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	<title>masking - DIGITAL PRODUCTION</title>
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		<title>Abstract ships InstaMAT 2026 Curves Brushes</title>
		<link>https://digitalproduction.com/2026/03/13/abstract-ships-instamat-2026-curves-brushes/</link>
		
		<dc:creator><![CDATA[Manuel Kotulla]]></dc:creator>
		<pubDate>Fri, 13 Mar 2026 08:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
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		<category><![CDATA[3D texturing]]></category>
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		<category><![CDATA[Abstract]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Bezier]]></category>
		<category><![CDATA[Blender]]></category>
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		<category><![CDATA[filters]]></category>
		<category><![CDATA[GPU]]></category>
		<category><![CDATA[InstaMAT]]></category>
		<category><![CDATA[InstaMAT Pipeline]]></category>
		<category><![CDATA[InstaMAT Studio]]></category>
		<category><![CDATA[masking]]></category>
		<category><![CDATA[material authoring]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[procedural materials]]></category>
		<category><![CDATA[Substance 3D]]></category>
		<category><![CDATA[Substance 3D Designer]]></category>
		<category><![CDATA[Substance 3D Painter]]></category>
		<category><![CDATA[Substance 3D Sampler]]></category>
		<category><![CDATA[symmetry]]></category>
		<category><![CDATA[texture painting]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/gtc77l4ej1m-00-00-27-43-introducing-curves-brushes-in-instamat-studio-2026.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A close-up of a wooden barrel with visible texture and grain. A blue curve is drawn on the barrel's surface using a digital brush tool. The interface of a graphic design software is shown to the right, displaying brush settings." /></div><div><p>InstaMAT 2026 adds editable curve painting, smarter symmetry, and fresh mesh masking, plus pricing tweaks that matter for teams and freelancers.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/13/abstract-ships-instamat-2026-curves-brushes/">Abstract ships InstaMAT 2026 Curves Brushes</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/manuelkotulla/">Manuel Kotulla</a>. </p></div>]]></description>
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<p class="wp-block-paragraph">InstaMAT Studio is out now –  a layer-based painting and node-based authoring tool in the same general category as <a href="https://www.adobe.com/products/substance3d.html">Substance 3D</a> tools like <a href="https://www.adobe.com/products/substance3d-painter.html">Substance 3D Painter</a>, <a href="https://www.adobe.com/products/substance3d-designer.html">Substance 3D Designer</a>, and <a href="https://www.adobe.com/products/substance3d-sampler.html">Substance 3D Sampler</a>, with integrations into common DCCs and engines including <a href="https://www.autodesk.com/products/3ds-max/overview">3ds Max</a>, <a href="https://www.blender.org/">Blender</a>, <a href="https://www.autodesk.com/products/maya/overview">Maya</a>, <a href="https://unity.com/">Unity</a>, and <a href="https://www.unrealengine.com/">Unreal Engine</a>.</p>



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<p class="wp-block-paragraph">What changes in 2026 is the set of levers available for high-precision, iteration-friendly detailing. Curves Brushes move detail painting toward an editable, control-point workflow. Lazy Stroke helps freehand lines behave. Radial symmetry adds a new patterning tool. Masking and mesh filters expand geometry-aware selection and effects. The new toolbar and hotkeys aim to keep artists in flow instead of chasing settings panels.</p>



<p class="wp-block-paragraph">And yes, your first experiment should probably be those curve-driven panel lines that always look great right up until the model changes. This time, the system is explicitly designed so the detail survives that upstream change.</p>



<h3 id="curves-brushes-strokes-that-stay-alive" class="wp-block-heading">Curves Brushes: strokes that stay alive</h3>



<p class="wp-block-paragraph">Curves Brushes let you create editable curve paths on the mesh, using control points rather than a one-and-done freehand stroke. Those curves remain editable after creation, including moving and refining control points, and transforming an entire curve as a unit by translating, rotating, or scaling the path.</p>



<p class="wp-block-paragraph">A single curves layer can hold multiple curves, and their painting sequence can be reordered. Curves can also be set to erase instead of paint, and they can be closed to form continuous shapes from end point to end point.</p>



