Browsing Tag

Lighting

43 posts
Two lion head sculptures surrounded by flames in a digital editing interface.

Fusion 20: a deep look at the core

With its latest release, Blackmagic Fusion is positioning itself more aggressively than ever as a powerful and cost-effective complete package for node-based compositing and motion graphics. We check whether Fusion 20 lives up to the high expectations.
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Mufasa heads to MPC

The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
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Colorful abstract digital background with NUKE 14.0 logo

What’s New in Nuke 14?

"The next generation of Nuke" - the British developers from Foundry are confidently announcing their new version. Let's take a look at what's new between Copycat and Scanline Renderer, what's changed, what's completely new or what remains the same?
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Green humanoid character with scales and fins

That girl is green!

For Marvel Studio‘s most recent streaming series, “She-Hulk: Attorney at Law”, the concept of a workplace dramewdy (think Ally McBeal, 90s kids!) merges with Superhero-battles (think all the Marvel movies, comic-book-geeks!) – leading to 6-foot- 7-inch-sized, gorgeously green, super-powered viewing pleasures. A conversation with VFX Production Coordinator Erika Feijoo Spena and Visual Effects Supervisor Chris Smallfield about Hulk-ifications at VFX-powerhouse Trixter.
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Schon vor der Kalibrierung war die Abweichung dieser App nicht größer als die der Messgeräte untereinander.

The best light meter ..

... is the one you have with you. And what does everyone have in their pocket these days? Sure, a mobile phone. But can an app compete with a professional light meter? We did the maths. And aren't light meters terribly old-school? Not really for cameramfolks on a film set - except perhaps for solo entertainers on YouTube.
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Historical Decay

Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
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