinci Resolve allows only view windows to pop out and be moved freely throughout all pages. But once I adapted, it made total sense where everything is.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/05_editpage.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="713"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/05_editpage.png?resize=1200%2C713&quality=72&ssl=1"  alt="A screenshot of a video editing software interface, displaying an untitled project with a blank timeline, no clips in the media pool, and various editing tools along the top. The layout features a dark theme, with a timecode counter at the bottom."  class="wp-image-257619" ></a></figure>



<p class="wp-block-paragraph">In the Edit Page, one big part of the window is the timeline in the lower part of the screen. Above that, we’ve got the source viewer and timeline viewer. Note: When your screen is too small or your screen resolution is too low, you might only see one viewer. Don’t worry, you can easily switch between those pressing Q.</p>



<p class="wp-block-paragraph">In the Edit Page there are nine panels you can open and close by clicking their buttons located in the upper part of the screen. The ones on the upper left side will then open on the left and vice versa. The Media Pool on the upper left will give you fast access to your footage. It’s the same Media Pool as in the Media Page which we’ll look at later. The Effects panel, the index, and the mixer should be intuitive when switching from Premiere, though the feature I love most in the panels is the Inspector on the upper left side.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/06_resetui-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="713"  height="726"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/06_resetui-1.png?resize=713%2C726&quality=72&ssl=1"  alt="A dropdown menu displaying options related to workspace settings, including &#039;Switch to Page&#039;, &#039;Show Page&#039;, &#039;Show Page Navigation&#039;, and &#039;Reset UI Layout&#039;, against a dark background."  class="wp-image-257623"  style="width:395px;height:auto" ></a></figure>
</div>


<p class="wp-block-paragraph">It could be compared to the effects controls in Premiere but has basic effects like crop already integrated, as well as more advanced effects like stabilisation, speed change, retime, and scaling.</p>



<p class="wp-block-paragraph">Even though most panels are fixed, you can give yourself some more space by closing the panels you don’t need. Depending on whether you have opened multiple panels from both sides or not, they can be full-screen height or half-screen height. Accidentally messed up your UI? Don’t worry. You can quickly reset your UI layout in the menu <em>Workspace > Reset UI Layout</em>.</p>



<p class="wp-block-paragraph">You’ll find dual-screen mode, full-screen Timeline, and, using Resolve Studio, permanent full-screen video out in the same menu.</p>



<h3 id="live-save-and-project-backups" class="wp-block-heading">Live Save and Project Backups</h3>



<p class="wp-block-paragraph">When working in <a href="https://digitalproduction.com/tag/adobe-premiere/" title="Adobe Premiere">Premiere Pro </a>I often feared software crashes. I tried to save after every single thing I did because autosaving just didn’t cut it. Davinci Resolves Auto Save, which is called Live Save, is on a completely different level. I never fear that something is gone! I’ve got way fewer issues with the software crashing, but if it does, I know that what I did last will be there.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/07_projectbackups.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="747"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/07_projectbackups.png?resize=1200%2C747&quality=72&ssl=1"  alt="A user interface screen for project save and load settings in video editing software. It includes options for load settings and save settings with checkboxes for live save, project backups, and timeline backups, along with time intervals for backups."  class="wp-image-257624" ></a><figcaption class="wp-element-caption">While Live Save ensures that users will not lose work due to computer issues, Project Backups allow us to undo accidental damage or roll back to earlier project versions. These can be activated and customised in <em>Davinci Resolve</em> > <em>Preferences > User > Project Save and load</em>.</figcaption></figure>



<p class="wp-block-paragraph">To restore the backups, right-click the project in the Project Manager. This won’t overwrite the current project version you’re working in. If you’re used to copying your Premiere Pro Sequence to revert to an earlier version of your edit, you may like to check out the Timeline backup function. It works just like Project Backups and can be activated and customised in the same spot. To restore a Timeline Backup, right-click on the timeline in either the media panel or Media Page. Just note: Timeline Backups will be stored locally, even when working on Network or Cloud Libraries, so they will only be accessible on the system where they were created.</p>



<h3 id="media-page-import-and-media-organisation" class="wp-block-heading">Media Page: Import and Media Organisation</h3>



<p class="wp-block-paragraph">The one time I’d highly recommend switching pages is when importing media into your project. Even though it is possible to import media on all pages except Deliver, the Media Page offers many options for importing and managing your media.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/08_mediapool.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="750"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/08_mediapool.png?resize=1200%2C750&quality=72&ssl=1"  alt="A screenshot of the DaVinci Resolve video editing software interface, displaying an untitled project. The layout includes menu options, an empty media pool, and a black video preview area."  class="wp-image-257625" ></a></figure>



<p class="wp-block-paragraph">The Media Page is split into Media Storage and Media Pool. The upper-left is Media Storage, which might be familiar to you if you used the Media Browser in Premiere Pro. It’s effectively a file browser for finding or exploring files on drives mounted on your computer. What I find very useful about this: you can quickly review or check footage in the viewer in the top-right corner of your screen, even without importing. A little extra: hovering over the footage lets you scrub through and preview without loading a clip into the viewer.</p>



<p class="wp-block-paragraph">The lower part of the screen is your Media Pool – the project-specific repository for all the assets you’re importing or creating in Resolve, like footage, audio files, timelines, etc. On the left side, you’ll find the current projects bin list with the master bin. It’s the top level of your projects’ folder structure where all the other bins containing your project’s footage are listed. The right side shows the inside of the currently opened bin.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/09_import.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="976"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/09_import.png?resize=1200%2C976&quality=72&ssl=1"  alt="A screenshot showing a software interface with a sidebar menu displaying options for managing media folders. The menu includes commands like &#039;Add Folder into Media Pool&#039; and &#039;Add Folder and SubFolders into Media Pool (Create Bins)&#039;. "  class="wp-image-257626" ></a></figure>



<p class="wp-block-paragraph">To get your footage into Resolve, simply drag and drop it from Media Storage, Finder, or Explorer into the Media Pool. If doing so on the Media Storage Bin list, the folder structure will be translated into the bin structure of your project. When adding to the right side, all the footage will be unpacked into the current bin</p>



<p class="wp-block-paragraph">But there are other import options that let you stay in Resolve, leading to the same results: when you navigate to your folder in the Media Storage and right-click it, you’ll see the option to import your footage folder and all its subfolders into the current bin. This I find useful when working e.g., with Sony in camera folder structures, where you don’t want all the extra bins. Alternatively, you can choose “add folder and Sub folders into Media Pool (creating bins)” to get your complete folder structure as sub bins in the current bin. This is helpful if you already have your folders sorted out on your hard drive and want to copy the structure into Resolve. </p>



<h3 id="ways-to-create-and-work-with-proxies" class="wp-block-heading">Ways to create and work with proxies</h3>



<p class="wp-block-paragraph">Depending on the footage you’re working on, you might want to render some proxies. This is one particularly strong thing in Resolve and speeds me up quite a bit. You’ve got two options: if you’ve already set up your project and imported your footage, it’s super easy to create proxies by right-clicking on some highlighted footage and choosing <em>proxie media > generate proxy media</em> from the project settings.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/11_generatingproxies_01.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="674"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/11_generatingproxies_01.png?resize=1200%2C674&quality=72&ssl=1"  alt="A screenshot of a video editing software dropdown menu, displaying various options such as &#039;Create New Timeline Using Selected Clips,&#039; &#039;Duplicate Clips,&#039; and &#039;Generate Proxy Media,&#039; set against a dark interface."  class="wp-image-257627" ></a></figure>



<p class="wp-block-paragraph">In this case, it will automatically create proxies for the highlighted clips and save them in the location that is set in the <em>project settings > master setting </em>when scrolling down to <em>working folders</em>.</p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/13_usingproxies.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="603"  height="333"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/13_usingproxies.png?resize=603%2C333&quality=72&ssl=1"  alt="A screenshot of a video editing software toolbar showing three options related to proxy settings: &#039;Disable All Proxies&#039;, &#039;Prefer Proxies&#039;, and &#039;Prefer Camera Originals&#039;, with the last option selected."  class="wp-image-257632"  style="aspect-ratio:1.8107629192331365;width:414px;height:auto" ></a></figure>
</div>


<p class="wp-block-paragraph">The Quality of the proxies can be defined in the same menu at <em>optimised media and render cash. </em>The proxy resolution is defined in relation to the original resolution. Possibilities are, for example: original, half of the original, a quarter of the original, etc. By default, it’s set to “choose automatically”, which will generate at the current set timeline resolution. When working with proxies, you can switch fast between disabling All proxies, preferring proxies and preferring camera originals, in the Timeline viewer. </p>



<p class="wp-block-paragraph">You can also see whether proxies are attached by the white (for high-resolution) or purple (for proxies) icon on your clip, which will be visible in the thumbnail of your clip in the media pool.</p>



<p class="wp-block-paragraph">If you really want to speed up your preparation process in advance, you should look into the Blackmagic Proxy Generator, an external tool which will automatically be installed with Davinci Resolve. It gives you the opportunity to render proxies in advance, without even having to get your project set up before. The proxies will then automatically be attached when importing the footage into a project. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/12_generatingproxies_02-2.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="1088"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/12_generatingproxies_02-2.png?resize=1200%2C1088&quality=72&ssl=1"  alt="User interface of the Blackmagic Proxy Generator software, showing processing status, proxy format options (H.264 and ProRes), and watch folders section. Dark theme, with interactive buttons for adding folders and managing proxies."  class="wp-image-257630" ></a></figure>



<p class="wp-block-paragraph">This process will ensure you can go straight into editing when setting up your project. The strongest part of this tool is the watch folder function, which continues to scan your chosen folders for additional footage even after generating proxies. Very useful when you keep adding footage to folders you’re already working with.</p>



<h3 id="organising-footage-with-scene-metadata-and-smart-bins" class="wp-block-heading">Organising footage with scene metadata and smart bins</h3>



<p class="wp-block-paragraph">After you’ve added everything to your bins, it’s time to organise your footage. With Premiere Pro, I used to either restructure footage directly in bins, which made everything messy quite quickly, or sort my footage into sequences. In Resolve, I recommend using the scene metadata and smart bins. I know that Premiere Pro also lets you create smart bins using metadata, but it wasn’t intuitive enough for me to use back then. Resolve on the other side makes it super easy:</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/10_metadata.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="665"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/10_metadata.png?resize=1200%2C665&quality=72&ssl=1"  alt="A video editing software interface displaying a project timeline and media library. In the main preview window, a person is seen climbing rocky terrain, surrounded by mountains. The layout includes folders for graphics and music."  class="wp-image-257631" ></a></figure>



<p class="wp-block-paragraph">On the Media Page, click one clip or highlight multiple, then navigate to the top-right to close the audio panel. This will give your open Metadata panel more space. Choose “shot and scene” from the three-dotted menu. There, you’ve got lots of options to set metadata. One thing I like to use in this context is Clip colour, since it gives me an easy way to differentiate between different footage, for example, interviews with different people. Other than that, you can set metadata and let Davinci Resolve create smart bins based on it. For a start, I’d recommend you use Keywords. To do so, enter a Keyword you want to sort your footage by into the Keyword cell.</p>



<p class="wp-block-paragraph">Then navigate to the bottom-left of your screen to find the Smart Bin List. By default, there should be a bin for Keywords. Davinci Resolve automatically generates one smart bin for every keyword you set before. By clicking on ‘Keywords’, a menu with all the smart bins will open.</p>



<p class="wp-block-paragraph">Personally, I love this feature because it lets me keep my original folder structure while allowing me to sort my footage more intuitively. It also allows me to have the same clip in different bins, e.g., for location and person, which speeds up my process. With all this said, you should have everything you need to make your first steps in the software. Next up: how to get your Project Settings and Timeline right to start your first edit in Davini Resolve.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/03/18/getting-your-bearings-switching-from-premiere-pro-to-davinci-resolve/">Getting your bearings: Switching from Premiere Pro to DaVinci Resolve</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/jana-johnstonmondlicht-film-de/">Jana Johnston</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A video editing software interface displaying a project workspace. On the left, file folders are visible, and in the main section, a clip of a person climbing on rocky terrain is highlighted, set against a mountain backdrop.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">257613</post-id>	</item>
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		<title>Nobe OmniScope gets Live Pack for on-set and live monitoring</title>
		<link>https://digitalproduction.com/2026/03/11/nobe-omniscope-gets-live-pack-for-on-set-and-live-monitoring/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 11 Mar 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[colour grading]]></category>
		<category><![CDATA[DIT workflow]]></category>
		<category><![CDATA[live production monitoring]]></category>
		<category><![CDATA[loudness metering]]></category>
		<category><![CDATA[multi-camera monitoring]]></category>
		<category><![CDATA[Nobe OmniScope Live Pack]]></category>
		<category><![CDATA[on-set monitoring]]></category>
		<category><![CDATA[Pomfort Livegrade]]></category>
		<category><![CDATA[SDI output]]></category>
		<category><![CDATA[Time in Pixels]]></category>
		<category><![CDATA[Tom Huczek]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=259479</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/lp-hero.jpeg?fit=1200%2C323&quality=80&ssl=1" width="1200" height="323" title="" alt="A film production set featuring a large video monitor on a mobile cart, surrounded by various lighting equipment and studio gear in a dimly lit room with smoke, creating a cinematic atmosphere." /></div><div><p>Time in Pixels has released Live Pack for Nobe OmniScope Pro, adding SDI output, Livegrade integration, multi-input monitoring, recording, snapshots, focus peaking and loudness metering for on-set and live work.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/11/nobe-omniscope-gets-live-pack-for-on-set-and-live-monitoring/">Nobe OmniScope gets Live Pack for on-set and live monitoring</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/lp-hero.jpeg?fit=1200%2C323&quality=80&ssl=1" width="1200" height="323" title="" alt="A film production set featuring a large video monitor on a mobile cart, surrounded by various lighting equipment and studio gear in a dimly lit room with smoke, creating a cinematic atmosphere." /></div><div><p class="wp-block-paragraph">Time in Pixels has introduced <a href="https://timeinpixels.com/live-pack/" title="">Live Pack,</a> a premium add-on for Nobe <a href="https://digitalproduction.com/tag/omniscope/" title="Omniscope">OmniScope </a>Pro that extends the software beyond the grading suite and onto the set. The new package is aimed at DITs, live production teams, and multi-camera environments where signal analysis must happen quickly, preferably without ritual sacrifice to the cable gods.</p>
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<h3 id="a-scope-that-wants-to-leave-the-desk" class="wp-block-heading">A scope that wants to leave the desk</h3>



<p class="wp-block-paragraph">Live Pack adds seven features to Nobe OmniScope Pro: SDI output via supported Blackmagic DeckLink and UltraStudio hardware, direct Pomfort Livegrade integration, multi-input monitoring with composite grid layouts, file recording, interval-based snapshots, focus peaking, and loudness metering for EBU R128 and ATSC A/85. The add-on is a one-time purchase rather than a subscription, which remains refreshingly free of rental fever. An existing Nobe OmniScope Pro licence is required. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/uvuVAUqnWjY?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="the-useful-bit-less-hardware-nonsense" class="wp-block-heading">The useful bit: less hardware nonsense</h3>



<p class="wp-block-paragraph">The most interesting addition for on-set colour work is the <a href="https://docs.timeinpixels.com/nobe-omniscope/live-pack-add-on/livegrade-integration" title="">Pomfort connection.</a> Live Pack integrates directly with Pomfort Livegrade and uses software-based GPU signal sharing instead of SDI loopbacks or extra routing hardware. This should be near zero latency and a feature that requires Pomfort Livegrade 7.1 or later and is available in the 1.11.x beta line. In less ceremonial language, that means fewer cables, fewer boxes, and fewer opportunities for a tiny connector to ruin everybody’s mood before lunch.</p>



<h3 id="more-inputs-less-squinting" class="wp-block-heading">More inputs, less squinting</h3>



<p class="wp-block-paragraph">The multi-input side also makes sense in context. <a href="https://digitalproduction.com/2024/01/10/nobe-omniscope-so-far/?utm_source=chatgpt.com" title="">DP’s January 2024 look at OmniScope</a> already highlighted the Input Strip as one of the software’s most useful additions for handling multiple signals. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/sdi-out-1.jpeg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="1016"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/sdi-out-1.jpeg?resize=1200%2C1016&quality=80&ssl=1"  alt="A digital editing interface displaying video settings for the UltraStudio 4K Mini. The layout includes various thumbnails and adjustment options for output mode, resolution, and source settings, all set against a dimly lit background."  class="wp-image-259485"  style="aspect-ratio:1.181131453860791" ></a></figure>



<p class="wp-block-paragraph">Live Pack extends that idea with support for multiple inputs and composite views in layouts such as 1×2, 2×2, 2×3 and 2×4. That gives users a built-in multi-viewer for camera matching, confidence monitoring and side-by-side signal comparison without having to spread the job across three screens and a prayer. </p>



<h3 id="recording-snapshots-and-the-quiet-luxury-of-evidence" class="wp-block-heading">Recording, snapshots and the quiet luxury of evidence</h3>



<p class="wp-block-paragraph">Live feeds can be recorded directly to disk, and the snapshot system can capture stills at fixed intervals down to milliseconds. Those snapshots can then be reused as live input sources for side-by-side comparisons. </p>



<figure class="wp-block-image"><img  decoding="async"  src="https://docs.timeinpixels.com/~gitbook/image?url=https%3A%2F%2F565437294-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MFqn5MuayPgQPMZ9pwf%252Fuploads%252FDXJ7wQcy0RcradaVA0YH%252F2025-07-29_livepack_autosnap_01.png%3Falt%3Dmedia%26token%3Da486d5d7-79f7-49a2-a4df-68532001cfc0&width=400&dpr=3&quality=100&sign=c5c5c96b&sv=2"  alt="https://docs.timeinpixels.com/~gitbook/image?url=https%3A%2F%2F565437294-files.gitbook.io%2F%7E%2Ffiles%2Fv0%2Fb%2Fgitbook-x-prod.appspot.com%2Fo%2Fspaces%252F-MFqn5MuayPgQPMZ9pwf%252Fuploads%252FDXJ7wQcy0RcradaVA0YH%252F2025-07-29_livepack_autosnap_01.png%3Falt%3Dmedia%26token%3Da486d5d7-79f7-49a2-a4df-68532001cfc0&width=400&dpr=3&quality=100&sign=c5c5c96b&sv=2" ></figure>