<p class="wp-block-paragraph">Control points support different point types, including linear, symmetrical, smooth, and cusp, with a Joint Smooth setting to control how sharp or fluid the transitions are between segments. Each control point also supports per-point settings for radius, falloff, flow, and rotation, enabling effects such as tapering and gradual fading along the curve. </p>



<p class="wp-block-paragraph">Curves can orient brush strokes along the path, so details follow the curve’s flow rather than fighting it. Curves also support dynamics for randomised size, flow, rotation, and position to add variation without manually wiggling your wrist into submission. The Curves workflow uses a GPU-accelerated 3D painting engine and does not rely on mesh UVs. The stated result is that curves remain intact even when topology or UV layout changes, which is framed as especially useful for repeating high-precision details such as panel lines, seams, stitches, and decorative elements.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/docs.instamat.io/instamat_studio/layering/lazystroke_2026.gif?w=1200&ssl=1"  alt="https://docs.instamat.io/instamat_studio/layering/lazystroke_2026.gif" ></figure>



<h3 id="lazy-stroke-smoothing-now-built-in" class="wp-block-heading">Lazy stroke smoothing, now built in</h3>



<p class="wp-block-paragraph">Alongside Curves, InstaMAT 2026 adds Lazy Stroke, a brush-smoothing feature designed to dampen shaky-hand input and cursor jitter. When enabled, the brush follows the cursor with a delay set by a configurable radius, producing smoother lines for precision freehand painting. The feature is positioned for tasks such as smooth linework, organic patterns, and fine-detail passes where jitter becomes visible in the final maps. If you have ever zoomed in to paint one confident line and instead produced a seismograph reading, Lazy Stroke is aimed squarely at that moment. Try it, then decide if it belongs in production.</p>



<h3 id="symmetry-upgrades-radial-joins-planar" class="wp-block-heading">Symmetry upgrades: radial joins planar</h3>



<p class="wp-block-paragraph">Radial symmetry painting is new in InstaMAT 2026, enabling repeating brush instances around a central axis. The symmetry axis can be set to X, Y, or Z, the number of repeated instances is configurable, and the angle span can cover full 360 degree patterns or partial arcs. The plane origin is also customizable, allowing the symmetry center to be placed where it is needed on the asset.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/docs.instamat.io/instamat_studio/layering/radialsymmetry_2026.gif?w=1200&ssl=1"  alt="https://docs.instamat.io/instamat_studio/layering/radialsymmetry_2026.gif" ></figure>



<p class="wp-block-paragraph">Planar symmetry painting is also described as significantly improved. The symmetry plane can be offset to a custom position on any of the three world axes, plane visibility can be customised, and there is an option to mirror the brush on the opposite side of the plane. Symmetry accuracy is described as improved even when painting on meshes that are not exactly symmetrical, targeting the real-world scenario where characters and props have small asymmetries and deformations.</p>



<h3 id="masking-normals-submesh-size-and-raytraced-ao" class="wp-block-heading">Masking: normals, submesh size, and raytraced AO</h3>



<p class="wp-block-paragraph">InstaMAT 2026 extends its mask set with new workflows aimed at isolating geometry features without hand-selecting everything. The new Mesh Normal Mask can isolate parts of a mesh based on polygon normals and an angle tolerance. The workflow is click-based: click a region, and the mask selects surfaces with similar normal directions. Multiple chosen areas can be defined within a single mask, and tolerance can be adjusted per point. The mask is described as UV independent and stable across topology or UV changes.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/docs.instamat.io/instamat_studio/layering/meshnormalmask_2026_2.gif?w=1200&ssl=1"  alt="https://docs.instamat.io/instamat_studio/layering/meshnormalmask_2026_2.gif" ></figure>



<p class="wp-block-paragraph">The Mesh Submesh Mask can mask submeshes by size and distance, targeting scenes with many similarly sized objects where manual isolation is tedious. There is also a Mesh Ambient Occlusion Mask described as using raytracing to generate occlusion-based selections for isolating crevices, corners, and recessed areas.</p>



<h3 id="mesh-filters-and-nodes-mirror-bevel-normals-drips-and-smoothing" class="wp-block-heading">Mesh filters and nodes: mirror, bevel normals, drips, and smoothing</h3>



