Browsing Tag
modelling
73 posts
Free Scene Nodes for C4D by Midlet Dufts
Midlet Dufts packages Cinema 4D Scene Nodes setups into usable assets for procedural scene work.
Quad Wrap offers quad-first retopology, no magic wand
FlippedNormals releases Quad Wrap, a Blender retopology tool focused on manual quad layout and mesh wrapping.
Nevercenter speeds up Milo 2026 and drops VR quietly
Milo 2026.0 moves to Unreal Engine 5.7, adds raytracing on Mac, pathtracing on Windows, faster lighting, workflow tweaks and removes VR.
Download IKEA furniture as 3D models, minus the trolley
A community script allows direct downloads of IKEA’s web 3D models, skipping the store visit and the measuring tape optimism.
Over 1,000 free sculpting brushes land in BlenderKit
BlenderKit now hosts over 1,000 free 3D sculpting brushes, integrated directly in Blender and licensed for commercial use.
Quad Draw Comes to Blender
New Vulkan-based retopology add-ons make Blender’s mesh work feel like Maya’s Quad Draw, fast, intuitive, and production-ready.
Plasticity 2025.3: Now with Instances, Curves and Clouds
Plasticity 2025.3 drops a full toolset refresh: live instancing, SVG export, real-time curvature and continuity feedback, new materials and precision tools.
Houdini 21: Like good wine (Part1, VFX & Geo)
Houdini 21 polishes the chaos: production-ready MPM, neural surfacing, smarter Pyro, and Vulkan viewport upgrades: all taste-tested for real-world use. (Part 1 of ???)
Procedural Roads Ahead: Blender Add-on “Roads” Lays Asphalt with Vertices
Blender add-on “Roads” builds procedural roads from vertex extrusions. Fast, planar, parametric and $10.
Sculpt-Offs, Anniversaries & Anatomy: ZBrush Summit 2025 celebrates 25 years
ZBrush turns 25 and Maxon is celebrating online, 7-9 November, with live Sculpt-Offs, artist sessions and a first look at what’s next for ZBrush.
Free Blender add-on “Outset Boundary” lets you expand faces with one click
Free Blender add-on “Outset Boundary” offers an outset tool for expanding faces rather than insetting them, nice for quick margins.
Creepy-Crawlies in 3D: Free “Arthropods” Anatomy App for Creature Designers
Twelve museum arthropods, one free app, and an excellent reason to stop swatting your references. Creepy-crawlies in 3D, just in time for Halloween.
normalMagic 1.0: Advanced Mesh Normal Control in Blender
SpaghetMeNot releases normalMagic 1.0 for Blender, a toolkit of 16 modifiers that give artists complete control over mesh normals. With features like Surface Insert, Boolean Pro, Smooth Normals, and Normal Transfer, the add-on introduces new modelling workflows, fixes common shading issues, and integrates as a Blender asset library.
Nevercenter Adds USD & UDIM in Silo 2025.2
Silo 2025.2 adds USD support, UDIM UVs, unit conversion, synced viewports, and more helpful features for serious 3D work.
Polydex from Poliigon Tackles Asset Chaos
Polydex auto-indexes local 3D textures, models and HDRIs for easy import into Blender with one click.
Baking, Decals, Fog and a Smudge of Beta in Marmoset Toolbag
Marmoset launches the Toolbag 5.02 beta with new features for baking, painting, fog rendering and scene management.
Maxon Acquires Autograph: A New Chapter in Compositing Tools
Maxon welcomes the Autograph team from Left Angle, aiming to integrate their compositing expertise into its suite of creative tools,
MetaHumans Graduate: Ready for Unity, Godot, and the Fab Cash Register
MetaHuman is out of early access, baked into UE 5.6, licensable for Unity & Godot, and finally up for sale on Fab?
3ds Max 2026.1: More Than Just a Modifier Update
3ds Max 2026.1 updates Push, Attribute Transfer and XForm modifiers, improves spline optimization and skin performance, and bumps OCIO to version 2.4.2.
RailClone 7: Smarter Modeling in 3ds Max Starts Here!
RailClone 7 introduces 19 new spline features, new libraries, macro improvements, and more for smarter modeling in 3ds Max.
Nomad: Sculpting on Desktop
Nomad Sculpt enters free public beta on Windows, macOS and Linux - desktop edition includes all iPad features.
Fibric: Stitching Curves into Cloth—Procedurally
Fibric introduces a Houdini SOP-based toolset for procedural clothing creation using curves, featuring UV-ready, quad-based geometry and real-time rendering with Karma XPU.
Blender’s 2024 User Survey Results: The Good, the Bad, and the ?
Over 7,000 Blender users shared their thoughts in the 2024 survey, highlighting satisfaction levels and areas for improvement.
Wrap Gen: Because Your Mesh Deserves a Hug
Wrap Gen for Blender lets you procedurally wrap custom geometry around objects using curves and geometry nodes—no manual tweaking required.
