Browsing Tag
Epic Unreal Engine
154 posts
Venice in Unreal: Scans Factory’s UE5.7 Demo Goes Public
Venice rebuilt in Unreal Engine 5.7. Scans Factory’s new free demo shows off Lumen, Nanite, and solid optimisation, just don’t expect DLSS 4.
No hard hats mandatory: 120 Free Construction-Site Props for Unreal & Beyond
Environment artist Marcos Frazao releases 120 free semi-modular construction-site assets via Epic’s Fab marketplace. Nanite-ready, 4 K textured, and available for Unreal Engine: no dust, no steel-toed boots, and definitely no hard hats required.
EZ Tree: Your Next Tree’s Just a Click Away
Free, open-source, lightweight and Python-based: EZ Tree procedurally generates trees for 3D workflows – via GUI or command line.
Free Mech, Fully Armed: SideFX Drops Rigged & Ready Model for UE5
SideFX releases a free, fully rigged and animated mech model, optimized for Unreal Engine 5 and ready for animation, rigging and FBX workflows.
Greyscalegorilla Studio 1.3: Less Clicks, More Kicks
Greyscalegorilla Studio 1.3 streamlines 3D workflows with Smart Send, drag-and-drop model import, and a refined UI—boosting efficiency for artists.
iClone 8.53: Now in Sync
Reallusion's iClone 8.53 adds timecode support and streamlines scene export for Omniverse and Unreal Engine.
ZibraVDB: Shrinking Volumes, Expanding Possibilities
ZibraVDB compresses OpenVDB files up to 100x, enabling real-time volumetric effects in Unreal Engine and Houdini for virtual production and game development.
Blueprints & C++: Epic’s New Tutorial Series for Unity Devs
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration.
Free Assets, High Tech – No splinters to be feared!
150 free, modular workshop assets for Unreal Engine. Get ready for precision, plug-and-play, and a cheeky tech upgrade
The First Look at Character Creator 5: Prelaunch Offer Starts NOW
Reallusion is set to redefine real-time 3D character creation with the upcoming launch of Character Creator 5 (CC5) this summer. Key updates feature HD character bases, enhanced shaders, and an advanced facial animation system.
Cascadeur 2025.1 tumbles in!
Cascadeur 2025.1 introduces AI-powered Inbetweening, upgrades AutoPosing and AutoPhysics, enhances Ragdoll interactions, and improves GLTF and FBX support.
Lightcraft Jetset Update: Virtual Production Goes Pocket-Sized
Lightcraft Jetset expands virtual production on iPhone with live compositing, Gaussian Splats, Aximmetry integration, and new camera support.
Maxon One Update: ZBrush for iPad, Redshift Resolve and More
Maxon's latest update for Maxon One introduces ZBrush for iPad, Red Giant tools for DaVinci Resolve, enhanced Cinema 4D splines, and Redshift upgrades.
Ready, Set, Animate: 120+ Game Animations Up for Grabs
120+ ready-to-use animations, compatible with Unreal Engine and Unity, available now—created using Xsens motion capture tech and Studio Recode’s rig.
KitBash3D Assets Now on Envato: Worlds for Sale
Kitbash3D and Envato partner up: 3D assets now available via Envato Elements’ subscription.
Dash 1.9 Makes a Splash in UE5 Asset Management
Polygonflow's Dash 1.9 update enhances Unreal Engine 5 asset management with a free content browser, advanced shaders, and improved organizational features.
Wonder Studio Rebrands: Now Flowing with Autodesk
Autodesk rebrands Wonder Studio as Autodesk Flow Studio, integrating AI-driven VFX automation into its Flow cloud platform.
Painter, Designer, Modeler: Adobe Refines the 3D Toolbox
Adobe presents updates to Substance 3D Painter and Designer, expanding integration, realism, and control—with unmetered assets and indie pricing.
KitBash3D’s Gaea: Free Fantasy on Fab
KitBash3D’s Gaea fantasy architecture pack is free on Fab in March, featuring modular medieval buildings for Unreal, Blender, and more.
