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Epic Unreal Engine

154 posts

Mufasa heads to MPC

The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
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VR gallery at the Ostfalia

Wouldn't it be great if you could see something else in VR besides hectic hustle and bustle, demos and microtransaction calls? An art exhibition, for example? Yes, there is - and we found one such project with Noah Thiele, a student at Ostfalia.
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Friday Fun: Temple Run, selfmade

Virtual production artists, rejoice! Scans Factory has just unleashed a massive free asset pack of over 120 high-resolution 3D scans of ancient Cambodian temples, available on the Unreal Engine Marketplace.
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Reblium

Reblium is a new tool for creating detailed 3D characters. Its feature set promises flexibility and speed for artists, but it's worth reviewing how well the tool fits into your workflow before fully committing.
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Virtual production on celluloid?

"What You Don't See" is a pioneering project that is one of the first to combine the oldest and one of the newest technologies in the film industry - 35mm film and LED volumes - in a scenic production.
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VR beyond the hype

Although the hype surrounding the Apple Vision Pro is still going strong, VR has yet to really gain a foothold at home. However, where it is really picking up speed is in the area of "rides" and free roaming. Amusement parks are where the technology can be fully utilised, regardless of home PC compatibility. We ask ourselves, what does it all look like then?
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SynthEyes at BorisFX

3D camera tracking, also known as "match moving" in the professional scene, is now offered by every better software for video editing or 3D. But when we compared a few such popular 3D trackers in DP 18:01, SynthEyes was already our high-end reference for good reason.
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Prism Pipeline, the second

The technical requirements of animation and VFX productions are increasing every year - I don't have to tell you that. In most projects, a variety of tools are used to achieve the desired quality. In order to complete these increasingly complex projects within the specified deadlines, more powerful pipeline tools are also required.
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Der neue Input Strip erleichtert die Zuordnung der Quellsignale, in der Fußzeile gibt’s Detailinformationen.

Nobe OmniScope – so far!

Tom Huczek from TimeInPixels must be a very busy man. We have already presented his Nobe OmniScope in detail in DP 21:02 and 22:02, but enough new things have been added to take another look at this comprehensive display tool.
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3D Audio – Into the acoustic matrix

Welcome to the second part, which is all about 3D sound, or rather 3D sound is all about us. In the last article, we answered the questions about how you can enjoy three-dimensional sound and what software and hardware you need.
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Engineering data to CGI –what could possibly go wrong?

Almost every major industry that is manufacturing sophisticated physical products uses computer aided styling (CAS) or design (CAD) in at least some steps of its development. Living in the digital age, one could assume that using this engineering output to create media products shouldn’t pose too much of a challenge. Sadly, that is only true if you know your way around some common pitfalls and peculiarities of the engineering universe.
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World Partition in Unreal Engine sollte auf jeden Fall aktiviert und Revision Control deaktiviert sein. Wenn du Änderungen speicherst, siehst du ein Sternchen auf dem Actor und nicht auf dem Level, da Unreal Änderungen in kleinen Actor Dateien speichert.

Working in a team with Unreal Engine 5

Games, VR/AR applications or animations are produced in a team produced in teams. A typical tool for exchanging files is them in a Dropbox or on a network drive. This works wonderfully with 3D and 2D tools such as Photoshop or Blender, but not really with the Unreal Engine. Here you have to resort to Version control.
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A collage of various digital artworks showcasing abstract designs, an explosion, a colorful sweater, a futuristic car, and organic shapes on different backgrounds.

The easy Cloudrendering?

There are many, many companies offering cloudrendering services – and most tell you how you can tweak everything, you have all the control – and therefor you also need a TD and DEEP pockets, because the first time the bill from the cloud infrastructure arrives, it’s going to be massive.
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Already played Houdini 19.5?

... or still learning? With the latest edition of Houdini Foundations, the reference book by Houdini expert Robert Magee, artists learn the 3D programme Houdini from the ground up.
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Epic Games and Autodesk move closer together

The strategic collaboration is intended to accelerate processes in the field of architecture - but also in the entertainment & media industry in the future. In addition: Free access to Twinmotion architecture software for Autodesk Revit customers is introduced.
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