Core Dump: Maxon Terminates ZBrushCore & ZBrushCoreMini
Maxon discontinues ZBrushCore and ZBrushCoreMini. Support ends November 2024. Focus shifts fully to ZBrush/Ipad.
Free Fab? Epic’s Giving Away a Back Alley
Epic Games drops 50 modular 3D assets for Unreal Engine on Fab – for free. Think dumpsters, cables, trash bags, brick walls. It's exactly that.
LuxCoreRender 2.10: Back on Track with Cross-Platform Support and Python Integration
LuxCoreRender 2.10 reintroduces support for Linux, Windows, MacOS Intel, and now MacOS ARM, with updated dependencies and Python bindings for seamless integration.
RetopoFlow 4 Beta: Now With Less Pain Per Polygon
RetopoFlow 4 Beta for Blender is out - with improved usability, updated PolyStrips, and tighter integration. But it’s still a beta, so handle with care.
Hair Today, Cards Tomorrow: New 3ds Max Tool for Haircard Workflows
Hair Cards Tool for 3ds Max adds a non-destructive workflow for generating haircards with editing, baking and AO features.
Maya Gets a Memory: Smart Model Editor Adds Real Construction History
Smart Model Editor brings non-destructive modeling to Maya – sort of. It works via scene graph nodes and updates interactively.
Unreal Engine 5.6 Preview: Now with 60Hz Open Worlds and In-Engine MetaHumans
Unreal Engine 5.6 Preview introduces 60Hz open worlds, an overhauled animation toolset, in-engine MetaHuman Creator, and enhanced procedural workflows.
BagaPie 11: Blender’s Node Wrangler Gets 20 New Tricks
BagaPie 11 introduces 20 new tools, including parametric generators for doors, windows, and bolts, enhancing Blender's modeling and scattering capabilities.
Free Plugin Connects Blender to Nuke – Without Alembic Detours
Free plugin bridges Blender and Nuke via FBX and OBJ – no Alembic or USD needed. Geometry and camera data flow directly into your comp.
Dungeon Assets for Free: Fab.com’s New Drop for Unreal
Fab's new Dungeon Pack delivers 110 modular assets and props for Unreal Engine - and it’s free.
UDIM Planet: Free Globe Toolset Orbits Blender, Max, Maya, Houdini, Unreal and C4D
Free add-on "Figments UDIM Globe" maps UDIM textures to globe objects—UVs are auto-generated, PBR-ready.
CEUM 2025.1 Videos are online :)
CEUM 2025.II follows on 17 September, and if you missed the last one: no worries, the CEUM 2025.I talk videos are already online and ready for your next coffee break.
Normal Problem? Normal Solution: Free Blender Add-on “Shading Normal Editor” Now Available
Stylized shading made easier: "Shading Normal Editor" for Blender fixes normals for shading effects—free and ready for download.
SDF, UVs & STLs: Uniform 1.4 Goes All In
Uniform 1.4 introduces SDF modeling with full UV mapping, STL export for 3D printing, and new workflow tools for precise mesh editing and texture control.
EZ Tree: Your Next Tree’s Just a Click Away
Free, open-source, lightweight and Python-based: EZ Tree procedurally generates trees for 3D workflows – via GUI or command line.
Neat Video 6.0.5: Noise Reduction Gets a Patch-Up
Neat Video 6.0.5 squashes bugs, improves GPU performance, fixes color channel issues, and updates presets – denoising stays smooth across video workflows, even in Resolve and Fusion 20
Marvelous 2025: Now with Extra Fur, Fewer Triangles
Marvelous Designer 2025.0 refines simulation and modeling: new IK, UVs for sides and back, fur preview in 3D, better quads, modular workflow, and more.
Mark Your Calendars: ICE & CEUM Return
ICE 2025.I is coming up on 21–22 May—mark your calendar and grab your spot now, registration’s already open. CEUM 2025.II follows on 17 September!
Weight No More: Streamlining Blender’s Weight Painting with Robust Weight Transfer
Enhance your Blender workflow with Sent From Space's free Robust Weight Transfer add-on, simplifying weight painting and improving character rigging efficiency.
LightWave 2025!
LightWave 2025 introduces RIPR for real-time HDR previews, enhanced rigging tools like Steppit, Handdit, and Pickkit, and new modeling features including SuperPatcher and Construct.
The Grove 2.2: Cutting-Edge Tree Tech Goes Cross-Platform
The Grove 2.2 brings a radical tech boost with a new Skeleton tool, optimized simulations, and unified naming for Houdini and Blender.
Blueprints & C++: Epic’s New Tutorial Series for Unity Devs
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration.
Free Assets, High Tech – No splinters to be feared!
150 free, modular workshop assets for Unreal Engine. Get ready for precision, plug-and-play, and a cheeky tech upgrade
ZBrush for iPad Adds ZModeler
Maxon adds the ZModeler brush to ZBrush for iPad. Artists can now use the poly modeling toolset on iPadOS for mobile hard surface work.