<p class="wp-block-paragraph">This is exactly the sort of feature that looks modest in a bullet list and then becomes extremely persuasive the moment somebody insists that Camera B definitely looked different twenty minutes ago. Now there is evidence, which is terribly inconvenient for mythology. </p>



<h3 id="focus-and-loudness-join-the-party" class="wp-block-heading">Focus and loudness join the party</h3>



<p class="wp-block-paragraph">Live Pack also adds focus peaking and loudness tools, which makes the package more relevant beyond pure colour work. There are two peaking modes, Enhanced Edges and Normal, plus adjustable thresholds and peaking colour. The loudness meter supports both EBU R128 and ATSC A/85, which gives the software more value in broadcast and event workflows where technical monitoring and compliance need to coexist without becoming a relay race between applications.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/focus-peak.jpeg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="738"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/focus-peak.jpeg?resize=1200%2C738&quality=80&ssl=1"  alt="A dimly lit scene featuring a man and a woman seated together. The focus is on their faces, highlighted with a focus peaking effect. Behind them, a softly blurred background reveals hints of furniture and ambient light."  class="wp-image-259483" ></a></figure>



<h3 id="for-those-who-do-not-know-the-tool" class="wp-block-heading">For those who do not know the tool</h3>



<p class="wp-block-paragraph">Nobe OmniScope has been one of the more respected software scope solutions in this part of the industry for years. In DP’s January and February 2025 coverage of <a href="https://digitalproduction.com/2025/01/17/cinemon-1-0-beta-for-ipad-and-mac/" title="">CineMon</a>, OmniScope was (and is) still the leading option on macOS and Windows in this category, even as newer competitors started poking at the edges of the market. That matters because Live Pack is not trying to inflate a lightweight utility into something grand. It is extending a tool that already had a reputation for serious signal work and unusually deep control. </p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/lg-omni.jpeg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="323"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/lg-omni.jpeg?resize=1200%2C323&quality=80&ssl=1"  alt="A dual-screen setup showing video editing software. The left screen displays a timeline with clips, color grading options, and a preview window. The right screen features a color scope with waveforms and histograms, depicting analysis tools for editing."  class="wp-image-259486" ></a></figure>



<p class="wp-block-paragraph">That pattern also shows up in Time in Pixels’ recent releases. In February 2026, DP covered Nobe <a href="https://digitalproduction.com/2026/02/20/lutbake-adds-one-key-lut-export-to-resolve/">LutBake </a>and noted the same general design logic: practical, clear, and built for people who would rather work than admire a fashionable interface. Live Pack fits neatly into that line. It does not try to turn OmniScope into an everything machine. It takes the parts that matter on set and in live environments and makes them faster, tighter and more immediately useful. Which, in production, is usually more valuable than a hundred visionary claims and a launch trailer full of glowing particles. </p>



<figure class="wp-block-embed is-type-rich is-provider-instagram wp-block-embed-instagram"><div class="wp-block-embed__wrapper">
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</div></figure>



<h3 id="pricing" class="wp-block-heading">Pricing</h3>



<p class="wp-block-paragraph">Pricing is currently a launch offer of 99 US dollars or 85 euros for a 2-seat licence, with a regular price of 149 dollars, available until 24 March 2026. Nope, still no subscription, no recurring fees, just a simpüle license. Do you remember the golden times, when that was the standard?</p>



<h3 id="why-this-matters-for-dp-readers" class="wp-block-heading">Why this matters for DP readers</h3>



<p class="wp-block-paragraph">The practical takeaway is straightforward. If you already use OmniScope in post, <a href="https://timeinpixels.com/live-pack/" title="">Live Pack</a> makes the jump to on-set and live monitoring much more credible: specific, practical and allergic to fluff. Some tools announce a revolution. Others quietly remove three recurring annoyances from your day. The second category tends to age better. </p>



<figure class="wp-block-embed is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="wvoNQKxR92dB1PYnabz087mqc5FIHAjDWOLJU4Xgs3lukZryp"><blockquote class="wp-embedded-content" data-secret="sN9rdhdZY4"><a href="https://digitalproduction.com/2024/01/10/nobe-omniscope-so-far/">Nobe OmniScope – so far!</a></blockquote><iframe loading="lazy" class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="“Nobe OmniScope – so far!” — DIGITAL PRODUCTION" src="https://digitalproduction.com/2024/01/10/nobe-omniscope-so-far/embed/#?secret=ai27YRQER6#?secret=sN9rdhdZY4" data-secret="sN9rdhdZY4" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure>



<p class="wp-block-paragraph">// Live Pack Documentation</p>



<p class="wp-block-paragraph"><a href="https://docs.timeinpixels.com/nobe-omniscope/live-pack-add-on">https://docs.timeinpixels.com/nobe-omniscope/live-pack-add-on</a></p><p>The post <a href="https://digitalproduction.com/2026/03/11/nobe-omniscope-gets-live-pack-for-on-set-and-live-monitoring/">Nobe OmniScope gets Live Pack for on-set and live monitoring</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>A World Divided: Shaping a Global WWII Epic at Overmind Studios</title>
		<link>https://digitalproduction.com/2026/03/04/a-world-divided-shaping-a-global-wwii-epic-at-overmind-fusion/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Wed, 04 Mar 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
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		<category><![CDATA[historical VFX]]></category>
		<category><![CDATA[LOOKSfilm]]></category>
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		<guid isPermaLink="false">https://digitalproduction.com/?p=256267</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000236339.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A person wearing large, reflective goggles that show a fiery orange sky, with their hair gently blowing in the wind against a blue background." /></div><div><p>125 shots, six episodes, and a two-person team. VFX lead Tobias Kummer explained how Overmind Studios delivered geographic transformations, period cleanup, atmospherics, and a nuclear blast for A World Divided, built on disciplined templating and automation in Fusion.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/04/a-world-divided-shaping-a-global-wwii-epic-at-overmind-fusion/">A World Divided: Shaping a Global WWII Epic at Overmind Studios</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000236339.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A person wearing large, reflective goggles that show a fiery orange sky, with their hair gently blowing in the wind against a blue background." /></div><div><p class="wp-block-paragraph"></p>
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<div class="wp-block-image">
<figure class="alignright size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-47.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="1446"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-47.png?resize=1200%2C1446&quality=72&ssl=1"  alt="A woman with wavy hair is overlaid with a smoke plume and a group of people filming in the background. The words &#039;1939-1962 DIE SPALTUNG DER WELT&#039; are displayed prominently at the bottom in gold letters."  class="wp-image-256301"  style="aspect-ratio:0.8297894619422589;width:263px;height:auto" ></a></figure>
</div>


<p class="wp-block-paragraph"><a href="https://looks.film/en/" title="">LOOKSfilm </a>brought Overmind Studios in as the sole VFX vendor for all six episodes of <em><a href="https://www.imdb.com/de/title/tt28489537/?ref_=fn_t_5" title="">A World Divided</a></em>, a historical drama following six real figures from World War II through the 1960s. <a href="https://looks.film/en/aworlddivided/" title="">The series blended </a>archival material with recreated drama and moved across locations from New Mexico and China to Russia, Israel and French Algeria.</p>



<p class="wp-block-paragraph">Shot in Germany, Belgium, Luxembourg, and Poland, the project demanded constant geographic reshaping and period-authentic cleanup to sell multiple continents and decades, all while working to rolling episodic deadlines.</p>



<p class="wp-block-paragraph"></p>


<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-44.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1000"  height="1250"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-44.png?resize=1000%2C1250&quality=72&ssl=1"  alt="A man with tattoos and earrings smiling while sitting in a chair, wearing a black band t-shirt. The background features a cozy indoor environment with soft lighting."  class="wp-image-256297"  style="width:164px;height:auto" ></a></figure>
</div>


<p class="wp-block-paragraph">Tobias Kummer was VFX lead on <em>A World Divided</em> at Overmind Studios. He supervised on set on key shoot days, built the project pipeline and delivered the work alongside André Gerhardt as a two-person VFX team. (<a href="https://www.overmind-studios.de">Site </a>| <a href="https://www.imdb.com/de/name/nm8581656/">IMDB </a>| <a href="https://www.linkedin.com/in/tobkum/?originalSubdomain=de">Linkedin </a>| <a href="https://www.xing.com/profile/Tobias_Kummer4">Xing</a>)</p>



<p class="wp-block-paragraph"></p>



<h6 id="dp-how-did-you-come-onto-a-world-divided-and-what-was-the-overall-scope" class="wp-block-heading"><strong>DP: How did you come onto <em>A World Divided</em>, and what was the overall scope?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> LOOKSfilm brought us in as the sole VFX vendor for all six episodes. We’ve worked with them before, so there was already trust there. The series was a historical drama following six real figures from World War II through the 1960s. It wove archival material together with recreated drama and jumped across locations from New Mexico and China to Russia, Israel and French Algeria.</p>



<p class="wp-block-paragraph">André Gerhardt and I handled the VFX work as a two-person team, with me also covering on-set supervision on key days. Across the season, we delivered around 125 shots in total.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/7MHlIaPlFUE?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h6 id="dp-what-were-the-main-categories-of-vfx-work-across-the-season" class="wp-block-heading"><strong>DP: What were the main categories of VFX work across the season?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> Most of the work fell into a handful of categories. The biggest chunk was geographic transformations and set extension work. The show was shot in Germany, Belgium, Luxembourg, and Poland, but it needed to represent locations across multiple continents, so we were constantly reshaping the world. We made the Pustynia Błędowska desert in Poland read as New Mexico in some scenes and as Israel in others. We replaced window views with believable locations and extended sets to fit both the period and the geography.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-2 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41a_1040_original.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="526"  data-id="256303"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41a_1040_original.jpg?resize=1200%2C526&quality=80&ssl=1"  alt="Two weathered concrete pipes stand in the foreground on a sandy landscape. In the background, two people are visible near a vintage car, with a vast empty area and distant trees under a clear sky."  class="wp-image-256303" ></a><figcaption class="wp-element-caption">Original</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41a_1040_vfx.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="526"  data-id="256304"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41a_1040_vfx.jpg?resize=1200%2C526&quality=80&ssl=1"  alt="Two cylindrical structures stand in a sandy landscape, with a blurred figure of a person nearby. In the background, an old vehicle is parked on the sandy terrain, under a clear sky with distant hills."  class="wp-image-256304" ></a><figcaption class="wp-element-caption">VFX</figcaption></figure>
</figure>



<p class="wp-block-paragraph">Period cleanup was the other constant. Removing anachronisms took up a steady portion of the workload, such as power lines, phone masts, wind turbines, modern signage, contemporary vehicles, basically anything that didn’t exist between the 1940s and 1960s. Some removals were straightforward paint-outs, while others required proper tracking and reconstruction for moving shots, especially given the anamorphic lens characteristics to account for.</p>



<p class="wp-block-paragraph">Beyond that, there was a lot of environmental and atmospheric work. We added snow to summer shoots where winter was required, enhanced practical smoke and explosions with additional elements, and built the nuclear explosion sequence. There were also the smaller, problem-solving shots that always appeared on a show like this, including window inserts, moon replacements, damage work, retouching visible wig seams and removing on-set facilities from reflections. Many shots weren’t just one technique. A single exterior might have needed cleanup, set extension and atmos all layered in one comp.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-4 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large wp-duotone-unset-3"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/clipboard-image-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="674"  data-id="256342"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/clipboard-image-1.jpg?resize=1200%2C674&quality=80&ssl=1"  alt="A man and a woman are partially submerged in water at night, facing each other. The scene is illuminated by soft ambient light, highlighting their expressions in a quiet, intimate moment."  class="wp-image-256342" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000012475.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256325"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000012475.png?resize=1200%2C675&quality=72&ssl=1"  alt="A man and a woman sitting in a pool, gazing upward at a glowing full moon against a dark sky. Their expressions are contemplative, illuminated softly by the moonlight."  class="wp-image-256325" ></a></figure>
</figure>



<h6 id="dp-what-constraints-shaped-the-work-most" class="wp-block-heading"><strong>DP: What constraints shaped the work most?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> What shaped the work was the schedule and the fact that we were a two-person team delivering an episodic shot count with rolling deadlines. Episodes moved into colour on a rolling basis, which meant we had to work sequentially and finish each episode properly before moving on to the next. We couldn’t cherry-pick shots across the whole season when we needed breathing room. There was a clear rhythm to the work. However, we had to maintain strict discipline.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-5 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000246585.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256317"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000246585.png?resize=1200%2C675&quality=72&ssl=1"  alt="A person in white attire and a hat stands on a vast, barren landscape under a cloudy sky, looking toward a distant line of trees on the horizon. The arid ground is cracked, showcasing a desolate and empty environment."  class="wp-image-256317" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000250042.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256318"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000250042.png?resize=1200%2C675&quality=72&ssl=1"  alt="Two men in vintage attire stand on arid land, gazing at a weathered wooden structure in the distance. The backdrop features rugged mountains under a blue sky with scattered clouds."  class="wp-image-256318" ></a></figure>
</figure>



<p class="wp-block-paragraph">“What shaped the work was the schedule, and the reality of being a two-person team delivering an episodic shot count with rolling deadlines.”</p>



<h6 id="dp-how-did-the-anamorphic-photography-affect-vfx-especially-cleanup" class="wp-block-heading"><strong>DP: How did the anamorphic photography affect VFX, especially cleanup?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> The anamorphic photography added complexity in places you might not expect. Distortion and breathing made tracking more challenging than it would have been with spherical lenses, particularly on handheld or more dynamic shots. We had everything from locked-off tripod plates to dolly moves, cranes, and handheld coverage, so even simple cleanup could have become complicated if you wanted it to sit cleanly while preserving the anamorphic feel.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-6 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000255423.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256319"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000255423.png?resize=1200%2C675&quality=72&ssl=1"  alt="A dimly lit scene viewed through an open door, showing a woman crouched by a basket and a man standing nearby with a weapon, surrounded by lush green hills under a cloudy sky."  class="wp-image-256319" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000259872.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256320"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000259872.png?resize=1200%2C675&quality=72&ssl=1"  alt="A woman crouches near a pot on the ground, while a man stands nearby, both outside a doorway. They are surrounded by lush green hills under a bright blue sky, with sunlight filtering through the trees."  class="wp-image-256320" ></a></figure>
</figure>



<h6 id="dp-what-did-on-set-supervision-change-for-you-in-practical-terms" class="wp-block-heading"><strong>DP: What did on-set supervision change for you in practical terms?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> On-set supervision helped in practical ways. Sometimes it was about making sure we had clean plates and tracking markers. At other times, it was flagging modern details before they became post problems. Or it was a small camera placement decision that saved hours of rotoscoping later. We had an initial planning phase with the DOP and directors in May 2023, and on-set supervision ran through the shoot from May to July.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-7 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000104860.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256321"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000104860.png?resize=1200%2C675&quality=72&ssl=1"  alt="A desolate industrial landscape featuring a large circular cooling tower surrounded by barren ground. In the background, remnants of buildings and structures are partially visible against a gray sky, creating a stark and abandoned atmosphere."  class="wp-image-256321" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000113440.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256323"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000113440.png?resize=1200%2C675&quality=72&ssl=1"  alt="A desolate urban landscape featuring a large, cylindrical tower amidst crumbling buildings. In the background, a plume of smoke rises into the air, while the foreground shows rubble and debris scattered across the ground."  class="wp-image-256323" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000110436.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256322"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000110436.png?resize=1200%2C675&quality=72&ssl=1"  alt="A small airplane flies above an industrial area with a large cylindrical structure and buildings in the background. The scene is shrouded in a foggy, muted atmosphere, conveying an eerie, desolate setting."  class="wp-image-256322" ></a></figure>
</figure>



<p class="wp-block-paragraph">Then there was a long gap. We didn’t receive VFX plates until May 2024, nearly a year after wrapping, because production was working through the edit in the meantime. That delay reinforced something I always try to stress. Write everything down during on-set supervision. No matter how certain you are that you’ll remember something, you won’t a year later. Good notes made it possible to pick the work up again without having to guess.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-52.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="691"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-52.png?resize=1200%2C691&quality=72&ssl=1"  alt="A digital editing interface showing a side-by-side comparison of two video frames. The top image is foggy with a silhouette of a structure, and the bottom image is clearer with a plane flying over a landscape with ruins."  class="wp-image-256341" ></a></figure>



<h6 id="dp-how-did-the-schedule-work-once-plates-started-arriving" class="wp-block-heading"><strong>DP: How did the schedule work once plates started arriving?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> Once plates started arriving, we had roughly two weeks per episode, regardless of complexity. VFX production ran for over 12 weeks across the six episodes. Shot complexity varied widely. Some cleanups were quick, while sequences with multiple iterations took longer, but the template system helped. The first shot of a new type might have taken time to establish the approach, but similar shots afterwards moved much faster.</p>



<p class="wp-block-paragraph">Approvals were efficient. Most shots were approved in versions 1 or 2, and only a handful needed additional revisions. When revisions did happen, they were usually about creative direction rather than technical fixes, which came back to communication and understanding intent early.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-8 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000232935.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256313"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000232935.png?resize=1200%2C675&quality=72&ssl=1"  alt="A woman wearing dark goggles gazes upwards against a pale sky, with her hair slightly tousled by the wind. She is dressed in a dark outfit, conveying a sense of determination and focus."  class="wp-image-256313" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000236339.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256314"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000236339.png?resize=1200%2C675&quality=72&ssl=1"  alt="A person wearing large, reflective goggles that show a fiery orange sky, with their hair gently blowing in the wind against a blue background."  class="wp-image-256314" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-50.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="691"  data-id="256334"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-50.png?resize=1200%2C691&quality=72&ssl=1"  alt="A split-screen image featuring a woman wearing goggles, displayed in a video editing software interface. The top screen shows her with a neutral background, while the bottom screen presents her in a more dramatic lighting with an aquatic color palette."  class="wp-image-256334" ></a></figure>
</figure>



