InstaMAT has set out to become nothing less than the holy grail of the material and texture pipeline. To that end, it combines a layer-based painting system with a scalable node-based material and asset editor, adds a mix of innovative features, and builds on InstaLOD's mesh-processing DNA. We are taking a closer look at this ambitious package to see whether it can earn a place in a real production pipeline, or whether the free version will remain its main selling point. In the spirit of Substance Painter, we start by texturing an asset. The Element Graph, comparable to Substance Designer, will be examined in detail in a second part. We will not ignore it entirely here, as the tight integration between these areas offers too many interesting possibilities to leave aside. For our demo workflow, we need a suitable asset. Which object combines all materials in one place? Exactly, the pasta strainer portafilter. Wood, plastic, metal, and something organic. Quickly modelled in Houdini and e...
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