<p class="wp-block-paragraph">A batch of mesh-oriented effects and nodes are listed as part of the 2026 update. Mesh Laplacian smoothing arrives as an option in the Mesh Smooth node, described as producing a more unified surface while better preserving mesh volume compared to traditional smoothing methods that can shrink geometry. The described use cases include cleaning scan data, removing photogrammetry noise, and refining sculpted details while preserving silhouette.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/docs.instamat.io/instamat_studio/layering/meshmirror_2026.gif?w=1200&ssl=1"  alt="https://docs.instamat.io/instamat_studio/layering/meshmirror_2026.gif" ></figure>



<p class="wp-block-paragraph">Mesh Mirror can mirror decals, masks, and entire layers, and it can be applied to a layer group to mirror complex effect and mask combinations.</p>



<p class="wp-block-paragraph">Mesh Bake Bevel Normals is a node for beveling low poly asset edges using a GPU-accelerated bevel normals baker, with procedural masking for selecting which objects or edges to bevel. The behavior is described as procedural, so bevel placement remains correct if the input mesh topology or UVs change.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/docs.instamat.io/instamat_studio/layering/meshbakebevelnormals_2026.gif?w=1200&ssl=1"  alt="https://docs.instamat.io/instamat_studio/layering/meshbakebevelnormals_2026.gif" ></figure>



<p class="wp-block-paragraph">Mesh Directional Blur is presented as a way to create leak and drip effects by blurring in a specific direction in 3D space, keeping directionality consistent across the mesh surface regardless of UV layout or texture resolution. It includes distortion and falloff controls.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/docs.instamat.io/instamat_studio/layering/meshdirectionalblur_2026_2.gif?w=1200&ssl=1"  alt="https://docs.instamat.io/instamat_studio/layering/meshdirectionalblur_2026_2.gif" ></figure>



<p class="wp-block-paragraph">Additional mesh features listed include Mesh Solidify for solidification to prevent rendering artifacts, Mesh Sharpen for definition and detail clarity, and a Mesh Stylized Filter for non-photorealistic texturing options.</p>



<h3 id="instamat-ui-and-workflow-less-hunting-more-painting" class="wp-block-heading">InstaMAT UI and workflow: less hunting, more painting</h3>



<p class="wp-block-paragraph">InstaMAT 2026 introduces a dedicated painting toolbar intended to centralise common controls. The toolbar provides quick access to brush and curve settings, including radius, flow, rotation, Lazy Stroke radius, symmetry, and curve-specific controls. It is described as dynamic, updating based on the active layer type so only relevant options are displayed.</p>



<p class="wp-block-paragraph">There is also a dedicated brush rotation hotkey, described as Cmd or Ctrl+Shift with a left-mouse drag, to rotate the brush, aiming to reduce interruptions during stroke work.</p>



<p class="wp-block-paragraph">Viewport and gizmo changes include planar translation gizmos for moving a mesh, effect, or mask along two axes at once, plus custom viewport wireframe settings for width and color, and a viewport shortcut overlay that displays hotkeys while painting, using curves, and using the paint projector.</p>



<p class="wp-block-paragraph">Mesh import settings add options to configure mesh up axis and coordinate system handedness for asset texturing projects.</p>



<h3 id="integrations-blender-unreal-3ds-max-maya" class="wp-block-heading">Integrations: Blender, Unreal, 3ds Max, Maya</h3>



<p class="wp-block-paragraph">The release notes list updates for several integration plugins tied to the latest <a href="https://docs.instamat.io/en/Products/InstaMAT_Studio?utm_source=chatgpt.com">https://docs.instamat.io/en/Products/InstaMAT_Studio</a> release.</p>



<p class="wp-block-paragraph"><a href="https://docs.instamat.io/en/Products/Integrations/InstaMAT_for_UnrealEngine?utm_source=chatgpt.com">InstaMAT_for_UnrealEngine</a> lists support for Unreal Engine 5.7.3, plus fixes for crashes when creating invalid graph instances, and fixes for broken materials and mesh orientations for Scene outputs. Library previews are added for Mesh-type Graphs and Graph Instances.</p>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender </a>integration notes include support for the latest Studio release, improved performance when setting mesh as a graph input, improved performance when resetting graph instance inputs, and fixes for plugin stalls when creating faulty graph instances. Library grid UX is adjusted with fixed cell width, and search results quality is described as improved.</p>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">3ds Max</a> integration notes list support for the latest Studio release and a fix for the plugin getting stuck when creating faulty graph instances, plus window icons changed to match the main menu.</p>