<h6 id="dp-how-did-you-split-responsibilities-as-a-two-person-team" class="wp-block-heading"><strong>DP: How did you split responsibilities as a two-person team?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> André and I divided the work in a clear way, but we kept shot ownership flexible. I handled on-set supervision, project planning, client communication and pipeline setup, and I also did shot work as well. André focused on shot execution and handled the motion graphics. We didn’t rigidly assign shot types. It was more fluid. Whoever was free took the next thing that needed doing. Because we were working remotely, communication was essential. We stayed connected throughout the day, and if one of us got stuck, a quick call and a screen share often solved what might have taken hours otherwise in minutes.</p>



<h6 id="dp-what-did-you-use-for-project-management" class="wp-block-heading"><strong>DP: What did you use for project management?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> For project management, we used <a href="https://rxlaboratorio.org/rx-tool/ramses/" title="">Ramses </a>by <a href="https://rxlaboratorio.org/" title="">RxLaboratory</a>. That was our central truth for what was in progress, what was out for review, and what was approved. </p>



<figure class="wp-block-image size-full"><a href="https://rxlaboratorio.org/rx-tool/ramses/"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="592"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-51.png?resize=1200%2C592&quality=72&ssl=1"  alt="A screenshot of a software interface showing a pipeline editor. Various nodes labeled with text are connected by lines, illustrating a shading workflow. On the right, a panel displays settings including color, estimation values, and application options for &#039;Asset Production&#039;."  class="wp-image-256339" ></a><figcaption class="wp-element-caption">Automation in Ramses</figcaption></figure>



<p class="wp-block-paragraph">I wanted to avoid the usual folder wrangling that came with episodic work, so I built a small Fusion plugin that connected directly to the Ramses API. In practice, it meant that when you opened a shot, the setup was already done. Correct plates, correct naming, correct version number, correct saver paths, and comp settings that matched the show spec. It wasn’t glamorous work, but it prevented mistakes and kept us moving. Templates were the other foundation. I kept them rigid where mistakes were expensive and flexible where a shot needed freedom.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-9 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41b_1155_original.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="526"  data-id="256305"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41b_1155_original.jpg?resize=1200%2C526&quality=80&ssl=1"  alt="Two figures standing on a sandy landscape with sparse vegetation, next to a vintage car parked nearby. In the foreground, there are two cylindrical containers. The background features a distant forest and an overcast sky, creating a desolate atmosphere."  class="wp-image-256305" ></a><figcaption class="wp-element-caption">Original</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41b_1155_vfx.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="526"  data-id="256306"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41b_1155_vfx.jpg?resize=1200%2C526&quality=80&ssl=1"  alt="Two people standing in a barren landscape with a vintage car nearby. The dry, sandy terrain is framed by distant hills under a clear sky, creating a sense of isolation."  class="wp-image-256306" ></a><figcaption class="wp-element-caption">VFX</figcaption></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41b_1155_final.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="526"  data-id="256307"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41b_1155_final.jpg?resize=1200%2C526&quality=80&ssl=1"  alt="Two figures stand in a desolate desert landscape beside an old black car. Sparse vegetation is visible in the sandy terrain, with distant mountains under a clear sky."  class="wp-image-256307" ></a><figcaption class="wp-element-caption">Final</figcaption></figure>
</figure>



<h6 id="dp-can-you-break-down-the-plate-specs-and-colour-pipeline" class="wp-block-heading"><strong>DP: Can you break down the plate specs and colour pipeline?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> Plates came from <a href="https://digitalproduction.com/tag/avid/" title="Avid">Avid </a>as 4K MXF containers in DNxHR HQX 12-bit with a 1.8 anamorphic squeeze, in <a href="https://digitalproduction.com/tag/arri/" title="Arri">ARRI </a>Wide Gamut 4 and LogC4.<br />We composited in scene-referred linear, so the input linearisation was standardised. Output was standardised too. For review, we rendered previews in Rec.709 using the client reference LUT, so the work looked close to the intended look. Finals went out in ARRI Wide Gamut 4 and LogC4 so the grade could treat VFX shots like any other plate. The LUTs were helpful for context, but we couldn’t bake them into the finals without limiting the colourist’s downstream options.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-10 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000222416.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256311"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000222416.png?resize=1200%2C675&quality=72&ssl=1"  alt="Two figures sitting on a desolate, sandy landscape, looking out over a barren expanse. Sparse vegetation dots the pale ground, with a distant tree line under a clear sky. The scene conveys a sense of solitude and vastness."  class="wp-image-256311" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000228074.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256312"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000228074.png?resize=1200%2C675&quality=72&ssl=1"  alt="Two individuals sit on a sandy dune in a vast, arid landscape. Sparse vegetation and distant mountains are visible under a clear blue sky, showcasing an expansive desert environment."  class="wp-image-256312" ></a></figure>
</figure>



<h6 id="dp-why-fusion-studio-and-what-tools-mattered-most" class="wp-block-heading"><strong>DP: Why Fusion Studio, and what tools mattered most?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> All compositing happened in <a href="https://digitalproduction.com/tag/fusion/" title="Fusion">Fusion Studio</a>, because it was what we knew and because the node-based approach was genuinely flexible under episodic revision pressure. When notes came back, you could restructure a comp non-destructively. Insert processing, reroute parts of the tree, try alternatives, without rebuilding from scratch.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-11 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000312880.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256315"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000312880.png?resize=1200%2C675&quality=72&ssl=1"  alt="Two figures walking hand in hand across a barren landscape, with a desolate background of open ground and sparse vegetation under a muted sky."  class="wp-image-256315" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000315633.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256316"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000315633.png?resize=1200%2C675&quality=72&ssl=1"  alt="A man and a woman standing side by side, gazing out over a vast, arid landscape under a twilight sky. Silhouettes are visible against the horizon, which features distant mountains and a flat desert terrain."  class="wp-image-256316" ></a></figure>
</figure>



<p class="wp-block-paragraph">Fusion’s tracker and planar tracker held up well on the anamorphic plates, which mattered for both cleanup and set extension work on moving shots. <a href="https://digitalproduction.com/tag/magic-mask/" title="Magic Mask">Magic Mask</a> helped as well. It wasn’t perfect in every case, but it saved us more than once from manual roto. We supplemented with a handful of Reactor tools and some custom tools we’d built, but the aim was to rely on Fusion’s core toolset and maintain a consistent pipeline for broadcast delivery.</p>



<p class="wp-block-paragraph">We also used <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>for 3D elements and set extension geometry, <a href="https://digitalproduction.com/tag/embergen/" title="embergen">EmberGen </a>for pyro and atmospheric simulations, <a href="https://digitalproduction.com/tag/syntheyes/" title="Syntheyes">SynthEyes </a>for more complex camera solves and <a href="https://digitalproduction.com/tag/affinity/" title="Affinity">Affinity </a>Photo for detailed paint work. All rendering was done locally rather than on a farm, which gave us more control and faster iteration.</p>



<h6 id="dp-pick-one-shot-that-best-represented-the-season-what-was-it-and-how-did-you-approach-it" class="wp-block-heading"><strong>DP: Pick one shot that best represented the season. What was it, and how did you approach it?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer:</strong> If I had to pick one shot that summed up the work, it was a vast desert establishing shot where we turned the Polish <a href="https://en.wikipedia.org/wiki/B%C5%82%C4%99d%C3%B3w_Desert" title="">Pustynia Błędowska</a> into an Israeli desert landscape. The plate was shot on a crane mount, so there was a slight shake, and the camera racked focus between foreground and background. In the original plate, you could see the forest at the edges of the location, which didn’t sell the intended geography at all.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41a_1040_final.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="526"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/41a_1040_final.jpg?resize=1200%2C526&quality=80&ssl=1"  alt="Two cylindrical objects on a sandy terrain, with a vintage car parked in the background. Two figures stand near the vehicle against a backdrop of distant hills and an expansive blue sky."  class="wp-image-256308" ></a></figure>



<p class="wp-block-paragraph">This was a case where on-set supervision paid off. Had we gone with the initial framing, we would have had the actors’ heads and the car crossing the horizon line, which would have meant rotoscoping them out to replace the background. I asked for a slight adjustment to the camera placement so everything stayed below the horizon. That saved hours of roto later and made the background replacement much cleaner.</p>



<p class="wp-block-paragraph">In Fusion Studio, we used a few point tracks to stabilise and reapply the move, and we paid close attention to the rack focus because anamorphic lenses can shift and breathe, causing the background to drift if you ignore it. We built a matte painting from Israeli desert reference photos for the mountainous backdrop. We added blowing sand using an EmberGen simulation we had created and reused across multiple desert shots, and we added heat haze with a simple Fast Noise feeding a Displace node. The focus rack was matched by hand with keyframes. The shot was approved in version two.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-12 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000139045.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256328"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000139045.png?resize=1200%2C675&quality=72&ssl=1"  alt="A young man in a white shirt sits pensively at a desk, surrounded by papers, in a dimly lit room with muted colors. A wooden cabinet and a cozy chair are visible in the background, conveying a reflective atmosphere."  class="wp-image-256328" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000143938.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="256327"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vfx-breakdown-a-world-divideddie-spaltung-der-weltmp4_000143938.png?resize=1200%2C675&quality=72&ssl=1"  alt="A man in a light blue shirt sits at a wooden desk, focused on writing. The room is dimly lit, with shadows on the walls and a messy appearance. A bed and filing cabinets can be seen in the background, creating an atmosphere of solitude."  class="wp-image-256327" ></a></figure>
</figure>



<h6 id="dp-what-were-the-key-lessons-you-took-from-delivering-this-as-a-small-team" class="wp-block-heading"><strong>DP: What were the key lessons you took from delivering this as a small team?</strong></h6>



<p class="wp-block-paragraph"><strong>Tobias Kummer: </strong>If I had to distil it down to what kept us on time while maintaining quality, it came down to a few habits. First, learn some scripting, <a href="https://digitalproduction.com/tag/python/" title="Python">Python </a>or whatever your tools support, and automate the repetitive, error-prone parts of the job. The time savings compounded quickly, especially for a small team, and you don’t need to build for massive scale to benefit.</p>



<p class="wp-block-paragraph">Second, organise everything and document it. When you’re juggling episodes, you can’t waste time on version mix-ups or folder hunting, and the year gap between shoot and plate delivery made that even more important. Lastly, don’t waste time being stuck. Fresh eyes solved problems faster and a quick screen share could save hours. And honestly, sometimes the best decision was to stop and sleep. If you weren’t making progress, you’d often solve it faster in the morning.</p><p>The post <a href="https://digitalproduction.com/2026/03/04/a-world-divided-shaping-a-global-wwii-epic-at-overmind-fusion/">A World Divided: Shaping a Global WWII Epic at Overmind Studios</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Lutbake adds one-key LUT export to Resolve</title>
		<link>https://digitalproduction.com/2026/02/20/lutbake-adds-one-key-lut-export-to-resolve/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 20 Feb 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Blackmagic Design]]></category>
		<category><![CDATA[colour]]></category>
		<category><![CDATA[colour grading]]></category>
		<category><![CDATA[Davinci Resolve]]></category>
		<category><![CDATA[Flanders Scientific]]></category>
		<category><![CDATA[Grading]]></category>
		<category><![CDATA[Livegrade]]></category>
		<category><![CDATA[LUT]]></category>
		<category><![CDATA[LUT export]]></category>
		<category><![CDATA[Nobe LutBake]]></category>
		<category><![CDATA[Nobe OmniScope]]></category>
		<category><![CDATA[on-set workflow]]></category>
		<category><![CDATA[Time in Pixels]]></category>
		<category><![CDATA[TVLogic]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/2026-02-13_lutbake_hero-e1771496459358.png?fit=1200%2C492&quality=72&ssl=1" width="1200" height="492" title="" alt="A woman with long hair stands in a sunlit, industrial space, bathed in golden light. In the foreground, a software interface displays a LUT generator with settings for color grading. Dark shadows and soft highlights create a dramatic atmosphere." /></div><div><p>Time in Pixels releases Nobe LutBake, a macOS tool for one-key high resolution LUT export from Resolve Studio.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/20/lutbake-adds-one-key-lut-export-to-resolve/">Lutbake adds one-key LUT export to Resolve</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/2026-02-13_lutbake_hero-e1771496459358.png?fit=1200%2C492&quality=72&ssl=1" width="1200" height="492" title="" alt="A woman with long hair stands in a sunlit, industrial space, bathed in golden light. In the foreground, a software interface displays a LUT generator with settings for color grading. Dark shadows and soft highlights create a dramatic atmosphere." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the developer: <a>Time in Pixels</a> develops colour workflow utilities such as Nobe OmniScope for professional grading. Nobe LutBake works with <a href="https://digitalproduction.com/tag/resolve/" title="Resolve">DaVinci Resolve Studio</a> and is designed for colourists who need to generate LUTs quickly for set, monitoring, or downstream tools.</em></p>
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<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/timeinpixels.com/blog/images/2026-02-13/2026-02-13_lutbake_node_setup.jpeg?w=1200&quality=80&ssl=1"  alt="https://timeinpixels.com/blog/images/2026-02-13/2026-02-13_lutbake_node_setup.jpeg" ></figure>



<h3 id="a-small-tool-with-sharp-elbows" class="wp-block-heading">A small tool with sharp elbows</h3>



<p class="wp-block-paragraph">Time in Pixels has introduced Nobe LutBake, a macOS utility that captures grades from DaVinci Resolve Studio and exports them as 3D LUT files using a global hotkey. The concept is simple and, for working colourists, appealing. Instead of stepping through Resolve’s built-in export dialogue, LutBake allows users to define the part of the node tree to be baked and trigger LUT creation instantly. One key press. One .cube file on disk. </p>



<h3 id="two-nodes-and-done" class="wp-block-heading">Two nodes and done</h3>



<p class="wp-block-paragraph">LutBake consists of an OFX plugin and a companion macOS menu bar application. The OFX plugin is inserted into the Resolve node graph. Two LutBake nodes are required. One is placed before the grade to be captured, and one after. The user performs grading as usual, including wheels, curves, qualifiers, and other LUTs. When the global shortcut is pressed, LutBake captures the RGB transform between the two nodes and writes it to disk as a standard .cube 3D LUT.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-40.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="252"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/image-40.png?resize=1200%2C252&quality=72&ssl=1"  alt="A graphic displaying four steps in a process, including adding LUTable nodes, applying color correction, pressing a hotkey, and saving the LUT, with corresponding icons for each step on a dark background."  class="wp-image-255044" ></a></figure>



<p class="wp-block-paragraph">No timeline render is required. No still export. No navigating menus. The system level hotkey means the user remains in the grading interface. This is not a reinvention of LUT theory. It is an attempt to remove repetitive steps from daily prodcution.</p>



<h3 id="resolution-matters" class="wp-block-heading">Resolution matters</h3>



<p class="wp-block-paragraph">Time in Pixels states that LutBake can generate LUTs up to 100 by 100 by 100 in resolution. In practical terms, a 3D LUT samples the RGB colour cube at discrete intervals. Higher resoultion means denser sampling and potentially smoother transforms, particularly in wide gamut or high dynamic range workflows.</p>



<p class="wp-block-paragraph">Tom also claims zero interpolation error when matching HALD sizes. A HALD image is a flattened representation of a 3D LUT used for exchange and validation. A free demo version is available with limited LUT resolution (17x17x17 LUT). The full version is offered as a one-time licence for 55€, with launch pricing detailed on the product page.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-254958-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://timeinpixels.com/nobe-lutbake/2026-02-13_LutBake.webm?_=1" /><a href="https://timeinpixels.com/nobe-lutbake/2026-02-13_LutBake.webm">https://timeinpixels.com/nobe-lutbake/2026-02-13_LutBake.webm</a></video></div>
</div></figure>



<h3 id="rgb-in-rgb-out" class="wp-block-heading">RGB in, RGB out</h3>



<p class="wp-block-paragraph">Time in Pixels is explicit about the limits. LutBake captures RGB-based colour transforms only. Spatial effects, such as blur or grain, are not preserved in the exported LUT. Temporal processing is also excluded. This is not a software limitation but a format one. A 3D LUT maps input RGB triplets to output RGB triplets. It does not encode spatial context, motion, or texture-dependent operations. For colourists building looks that include noise reduction, halation, or grain layers, this is a necessary reminder. Those elements will not survive the bake. </p>



<h3 id="on-set-and-hardware-workflows" class="wp-block-heading">On set and hardware workflows</h3>



<p class="wp-block-paragraph">LutBake is useful for on-set and monitoring scenarios. It references exporting custom looks from Resolve for use in LiveGrade, Assimilate Scratch and hardware LUT devices such as Flanders BoxIO and TVLogic IS Mini. These devices typically ingest .cube LUTs for display calibration or on-set look management. In such environments, speed matters. A colourist may adjust a look in Resolve and need a matching LUT on a monitor within minutes. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/timeinpixels.com/blog/images/2026-02-13/2026-02-13_lutbake_settings.png?w=1200&quality=72&ssl=1"  alt="https://timeinpixels.com/blog/images/2026-02-13/2026-02-13_lutbake_settings.png" ></figure>



<p class="wp-block-paragraph">Also: baking complex grading chains into a single LUT to optimise playback performance in other systems. Collapsing a heavy node graph into a single transform can simplify downstream workflows, provided the transform is fully representable in RGB space. Look-sharing between grading systems, NLEs, and compositing applications is another use case. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/timeinpixels.com/nobe-lutbake/settings_02.png?w=1200&quality=72&ssl=1"  alt="https://timeinpixels.com/nobe-lutbake/settings_02.png" ></figure>



<h3 id="macos-and-studio-only" class="wp-block-heading">macOS and Studio only</h3>



<p class="wp-block-paragraph"><a href="https://timeinpixels.com/nobe-lutbake/" title="">LutBake </a>runs on macOS 13 or later and requires Resolve Studio with external scripting enabled. The reliance on Studio indicates use of Resolve’s scripting API for communication between the OFX plugin and the external macOS application.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/timeinpixels.com/nobe-lutbake/settings_03.png?w=1200&quality=72&ssl=1"  alt="https://timeinpixels.com/nobe-lutbake/settings_03.png" ></figure>