SketchUp 2025: Better Visuals, Smoother Workflows
SketchUp 2025 enhances realism with photorealistic materials, environment lighting, ambient occlusion, and improved interoperability with Revit and USD export.
Oscars: ‘Flow’ and ‘In the Shadow of the Cypress’ Take the Spotlight
Latvia’s Flow wins Best Animated Feature, while Iran’s In the Shadow of the Cypress takes Best Animated Short at the Academy Awards.
Assetify v.2: Turning Blender Assets into Game-Ready Gold
Streamline your Blender workflow with Assetify's automated texture baking, UV unwrapping, and multi-format exporting.
Twinmotion 2025.1: Real-Time Rendering with Advanced Atmospheric and Lighting Features
Twinmotion 2025.1 introduces volumetric clouds, projector lights, and enhanced orthographic view rendering, setting new standards in real-time visualization.
HouseCraft: Your New Architectural Sidekick
Transform basic geometry into detailed, destructible structures in Blender with HouseCraft, now featuring FBX export for seamless integration into game engines.
Mufasa heads to MPC
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
Level Up Your Game Design: Max Pears’ Ultimate Asset Pack for UE 5
Max Pears introduces a comprehensive Level Design Kit for Unreal Engine 5, featuring over 300 unique assets to streamline your game development process.
OnPoint Studios Hosts Virtual Production Event in Berlin
OnPoint Studios is hosting a virtual production event in Berlin, featuring industry experts and showcasing advancements in motion capture and real-time graphics.
Adobe Substance 3D Designer 14.1
The latest update to Adobe Substance 3D Designer brings new functionalities and fixes that streamline your creative process. Here’s everything you need to know.
Free ZibraVDB for Unreal: Smoke, Fire, and Simulated Chaos
ZibraVDB's new free version brings volumetric simulation tools to Unreal Engine, letting artists create smoke and fire effects in real time.
Project Grot’s Houdini Tools: Ruins and Flesh for Free
Procedural ruins and flesh generation tools from Project Grot now available for Houdini users. Free to download—test them before they test your patience.
Free Metahuman Animation Tool: Rig It Right
A free animation tool for Metahuman rigs now supports UE5 Mannequin and CC4 skeletons.
Sony’s mocopi Pro Kit: Elevating Full-Body Motion Capture
Sony introduces the mocopi Pro Kit, featuring a 12-sensor setup, real-time Bluetooth connectivity, and integration with the XYN Motion Studio app for enhanced motion capture.
Walk the Space Station—Virtually
Explore the International Space Station in a 3D Tour Built with Unreal Engine 5.
Blender to Unreal Exporter: Free Tool Promises Simpler Workflows
A free Blender-to-Unreal Engine exporter aims to streamline workflows between the popular 3D creation tool and Epic's game engine.
UE Project Titan: Open-World Learning Resource
Epic Games releases Project Titan Unreal Engine project with tools, training, and assets for game developers.
Free 3D Looping Animated Tree Asset
"VFXAssets" on Gumroad offers a free procedural 3D looping animated tree for VFX, game design, and CGI workflows—ideal for environment animation projects - a larger library is also available!
Epic Games Launches Free Unreal Fellowship Game Development Course
Epic Games introduces a free, limited-time Unreal Fellowship course for aspiring game developers, filmmakers, and VFX professionals.
Crocotile 3D 2.4.5: Tile-Based 3D Modeling Tool Gets New Features
The Crocotile 3D 2.4.5 update adds key enhancements to streamline tile-based 3D modeling, with new editing tools, features, and improved workflows.
Through the Woodlands
Creatures made of tree branches and roots seem to have a firm place in the history ofVFX. Just…
World Creator 2024.3: Enhanced Terrain Generation for Game Dev and VFX
The latest update to World Creator introduces faster terrain generation, streamlined workflows, and deeper integration with engines like Unreal and Unity.
Nevercenter Updates Silo and Milo for 2025: Refining 3D Modeling and Rendering
Nevercenter launches Silo 2025 and Milo 2025, enhancing quick and lightweight 3D modeling and real-time rendering tools.