<p class="wp-block-paragraph"><a href="https://www.autodesk.com/products/maya/overview">Maya</a> integration notes list support for the latest Studio release, improved mesh-as-input performance, fixes for plugin stalls on faulty graph instances, and a fix for incorrect exported textures when using the export dialog window.</p>



<h3 id="instamat-licensing-and-pricing-what-the-numbers-say" class="wp-block-heading">InstaMAT Licensing and pricing: what the numbers say</h3>



<p class="wp-block-paragraph">InstaMAT licensing is split across tiers with revenue or funding caps stated for some options. The Pioneer license is free and fully featured with commercial-use rights, with availability limited to individuals or businesses with annual revenue or total funding less than 100,000 US dollars, and it requires attribution.</p>



<p class="wp-block-paragraph">The Indie license is available for individuals or businesses under 250,000 US dollars in annual revenue or total funding, with an option at 8 US dollars per month billed annually, and a perpetual Indie price shown at 489 US dollars. For Pro, the pricing page lists a Pro subscription shown at 36 US dollars per month billed annually, and a perpetual Pro license shown at 989 US dollars.</p>



<p class="wp-block-paragraph">If you are evaluating the tool for a pipeline, test it against real assets, real render targets, and real deadlines before it touches a production branch. New tooling should earn trust with results, not promises.</p>



<p class="wp-block-paragraph">Finally, keep an eye on how the new mesh filters slot into your existing material graph habits. Directional blur for drips in 3D space, procedural bevel normals, and AO-based masking can remove steps that otherwise happen in separate tools. If it holds up, it reduces context switching. If it does not, at least you learned it on a duplicate branch instead of the hero asset.</p>



<p class="wp-block-paragraph">Also, do not skip the boring step: validate exports, naming conventions, and texture packing against your engine ingest rules before you fall in love with a shiny new brush. The most dangerous bug is the one that looks like a style choice until delivery day.</p>



<figure class="wp-block-embed alignfull is-type-wp-embed is-provider-digital-production wp-block-embed-digital-production"><div class="wp-block-embed__wrapper">
<span class="vsP30WTFrVxeB7C2ARwga6myIfkHbc9zYtUiSpqOnhLluXQJ5NdDZ"><blockquote class="wp-embedded-content" data-secret="eIMZT5dlLm"><a href="https://digitalproduction.com/2026/01/28/instamat-test-painting-procedurals-and-pasta/">InstaMAT Test: Painting, Procedurals and Pasta</a></blockquote><iframe class="wp-embedded-content" sandbox="allow-scripts" security="restricted"  title="“InstaMAT Test: Painting, Procedurals and Pasta” — DIGITAL PRODUCTION" src="https://digitalproduction.com/2026/01/28/instamat-test-painting-procedurals-and-pasta/embed/#?secret=w3ggJH0Fr3#?secret=eIMZT5dlLm" data-secret="eIMZT5dlLm" width="600" height="338" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe></span>
</div></figure><p>The post <a href="https://digitalproduction.com/2026/03/13/abstract-ships-instamat-2026-curves-brushes/">Abstract ships InstaMAT 2026 Curves Brushes</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/manuelkotulla/">Manuel Kotulla</a>. </p></div>]]></content:encoded>
					
		
		
