Browsing Tag
GPU rendering
8 posts
Redshift 2026.2: Texture Displacement and UV Context Arrive
Redshift 2026.2 delivers texture displacement, new UV context tools, IES light refinements, and better Mac stability.
The Cube Moved: Go for the Chaos (Ad) Vantage
Architecture Illustrators and Visualizers test Chaos Vantage for a narrative short and accidentally build a moving house. Unbox proves real-time previz can tell stories, not just sell floor plans.
RenderMan 27: XPU graduates, RIS retires
Pixar ships RenderMan 27: XPU is ready for final frames, RIS is being phased out, MaterialX joins the toolset, and Stylized Looks evolve.
DomeMaker 1.0 streamlines HDRI dome lighting for 3ds Max (V-Ray)
DomeMaker 1.0 converts Jonas Noell’s custom HDRI dome workflow into a one-click tool for 3ds Max (V-Ray). Expect instant viewport feedback, automated floor matching, water/wetness effects, and matched CPU/GPU rendering—priced at a studio-friendly $30.
finalRender Free: A Renderer That Costs Nothing but Demands Something
cebas offers finalRender Free for 3ds Max users, featuring single-device rendering with CPU or GPU. Commercial use permitted; registration required.
iRender Cloud Render Farm Enhances Redshift Workflows
iRender offers a cloud-based render farm for Redshift users with RTX 4090 GPUs and Cinema 4D licenses to streamline high-end rendering tasks.
Chaos Group Unleashes V-Ray 7 for 3ds Max
V-Ray 7 for 3ds Max is here with expanded toolsets, boosting rendering flexibility, materials management, and GPU acceleration for high-end VFX and design work.
The discovery of slowness
Artificial slow motion, i.e. the calculation of additional intermediate images, has been around for a long time. The best methods to date have been called "optical flow", although this actually refers to the visual perception of movement in general. Now A.I. or neural networks are also establishing themselves here. We compare Twixtor 8, DaVinci Resolve 18.6 and Topaz Video AI 4.