Browsing Tag

Python

57 posts
A person standing on a platform with arms extended, wearing black shorts and holding objects in each hand. The background is gray, and text on the left side reads 'PROBLEM SOLVER' and 'ALEXANDER RICHTER'.

Problem Solver for VFX | TD Meetup 19

Problem-solving is a key life and professional skill, especially for those working with technology. Technical artists and directors in visual effects, animation and games are constantly solving technical problems, such as software crashes and slowdowns. They create alternative workflows and write Python scripts to speed up the process.
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Howler 2025 Released

Howler 2025, the latest update from Project Dogwaffle, introduces AI-driven features for animation and FX, improving workflow for artists and VFX professionals.
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Baby’s first pipeline

The first big project with multiple stakeholders can feel like a rollercoaster ride! A clear workflow is the secret recipe for smooth collaboration and communication between departments. You often hear the term "pipeline" - sounds technical, doesn't it? Don't panic! In this article, I'll show you how to set up a pipeline for your project - without any magic or programming!
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Blender 4.2 LTS

The latest version of Blender, 4.2 LTS, brings significant updates and features, improvements to the user interface, render engines and simulation tools.
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Nuke Tools Vol. 3 – Channels, Passes and Mattes

While looking at the UI previously, we are now finally moving on to the node tree. More specifically, into Nuke's channel management. Here too, artists can make their lives much easier with a few tools and scripts. Because especially with a view rebuild, you want to make life a little easier than constantly repeating the same steps.
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Houdini 11 and Python

The Houdini animation package is gathering momentum – as a secret weapon of CGI professionals, the software has long appeared in many films. Extending the highly praised package with Python is the equivalent of a black belt in CGI – here is a presentation about it.
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