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<post-id xmlns="com-wordpress:feed-additions:1">260190</post-id>	</item>
		<item>
		<title>Beeble SwitchX focuses on easy background swaps</title>
		<link>https://digitalproduction.com/2026/02/27/beeble-switchx-focuses-on-easy-background-swaps/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 27 Feb 2026 09:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[AI video workflow]]></category>
		<category><![CDATA[background replacement]]></category>
		<category><![CDATA[Beeble]]></category>
		<category><![CDATA[cloud VFX]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[generative video]]></category>
		<category><![CDATA[masking]]></category>
		<category><![CDATA[relighting]]></category>
		<category><![CDATA[SwitchX]]></category>
		<category><![CDATA[video-to-video]]></category>
		<category><![CDATA[Youtube]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=255997</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/beeble-switchx-hero.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A group of people in various poses, with a focus on a woman in white attire, overlayed with the text 'SWITCHX' and the tagline 'SWITCH [ANYTHING]. KEEP WHAT MATTERS.' The scene is set against a beach background at dusk." /></div><div><p>Beeble launches SwitchX, a cloud video-to-video model built for easy background swaps and relighting in 2K.</p>
<p>The post <a href="https://digitalproduction.com/2026/02/27/beeble-switchx-focuses-on-easy-background-swaps/">Beeble SwitchX focuses on easy background swaps</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/beeble-switchx-hero.png?fit=1200%2C675&quality=72&ssl=1" width="1200" height="675" title="" alt="A group of people in various poses, with a focus on a woman in white attire, overlayed with the text 'SWITCHX' and the tagline 'SWITCH [ANYTHING]. KEEP WHAT MATTERS.' The scene is set against a beach background at dusk." /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:823,&quot;href&quot;:&quot;https:\/\/beeble.ai&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251011202009\/https:\/\/beeble.ai\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 16:19:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-05 13:03:24&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-09 20:21:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-13 20:39:49&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-17 22:28:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 07:29:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 11:44:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-29 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22:28:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-22 07:29:11&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-26 11:44:36&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-29 15:03:43&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-03 22:05:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-07 08:36:17&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-11 03:23:45&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-19 18:50:59&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-24 07:43:48&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-27 09:53:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-02 16:10:29&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-06 00:48:16&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-09 08:01:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-12 16:40:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-16 10:08:10&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-19 22:08:04&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-23 04:30:35&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-26 16:02:44&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-30 09:27:28&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-02 11:32:59&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-05 18:28:54&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-09 07:27:53&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-12 18:09:49&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-15 22:42:13&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-19 15:53:53&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-22 21:29:45&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-26 14:28:20&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-29 15:23:59&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-29 15:23:59&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:13462,&quot;href&quot;:&quot;https:\/\/youtu.be\/g4e8hiHC83c&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;https:\/\/www.youtube.com\/watch?v=g4e8hiHC83c&feature=youtu.be&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://beeble.ai" title="">Beeble</a> is a cloud-based VFX relighting platform. Its new <a href="https://beeble.ai/research/switchx" title="">SwitchX</a> adds generative background and lighting changes inside the same web app, not as a DCC plug-in.</em></p>



<h3 id="backgrounds-first-everything-else-optional" class="wp-block-heading">Backgrounds first, everything else optional</h3>



<p class="wp-block-paragraph"><a href="https://beeble.ai/">Beeble</a> has introduced SwitchX, a generative video feature designed to make background and lighting changes straightforward while keeping the main subject intact. SwitchX allows artists to replace environments, adjust lighting, and modify elements such as props or costumes while preserving the recognisable appearance of the subject. The core idea is simple: switch the world around the subject without altering what matters. The tool runs entirely inside the Beeble cloud application. No desktop version or direct host integration is mentioned in the official material.</p>



<h3 id="a-simple-cloud-workflow" class="wp-block-heading">A simple cloud workflow</h3>



<p class="wp-block-paragraph">The workflow centres on ease of use. Users upload a video or image to the Beeble web app. SwitchX automatically detects the main subject, and an interactive masking tool is available for finer control. A reference image is then added to define the new background, lighting and mood. The system analyses the footage frame by frame and pixel by pixel to guide the generation process and maintain temporal consistency.</p>



<p class="wp-block-paragraph">In a few minutes, SwitchX can generate a 2K video with a new background, updated lighting, shadows and adjusted camera perspective. Identity, facial characteristics and audio sync are intended to remain intact. The exact pixel dimensions, codec and colour pipeline are not specified.</p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/g4e8hiHC83c?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="relighting-and-environment-reshaping" class="wp-block-heading">Relighting and environment reshaping</h3>



<p class="wp-block-paragraph">Beyond swapping backgrounds, SwitchX enables relighting of entire scenes. Mood, time of day or genre can be shifted by adjusting lighting conditions through the reference image. Props, costumes and set elements can also be modified. The material describes physically correct light interaction, though no technical definition or rendering model is detailed.</p>