<p class="wp-block-paragraph">There is no mention of Windows or Linux support yet. There is also no statement about compatibility with the free version of Resolve. The Studio requirement is clear. Studios standardised on macOS grading suites will find this straightforward. Facilities with mixed operating systems will need to review compatibility before deployment.</p>



<h3 id="naming-discipline" class="wp-block-heading">Naming discipline</h3>



<p class="wp-block-paragraph">The product supports configurable filename templates. This allows users to define how exported LUT files are named. In structured pipelines with strict naming conventions, automated naming reduces manual intervention and the risk of inconsistent file names. This is part of a broader goal of reducing repetitive steps.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/timeinpixels.com/nobe-lutbake/menu.png?w=1200&quality=72&ssl=1"  alt="https://timeinpixels.com/nobe-lutbake/menu.png" ></figure>



<h3 id="a-familiar-philosophy" class="wp-block-heading">A familiar philosophy</h3>



<p class="wp-block-paragraph">Readers of Digital Production will know that we regard <a href="https://digitalproduction.com/tag/omniscope/" title="Omniscope">Nobe OmniScope </a>as one of the more thoughtfully designed applications in recent years. It focuses on clarity, precision, and usability rather than decorative UI noise. LutBake follows the same philosophy. </p>



<h3 id="what-is-not-specified" class="wp-block-heading">What is not specified</h3>



<p class="wp-block-paragraph">The announcement does not detail how LutBake handles complex colour management scenarios, such as ACES pipelines or mixed colour spaces within a project. It does not specify how colour space metadata is treated in the exported LUT. Professionals working in scene referred or HDR workflows will need to validate the output carefully. As with any LUT generation tool, testing in context is essential before deployment in live or client-facing environments.</p>



<h3 id="a-pragmatic-addition" class="wp-block-heading">A pragmatic addition</h3>



<p class="wp-block-paragraph">At its core, Nobe LutBake reduces the number of clicks between a finished grade and a distributable LUT. For colourists who iterate frequently on looks for on set monitoring or cross application exchange, that is not trivial. <br />It will not replace disciplined colour management. <br />It will not capture spatial or temporal effects. <br />It will <strong>not </strong>make a poor grade better. </p>



<p class="wp-block-paragraph">It removes friction from a well-understood task. For professionals who export LUTs daily, that may be enough.</p>



<p class="wp-block-paragraph">Nobe LutBake product page<br /><a href="https://timeinpixels.com/nobe-lutbake/?utm_source=chatgpt.com">https://timeinpixels.com/nobe-lutbake/</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/02/20/lutbake-adds-one-key-lut-export-to-resolve/">Lutbake adds one-key LUT export to Resolve</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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		<title>Resolve 20.3.2 tidies up the edges</title>
		<link>https://digitalproduction.com/2026/02/13/resolve-20-3-2-tidies-up-the-edges-copy/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 13 Feb 2026 10:23:05 +0000</pubDate>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/Neues-in-DaVinci-Resolve-20.2-YouTube-0-7-46.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A video editing software interface displaying a timeline with various clips, selected thumbnails on the left, and a preview window showcasing a spherical image of a cityscape on the right." /></div><div><p>Resolve and Fusion Studio 20.3.2 refine trims, speed up AI scaling and fix a long list of real world bugs.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/13/resolve-20-3-2-tidies-up-the-edges-copy/">Resolve 20.3.2 tidies up the edges</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/09/Neues-in-DaVinci-Resolve-20.2-YouTube-0-7-46.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A video editing software interface displaying a timeline with various clips, selected thumbnails on the left, and a preview window showcasing a spherical image of a cityscape on the right." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://digitalproduction.com/tag/resolve/" title="Resolve">DaVinci Resolve</a> and <a href="https://digitalproduction.com/tag/fusion/" title="Fusion">Fusion Studio</a> from <a href="https://www.blackmagicdesign.com/support/readme/a4641ad1e06244689ceb9ae71a516985" title="">Blackmagic Design</a> cover edit, grade, comp and audio in one ecosystem. They run on macOS, Windows, Windows for Arm and Linux, with Desktop Video hardware for monitoring and dedicated control panels for tactile users.</em></p>
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<p class="wp-block-paragraph">Blackmagic Design has released DaVinci Resolve 20.3.2 and Fusion Studio 20.3.2. This is a maintenance update. No fireworks. Plenty of fixes. Sensible improvements in places that tend to bite.</p>



<p class="wp-block-paragraph">The Resolve installer adds the main application, remote monitoring components and hardware control panel utilities. It also installs Blackmagic RAW Player and Blackmagic Proxy Generator. The free version of DaVinci Resolve 20 retains the same image processing pipeline as DaVinci Resolve Studio, supports unlimited resolution media, but limits mastering and output to Ultra HD or lower and supports only a single GPU on Windows and Linux.</p>



<p class="wp-block-paragraph">Resolve Studio continues to offer multi GPU support, 4K output, motion blur effects, temporal and spatial noise reduction, multiple AI based tools, HDR tools, camera tracker, voice isolation, surround and immersive audio, additional Resolve FX, stereoscopic 3D tools and remote rendering.</p>



<h3 id="compatibility-without-time-travel" class="wp-block-heading">Compatibility without time travel</h3>



<p class="wp-block-paragraph">Blackmagic states that project libraries remain compatible with DaVinci Resolve 19.1.4 at the database level. However, once a project is created or opened in 20.3.2, it cannot be reopened in 19.1.4. Facilities are advised to create full project library backups and individual project backups before upgrading. In shared environments, that advice is less a suggestion and more a survival strategy.</p>



<h3 id="edit-page-tweaks-and-trim-discipline" class="wp-block-heading">Edit page tweaks and trim discipline</h3>



<p class="wp-block-paragraph">A new preferences option enables dynamic trim in the Trim Editor on the Edit page. Dynamic trim adjusts edit points during playback, useful in dialogue heavy sequences and fast turnaroudn work. Subtitles receive more consistent kerning, a small but relevant change for broadcasters and OTT deliveries with strict QC.</p>



<p class="wp-block-paragraph">Progressive renders are now supported for interlaced timelines with the same frame rate. Lens correction issues affecting vertical clips have been addressed. Media pool column header localisation issues are fixed, and slow media management startup in larger projects has been improved.</p>



<p class="wp-block-paragraph">Magic Mask cache is now retained when pasting node attributes. Previously, pasting could invalidate cached analysis and trigger recalculation. The update reduces unnecessary GPU recompute in grading sessions that reuse node structures.</p>



<h3 id="faster-ai-scaling-on-apple-silicon" class="wp-block-heading">Faster AI scaling on Apple Silicon</h3>



<p class="wp-block-paragraph">SuperScale Enhanced is now up to 2.5 times faster when using the Apple Neural Engine. Blackmagic does not detail test conditions or hardware models. The claim applies specifically to SuperScale Enhanced and Apple Silicon systems with Neural Engine support. Not independently verified at press time.</p>



<p class="wp-block-paragraph">Render speeds for side by side stereoscopic 3D renders have also been improved, although no numbers are provided. Timecode issues for proxies generated from stereoscopic 3D EXR files are addressed, along with incorrect render size estimates for some MXF clips.</p>



<h3 id="colour-science-and-format-fixes" class="wp-block-heading">Colour science and format fixes</h3>



<p class="wp-block-paragraph">Resolve 20.3.2 adds support for Fujifilm F Gamut C coloursapce and F Log2 C gamma. A ProRes RAW decode issue when using ACES has been fixed. Sony ARW decoding issues and incorrect pass through behaviour for some Sony XAVC renders are addressed.</p>



<p class="wp-block-paragraph">Retention of MaxCLL metadata from XML when exporting IMF is corrected, relevant for HDR compliance. Several audio related issues are fixed, including problems with Dolby Atmos external renderers and an ADC reverb delay compensation issue in some projects. Support for Dolby headphone personalisation of binaural monitoring is added.</p>



<h3 id="fusion-studio-joins-the-update" class="wp-block-heading">Fusion Studio joins the update</h3>



<p class="wp-block-paragraph">Blackmagic has also updated Fusion Studio to version 20.3.2. The installer adds Fusion Studio along with hardware control panel utilities, Blackmagic RAW Player and Blackmagic Proxy Generator. Fusion Studio 20.3.2 adds support for Fujifilm F Log2 C. It fixes issues with start and end render scripts on tools, resolves some character style problems in MultiText, and addresses an issue with the Import Footage menu. General performance and stability improvements are included.</p>



<p class="wp-block-paragraph">Minimum system requirements across Resolve and Fusion Studio remain aligned with the current platform baselines, including macOS 14 Sonoma or later, Windows 10 Creators Update, Windows 11 for ARM on supported Qualcomm Snapdragon X Elite systems, and Rocky Linux 8.6 on Linux. Monitoring requires Desktop Video 12.9 or later.</p>



<p class="wp-block-paragraph">Resolve 7 Resolve Studio 20.3.2 and Fusion Studio 20.3.2 do not introduce major new toolsets. They fix edge cases, improve consistency and add targeted performance gains. In other words, the sort of update most facilities actually need. As always, new tools and innovations should be tested before use in production.</p>



<p class="wp-block-paragraph">// Quoted info<br />// <a href="https://www.blackmagicdesign.com/support">https://www.blackmagicdesign.com/support</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/02/13/resolve-20-3-2-tidies-up-the-edges-copy/">Resolve 20.3.2 tidies up the edges</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:description type="html"><![CDATA[A video editing software interface displaying a timeline with various clips, selected thumbnails on the left, and a preview window showcasing a spherical image of a cityscape on the right.]]></media:description>
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		<title>Infinity Hotel: Endless Rooms, Endless Renders</title>
		<link>https://digitalproduction.com/2026/02/02/infinity-hotel-endless-rooms-endless-renders/</link>
		
		<dc:creator><![CDATA[HFF Hochschule für Fernsehen und Film München]]></dc:creator>
		<pubDate>Mon, 02 Feb 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[Articles]]></category>
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		<category><![CDATA[HFF Munich]]></category>
		<category><![CDATA[Infinity Hotel]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmstill_finales_grading_06.jpg?fit=1200%2C512&quality=80&ssl=1" width="1200" height="512" title="" alt="An expansive, dimly lit room with high ceilings, adorned with chandeliers. A large, bulbous object is positioned in the center, while a figure stands before it, surrounded by ornate decor and flowing curtains." /></div><div><p>HFF Munich’s VFX students built Infinity Hotel, a hybrid short film merging live action with CGI, LiDAR scans, and Dolby Atmos sound.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/02/infinity-hotel-endless-rooms-endless-renders/">Infinity Hotel: Endless Rooms, Endless Renders</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmstill_finales_grading_06.jpg?fit=1200%2C512&quality=80&ssl=1" width="1200" height="512" title="" alt="An expansive, dimly lit room with high ceilings, adorned with chandeliers. A large, bulbous object is positioned in the center, while a figure stands before it, surrounded by ornate decor and flowing curtains." /></div><div><p class="wp-block-paragraph"><em>The <a href="https://www.hff-muenchen.de/" title="">Hochschule für Fernsehen und Film München</a> (HFF Munich) is one of Germany’s leading film schools, offering specialised programmes in directing, production, cinematography, screenwriting, and visual effects. Infinity Hotel is a surrealist short film produced by the school’s VFX students, <a href="https://www.linkedin.com/in/vanessa-chu-590035256/?originalSubdomain=de" title="">Vanessa Chu</a>, <a href="https://www.linkedin.com/in/vanessa-ramovic-1a7759286/" title="">Vanessa Ramovic</a>, <a href="https://www.linkedin.com/in/jim-obmann-a882ab332/?originalSubdomain=de" title="">Jim Obmann</a>, <a href="https://emilpogolski.artstation.com/" title="">Emil Pogolski</a>, <a href="https://www.linkedin.com/in/sonja-latussek-a662b1332/?originalSubdomain=de" title="">Sonja Latussek</a>, and <a href="https://www.linkedin.com/in/elena-rid-5116a9274/?originalSubdomain=de" title="">Elena Rid</a>, in collaboration with the departments of Screenwriting and Production. Directed by Professor <a href="https://www.velvet.de/category/velvet-directors/matthias-zentner/" title="">Matthias Zentner</a>, and supported by <a href="https://www.linkedin.com/in/prof-jürgen-schopper-631b76b/" title="">Prof. Jürgen Schopper</a>, <a href="https://www.linkedin.com/in/sinjegebauer/" title="">Prof. Sinje Gebauer</a> and <a href="https://www.linkedin.com/in/rodolfo-anes-silveira/?originalSubdomain=de">Dr. Rodolfo Anes Silveira</a>, the project combines live-action cinematography, 3D scanning, and digital environments.</em></p>
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<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmstill_finales_grading_02.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="505"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmstill_finales_grading_02.jpg?resize=1200%2C505&quality=80&ssl=1"  alt="A disheveled man in a light-colored shirt and tie stands with his head down, while a young hotel staff member in a red and black uniform watches him silently. The background features rich red patterned wallpaper."  class="wp-image-245426" ></a></figure>



<h3 id="a-production-report-by-the-students" class="wp-block-heading">A production report by the Students</h3>



<p class="has-text-align-right wp-block-paragraph"><em>Written by <a href="https://www.linkedin.com/in/vanessa-ramovic-1a7759286/" title="">Vanessa Ramovic</a>, <a href="https://www.linkedin.com/in/jim-obmann-a882ab332/?originalSubdomain=de" title="">Jim Obmann</a>,<br /><a href="https://www.linkedin.com/in/sonja-latussek-a662b1332/?originalSubdomain=de" title="">Sonja Latussek</a>, <a href="https://www.linkedin.com/in/elena-rid-5116a9274/?originalSubdomain=de" title="">Elena Rid</a>, <a href="https://www.linkedin.com/in/emil-pogolski-914b33269/?originalSubdomain=de" title="">Emil Pogolski</a> and <a href="https://www.linkedin.com/in/vanessa-chu-590035256/?originalSubdomain=de" title="">Vanessa Chu.</a></em></p>



<p class="wp-block-paragraph">After completing our first animated short films as visual effects students at the University of Television and Film Munich, we selected our next joint film project. The basic idea of INFINITY HOTEL, written by students Michael Schwärzler and Jakob Smolinski, immediately suggested weaving reality and surrealism together. Themes such as inner fears and memories accompany our protagonist, Clarence, an insurance salesman travelling from hotel to hotel. He enters a strange hotel room and quickly realises that something about this Infinity Hotel cannot be right. He not only wanders through twisting corridors and distorted staircases, but also through fragments of his own memories, confronting them.</p>


<div class="wp-block-image">
<figure class="alignleft size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/infinityhotel_poster_test_04-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="1693"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/infinityhotel_poster_test_04-1.jpg?resize=1200%2C1693&quality=80&ssl=1"  alt="A stylized poster of &#039;Infinity Hotel&#039; featuring an abstract figure with a spiral design for a head, set against a dark background. The title is displayed prominently at the bottom, accompanied by smaller text providing details about the film."  class="wp-image-247717" ></a></figure>
</div>


<p class="wp-block-paragraph">INFINITY HOTEL is a collaborative film project between the VFX students and the screenwriting and production departments at HFF Munich. Directed by Professor Matthias Zentner, the film gave us the opportunity to contribute to many parts of the production process and to realise a story that would hardly exist without visual effects. </p>



<p class="wp-block-paragraph">Our experiences from the animated short films <a href="https://digitalproduction.com/tag/woodland-vfx/" title="Woodland VFX">WOODLAND </a>and <a href="https://digitalproduction.com/2024/11/28/hffs-little-star/" title="Hff’s Little Star">LITTLE STAR</a>, created in the first year of study, helped us build on existing knowledge while acquiring new expertise. Unlike full CGI animated short films, the main challenge this time was producing photorealistic assets and shots for a live-action film. The following article reflects on our experiences during production and outlines how the visual effects of INFINITY HOTEL were created.</p>



<figure class="wp-block-gallery has-nested-images columns-4 is-cropped wp-block-gallery-13 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_der_szene_mit_gemaelden_von_vanessa_ramovic.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="754"  height="1080"  data-id="245366"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_der_szene_mit_gemaelden_von_vanessa_ramovic.jpg?resize=754%2C1080&quality=80&ssl=1"  alt="A person standing in an art gallery, gazing at a painting of a woman seated with a child offering her a gift. The scene is rendered in soft, muted tones, creating a thoughtful and reflective atmosphere."  class="wp-image-245366"  style="aspect-ratio:1" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_des_schreis_von_elena_rid.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="245364"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_des_schreis_von_elena_rid.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A dramatic black and white illustration of a man extending his hand outward with a distressed expression, set in a dimly lit corridor. The atmosphere conveys urgency and emotion, with shadows enhancing the tension in the scene."  class="wp-image-245364"  style="aspect-ratio:1" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_des_sich_verzerrenden_flurs_von_vanessa_ramovic.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="838"  data-id="245365"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_des_sich_verzerrenden_flurs_von_vanessa_ramovic.jpg?resize=1200%2C838&quality=80&ssl=1"  alt="A young man in formal attire crouches in a dimly lit corridor, peering cautiously around a corner. The hallway features several closed doors and overhead lights, creating a tense atmosphere."  class="wp-image-245365"  style="aspect-ratio:1" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_schnecke_von_elena_rid_02.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="245367"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_schnecke_von_elena_rid_02.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A stylized black and white illustration of a man in a suit reaching towards a large, dark, abstract figure. The man&#039;s expression is focused and determined, while the figure looms closely, suggesting an intense moment of interaction."  class="wp-image-245367"  style="aspect-ratio:1" ></a></figure>
</figure>