Andreas Weidman’s Project Greylight: Free Tools for Houdini Artists
Project Greylight by Andreas Weidman offers Houdini users free tools to streamline Solaris workflows, USD management, and integration with Unreal Engine.
Fluid Flux 3.0: New Tools for Fluid Dynamics in Unreal Engine
Fluid Flux 3.0 expands its VFX toolkit with glass simulation, underwater lighting, dynamic rain, and enhanced fluid simulations for Unreal Engine workflows.
ZEISS CinCraft Scenario 2.1: Manual Calibration and Enhanced Export Features
New Update Gives ZEISS CinCraft Scenario 2.1 Full Manual Spherical Lens Calibration for Broader Compatibility in Virtual Production.
VR gallery at the Ostfalia
Wouldn't it be great if you could see something else in VR besides hectic hustle and bustle, demos and microtransaction calls? An art exhibition, for example? Yes, there is - and we found one such project with Noah Thiele, a student at Ostfalia.
RealityScan 1.5.3 Update Eases 3D Scans with Better Processing for iOS
Epic’s RealityScan update brings flexible processing, smoother workflows, and better support for iPad Pro and image uploads.
Chaos Group Unleashes V-Ray 7 for 3ds Max
V-Ray 7 for 3ds Max is here with expanded toolsets, boosting rendering flexibility, materials management, and GPU acceleration for high-end VFX and design work.
Wonder Dynamics Brings Real-Time Animation to VFX
Wonder Dynamics releases Wonder Studio, an AI tool promising real-time animation for 3D characters in VFX pipelines. Production-ready? Time will tell.
Fab Marketplace by Epic Games
Fab, Epic Games' new content marketplace, is now live. Artists can access 3D assets for VFX, games, and post-production projects. Expect updates as the platform stabilizes.
Friday Fun: Temple Run, selfmade
Virtual production artists, rejoice! Scans Factory has just unleashed a massive free asset pack of over 120 high-resolution 3D scans of ancient Cambodian temples, available on the Unreal Engine Marketplace.
Assimilate Live FX 9.8 Pre-release
Live FX 9.8 introduces major enhancements, supporting USD 3D workflows on macOS, projection mapping updates, and improved OpenColorIO v2.3. Perfect for virtual production on the Mac.
SpeedTree 10 : Workflow and Performance
SpeedTree 10 is out, offering a streamlined workflow, improved integration with major platforms, and faster processing for 3D vegetation creation.
Silo 2024.3: New Modifiers Enhance Non-Destructive 3D Modeling Workflows
Silo 2024.3 introduces new modifiers for non-destructive 3D workflows, including Boolean, Chain Replicate, and Path Extrusion. Updates also include community-driven improvements.
Forest Pack 9 for 3ds Max Released: What’s New?
iToo Software has rolled out Forest Pack 9 for 3ds Max, and the latest update is packed with new tools and improvements aimed at artists working on environment creation, visual effects, and architectural visualization
Quixel’s Megascans No Longer Free After 2024
Starting January 2025, Quixel's Megascans will no longer offer free access to its vast library of 3D assets. Artists must adapt their workflows and budgets accordingly - and safe a copy of their stuff!
Unity drops Runtime Fee, increases subscription prices
Unity announced a reversal of its contentious runtime fee policy, instead opting for price hikes across its subscription models.
Reblium
Reblium is a new tool for creating detailed 3D characters. Its feature set promises flexibility and speed for artists, but it's worth reviewing how well the tool fits into your workflow before fully committing.
Reallusion Releases iClone 8.5 and Character Creator 8.5
Reallusion updates its core 3D animation tools, iClone and Character Creator, to version 8.5. The updates focus on refining workflows and adding new features.
ZBrush for iPad and new updates for Cinema 4D
Maxon releases ZBrush for iPad, along with updates for Cinema 4D and Redshift.
Virtual production on celluloid?
"What You Don't See" is a pioneering project that is one of the first to combine the oldest and one of the newest technologies in the film industry - 35mm film and LED volumes - in a scenic production.
Virtual production with just one Samsung LED screen?