<p class="wp-block-paragraph">The launch video on <a href="https://youtu.be/g4e8hiHC83c" title="">YouTube</a> demonstrates examples such as turning an everyday room into a studio-style setting or placing a subject into a city street environment. These examples illustrate aesthetic possibilities rather than measured performance data. Camera perspective adjustments are mentioned, but it is not clarified whether these involve 3D reconstruction or 2D approximations. There is no information about depth passes, AOV export or multilayer output.</p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/g4e8hihc83c-00-00-14-24-introducing-switchx_-switch-anything-keep-what-matters.png?quality=72&ssl=1"><img data-recalc-dims="1" height="600" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/02/g4e8hihc83c-00-00-14-24-introducing-switchx_-switch-anything-keep-what-matters.png?resize=1200%2C600&quality=72&ssl=1"  alt="A young man sitting on a chair in a vibrant, colorful studio with graffiti-style artwork. He holds a microphone and looks engaged, while two smaller images show different views or scenes in contrast to the main scene."  class="wp-image-256004" ></a></figure>



<h3 id="output-and-beta-access" class="wp-block-heading">Output and beta access</h3>



<p class="wp-block-paragraph">SwitchX produces 2K output in the cloud. The term crisp is used descriptively, without technical metrics. Bit depth, colour space, HDR support and ACES compatibility are not specified. The transcript of the launch video notes that SwitchX is available for free during a beta period. Pricing beyond beta is not included in the official announcement. There is no detail on render limits, clip length restrictions or commercial licensing terms.</p>



<p class="wp-block-paragraph">Data handling, encryption and storage policies are not addressed in the provided material. Studios working with sensitive footage will need to confirm these aspects directly with Beeble.</p>



<h3 id="practical-take" class="wp-block-heading">Practical take</h3>



<p class="wp-block-paragraph">SwitchX focuses on easy background switching combined with relighting, delivered as a cloud-based video-to-video service. It promises consistent 2K output in minutes and aims to minimise flicker and drift. Whether it meets production tolerances will depend on shot complexity and delivery standards. As with any AI-driven tool entering a post pipeline, thorough testing is essential before committing to client work. </p>



<p class="wp-block-paragraph"><br /><a href="https://beeble.ai/research/switchx">https://beeble.ai/research/switchx</a></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2026/02/27/beeble-switchx-focuses-on-easy-background-swaps/">Beeble SwitchX focuses on easy background swaps</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
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<post-id xmlns="com-wordpress:feed-additions:1">255997</post-id>	</item>
		<item>
		<title>Continuum 2025.5</title>
		<link>https://digitalproduction.com/2025/05/23/continuum-2025-5/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 23 May 2025 06:50:12 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[BCC+ Color Link]]></category>
		<category><![CDATA[BCC+ Depth Map ML]]></category>
		<category><![CDATA[BCC+ Retimer ML]]></category>
		<category><![CDATA[BCC+ Witness Protection ML]]></category>
		<category><![CDATA[Boris FX Continuum]]></category>
		<category><![CDATA[Boris FX Continuum 2025.5]]></category>
		<category><![CDATA[Compositing]]></category>
		<category><![CDATA[Frame Fixer ML]]></category>
		<category><![CDATA[masking]]></category>
		<category><![CDATA[Matte Assist ML]]></category>
		<category><![CDATA[Object Brush ML]]></category>
		<category><![CDATA[Particle Illusion]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[ST Map]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=184000</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/16-Instant-AI-Depth-Maps-with-Continuum-Boris-FX-YouTube-0-0-18.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="#image_title" alt="Coffee bag and cup on a wooden surface" /></div><div><p>Continuum 2025.5 expands its AI arsenal with automated masking, 2D depth mapping, frame repair, and UV warping—plus 8K titling and smoother FX editing.</p>
<p>The post <a href="https://digitalproduction.com/2025/05/23/continuum-2025-5/">Continuum 2025.5</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/05/16-Instant-AI-Depth-Maps-with-Continuum-Boris-FX-YouTube-0-0-18.jpeg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="#image_title" alt="Coffee bag and cup on a wooden surface" /></div><div><div class='__iawmlf-post-loop-links' style='display:none;' data-iawmlf-post-links='[{&quot;id&quot;:394,&quot;href&quot;:&quot;https:\/\/borisfx.com\/products\/continuum&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20251218010623\/https:\/\/borisfx.com\/products\/continuum\/&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 13:52:55&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-01 04:17:57&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-08 00:59:28&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-19 09:56:54&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-01-24 06:53:11&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-03 18:34:41&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-10 20:32:22&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-17 19:04:48&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-02-23 01:06:06&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-01 17:26:19&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-21 11:23:15&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-26 21:46:29&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-03-30 20:50:35&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-02 21:09:36&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-06 04:45:00&quot;,&quot;http_code&quot;:503},{&quot;date&quot;:&quot;2026-04-09 05:14:38&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-12 08:53:20&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-15 17:09:17&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-18 18:09:16&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-22 06:00:56&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-26 09:01:40&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-04-30 19:49:45&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-04-30 19:49:45&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]'></div>
<p class="wp-block-paragraph">Continuum 2025.5 introduces two new AI-driven masking tools to Mocha and the Pixel Chooser interface: <strong>Object Brush ML</strong> and <strong>Matte Assist ML</strong>. With Object Brush ML, artists can click and paint over an object to generate editable splines automatically—no manual keyframing required. Matte Assist ML pushes automation further by segmenting a matte from a single frame and animating it over time. The tools streamline isolation for color correction, stylized FX, or patchwork, cutting down the usual masking grind to a few seconds of brushwork.</p>