<h3 id="concept-painting" class="wp-block-heading">Concept & Painting! </h3>



<p class="wp-block-paragraph">In the early stages of script development, we explored the visual identity of the mysterious Infinity Hotel. The VFX students designed the protagonist’s childhood living room, the hotel corridors and colour palettes, and created initial storyboard elements for planned VFX sequences. A concept art seminar with <a href="https://www.linkedin.com/in/luis-guggenberger-01507644/" title="">Luis Guggenberger </a>encouraged us to give free rein to our imagination and broaden our creative horizons.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-14 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/geemaelde_version_02_ohne_mutter_von_vanessa_ramovic.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="862"  height="1080"  data-id="245371"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/geemaelde_version_02_ohne_mutter_von_vanessa_ramovic.jpg?resize=862%2C1080&quality=80&ssl=1"  alt="A young child with brown hair stands in a dimly lit room, holding an orange toy. The child looks down, with their back facing a wooden chair near a window draped with dark curtains."  class="wp-image-245371" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/gemaelde_version_01_mit_mutter_von_vanessa_ramovic.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="862"  height="1080"  data-id="245370"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/gemaelde_version_01_mit_mutter_von_vanessa_ramovic.jpg?resize=862%2C1080&quality=80&ssl=1"  alt="A boy extending his hands toward a woman seated in a chair, who holds a red toy in her lap. The scene is set by a window with a small plant, surrounded by soft lighting and a cozy atmosphere."  class="wp-image-245370" ></a></figure>
</figure>



<p class="wp-block-paragraph">Paintings play a central role in the film. Early in production, we gained valuable insight into the work of the production design department through collaboration with <a href="https://www.crew-united.com/de/Eva-Maria-Stiebler_49100.html" title="">Eva Maria Stiebler</a>, who printed our digitally designed paintings onto canvas and brought them to life. Vanessa Ramovic, Vanessa Chu and Emil Pogolski created the paintings that Clarence observes before entering the ominous hotel room.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-15 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_blaettert_durch_die_comics.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="491"  data-id="245375"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_blaettert_durch_die_comics.jpg?resize=1200%2C491&quality=80&ssl=1"  alt="A man sitting on a chair in a cozy, softly lit living room, playing guitar. The scene features vintage decor, including a patterned couch, a wooden coffee table, and warm curtains, creating a nostalgic atmosphere."  class="wp-image-245375" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_sieht_sich_den_catoon_im_fernsehen_an.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="498"  data-id="245376"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_sieht_sich_den_catoon_im_fernsehen_an.jpg?resize=1200%2C498&quality=80&ssl=1"  alt="A young man wearing a tie sits in a room, gazing thoughtfully at an old television set displaying a glowing figure. The background features a wooden dresser and soft sunlight filtering through curtains."  class="wp-image-245376" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_sieht_sich_die_gemaeldde_an.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="488"  data-id="245377"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/clarence_sieht_sich_die_gemaeldde_an.jpg?resize=1200%2C488&quality=80&ssl=1"  alt="A man in a light-colored suit stands contemplatively near two paintings in a dimly lit gallery. One painting depicts a woman in a pink dress, while the other features abstract figures. A shadowy figure is partially visible in the background."  class="wp-image-245377" ></a></figure>
</figure>



<p class="wp-block-paragraph">Each painting exists in two versions, each representing a fragmented glimpse into his memories or dreams. One version might show young Clarence playing with a toy rocket or receiving his stuffed snail from his mother. The second versions depict distorted pasts and desires, such as the boy as a real astronaut, abstracted with a snail shell instead of a head, or alone and silent in his childhood living room without his mother. The paintings act as clues to the character’s past.  Four works were digitally painted in Procreate and printed on large canvases by Eva Maria Stiebler, framed in wood for the set. Two additional paintings were created as charcoal drawings on paper. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-16 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/comic_rueckseite_von_vanessa_ramovic.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="763"  height="1080"  data-id="245374"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/comic_rueckseite_von_vanessa_ramovic.jpg?resize=763%2C1080&quality=80&ssl=1"  alt="A colorful retro-style advertisement promoting a contest to win a trip to NASA Headquarters. The text emphasizes fun and easy participation, featuring playful graphics, including a UFO, a dog, and drawings of a cosmic knight."  class="wp-image-245374" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jonathan_tittel_blaettert_durch_die_comics.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245372"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jonathan_tittel_blaettert_durch_die_comics.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A young man sitting in a vintage armchair, engrossed in a magazine. He wears a white shirt, with the room featuring warm brown curtains and retro decor, a wooden table with magazines and a cozy atmosphere."  class="wp-image-245372" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/comic_vorderseite_von_vanessa_ramovic.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="763"  height="1080"  data-id="245373"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/comic_vorderseite_von_vanessa_ramovic.jpg?resize=763%2C1080&quality=80&ssl=1"  alt="A comic book cover featuring a space hero in a red and white suit, punching a green alien. Bold text reads &#039;COSMIC KNIGHT&#039; at the top, with dialogue below stating, &#039;A small step for him and a heroic deed for the Earth!&#039; The background depicts a colorful alien landscape."  class="wp-image-245373" ></a></figure>
</figure>



<h3 id="comics" class="wp-block-heading">Comics! </h3>



<p class="wp-block-paragraph">The comic books lying on the hotel room table were illustrated by Vanessa Ramovic and depict the adventurous “Cosmic Knight”  Clarence’s childhood hero and career role model. Sonja Latussek animated the Cosmic cartoon shown on the small CRT television behind Clarence using the drawing and animation software <a href="https://digitalproduction.com/tag/krita/" title="Krita">Krita</a>. She aligned the hero’s origin story with the comic books and portrayed his journey into space. Each frame was drawn individually, giving the cartoon its distinctive two-dimensional charm. In collaboration with production design, the animation was played back on the television on set.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_mit_vfx.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="509"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_mit_vfx.jpg?resize=1200%2C509&quality=80&ssl=1"  alt="A person with curly hair dressed in a light-colored outfit descends a spiral staircase. The staircase features wooden steps and is illuminated by soft lighting along the walls, creating a warm atmosphere."  class="wp-image-245378" ></a></figure>



<h3 id="the-endless-spiral" class="wp-block-heading">The Endless Spiral </h3>



<p class="wp-block-paragraph">From the start of pre-production, we aimed to visualise Clarence’s inner emotional state. The red spiral staircase at our second Munich location provided an ideal opportunity to depict his descent into memory. Since the physical set could not accommodate infinite depth, Vanessa and Jim digitally extended the staircase. They captured a 360-degree FARO LiDAR scan of the stairwell, converting the spatial data into a 3D environment. </p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-17 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/fotogrammetrie_der_wendeltreppe.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245380"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/fotogrammetrie_der_wendeltreppe.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="Two individuals working together in a narrow space, one adjusting equipment while the other supports the effort. The person in front wears a black t-shirt with text, while the background features a decorative railing and a wall with an arch."  class="wp-image-245380" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/lidar_scan_der_wendeltreppe.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245379"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/lidar_scan_der_wendeltreppe.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="Two individuals on a staircase, one adjusting a camera placed on a tripod while the other is standing close by, helping. The scene is softly lit by wall-mounted light fixtures, creating a warm ambiance."  class="wp-image-245379" ></a></figure>
</figure>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-18 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_ohne_vfx_2.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245437"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_ohne_vfx_2.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A close-up view of a spiral staircase with rich red carpet and a simple metal handrail. The perspective is from above, showing the steps curving downward against a plain white wall."  class="wp-image-245437" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_ohne_vfx_1.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245438"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/die_treppe_ohne_vfx_1.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A winding staircase with a rich red carpet, leading downward. The walls are plain white with metal handrails curving alongside the steps, creating a warm and inviting atmosphere."  class="wp-image-245438" ></a></figure>
</figure>



<p class="wp-block-paragraph">It was striking to see how precisely the point clouds generated by Faro Scene replicated the physical world. The resulting model was adjusted and extracted in <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>, where Vanessa and Jim animated the structure. The deformation of the staircase was particularly complex and was achieved using a geometry node system in Blender. Vanessa recreated the staircase texture in <a href="https://digitalproduction.com/tag/substance-painter/" title="Substance Painter">Substance Painter</a>, based on reference photos taken on location by the entire VFX team.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-19 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/erfolgreiches-treppenmodell_aufsicht.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="640"  data-id="250021"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/erfolgreiches-treppenmodell_aufsicht.png?resize=1200%2C640&quality=72&ssl=1"  alt="A 3D model of a spiral staircase with wide, flat steps arranged in a circular pattern against a dark grid background, showcasing a modern design with an intricate, twisting form."  class="wp-image-250021" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/erfolgreiches_treppenmodell_totale.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="593"  data-id="250020"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/erfolgreiches_treppenmodell_totale.png?resize=1200%2C593&quality=72&ssl=1"  alt="A 3D model of a twisting staircase made of rectangular steps, ascending in a spiral fashion against a dark gray background with a grid pattern."  class="wp-image-250020" ></a></figure>
</figure>



<p class="wp-block-paragraph">The final compositing step involved integrating the digital staircase into the original footage. With guidance from lecturer <a href="https://www.linkedin.com/in/martin-tallosy/" title="">Martin Tallosy</a>, Vanessa learned how to use rotoscoping in Nuke to create nearly invisible transitions between plate and CG elements. Martin supported the integration of CG footage into all VFX shots and helped with initial colour adjustments. Lecturer <a href="https://www.linkedin.com/in/andoavila/" title="">Ando Avila</a> taught us to track handheld camera movement using 3D Equalizer, enabling Vanessa and Jim to transfer the motion to the digital 3D model. Working closely with our instructors allowed us to explore new tools and combine traditional sets with digital visual effects.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-20 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schraeger_aufbau_der_cg_wendeltreppe.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="621"  data-id="250023"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schraeger_aufbau_der_cg_wendeltreppe.png?resize=1200%2C621&quality=72&ssl=1"  alt="A 3D model of a structure resembling a staircase with zigzag patterns, extending downward. The top displays a rounded, architectural element, while the base features stairs in a series of linear steps, set against a dark, grid-patterned background."  class="wp-image-250023" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/versuche_einer_kurvigen_treppenform.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="785"  data-id="250022"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/versuche_einer_kurvigen_treppenform.png?resize=1200%2C785&quality=72&ssl=1"  alt="A digital 3D model showcasing various abstract staircase designs in a wireframe format, set against a dark gray grid background. The models include curved and spiral shapes, with geometric bases and varying heights, emphasizing their intricate structures."  class="wp-image-250022" ></a></figure>
</figure>



<p class="wp-block-paragraph">The particular challenge with the spiral staircase was that the real staircase on set did not have a perfect circular shape. This required us to develop a believable transition from the set staircase into our circular CG spiral staircase that extends into depth. It was also meant to feel less steep and cramped than the real-world reference. Another challenge lay in the angles of the steps. On the real staircase, the steps were not perpendicular to the circle’s tangent at their respective positions, but instead met the circular form at a slightly offset angle. For the set extension, however, we wanted an aesthetic solution that would integrate more harmoniously into the staircase. Our goal was therefore to build a transition in which the skewed angles of the set staircase would gradually evolve into the perfect roundness of the digital staircase. We opted for a smooth progression: the closer one gets to the real staircase, the more angled the steps become, while further down they eventually align perfectly perpendicular to the respective circle tangent. This created a flowing transition between the physical and the digital staircase.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/nodetree_aufbau_der_wendeltreppe.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="770"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/nodetree_aufbau_der_wendeltreppe.png?resize=1200%2C770&quality=72&ssl=1"  alt="An interface from a 3D modeling software showing a long, textured object at the top and a complex node setup at the bottom. The nodes are connected with colorful lines, representing various parameters and functions."  class="wp-image-250024" ></a></figure>



<p class="wp-block-paragraph">Vanessa Chu found it particularly challenging to implement the staircase in perspective in a way that felt believable while simultaneously conveying an endless depth. Normally, depth is not perceived very clearly in spiral staircases. However, in order to tell the story that this staircase extends infinitely, we had to work with tilted CG spiral staircases. Vanessa Chu and Jim Obmann therefore searched for a method to display the 3D model at an angle and stretch it in depth without introducing errors in the geometry.</p>



<p class="wp-block-paragraph">By the time the iterations and feedback from Jürgen and Matthias were incorporated, the basic animation workflow had already been established. The professors’ feedback therefore focused primarily on lighting conditions and the intensity of the animation. Jim developed a workaround using a geometry node system and found a solution that allowed the staircase to be stretched in depth. Physically, this staircase is not correct, but for our visual storytelling this approach worked very well. At this point, physics was deliberately bent a little in order to convey the desired impression of infinite depth.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/finales_compositing_fuer_den_aufzug_2.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="824"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/finales_compositing_fuer_den_aufzug_2.jpg?resize=1200%2C824&quality=80&ssl=1"  alt="A close-up, aerial view of a structure with glowing lights, surrounded by dark space. The design features vertical supports and a warm, inviting illumination emanating from the edges, contrasting against the deep shadows."  class="wp-image-245390" ></a></figure>



<h3 id="an-elevator-ride-into-the-psyche" class="wp-block-heading">An Elevator Ride into the Psyche</h3>



<p class="wp-block-paragraph">The elevator was symbolically conceived in the script as a vehicle transporting Clarence through different layers of memory. In winter 2024, Emil previsualised the first elevator scenes, experimenting with lighting and composition to send the elevator into a threatening depth populated by oversized snails.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-21 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schauspieler_im_gebauten_aufzug.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245392"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schauspieler_im_gebauten_aufzug.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A man in a beige suit stands in a partially enclosed studio space, with a patterned backdrop and filming equipment nearby. A person in shorts is adjusting the setup behind him."  class="wp-image-245392" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_elevator.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="945"  data-id="245393"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_elevator.jpg?resize=1200%2C945&quality=80&ssl=1"  alt="Concept design of a vintage elevator showcasing front, side, and back views. The elevator features ornate details, decorative carvings, and a domed top. Below are smaller images of interior designs and a person examining the elevator."  class="wp-image-245393" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/finales_compositing_fuer_den_aufzug_1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="824"  data-id="245391"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/finales_compositing_fuer_den_aufzug_1.jpg?resize=1200%2C824&quality=80&ssl=1"  alt="A dimly lit scene featuring large, textured snail shells scattered across the foreground. A faint light illuminates one shell, creating an atmosphere of mystery and depth in the shadowy environment."  class="wp-image-245391" ></a></figure>
</figure>



<p class="wp-block-paragraph">After Vanessa developed the elevator design through multiple concept drawings, collaboration with production designer Eva Maria Stiebler became essential. While the elevator appeared as a 3D object in full CG shots, it was also built physically in the HFF film studio. Digital concepts and real-world patination informed each other, as Vanessa’s designs guided the construction, which in turn defined the dimensions for Emil’s 3D model.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nuke_setup_fuer_den_augzug.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="323"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nuke_setup_fuer_den_augzug.jpg?resize=1200%2C323&quality=80&ssl=1"  alt="A split screen image showing a software interface on the left with various nodes and color palettes, and an artistic scene on the right featuring soft lighting that illuminates a blurred figure and a lamp casting a warm glow."  class="wp-image-245389" ></a></figure>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nuke_setup_fuer_den_augzug.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="360"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/nuke_setup_fuer_den_augzug.png?resize=1200%2C360&quality=72&ssl=1"  alt="A detailed flowchart displayed on a dark background, featuring various interconnected blocks and nodes. Key labels indicate &#039;Max Export&#039; and &#039;Final Export&#039;, with a range of color-coded elements and arrows showing the progression of data or processes."  class="wp-image-245434" ></a></figure>



<p class="wp-block-paragraph">Sonja Latussek supported the team with detailed textures, giving the elevator a realistic appearance. She also carefully textured small debris objects placed on the elevator roof. Once models were finalised, Emil and Vanessa developed the layout for three full CG shots, stacking snail shells in front of a dark background. Elevator chain swings and dangerous pendulum movements were animated by Vanessa. In consultation with director Matthias Zentner and Professor Jürgen Schopper, Emil built the lighting setup, handled compositing, and fine-tuned lighting digitally.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-22 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fruehe_previz_desaufzugs.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="679"  data-id="250025"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/fruehe_previz_desaufzugs.png?resize=1200%2C679&quality=72&ssl=1"  alt="A view looking down into a dimly lit shaft, showcasing a wooden platform at the bottom with several metal cables extending upwards along the walls, surrounded by rough-textured surfaces."  class="wp-image-250025" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/konzept_einer_moeglichen_aufzugtuer.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="873"  data-id="250026"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/konzept_einer_moeglichen_aufzugtuer.png?resize=1200%2C873&quality=72&ssl=1"  alt="Two lifelike mannequins stand inside a dimly lit elevator, surrounded by metal grilles. The elevator has warm lighting with an atmospheric backdrop, enhancing the mysterious ambiance."  class="wp-image-250026" ></a></figure>
</figure>



<p class="wp-block-paragraph">A central task was the transfer of Vanessa Ramovic’s concept drawings into a precise 3D model. A key aspect of this work was creating a coherent connection between the set construction and the digital elevator. To ensure this, particular attention was paid to a dimensionally accurate approach. In retrospect, Emil Pogolski and Vanessa Ramovic would primarily invest more time in texturing and look development. They would also carry out tests under the actual lighting conditions of the shots at an earlier stage, in order to better align materiality and mood.<br /></p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-23 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/aufzug_previz_neutrales_licht.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="682"  data-id="250027"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/aufzug_previz_neutrales_licht.png?resize=1200%2C682&quality=72&ssl=1"  alt="A dimly lit scene featuring a single light bulb suspended from a wire, surrounded by large, spiraling shells in shadow. The dark background emphasizes the mysterious atmosphere."  class="wp-image-250027" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/aufzug_previz_rotes_licht.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="649"  data-id="250028"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/aufzug_previz_rotes_licht.png?resize=1200%2C649&quality=72&ssl=1"  alt="A dark, abstract image featuring large spiral shapes in varying shades of red. A faint glow emanates from a central point, enhancing the shadowy, mysterious atmosphere of the artwork."  class="wp-image-250028" ></a></figure>
</figure>



<p class="wp-block-paragraph">To integrate the realistic elevator into the surreal environment, Jim inserted real footage of the actors inside the physical elevator into the digital model opening. Emil added digital dust particles to intensify the ominous abyss and blend live-action and CGI seamlessly.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/making_of_des_flurs.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="498"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/making_of_des_flurs.jpg?resize=1200%2C498&quality=80&ssl=1"  alt="A long, dimly lit tunnel with a smooth floor and arching architecture, illuminated by soft lights along the walls, creating a sense of depth and perspective."  class="wp-image-245394" ></a></figure>