Let's be honest: large virtual production stages are cool, but they're also damn unwieldy - do you really need that many screens?
Autodesk takes over Golaem Crowd
Autodesk acquires Golaem's intellectual property and team to strengthen its position in crowd simulation and character animation.
Ember-, Liquid- and Geo-Gen now available!
JangaFX introduces updates to EmberGen, LiquiGen and GeoGen, offering moving simulation domains, whitewater systems and spline-based terrain control.
VR beyond the hype
Although the hype surrounding the Apple Vision Pro is still going strong, VR has yet to really gain a foothold at home. However, where it is really picking up speed is in the area of "rides" and free roaming. Amusement parks are where the technology can be fully utilised, regardless of home PC compatibility. We ask ourselves, what does it all look like then?
SynthEyes at BorisFX
3D camera tracking, also known as "match moving" in the professional scene, is now offered by every better software for video editing or 3D. But when we compared a few such popular 3D trackers in DP 18:01, SynthEyes was already our high-end reference for good reason.
Procedural Worldbuilding mit Unreal
We build realtime environments with Unreal's Procedural Content Generation Framework (PCG) - or do you really want to do everything by hand?
Prism Pipeline, the second
The technical requirements of animation and VFX productions are increasing every year - I don't have to tell you that. In most projects, a variety of tools are used to achieve the desired quality. In order to complete these increasingly complex projects within the specified deadlines, more powerful pipeline tools are also required.
Shadow play in Blender
Even though it is one of the youngest VFX degree programmes, the HFF already has a lot to show - and if we remember what we did in the second
what we did in the second semester, "Das Schattenspiel" is already worthy of note. But how did it come about?
Unlocking Substrate: Insights for Unreal Engine’s Material System
In 2023 Epic Games presented Substrate – the new material authoring system for Unreal Engine 5. Mondlicht Studios, as a certified Unreal Engine service partner, had their trust and the
opportunity to test Substrate in its early stages and demonstrate what’s possible.
Nobe OmniScope – so far!
Tom Huczek from TimeInPixels must be a very busy man. We have already presented his Nobe OmniScope in detail in DP 21:02 and 22:02, but enough new things have been added to take another look at this comprehensive display tool.
Mech vs. Giant Slugfest mit iClone & Character Creator
Below is an interview with Cesar Turturro, a successful film director who was honoured with the coveted Epic MegaGrant 2022 for his outstanding work on "Invasion 2040".
3D Audio – Into the acoustic matrix
Welcome to the second part, which is all about 3D sound, or rather 3D sound is all about us. In the last article, we answered the questions about how you can enjoy three-dimensional sound and what software and hardware you need.
Engineering data to CGI –what could possibly go wrong?
Almost every major industry that is manufacturing sophisticated physical products uses computer aided styling (CAS) or design (CAD) in at least some steps of its development. Living in the digital age, one could assume that using this engineering output to create media products shouldn’t pose too much of a challenge. Sadly, that is only true if you know your way around some common pitfalls and peculiarities of the engineering universe.
Working in a team with Unreal Engine 5
Games, VR/AR applications or animations are produced in a team
produced in teams. A typical tool for exchanging files is
them in a Dropbox or on a network drive. This
works wonderfully with 3D and 2D tools such as Photoshop or Blender,
but not really with the Unreal Engine. Here you have to resort to
Version control.
The easy Cloudrendering?
There are many, many companies offering cloudrendering services – and most tell you how you can tweak everything, you have all the control –
and therefor you also need a TD and DEEP pockets, because the first time the bill from the cloud infrastructure arrives, it’s going to be massive.
Cincraft Scenario is coming!
Shortly after the merger with Ncam, Zeiss launches a camera tracker that combines lens data, image content, trackers and much more.
Off to Blender School! In Mannheim from 28.7 to 30.7!
Have you always wanted to learn Blender but haven't made the leap yet? Then we've got something for you: The Blender 3D School in Mannheim is coming in two months!
Cinema 4D and more from Maxon One!
Update time at Maxon too: The entire suite gets updates - perhaps also things that you can use well?