Thinkbox MX Plugin Suite: Open-Sourced Magic in current 3ds Max Versions
Thinkbox MX Plugin Suite for 3ds Max is now available, showcasing a finely tuned open source solution that champions usability, simplicity, and stability in production pipelines.
Blender’s Vulkan Venture: Community Call to Arms
Blender seeks community assistance to test its experimental Vulkan backend with a detailed supported platforms table included.
Dirty Shader Hands? Use MatCaps!
A free tool for Blender lets you paint PBR materials directly in 3D Viewport—without UVs, nodes or shaders.
Cinema 4D 2025.2: Feature Dump, Incoming
Cinema 4D 2025.2 delivers a host of new features—from enhanced camera modes to particle controls and Rocket Lasso Capsules—with extensive bug fixes.
Terrain3D 1.0: Godot’s Landscape Tool Levels Up
Terrain3D 1.0 for Godot Engine 4.4 introduces enhanced 3D projection, dynamic collision, and up to 10 LODs for foliage, optimizing landscape creation.
Plasticity 25.1: Slicing Through Models and Streamlining Workflows
Plasticity 25.1 introduces new commands and a revamped UI to enhance surface modeling workflows.
Delta Quad: The Add-On That Tames N-Gons in Blender
Delta Quad, a Blender add-on, turns N-gons into clean quads with ease, optimizing 3D modeling workflows for professionals.
Free 3D Looping Animated Tree Asset
"VFXAssets" on Gumroad offers a free procedural 3D looping animated tree for VFX, game design, and CGI workflows—ideal for environment animation projects - a larger library is also available!
Modeler 2025 Released for Houdini
Modeler 2025 brings a complete rewrite of the Houdini modeling toolkit, introducing new retopology features and enhanced usability for artists.
Off to Blender School! In Mannheim from 28.7 to 30.7!
Have you always wanted to learn Blender but haven't made the leap yet? Then we've got something for you: The Blender 3D School in Mannheim is coming in two months!
Direct Modeling (R)evolution für Houdini
For most people, the idea of modelling directly in Houdini causes them to break out in a sweat at the very least, and some are even said to have thrown the mouse out of the window in sheer horror. The reasons for this are understandable at first glance.
Real-time rendering and modelling tool in a double pack!
With Silo 2023 and Milo 2023, software provider Nevercenter is releasing the latest versions of its rendering and modelling tools. Cost: 160 US dollars.
XPresso in Cinema 4D
XPresso in Cinema 4D is a node-based programming and an important way to build or programme small circuits,
to build or program small circuits that can help you simplify complex processes without writing a line of code. Today we will look at a few small examples and create a small setup to build a road configurator.
Womp: Simple 3D for everyone?
"No downloads or grey apps with 1,000 buttons. Just your browser and your creativity". The website www.womp.com presents itself colourfully and confidently and promises to make 3D modelling easy for everyone. Womp, an online 3D application, is currently still in the alpha phase and is still free to try out. The Womp team promises that Womp Alpha will remain 100% free. A "Pro version" with a wider range of functions is planned for later - the current version has only been released for about a month. A price does not yet seem to have been set.
Pilgway releases 3DCoat 2022.35!
Software update with bite force? The latest version of the 3D modelling tool is packed with sharp features - including: Improved hotkey mechanics, API with support for coloured voxels and other feature delights.
Marvelous Designer 11 released
Just released: the latest version of the 3D garment creation and simulation software with improved retopology and more.
3ds Max 2022 Update 1 | Feature Preview
Autodesk provides a sneak peek: Users can look forward to these announced functions.
Direct modelling: modelling without obstacles
Review: In DP 01 : 2020, our author Rainer Duda took a closer look at the steep learning curve of VFX powerhouse Houdini - and revealed how the curve can be smoothed out.
When Houdini and ZBrush connect
The software packages Houdini from SideFX and ZBrush from Pixologic both have strengths and weaknesses in the area of modelling.
Cinema 4D: Project Neutron announced
Redshift 3.0, Trapcode and Project Neutron: Proceduralism is coming to Cinema 4D, Redshift Realtime and much more!
3ds Max and Maya Indie soon available worldwide!
Let's continue with the good news: After Nuke, Max and Maya are now apparently at the start with "worldwide" indie versions.
Blender 2.83 with long-term support
It's time for the next round: The new Blender version 2.83 comes for the first time with long-term support (LTS) labelling and exciting new features.
Zombies & 3D Scanner
They are also currently stepping on the gas with their development and possibilities: 3D scanners have always been a part of visual effects production
Effects production, many examples are now showing how they can make working on set much easier.
Foundry: Modo 12.0 released
Modo 12.0 is here: New modelling features, UV improvements, Python scripts and more in the new update!
21 free alpha masks
New free stuff: Free hardsurface alpha masks by game artist Dan Rožański. The total of 21 alphas can also be used for commercial purposes!