<h3 id="the-distoring-corridor" class="wp-block-heading">The Distoring Corridor</h3>



<p class="wp-block-paragraph">Another highlight was the hotel corridor that begins to warp and distort. After Vanessa Chu and Elena Rid created initial concepts, Jim modelled the corridor based on a long basement room at the location, captured via FARO LiDAR scanning and photogrammetry. Since the corridor needed to deform dynamically, Jim tested various geometry node systems to allow distortion at arbitrary points.</p>



<figure class="wp-block-gallery has-nested-images columns-2 is-cropped wp-block-gallery-24 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_3.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="245395"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_3.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A blurred image of a person running through a dimly lit tunnel, with a focused expression. The motion creates a sense of urgency, highlighting the elongated walls and low light fixtures within the tunnel."  class="wp-image-245395" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_2.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="245397"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_2.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A man in a disheveled shirt and tie appears to be running down a spiral staircase in a dimly lit corridor, with a distressed expression on his face and his hair tousled."  class="wp-image-245397" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  data-id="245398"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/flur_still_1.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A man dressed in a light-colored suit runs through a dimly lit, curved tunnel with textured walls. The scene captures a sense of urgency and motion, with the figure slightly blurred as he speeds past."  class="wp-image-245398" ></a></figure>
</figure>



<p class="wp-block-paragraph">Simulating an infinite corridor directly would overwhelm most computers, so Jim devised a trick by scaling the corridor into depth. Viewed through Blender’s camera, the corridor appears endless. He developed a setup allowing control over both roll axis and depth movement. This resulted in a 50-metre corridor segment that, when scaled, created the illusion of infinity. Within this segment, movement allowed the corridor to emerge and disappear into depth.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/making_of_des_flurs.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="136"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/making_of_des_flurs.png?resize=1200%2C136&quality=72&ssl=1"  alt="A long, metallic spike or drill bit extends across a dark corridor, flanked by textured walls. The wooden floor stretches ahead, illuminated by soft overhead lighting, creating a contrasting shadow effect."  class="wp-image-245433" ></a></figure>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/original_und_referenzlocation_des_flurs.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/original_und_referenzlocation_des_flurs.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A dimly lit corridor with arched ceilings, showing a group of people. One person is positioned at the far end, illuminated by soft lighting, while another person holds a camera on a tripod. Portraits adorn the walls."  class="wp-image-245399" ></a></figure>



<p class="wp-block-paragraph">Each light element within the segment could be controlled individually, enabling transitions from white light to threatening red flames that visually pursued Clarence. It was essential to integrate these light sources with the original plate. </p>



<p class="wp-block-paragraph">Lighting movement on set had to be transferred to the 3D world and synchronised with the treadmill speed on which the protagonist ran. Once physical conditions were translated into Blender, the composite could function correctly. Jim also handled greenscreen keying and camera tracking, removing the original background and inserting Clarence into the rendered 3D corridor.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schneckenshot_final_mit_vfx-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="502"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schneckenshot_final_mit_vfx-1.jpg?resize=1200%2C502&quality=80&ssl=1"  alt="A person reaching out toward a large, textured sculpture resembling a creature, set against a softly lit interior with patterned curtains. The scene conveys a sense of wonder and curiosity."  class="wp-image-245401" ></a></figure>



<h3 id="the-snail-and-why-it-should-be-feared" class="wp-block-heading">The Snail and why it should be feared</h3>



<p class="wp-block-paragraph">The gigantic snail shell threatening to pull Clarence into his dark past was a central element of the film. Elena Rid began sketching snail concepts before the story was fully defined. Inspired by horror films such as <a href="https://www.imdb.com/de/title/tt15574270/" title="">I Saw the TV Glow</a>, the snail was designed to feel out of place, like a relic from another world. It represented a mutated version of Clarence’s childhood plush snail, distorted by grief.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-25 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schnecke_im_grayscale_mit_leichten_details.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="791"  data-id="250029"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schnecke_im_grayscale_mit_leichten_details.png?resize=1200%2C791&quality=72&ssl=1"  alt="A 3D model of a spiral seashell rendered in a light gray color, showcasing a smooth, rounded surface with detailed contours and ridges, set against a dark gray background."  class="wp-image-250029" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schnecke_mit_finalen_texturen.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="853"  data-id="250030"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/schnecke_mit_finalen_texturen.png?resize=1200%2C853&quality=72&ssl=1"  alt="A close-up view of a large, light brown fossilized snail shell with a distinct spiral shape, displaying a textured surface and slight imperfections."  class="wp-image-250030" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/sculpting_an_der_oberflaeche.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="1090"  data-id="250031"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/sculpting_an_der_oberflaeche.png?resize=1200%2C1090&quality=72&ssl=1"  alt="A detailed 3D rendering of a smooth, round object with textured surface features. The light highlights the contours, emphasizing its shape, on a dark gray background. The perspective shows it from an elevated angle, suggesting depth."  class="wp-image-250031" ></a></figure>
</figure>



<p class="wp-block-paragraph">At the beginning, a more classic texture was planned for the snail. As the planning progressed, however, the idea emerged to give it a subtle resemblance to a skull. Elena Rid then stretched the 3D model of the snail so that the spiral at its center would recall the hairstyle of Clarence’s mother. During sculpting, the student worked in fine cracks. Elena mainly used the cloth brush to add further small, swirling details and folds to the surface. Small indentations and a pore-covered structure were also incorporated into the sculpt. Elena primarily based this work on the previously created concept art and additional reference photos of old bones.</p>



<p class="wp-block-paragraph">To achieve the prehistoric, fossil-like look, Elena engaged intensively with the main character. The snail thus served as a symbol for a very old, deeply buried trauma of Clarence. As references, the student mainly used an ammonite fossil from a museum.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-26 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/szene_ohne_vfx-2.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245411"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/szene_ohne_vfx-2.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A person dressed in a beige outfit gestures while holding a sword in a spacious, brightly lit room with large windows and red walls. Another individual is seen holding a camera to the left."  class="wp-image-245411" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/szene_mit_greyscale_animation-1.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="822"  data-id="245410"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/szene_mit_greyscale_animation-1.jpg?resize=1200%2C822&quality=80&ssl=1"  alt="A 3D rendering of a brain overlaying a scene of a person reaching out towards a window in a softly lit room, with sheer curtains and a portrait hanging on the wall."  class="wp-image-245410" ></a></figure>
</figure>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_schnecke_von_elena_rid_01.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/concept_art_schnecke_von_elena_rid_01.jpg?resize=1200%2C675&quality=80&ssl=1"  alt="A dark, atmospheric corridor with a round, shadowy form floating at the center, illuminated by two overhead lights. The surroundings are textured, suggesting a sense of depth and mystery."  class="wp-image-245402" ></a></figure>



<p class="wp-block-paragraph">Elena later modelled and textured the snail during the VFX phase. It was not intended as a static prop, but as a manifestation of Clarence’s fears and inner conflict, visually referencing the stuffed snail in his hand. Elena sculpted the primary snail in Blender. Additional snails with varied surfaces and shapes were created with Vanessa Chu. Texturing in Substance Painter, supported by lecturer <a href="https://www.imdb.com/de/name/nm16005347/?ref_=fn_t_1" title="">Birgit Hämmerle</a>, resulted in a photorealistic surface with a fossilised yet “moist” quality.</p>



<figure class="wp-block-gallery has-nested-images columns-1 is-cropped wp-block-gallery-27 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/model_der_schnecke.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="499"  data-id="245404"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/model_der_schnecke.jpg?resize=1200%2C499&quality=80&ssl=1"  alt="A close-up view of a textured, dark shell resembling a nautilus shell, positioned against a checkered gray and black background. The shell features intricate patterns and a hollow opening, highlighting its natural curves and form."  class="wp-image-245404" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/elena_rid_arbeitet_an_der_schnecke.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="499"  data-id="245408"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/elena_rid_arbeitet_an_der_schnecke.jpg?resize=1200%2C499&quality=80&ssl=1"  alt="A person seated at a desk, focused on a computer screen displaying intricate 3D modeling software. Various tools and a glass of water are placed on the desk beside a keyboard."  class="wp-image-245408" ></a></figure>
</figure>



<p class="wp-block-paragraph">Elena adjusted lighting intensity and temperature, rendered the snail shell, tracked scenes with Ando Avila in <a href="https://digitalproduction.com/tag/3d-equalizer/" title="3D Equalizer">3D Equalizer</a>, and refined them in a complex Nuke setup. </p>



<p class="wp-block-paragraph">In several iterations, the exact shape of the “eye” was defined: how strongly it should protrude, in which direction the folds should run, and how the desired effect could best be achieved. In addition to a fold that functioned like the snail’s eye, the inner hole of the snail was also intended to resemble a screaming mouth in a face. In this area, Elena Rid and Jim Obmann worked together on the interior of the snail. Jim created a soft mask in Blender that fades toward the edge of the hole. External light sources were not supposed to influence the interior. In the end, it was meant to appear like a black hole that almost sucks Clarence in.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vergleich_des_dunklen_schneckenlochs.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="756"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/vergleich_des_dunklen_schneckenlochs.png?resize=1200%2C756&quality=72&ssl=1"  alt="A 3D modeling workspace in Blender displaying a cylindrical object textured to resemble a cave. A humanoid figure stands beside it, highlighting the scale. Various node interface elements and settings are visible on the screen."  class="wp-image-250032" ></a></figure>



<p class="wp-block-paragraph">Texturing in Substance Painter was Elena Rid’s first experience with the software, which initially made it a challenge. We wanted to achieve a moldy look, which the student built up using many layers of moss brushes in different whitish and greenish tones on the base texture. Most of the fine grooves in the snail texture were therefore created in Substance Painter, as the details would otherwise have become too small during modeling. The focus was placed more strongly on a bony, fossilized surface.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/lidar_render_wird_gematched.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="824"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/lidar_render_wird_gematched.jpg?resize=1200%2C824&quality=80&ssl=1"  alt="Interior of a dimly lit room featuring intricate wood paneling and soft lighting. A figure walks across the wooden floor, creating a sense of depth as contrasting yellow lines overlay the scene, emphasizing geometric shapes."  class="wp-image-245442" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">Since no greenscreen was used, Martin Tallosy assisted with rotoscoping. Colours, contrasts, and brightness were adjusted to integrate the snail seamlessly into live-action footage. Vanessa Chu, Vanessa Ramovic, and Sonja Latussek assisted with camera tracking. Accurate match moves were essential for positioning the digital camera correctly within the large hall.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/sfx_die_schnecke_wurde_am_set_angezuendet.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/sfx_die_schnecke_wurde_am_set_angezuendet.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A person holds a creatively designed snail figurine made of textured materials, with flames rising from its shell. In the background, camera equipment and crew members are partially visible in a dimly lit setting."  class="wp-image-245421" ></a></figure>



<h3 id="learnigns-from-set-supervision" class="wp-block-heading">Learnigns from Set Supervision</h3>



<p class="wp-block-paragraph">After working on animated films in the first year, we eagerly anticipated shooting on a real film set. Preparation involved understanding the responsibilities of VFX supervision on set, ensuring VFX shots were filmed and documented correctly to avoid post-production issues. Asynchronous supervision courses at <a href="https://caveacademy.com/" title="">CAVE Academy </a>helped us learn LiDAR scanning, photogrammetry, and reference photography.</p>



<figure class="wp-block-gallery has-nested-images columns-default is-cropped wp-block-gallery-28 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/vfxlerin_sonja_latussek_mit_regie_matthias_zentner.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245412"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/vfxlerin_sonja_latussek_mit_regie_matthias_zentner.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A man with long hair wearing a pink shirt and glasses stands beside a woman in an orange hoodie, both appearing engaged in conversation. Behind them, a small group of people is present in a softly lit room with camera equipment."  class="wp-image-245412" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_erklaert_uns_den_lidar_scan.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245413"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_erklaert_uns_den_lidar_scan.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A group of six people is gathered on stage in a theater, discussing among themselves. The stage features a wooden floor and ornate backdrop, while a musician can be seen in the background preparing equipment."  class="wp-image-245413" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_beraet_studierende_ueber_den_lidar_scanner.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245416"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_beraet_studierende_ueber_den_lidar_scanner.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="Two individuals discuss a camera setup in a dimly lit room. One person, wearing a black jacket, stands beside a camera on a tripod, while the other, dressed in a green hoodie, attentively listens."  class="wp-image-245416" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_als_set_supervisor_und_mentor.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245415"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/jan_stolz_als_set_supervisor_und_mentor.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A group of four people, including a man and three youths, engage in conversation while holding a camera in a large room with wooden flooring and tall windows dressed in white curtains."  class="wp-image-245415" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_szene_mit_gemaelden.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245420"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_szene_mit_gemaelden.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A group of filmmakers gathered around a monitor in a dimly lit room, reviewing footage. A person stands focused on the monitor, while others sit attentively, showcasing a creative environment."  class="wp-image-245420" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_laufband_greenscreen.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245419"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_laufband_greenscreen.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A film set featuring a green screen backdrop, with a crew preparing for shooting. A man in a light-colored suit stands on a treadmill, while crew members adjust equipment and cameras, creating a busy production environment."  class="wp-image-245419" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_filmteam_am_set.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245418"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_filmteam_am_set.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A group of filmmakers and crew members working in a stately room with marble flooring and classical architecture. One person is gesturing while others observe, surrounded by lighting equipment and a vintage lamp."  class="wp-image-245418" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_absprache_am_set.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245414"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/bts_absprache_am_set.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="Three individuals gathered around a laptop in a dimly lit space, smiling and engaged. A pair of bananas is placed on the table alongside technical equipment, creating a casual atmosphere during their collaboration."  class="wp-image-245414" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/016a8887.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  data-id="245417"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/016a8887.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A film set inside a lavish room featuring high ceilings, ornate details, and a chandelier. Crew members prepare around a green screen, with decorative plants and furniture in view, as cameras are positioned for filming."  class="wp-image-245417" ></a></figure>
</figure>



<p class="wp-block-paragraph">Once preparations and pre-produced props were complete, the four-day shoot began. Supervisory duties rotated among the team, giving everyone insight into all aspects of the role. Tasks included logging VFX shots, recording focal lengths and camera data, capturing shadows using grey balls, and placing tracking points on greenscreens. Colour checkers ensured colour accuracy and white balance. Two shoot days took place at the Munich location for corridors and reception scenes. The remaining days were spent at the HFF film studio for elevator and living room scenes.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/einblick_in_die_szene_mit_sophie_melbinger.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/einblick_in_die_szene_mit_sophie_melbinger.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A close-up shot of a woman with a distressed expression, captured on a film monitor. She is wearing a light-colored coat and appears to be mid-sentence, set against a backdrop of dimly lit curtains."  class="wp-image-245422" ></a></figure>



<p class="wp-block-paragraph">Mentor <a href="https://www.linkedin.com/in/janvfx/" title="">Jan Stolz</a> provided invaluable support as set supervisor. Cinematographer <a href="https://www.linkedin.com/in/torsten-lippstock-a563a096/" title="">Torsten Lippstock</a> shot the film on an ARRI Alexa 35. <a href="https://www.linkedin.com/in/simon-burger-dop/" title="">Simon Burger</a> introduced us to the role of the Digital Imaging Technician. <a href="https://www.linkedin.com/in/mdervenski/" title="">Mihail Dervenski</a> guided data management and later edited the film, aligning technical expertise with the director’s vision.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/set_bts_lichtstimmung_01.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/set_bts_lichtstimmung_01.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A dramatic scene featuring a woman in a white and blue dress leaning against a door frame, smoking. Two other women appear engaged in conversation nearby, while a man is partially visible in the background. The scene is lit with moody, soft lighting, creating an atmospheric vibe."  class="wp-image-245386" ></a></figure>



<h3 id="sound-mixing-and-grading" class="wp-block-heading">Sound Mixing and Grading</h3>



<p class="wp-block-paragraph">Creating a dark atmosphere was essential. Composer Lukas Stipar, previously involved in WOODLAND, delivered a soundtrack that added weight and intensified tension. <a href="https://www.linkedin.com/in/rodolfo-anes-silveira/?originalSubdomain=de" title="">Dr. Rodolfo Anes Silveira </a>supervised post-production sound, enhancing clarity and authenticity. A Dolby Atmos mix was created at <a href="https://digitalproduction.com/2022/02/28/die-arri-media-heisst-jetzt-pharos-the-post-group/" title="Arri Media is now called Pharos – The Post Group">PHAROS </a>Studio 1, where <a href="https://www.crew-united.com/de/Tschangis-Charokh_13211.html" title="">Tschangis Charokh</a> demonstrated object-based audio placement. <a href="https://www.imdb.com/de/name/nm1221135/" title="">Andreas Lautil</a> handled colour grading, giving the film a consistent dark-warm palette.</p>



<figure class="wp-block-gallery has-nested-images columns-3 is-cropped wp-block-gallery-29 is-layout-flex wp-block-gallery-is-layout-flex">
<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity_02.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="900"  data-id="245381"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity_02.jpg?resize=1200%2C900&quality=80&ssl=1"  alt="A sound mixing studio displaying various digital audio equipment and mixing consoles, with a film scene shown on a large screen in the background featuring a man in a hat, sitting and looking at something."  class="wp-image-245381" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity_01.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="900"  data-id="245384"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity_01.jpg?resize=1200%2C900&quality=80&ssl=1"  alt="A modern sound studio showcasing an intricate mixing console with numerous dials and screens displaying audio waveforms. In the background, a large screen features a scene from a film, highlighting the creative environment."  class="wp-image-245384" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity__05.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="900"  data-id="245383"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity__05.jpg?resize=1200%2C900&quality=80&ssl=1"  alt="A close-up view of a sound mixing console with various colorful faders and buttons, accompanied by a computer screen displaying audio software. In the background, two men appear on a large screen, engaged in a serious conversation."  class="wp-image-245383" ></a></figure>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity__04.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="900"  data-id="245382"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/tonmischung_infinity__04.jpg?resize=1200%2C900&quality=80&ssl=1"  alt="A sound engineer adjusting audio settings at a mixing console in a dark studio. In the background, a large screen displays an atmospheric scene of a dimly lit hallway with ornate chandeliers and a large spherical object."  class="wp-image-245382" ></a></figure>
</figure>