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<p class="wp-block-paragraph">The new <strong>BCC+ Depth Map ML</strong> estimates depth from 2D footage using machine learning, outputting a grayscale depth matte. Users can toggle between two model types—performance or detail—and refine results with matte controls. The resulting depth map is usable for depth-of-field FX, transitions, or as groundwork for compositing tasks where a z-buffer would normally be missing in action.</p>



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</div></figure>



<p class="wp-block-paragraph"><strong>BCC+ Frame Fixer ML</strong> deals with damaged, missing, or corrupted frames. It leverages AI to intelligently interpolate and replace frames within a specified range. The tool is effective even under strobe-heavy conditions, such as paparazzi flashes or compression artifacts. No need to patch by hand—just define the affected range and let it clean up the chaos.</p>



<p class="wp-block-paragraph"><strong>BCC+ ST Map</strong> is a GPU-accelerated warper for remapping pixels using external ST (UV) map images. Whether loaded from disk or sourced from the timeline, the ST Map directs how footage is distorted based on image color data. It comes with a Watch Folder for managing maps and includes metadata overlays for better asset tracking. The result: warped footage without the warping headache—ideal for custom transitions and advanced distortion work.</p>



<h4 id="fx-editor-vignette-and-particle-illusion-tweaks" class="wp-block-heading">FX Editor, Vignette, and Particle Illusion Tweaks</h4>



<p class="wp-block-paragraph">FX Editor playback is now 2x faster for 8-bit 4K content. <strong>BCC+ Vignette</strong> gets a new Blend Mode option for more nuanced application. <strong>Particle Illusion</strong> adds camera animation presets and updates its emitter library for faster dynamic effect generation.</p>



<h4 id="8k-support-in-title-studio" class="wp-block-heading">8K Support in Title Studio</h4>



<p class="wp-block-paragraph"><strong>Title Studio</strong>, the integrated 3D titler, now handles resolutions up to 8K across all supported hosts. Whether you’re punching out text for broadcast or cinematic title cards, the tool ensures sharp, scalable vector results across large-format workflows.</p>



<h4 id="availability-and-pricing" class="wp-block-heading">Availability and Pricing</h4>



<p class="wp-block-paragraph">Continuum 2025.5 is compatible with After Effects, Premiere Pro, Media Composer, DaVinci Resolve, and VEGAS Pro (As well as OFX). Pricing starts a $99/month (all hosts, no yearly contract), or even perpetual licenses, starting at $970, with free access for users on an active support or subscription plan. Visit the <a class="" href="https://borisfx.com/products/continuum/">official product page</a> for more.</p>



<p class="wp-block-paragraph">As always, test all updates thoroughly before deploying in production environments. New tools are powerful—but so is Murphy’s Law.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/05/23/continuum-2025-5/">Continuum 2025.5</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/belabeier/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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