Stylised trees | Tutorial Tuesday
From Blender tutorial luminary "All The Works" comes a new video tutorial - about beautiful trees. A training programme for Unreal Engine 5.1 and Blender.
Real-time rendering and modelling tool in a double pack!
With Silo 2023 and Milo 2023, software provider Nevercenter is releasing the latest versions of its rendering and modelling tools. Cost: 160 US dollars.
Do some damage with this Blender toolset!
The Damage Bundle tears and scratches and scrapes - on the surfaces of 3D objects. A toolset for Blender.
Already played Houdini 19.5?
... or still learning? With the latest edition of Houdini Foundations, the reference book by Houdini expert Robert Magee, artists learn the 3D programme Houdini from the ground up.
Motion capturing with Rokoko Video?
Still kicking (and performing MoCap): Technology company Rokoko releases its AI-powered web browser solution that allows users to transfer movements into 3D software.
Create underwater scenes more easily with these free tools!
The Senior Lighting Artist from Ubisoft Montreal creates a valuable toolset - makes it available to artists free of charge via gumroad.com.
Otoy unveils the Octane 2023 GPU renderer!
Developer Otoy beckons with the functions meshlet streaming, neural rendering and temporal real-time denoising. An announcement about the closed beta.
Free December collection at Epic Games!
There's something going on in the online marketplace: these six download packages are available for free until the end of December! The assets are suitable for environment design.
MetaHuman Creator 1.3 and DNA Calibration Library !
Double release from Epic Games: Version 1.3 of MetaHuman is released as Early Access, then the calibration library expands creative freedom for artists.
Three days of Devcom-Online? Also relevant for VFXers!
Nvidia? Unreal Engine? CD Project? Yes, they're all at the Devcom Summit - from today until Wednesday. A free online event.
How do I style my 3D character?
How to make hair beautiful - with Cinema 4D and Redshift? Creative all-rounder Joe Herman shows which tools are needed for grooming in C4D. An introductory tutorial.
Win valuable prizes at the ZBrush Summit!
The online event will take place from 13 - 16 November. In the ZBrush Sculpt Off Challenge, artists will win prizes sponsored by Dell, Gnomon School, Wacom and others.
download 25 HDRI Maps and 6 HDRI Area Light Textures for free
Lightmap, the developer of the lighting design software Light Studio, is making two download packages available - for HDRI maps and area light textures. These simulate realistic studio shots.
Create 4K lighting renders in Unreal Engine 5 with this app?
Computer artist Jamie Cardoso is working on a real-time application that is capable of 4K renderings - and is designed to work in a hardware-friendly way via the web browser.
Free, compact e-book provides information about Nanites
What are the advantages of Nanites in Unreal Engine 5 - and how do lecturers teach the geometry system to their students?
Now even more realistic 3D people with the new Anima?
AXYZ Design, a company specialising in architectural visualisation, has released the latest version of its crowd generation tool. Artificial intelligence should ensure noticeably more realistic motion sequences.
Jetzt Unreal Engine 5.1 Preview testen!
Developers access the latest update of the Unreal Engine - and take part in the bug hunt.
New plug-in for Unreal Engine & Blender released!
Transfer Blender source files to the Unreal Engine with Blend File Importer from programmer NuclearFriend. Purchase price: a slim 7.99 US dollars.
Version 2.0 of the BeeHive reviewing tool is released
Glassbox Technologies releases the latest version of its real-time editing & reviewing software - tailored to the needs of virtual production.
With these plugins, Maya and Unreal Engine merge together!
Unreal Live Link 2.1 has been released! This makes it easier to work in Autodesk Maya and Epic's Unreal Engine at the same time.
How to transfer Houdini Curves to Unreal Engine 5?
In his twelve-minute video tutorial, technical artist Simon Verstraete shows how the Curves tool works in Houdini - and how to export it to UE 5.
Epic Games and Autodesk move closer together
The strategic collaboration is intended to accelerate processes in the field of architecture - but also in the entertainment & media industry in the future. In addition: Free access to Twinmotion architecture software for Autodesk Revit customers is introduced.