<h3 id="conclusion" class="wp-block-heading">Conclusion</h3>



<p class="wp-block-paragraph">In retrospect, INFINITY HOTEL was an exciting project for us, from which we drew important personal and professional insights.</p>



<p class="wp-block-paragraph">For Sonja Latussek, it became clear above all that it is important to define clear areas of responsibility at an early stage. In hindsight, she feels she should have paid closer attention from the outset to the fixed tasks that remained under her responsibility and were primarily related to the film’s visual look, such as the textures of the snail or the elevator. An unexpected challenge for her was greenscreen compositing in Nuke, which proved significantly more complex in some scenes than initially anticipated. Camera tracking, on the other hand, went very well. Sonja learned how tracking works in principle, which points in space are suitable for tracking, when they do not work, and at what point a track becomes truly precise. Although she found all areas of on-set production particularly exciting, she would like to focus more strongly on 2D work in the future. She found the 2D animation of COSMIC KNIGHT very pleasant, as it integrated coherently with the CRT television.</p>



<p class="wp-block-paragraph">Vanessa Chu mainly emphasises the importance of critically questioning technical statements and not blindly relying on hypothetical possibilities. It became apparent that an ISO setting that was too high on the Alexa camera led to heavy image noise, which meant that tracking points in <a href="https://digitalproduction.com/tag/3dequalizer/" title="3DEqualizer">3D Equalizer</a> had to be painstakingly corrected by hand. She therefore advocates handling technical parameters such as ISO more sensitively in the future. She also emphasizes the importance of collecting as much data as possible on set and communicating early to the production that time must be scheduled between VFX shots to gather data such as references, measurements, and scans.</p>



<p class="wp-block-paragraph">Emil Pogolski summarizes his conclusion with a simple but fitting guiding principle: “Make it good, kid.” From his perspective, the production of INFINITY HOTEL proceeded overall without major complications. Planned ideas could be implemented, and post-production was structured, even if it took longer than originally planned.</p>



<p class="wp-block-paragraph">For Elena Rid, it became particularly clear in retrospect how valuable an even longer and freer concept phase would have been. Elena would have liked to work with more concepts and, above all, to experiment more with the snail. Due to time constraints, this was only possible to a limited extent within the project scope. For future work, the student wants to consciously allow more room for experimentation. At the same time, Elena looks back very positively on the rest of the production process. The team made it through the intensive phase well, and in her view, the scheduling in particular proved to be a major strength of the project.</p>



<p class="wp-block-paragraph">Vanessa Ramovic believes that most aspects of the production worked very well. Towards the end, she and Emil invested a great deal of time in post-production because the elevator compositing iterations required significant effort. She would also like to develop more concepts in the future and test different lighting moods more intensively. Her personal conclusion is less about technology and more about personal attitude: not losing the joy of the work. For her, making films means expressing something and perhaps even putting a smile on someone’s face. This inner light should not be allowed to fade.</p>



<h3 id="acknowledgements" class="wp-block-heading">Acknowledgements</h3>



<p class="wp-block-paragraph">What was special about our second year of studies at the University of Television and Film Munich was that our entire cohort worked together on a single project. Without question, this was a true team effort in which all six students contributed their existing knowledge to the film while continuing to develop their skills.</p>



<p class="wp-block-paragraph">Our special thanks go to our professor <a href="https://www.linkedin.com/in/prof-jürgen-schopper-631b76b/">Jürgen Schopper</a>, who provided us with strong support in VFX supervision. His vision and creative input helped us, during the weekly classes known as “weeklies”, to push the VFX shots to their final form. <a href="https://www.linkedin.com/in/sinjegebauer/">Prof. Sinje Gebauer</a>, <a href="https://www.linkedin.com/in/rodolfo-anes-silveira/?originalSubdomain=de">Dr. Rodolfo Anes Silveira</a>, <a href="https://www.imdb.com/de/name/nm3523808/" title="">Berter Orpak</a>, <a href="https://www.linkedin.com/in/jonas-kluger-b0013964/?originalSubdomain=de" title="">Jonas Kluger</a>, <a href="https://www.linkedin.com/in/martin-tallosy/?originalSubdomain=de" title="">Martin Tallosy </a>and <a href="https://www.linkedin.com/in/petra-hereth-88533bb6/?originalSubdomain=de">Petra Hereth</a>, who together with Professor Schopper form the chair of the VFX degree programme, supported us throughout the entire year with their expertise across various areas of the VFX pipeline.</p>



<p class="wp-block-paragraph">Together with <a href="https://www.linkedin.com/in/sinjegebauer/" title="">Prof. Sinje Gebauer</a>, we ensured that all assets and shots were realised and integrated into the overall flow. INFINITY HOTEL introduced us to working with new VFX tools and to closer collaboration with the screenwriting and production departments at the university. Our screenwriters <a href="https://www.crew-united.com/de/Michael-Schwaerzler_845766.html" title="">Michael Schwärzler</a> and <a href="https://www.instagram.com/j.smolle/" title="">Jakob Smolinski</a> inspired us early on with precise story ideas, which we were already able to incorporate creatively into our concept drawings in November 2024. Nevertheless, the further development of the material was a collective exchange, in which we, along with our director and professor Matthias Zentner, contributed ideas and gained insight into the authors’ working processes.</p>



<p class="wp-block-paragraph">Our producers <a href="https://www.linkedin.com/in/sonja-hopf-8903351b6/?original_referer=https%3A%2F%2Fwww%2Egoogle%2Ecom%2F&originalSubdomain=de" title="">Sonja Hopf</a> and <a href="https://www.linkedin.com/in/konstantin-holzner-46b8542b4/?originalSubdomain=de" title="">Konstantin Holzner</a> supported us from the very beginning and guided the production with their extensive expertise. While we, as VFX students, largely operated like a small VFX studio during post-production, we were involved in the film from the outset and gained deep insights into various departments, such as production design and casting.</p>



<p class="wp-block-paragraph">We would also like to thank our actors <a href="https://www.filmmakers.eu/de/actors/till-raskopf">Till Raskopf</a>, <a href="https://www.crew-united.com/de/Jonathan-Tittel_540006.html">Jonathan Tittel</a>, <a href="http://www.nickwoodland.de/">Nick Woodland</a>, and <a href="https://www.imdb.com/de/name/nm3360278/" title="">Sophie Melbinger</a>, as well as the entire film team, for bringing the fictional characters to life and for creating a strong short film together. After the successful completion of the hotel, we were finally able to present the film to a broad audience and guests from the VFX industry at our premiere as part of the VFX Reels 2025 on 27 November 2025 at the HFF. The film premiered at the VFX-Reels 2025 on 27 November 2025 at HFF Munich.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/vorstellung_beim_vfx_reel.jpg?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/vorstellung_beim_vfx_reel.jpg?resize=1200%2C800&quality=80&ssl=1"  alt="A group of students stands on stage during a visual effects showcase event. They are smiling and applauding in front of a large screen displaying event details. The background has a dark setting with bright lighting directed at the stage."  class="wp-image-245369" ></a></figure>



<h3 id="the-producers-view" class="wp-block-heading">The Producers’ view</h3>



<p class="has-text-align-right wp-block-paragraph"><em>WRITTEN BY SONJA HOPF AND KONSTANTIN HOLZNER</em></p>



<p class="wp-block-paragraph">As student producers, our task was to realise a live-action narrative film with a high proportion of visual effects, from development through to festival distribution. Working closely with the VFX and screenwriting students, we entered an entirely new production terrain. One of our key learnings was the necessity of considering VFX shots and technical requirements from the very beginning.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schauspieler_nick_woodland_am_set.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/schauspieler_nick_woodland_am_set.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A musician wearing sunglasses and a black hat, seated on a red velvet chair, playing an acoustic guitar in a warmly lit room. Several people are visible in the background, engaged in various activities."  class="wp-image-245424" ></a></figure>



<p class="wp-block-paragraph">We developed a solid understanding of how previs is created and how it functions, as well as what is required on the production side to make a set truly “VFX-ready”. This included scheduling time buffers for tracking markers and scans and actively coordinating between creative departments and the VFX supervisor. It became clear early on that every shot requires detailed, early planning. Learning to realistically assess how many shots can be achieved in a shooting day, and how VFX-heavy shoot days must be calculated and structured, proved to be a particularly valuable challenge.</p>



<p class="wp-block-paragraph">The project could only succeed as a collective effort. Coming together early in development allowed us to contribute as creative producers and gain a deeper understanding of both the material and the production challenges. Continuous communication across departments was essential, especially as locations changed, the set expanded, and creative ambitions had to be balanced against available resources. Working with professional heads of department set a high bar and challenged us to meet professional standards, a goal we ultimately achieved, resulting in work we are proud of.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmteam_foto.JPG?quality=80&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="800"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/filmteam_foto.JPG?resize=1200%2C800&quality=80&ssl=1"  alt="A large group of diverse individuals gathered together in a dimly lit studio, smiling and posing for a photo, with soft lighting from above highlighting their faces. The atmosphere is informal and joyful."  class="wp-image-245423" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/02/02/infinity-hotel-endless-rooms-endless-renders/">Infinity Hotel: Endless Rooms, Endless Renders</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/hff_author/">HFF Hochschule für Fernsehen und Film München</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
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<post-id xmlns="com-wordpress:feed-additions:1">245199</post-id>	</item>
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		<title>Lazy Composer 2 Teaches Blender to Pretend It Shot Film</title>
		<link>https://digitalproduction.com/2026/02/02/lazy-composer-2-teaches-blender-to-pretend-it-shot-film/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Mon, 02 Feb 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Blender]]></category>
		<category><![CDATA[cinematic]]></category>
		<category><![CDATA[colour grading]]></category>
		<category><![CDATA[compositor]]></category>
		<category><![CDATA[film emulation]]></category>
		<category><![CDATA[Lazy Composer 2]]></category>
		<category><![CDATA[Lazy3D]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=249072</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/dupofm9avrk-00-00-26-3-lazy-composer-2-blender-addon-_-release-trailer.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A classic black car parked under a dim streetlight in an empty lot. A person in a pink jacket stands beside the car, appearing to work on it, with a ladder visible nearby and a dusk sky in the background." /></div><div><p>Lazy Composer 2 adds film emulation presets and grading sliders to Blender, aiming to make renders look expensively intentional.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/02/lazy-composer-2-teaches-blender-to-pretend-it-shot-film/">Lazy Composer 2 Teaches Blender to Pretend It Shot Film</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/dupofm9avrk-00-00-26-3-lazy-composer-2-blender-addon-_-release-trailer.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A classic black car parked under a dim streetlight in an empty lot. A person in a pink jacket stands beside the car, appearing to work on it, with a ladder visible nearby and a dusk sky in the background." /></div><div><p class="wp-block-paragraph"><a href="https://superhivemarket.com/products/lazy-composer-2-pro">Lazy Composer 2</a> is a post-processing add-on designed to give <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>renders a cinematic finish with minimal effort and limited soul-searching. It runs entirely inside Blender’s compositor and focuses on film emulation, colour grading and optical effects commonly associated with live-action footage. According to its developer, the goal is to reduce the need for manual node setups while still offering detailed control.</p>
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<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/DuPOfM9AVRk?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">The add-on provides sliders for exposure, balance, contrast, temperature, tint, vibrance, saturation, gamma and three-way colour correction. These are presented in a single interface rather than spread across multiple compositor nodes. The controls resemble those found in dedicated grading applications, although Lazy Composer 2 operates strictly within Blender.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/presets.gif?ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1000"  height="500"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/presets.gif?resize=1000%2C500&ssl=1"  alt=""  class="wp-image-249077" ></a></figure>



<h3 id="grain-glow-and-other-regrettable-decisions" class="wp-block-heading">Grain, Glow and Other Regrettable Decisions</h3>



<p class="wp-block-paragraph">In addition to colour adjustments, Lazy Composer 2 includes effects such as film grain, lens distortion, chromatic aberration, bloom, glow, Bokeh, glint and halation. These effects can be layered to simulate film response and lens behaviour, or pushed far enough to raise quiet questions in dailies. The add-on ships with more than 20 presets intended as starting points rather than declarations of artistic intent.</p>



<p class="wp-block-paragraph">The developer states that parameter changes can be previewed in real time. Full post-processing reportedly adds around two seconds per frame on an RTX 4070 GPU, which is fast enough to feel interactive but slow enough to remind users that nothing in life is free.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1148853/image/xlarge-04cbd82a76c073f362ec71c4b05be2e8.jpg?w=1200&quality=80&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1148853/image/xlarge-04cbd82a76c073f362ec71c4b05be2e8.jpg" ></figure>



<h3 id="free-paid-and-still-subjective" class="wp-block-heading">Free, Paid and Still Subjective</h3>



<p class="wp-block-paragraph">Lazy Composer 2 requires Blender 5.0 or later. A Free edition includes a reduced feature set covering core effects such as film grain, chromatic aberration, vignette, glow and halation. A Pro edition adds expanded grading tools, more presets and additional controls, priced at $12at press time, with a regular price of 25 USD.</p>



<p class="wp-block-paragraph">Lazy Composer 2 does not replace dedicated colour grading software and makes no claim to do so. It is positioned as a finishing tool for artists who want to stay inside Blender and avoid round-tripping renders into other applications.</p>



<p class="wp-block-paragraph">As with any new post-processing tool<a href="https://superhivemarket.com/products/lazy-composer-2-pro">, Lazy Composer 2</a> should be tested carefully before use in actual production environments, especially when deadlines, clients and taste are involved, appliyng blindly is not recomended even if presets look nice today.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/assets.superhivemarket.com/store/productimage/1148854/image/xlarge-fe1e9a60eba9d4bc5c284cb6ae88999b.jpg?w=1200&quality=80&ssl=1"  alt="https://assets.superhivemarket.com/store/productimage/1148854/image/xlarge-fe1e9a60eba9d4bc5c284cb6ae88999b.jpg" ></figure><p>The post <a href="https://digitalproduction.com/2026/02/02/lazy-composer-2-teaches-blender-to-pretend-it-shot-film/">Lazy Composer 2 Teaches Blender to Pretend It Shot Film</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
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<post-id xmlns="com-wordpress:feed-additions:1">249072</post-id>	</item>
		<item>
		<title>Baselight v7 refines the colourist’s toolkit</title>
		<link>https://digitalproduction.com/2026/01/23/baselight-v7-refines-the-colourists-toolkit/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 23 Jan 2026 07:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Baselight]]></category>
		<category><![CDATA[Baselight for macOS]]></category>
		<category><![CDATA[colour grading]]></category>
		<category><![CDATA[Colour Science]]></category>
		<category><![CDATA[Depth Map]]></category>
		<category><![CDATA[filmlight]]></category>
		<category><![CDATA[Flexi]]></category>
		<category><![CDATA[HDR]]></category>
		<category><![CDATA[Segment Anything]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=248182</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/edge-filter_edited-scaled-1.png?fit=1200%2C578&quality=72&ssl=1" width="1200" height="578" title="" alt="An artistic image editing interface showing a monochrome portrait of a person. Bright, flowing hair contrasts against a dark background, creating a dramatic effect. A panel on the left displays options for adjusting layers with thumbnail previews." /></div><div><p>FilmLight’s Baselight v7 adds smarter mattes, new depth tools and workflow upgrades for complex grading and VFX-heavy productions.</p>
<p>The post <a href="https://digitalproduction.com/2026/01/23/baselight-v7-refines-the-colourists-toolkit/">Baselight v7 refines the colourist’s toolkit</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/edge-filter_edited-scaled-1.png?fit=1200%2C578&quality=72&ssl=1" width="1200" height="578" title="" alt="An artistic image editing interface showing a monochrome portrait of a person. Bright, flowing hair contrasts against a dark background, creating a dramatic effect. A panel on the left displays options for adjusting layers with thumbnail previews." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a>FilmLight’s</a> <a>Baselight</a> is a professional colour grading and finishing system used across film, episodic and advertising pipelines. It integrates with <a href="https://digitalproduction.com/tag/avid/" title="Avid">Avid</a>, <a href="https://digitalproduction.com/tag/nuke/" title="Nuke">Nuke</a> and <a href="https://digitalproduction.com/tag/flame/" title="Flame">Flame</a>, and extends to Baselight for macOS for flexible desktop workflows.</em></p>
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07:02:39&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-26 09:46:29&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-29 15:55:26&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-03 02:46:29&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-11 03:15:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-14 09:55:46&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-18 02:07:51&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-21 15:50:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-27 22:47:17&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-04 10:28:29&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-10 12:53:11&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-14 10:19:47&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-21 04:39:33&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-26 20:44:11&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-30 08:15:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-05 11:59:47&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-15 17:27:07&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-23 08:13:01&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-01 04:03:44&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-16 13:20:31&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-20 00:14:32&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-26 11:44:42&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-30 19:53:07&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-03 11:16:16&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-06-07 13:25:09&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-06-11 23:43:53&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-06-11 23:43:53&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="complexity-simplified" class="wp-block-heading">Complexity simplified</h3>



<p class="wp-block-paragraph"><a href="http://filmlight.ltd.uk" title="">FilmLight</a> has released <a href="https://www.filmlight.ltd.uk/pdf/datasheets/FL-BL-DS-1040-BaselightmacOS.pdf" title="">Baselight v7</a>, a major update to its colour grading and finishing platform. The release focuses on matte handling, machine-learning-assisted segmentation, and performance for complex, VFX-driven projects.</p>


<div class="wp-block-image">
<figure class="alignleft is-resized"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/baselight.filmlight.ltd.uk/wp-content/uploads/2026/01/segmentanything_portrait.png?w=1200&quality=72&ssl=1"  alt="https://baselight.filmlight.ltd.uk/wp-content/uploads/2026/01/segmentanything_portrait.png"  style="aspect-ratio:0.8003811405228868;width:286px;height:auto" ></figure>
</div>


<p class="wp-block-paragraph">A redesigned matte and channel architecture underpins the release, with the new matte channel picker offering list or thumbnail previews of internal and external mattes, including cryptomattes and depth maps. Up to 128 inputs are now supported in Matte Merge, which displays thumbnails for every matte input, simplifying the selection and combination of layered mattes.</p>



<h3 id="smarter-mattes-finer-edges" class="wp-block-heading">Smarter mattes, finer edges</h3>



<p class="wp-block-paragraph">Machine-learning tools in Baselight v7 include the Segment Anything Flexi Effect, which isolates objects using simple region selections or control points. Artists can layer multiple selections and manage visibility via the integrated Blackboard panel interface. Edge handling has been improved with an updated Edge Filter and the new Matte Refiner, which recovers fine edge and hair detail for better composite blending.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-248182-2" width="640" height="360" preload="metadata" controls="controls"><source type="video/webm" src="https://baselight.filmlight.ltd.uk/wp-content/uploads/2026/01/bokeh2_1.webm?_=2" /><a href="https://baselight.filmlight.ltd.uk/wp-content/uploads/2026/01/bokeh2_1.webm">https://baselight.filmlight.ltd.uk/wp-content/uploads/2026/01/bokeh2_1.webm</a></video></div>
</div></figure>



<p class="wp-block-paragraph">The Depth Map generator automatically extracts depth from live-action footage. Its output feeds directly into the new Depth Keyer and Depth-based operators such as Haze and Bokeh, enabling depth-informed grading and atmospheric or optical effects. All generated channels can be passed downstream or exported in multi-channel EXRs.</p>



<h3 id="streamlined-finishing-tools" class="wp-block-heading">Streamlined finishing tools</h3>



<p class="wp-block-paragraph">Baselight v7 adds the Transition operator, offering multiple transition types including Flow Blend, Dissolve, Wipe, Transform and Dip to Colour. Flow Blend can repair missing or damaged frames and smooth jump cuts, effectively replicating Avid’s Fluid Morph behaviour. Additional tools include Spill Suppression for removing colour spill on chroma-keyed material and a new Chromatic Aberration operator for optical correction or simulation.</p>



<p class="wp-block-paragraph">Transform Matching automates alignment between offline reference and conformed shots by analysing scale, rotation and position. It can process individual frames or full sequences, automatically generating keyframes when needed. Track roles can now be assigned, such as “Offline” or “Messed up by the DIT”, simplifying comparison workflows.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/baselight.filmlight.ltd.uk/wp-content/uploads/2026/01/Matte_Select_edited-scaled.png?w=1200&quality=72&ssl=1"  alt="https://baselight.filmlight.ltd.uk/wp-content/uploads/2026/01/Matte_Select_edited-scaled.png" ></figure>



<h3 id="under-the-hood" class="wp-block-heading">Under the hood</h3>



<p class="wp-block-paragraph">Texture Smoothing provides subtle skin cleanup while maintaining fine texture detail. A revised caching system improves responsiveness and reliability during client reviews. Cache protection prevents critical files from being overwritten, while the new Cache View provides visibility into active and protected scenes. Processing-intensive effects, including Flexi-based operators, now support default strip caching to pre-render complex operations. Enhanced animation graphs allow per-keyframe interpolation control across transform and retime operations. Baselight v7 also integrates <a href="https://digitalproduction.com/tag/aces/" title="Aces">ACES </a>2.0, <a href="https://digitalproduction.com/tag/dolby/" title="dolby">Dolby Vision</a> review, and OpenTimeline I/O. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/baselight.filmlight.ltd.uk/wp-content/uploads/2026/01/bl_7_carousel1-scaled.jpg?w=1200&quality=80&ssl=1"  alt="https://baselight.filmlight.ltd.uk/wp-content/uploads/2026/01/bl_7_carousel1-scaled.jpg" ></figure>



<h3 id="flexi-the-plug-in-brain" class="wp-block-heading">Flexi: the plug-in brain</h3>



<p class="wp-block-paragraph">Flexi, FilmLight’s effects and machine learning framework, now extends to developers. It supports custom models, including Segment Anything, and exposes interface primitives such as point lists, keyframe animation and tracker-linked regions. According to FilmLight, this allows facilities to integrate their own AI-based tools directly into Baselight’s stack architecture.</p>



<h3 id="system-and-support" class="wp-block-heading">System and support</h3>



<p class="wp-block-paragraph">Baselight v7 runs on FLOS 8.4 or later and macOS 14–15 (or macOS 26 Tahoe) on Intel or Apple Silicon. Minimum recommended memory for machine-learning features is 48GB VRAM or 64GB unified memory. NVIDIA NVS 510 and K600 GPUs are no longer supported.</p>



<p class="wp-block-paragraph">FilmLight describes the update as a refinement aimed at handling modern post-production complexity. Colourists are encouraged to test v7’s machine-learning features within controlled environments before full deployment.</p>



<p class="wp-block-paragraph">FilmLight Baselight v7 Datasheet<br /><a>https://www.filmlight.ltd.uk/products/baselight/overview/</a></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/01/23/baselight-v7-refines-the-colourists-toolkit/">Baselight v7 refines the colourist’s toolkit</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[An artistic image editing interface showing a monochrome portrait of a person. Bright, flowing hair contrasts against a dark background, creating a dramatic effect. A panel on the left displays options for adjusting layers with thumbnail previews.]]></media:description>
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<post-id xmlns="com-wordpress:feed-additions:1">248182</post-id>	</item>
		<item>
		<title>Sapphire gets the “Essentials” treatment</title>
		<link>https://digitalproduction.com/2026/01/16/sapphire-gets-the-essentials-treatment/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 16 Jan 2026 11:00:00 +0000</pubDate>
				<category><![CDATA[Boris FX]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[colour grading]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Davinci Resolve]]></category>
		<category><![CDATA[Editing]]></category>
		<category><![CDATA[Nuke]]></category>
		<category><![CDATA[Premiere Pro]]></category>
		<category><![CDATA[Sapphire]]></category>
		<category><![CDATA[Sapphire Builder]]></category>
		<category><![CDATA[Sapphire training]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=247090</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/2ixpnv2e-6m-00-01-32-29-sapphire-builder-essentials-01-introduction.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="An astronaut in a white space suit stands on the lunar surface, illuminated by a bright light effect, with a dark, starry background and a textured moon surface underfoot." /></div><div><p>Boris FX adds a free 11-part Sapphire Builder Essentials course to its training library, covering professional multi-host workflows.</p>
<p>The post <a href="https://digitalproduction.com/2026/01/16/sapphire-gets-the-essentials-treatment/">Sapphire gets the “Essentials” treatment</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/2ixpnv2e-6m-00-01-32-29-sapphire-builder-essentials-01-introduction.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="An astronaut in a white space suit stands on the lunar surface, illuminated by a bright light effect, with a dark, starry background and a textured moon surface underfoot." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://digitalproduction.com/tag/boris-fx/" title="Boris FX">Boris FX</a> <a href="https://digitalproduction.com/tag/sapphire/" title="Sapphire">Sapphire</a> is a long-standing plugin suite for compositing, finishing, and broadcast design. It runs in <a href="https://digitalproduction.com/tag/premiere/" title="Premiere">Premiere Pro</a>, <a href="https://digitalproduction.com/tag/after-effects/" title="After Effects">After Effects</a>, <a href="https://digitalproduction.com/tag/avid/" title="Avid">Avid Media Composer</a>, <a href="https://digitalproduction.com/tag/davinciresolve/" title="DaVinciResolve">DaVinci Resolve</a>, and <a href="https://digitalproduction.com/tag/nuke/" title="Nuke">Nuke</a>. Sapphire Builder, the node-based editor inside Sapphire, lets users combine multiple filters and create reusable presets for a consistent studio look.</em></p>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:12983,&quot;href&quot;:&quot;https:\/\/borisfx.com\/free-training\/sapphire-builder-essentials&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe loading="lazy" class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/2IXpNV2E-6M?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="from-synthesis-to-sapphire" class="wp-block-heading">From Synthesis to Sapphire</h3>



<p class="wp-block-paragraph">Following <a href="https://digitalproduction.com/2025/12/17/syntheyes-essentials-training-is-here-and-free-for-the-holidays/" title="">the well-received Syntheyes Essentials training</a>, <a href="https://digitalproduction.com/tag/borisfx/" title="BorisFX">Boris FX</a> is back with Sapphire Builder Essentials, a free 11-part video course that takes about an hour to complete. Published in December 2025, the training focuses on getting both editors and artists comfortable with Sapphire’s Builder environment and its cross-host workflows.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/2ixpnv2e-6m-00-01-46-29-sapphire-builder-essentials-01-introduction-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/2ixpnv2e-6m-00-01-46-29-sapphire-builder-essentials-01-introduction-1.png?resize=1200%2C675&quality=72&ssl=1"  alt="A video editing interface displaying a snowy scene with a polar bear in the center. The timeline below shows clips with a snowy background. Various editing tools and settings are visible on the right side of the screen, emphasizing video adjustments."  class="wp-image-247111" ></a></figure>



<p class="wp-block-paragraph">The videos, presented by product specialist Grant Kay, introduce <a href="https://digitalproduction.com/tag/sapphire/" title="Sapphire">Sapphire</a>’s extensive filter library, Lens Flare Designer, and the Builder’s node-based workflow for combining multiple effects. The lessons are structured for quick learning, moving from basic setup to professional features such as linked parameters, preset export, and transition creation.</p>



<p class="wp-block-paragraph">Get all the Videos here: <a href="https://borisfx.com/free-training/sapphire-builder-essentials/"><strong>https://borisfx.com/free-training/sapphire-builder-essentials/</strong></a></p>



<h3 id="multi-host-one-look" class="wp-block-heading">Multi-host, one look</h3>



<p class="wp-block-paragraph">Once the groundwork is set, Kay demonstrates how Builder expands Sapphire’s traditional one-filter-per-clip workflow into a modular, node-based design space. Users can layer, branch, and combine filters into complex effects while keeping parameters clearly organised for team-wide use.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/2ixpnv2e-6m-00-01-22-29-sapphire-builder-essentials-01-introduction-1.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/2ixpnv2e-6m-00-01-22-29-sapphire-builder-essentials-01-introduction-1.png?resize=1200%2C675&quality=72&ssl=1"  alt="A digital workspace interface showing layers and elements, including source components, animated shapes, and compositing nodes, displayed against a dark background. The screen captures a graphical editing environment."  class="wp-image-247112" ></a></figure>



<h3 id="smart-presets-real-pipelines" class="wp-block-heading">Smart presets, real pipelines</h3>



<p class="wp-block-paragraph">A significant portion of the course covers parameter linking and preset management, features often overlooked in casual plugin use but essential in production environments. Viewers learn to connect parameters, expose only relevant controls, and export custom presets to the shared Sapphire Preset Browser, ensuring every workstation produces identical results.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/m4p16duh-yw-00-01-00-30-sapphire-builder-essentials-07-exporting-presets.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/m4p16duh-yw-00-01-00-30-sapphire-builder-essentials-07-exporting-presets.png?resize=1200%2C675&quality=72&ssl=1"  alt="A video editing software interface displaying a blurred background with text in the center. The timeline shows a purple video clip and various editing tools are visible on the left and right panels."  class="wp-image-247113" ></a></figure>



<p class="wp-block-paragraph">Further episodes explore practical aspects such as handling multiple inputs (foreground, background, and matte), integrating text or graphics from the host, and managing preset compatibility across machines. The training ends with a look at Builder’s system messages and how to handle common warnings, particularly those related to parameter limits in Premiere Pro and time-based effects.</p>



<figure class="wp-block-image size-full"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/m4p16duh-yw-00-01-21-30-sapphire-builder-essentials-07-exporting-presets.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="1200"  height="675"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/01/m4p16duh-yw-00-01-21-30-sapphire-builder-essentials-07-exporting-presets.png?resize=1200%2C675&quality=72&ssl=1"  alt="A digital workspace interface showing nodes for a visual effects project. Nodes include Shape, Blur, Rays, and Result, connected with lines, set against a dark background with grid patterns."  class="wp-image-247114" ></a></figure>



<h3 id="designed-for-working-artists" class="wp-block-heading">Designed for working artists</h3>



<p class="wp-block-paragraph">Although relatively short, the course presents a clear path for professionals wanting to bring order and repeatability to Sapphire-based looks. By concentrating on collaboration, preset standardisation, and version consistency, Sapphire Builder Essentials positions Sapphire not only as a creative toolkit but also as a reliable production component across hosts. The entire 11-part training is available for free on the <a href="https://borisfx.com/free-training/sapphire-builder-essentials/" title="">Boris FX training portal</a>. As with all new tools and updates, users are advised to test Builder workflows in a controlled environment before rolling them out to client projects.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/01/16/sapphire-gets-the-essentials-treatment/">Sapphire gets the “Essentials” treatment</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">247090</post-id>	</item>
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		<title>Black Friday Turns Blackmagic: 30% Off Cinema Gear</title>
		<link>https://digitalproduction.com/2025/11/27/black-friday-turns-blackmagic-30-off-cinema-gear/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 27 Nov 2025 05:00:00 +0000</pubDate>
				<category><![CDATA[Blackmagic Design]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Black Friday 2025]]></category>
		<category><![CDATA[Blackmagic PYXIS 6K EF]]></category>
		<category><![CDATA[camera discount]]></category>
		<category><![CDATA[camera sale]]></category>
		<category><![CDATA[colour grading]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[Pocket Cinema Camera 6K]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[PYXIS 6K]]></category>
		<category><![CDATA[PYXIS Monitor]]></category>
		<category><![CDATA[realtime graphics]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=231040</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/screenshot-2025-11-26-101614.png?fit=1200%2C667&quality=72&ssl=1" width="1200" height="667" title="Blackmagic Design" alt="An advertisement featuring a smiling woman in front of a colorful backdrop, promoting a 30% discount on the Blackmagic PYXIS 6K camera. The camera is prominently displayed with pricing details beside it." /></div><div><p>We rarely cover Black Friday promotions. Most are marketing fluff. But when Blackmagic Design quietly drops quietly reduces camera prices across Europe by up to 30 percent, that counts as news.</p>
<p>The post <a href="https://digitalproduction.com/2025/11/27/black-friday-turns-blackmagic-30-off-cinema-gear/">Black Friday Turns Blackmagic: 30% Off Cinema Gear</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/screenshot-2025-11-26-101614.png?fit=1200%2C667&quality=72&ssl=1" width="1200" height="667" title="Blackmagic Design" alt="An advertisement featuring a smiling woman in front of a colorful backdrop, promoting a 30% discount on the Blackmagic PYXIS 6K camera. The camera is prominently displayed with pricing details beside it." /></div><div><p class="wp-block-paragraph"> According to the official <a href="https://www.blackmagicdesign.com/de">Blackmagic Design (Germany)</a> website, several PYXIS and Pocket Cinema Camera models are now significantly discounted, and not by the usual token amount after riasing prices (I see you, cat-toy-manufacturers!). The company’s German store currently lists the Blackmagic PYXIS 6K and the PYXIS 6K EF, both reduced from 3 089 € to 2 165 €, while the PYXIS 6K PL drops from 3 279 € to 2 300 €. These prices include VAT.</p>
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<div class="wp-block-image">
<figure class="alignleft size-full is-resized"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image-15.png?quality=72&ssl=1"><img data-recalc-dims="1"  loading="lazy"  decoding="async"  width="512"  height="832"  sizes="auto, (max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/11/image-15.png?resize=512%2C832&quality=72&ssl=1"  alt="A Blackmagic Cinema Camera 6K with a large lens on a white background. The camera features digital controls and a textured surface. Below, details of a price reduction from €2,675 to €2,010 are displayed, along with buttons for purchasing and finding resellers."  class="wp-image-231048"  style="width:199px;height:auto" ></a></figure>
</div>


<p class="wp-block-paragraph">The Pocket Cinema Camera 6K G2, the 6K Pro and the Cinema Camera 6K also receive a 25 percent reduction. So, from 2675 € down to 2010€.  The Blackmagic PYXIS Monitor range receives a smaller but still notable discount. The base monitor, the Monitor Kit and the Monitor EVF Kit are all down by 20 percent. The official banner labels every promotion as <strong>“Begrenzt verfügbar”</strong> (limited availability) and no end date is given.</p>



<h3 id="who-this-matters-for" class="wp-block-heading">Who this matters for</h3>



<p class="wp-block-paragraph">A 30 percent reduction on full-frame 6K cameras brings the PYXIS 6K EF and PL models into the low-two-thousand-euro bracket, a price point rarely seen in this segment. The promotion lowers the entry barrier for cinematographers moving up from mirrorless systems or small-format video cameras, and makes it easier for small studios to standardise on a 6K workflow without crossing into high-end rental territory.</p>



<p class="wp-block-paragraph">For mobile operators, the Pocket 6K G2 and 6K Pro remain attractive for lightweight production and second-unit work, offering internal BRAW recording and colour science that integrates smoothly into DaVinci Resolve pipelines. At current pricing, the cost-to-performance ratio is difficult to criticise.</p>



<h3 id="check-before-you-click" class="wp-block-heading">Check before you click</h3>



<p class="wp-block-paragraph">The promotion appears genuine and active across Europe, though stock levels are not specified and availability may differ by region. Prices on the German site include VAT, but delivery charges and import duties can still apply within the EU. Not every configuration or lens mount is discounted; buyers should confirm the mount type (EF, PL or L-Mount) before ordering. It is also worth verifying firmware compatibility and accessory fit if the camera will join an existing rig. As with any newly purchased production hardware, thorough testing before live use remains essential.</p>



<h3 id="a-rare-exception" class="wp-block-heading">A rare exception</h3>



<p class="wp-block-paragraph">Digital Production does not usually cover seasonal shopping events. But when a company called <strong>Black</strong>magic runs an actual <strong>Black </strong>Friday promotion, the pun alone justifies a short mention and the discounts happen to be serious.</p><p>The post <a href="https://digitalproduction.com/2025/11/27/black-friday-turns-blackmagic-30-off-cinema-gear/">Black Friday Turns Blackmagic: 30% Off Cinema Gear</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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