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	<title>MotionMaker - DIGITAL PRODUCTION</title>
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	<title>MotionMaker - DIGITAL PRODUCTION</title>
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		<title>Maya 2027.1 adds OTIO to Sequencer</title>
		<link>https://digitalproduction.com/2026/05/22/maya-2027-1-adds-otio-to-sequencer/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Fri, 22 May 2026 07:43:49 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[Bifrost]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Maya 2027.1]]></category>
		<category><![CDATA[MotionMaker]]></category>
		<category><![CDATA[OpenTimelineIO]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[Sequencer]]></category>
		<category><![CDATA[Simulation]]></category>
		<category><![CDATA[Smart Bevel]]></category>
		<category><![CDATA[USD]]></category>
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					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/guid-6a085941-391a-428c-bcbe-cc5ec0d6a878.png?fit=800%2C450&quality=72&ssl=1" width="800" height="450" title="" alt="A majestic bird of prey with intricately detailed feathers glides gracefully through a sun-dappled forest, its wings fully spread to reveal a stunning array of gray and white plumage. The background is blurred with hints of green foliage, enhancing the bird's vibrant presence." /></div><div><p>Maya 2027.1 lands with OTIO in Sequencer, LookdevX projection tools, and more Bifrost and USD housekeeping. Patch it, test it, then trust it.</p>
<p>The post <a href="https://digitalproduction.com/2026/05/22/maya-2027-1-adds-otio-to-sequencer/">Maya 2027.1 adds OTIO to Sequencer</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/guid-6a085941-391a-428c-bcbe-cc5ec0d6a878.png?fit=800%2C450&quality=72&ssl=1" width="800" height="450" title="" alt="A majestic bird of prey with intricately detailed feathers glides gracefully through a sun-dappled forest, its wings fully spread to reveal a stunning array of gray and white plumage. The background is blurred with hints of green foliage, enhancing the bird's vibrant presence." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.autodesk.com/products/maya/overview?utm_source=chatgpt.com">Maya</a> is a core DCC from <a href="https://www.autodesk.com/">Autodesk</a> for modeling, rigging, animation, and FX, with lookdev via <a href="https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-5C076445-22FB-4C74-9147-43672BCF88CD&utm_source=chatgpt.com">LookdevX</a> and node FX via <a href="https://www.autodesk.com/products/maya/bifrost?utm_source=chatgpt.com">Bifrost</a>, plus pipeline handoff through <a href="https://openusd.org/">USD</a>.</em></p>
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<h3 id="the-headline-feature-is-editorial-glue" class="wp-block-heading">The headline feature is editorial glue</h3>



<p class="wp-block-paragraph"><a href="https://help.autodesk.com/view/MAYAUL/2027/ENU/?guid=GUID-6D9CFBB9-E822-432A-BED4-A46CA37C6AF4" title="">Maya 2027.1</a> adds support for <a>OpenTimelineIO</a> in the Sequencer, enabling interchange of editorial cut data between DCC and timeline tools.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  fetchpriority="high"  decoding="async"  width="1024"  height="576"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/guid-7c7ce138-7c1c-4360-b258-c398e372c9e6.png?resize=1024%2C576&quality=72&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2027/ENU/Maya-WhatsNew/images/GUID-7C7CE138-7C1C-4360-B258-C398E372C9E6.png"  class="wp-image-280826" ></figure>



<h3 id="sequencer-gets-editorial-glue-not-just-buttons" class="wp-block-heading">Sequencer gets editorial glue, not just buttons</h3>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/maya/?utm_source=chatgpt.com">Maya</a> 2027.1 adds import and export support for <a>OpenTimelineIO</a>, with OTIO data being a standardised equivalent to XML for supported sequence, track, shot, audio, and file reference information. OTIO import preserves camera assignments and camera attributes, and reconstructs tracks from stored track information. The same workflow includes additional shot-level data such as labels, colors, thumbnails, and frame range information.</p>



<p class="wp-block-paragraph">Sequencer also gets a round of editorial workflow updates beyond OTIO. Autodesk claims improvements to timeline exchange, shot editing, audio handling, playblast output controls, and scripting access. Shot creation now works directly on a selected track, or from a selected Time Slider range. Shot editing includes an updated hold workflow where hold frames come from a dedicated Hold mode while you drag shot edges. That sounds small until you try it on a cut with a dozen micro-trims and discover you do not need to invent a new swearing dialect.</p>



<p class="wp-block-paragraph">Audio behavior becomes stricter. Sequencer uses only audio associated with the sequence. Audio not linked to Sequencer gets ignored, and Sequencer audio does not mix with Trax audio. A new Time Slider audio menu option called Use Sequencer Sounds controls that behavior. Playblast Shot Options adds Display Size controls for output resolution, with options listed as From Window, From Render Settings, Custom, and From Image Attributes. Output resolution depends on the chosen Display Size and Scale settings. Zooming in Sequencer now centers on the cursor when you use the mouse wheel, which helps the tiemline stop teleporting away from the thing you actually meant to inspect.</p>



<p class="wp-block-paragraph">As always, new interchange formats look great in demos and get weird at 2 a.m. Test OTIO import and export on your real sequences before you bet a delivery on it.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1200"  height="675"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/guid-381e9e08-23b1-4d2e-9d54-974a1927d7d3.png?resize=1200%2C675&quality=72&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2027/ENU/Maya-WhatsNew/images/GUID-381E9E08-23B1-4D2E-9D54-974A1927D7D3.png"  class="wp-image-280827" ></figure>



<h3 id="motionmaker-focuses-on-editing-clarity" class="wp-block-heading">MotionMaker focuses on editing clarity</h3>



<p class="wp-block-paragraph">Autodesk positions 2027.1 as a release with AI-powered tools and everyday workflow updates, and MotionMaker gets the everyday part this time. MotionMaker now shows frame ranges directly on clips and active windows. The stated goal is clearer timing feedback and behavior aligned with Sequencer.</p>



<p class="wp-block-paragraph">Character naming gets a cleanup. Autodesk standard characters display simplified names in the UI, dropping the adsk_ prefix while keeping internal identifiers for compatibility. Character definitions also support a display name attribute used in the Create menu and character creation options.</p>



<p class="wp-block-paragraph">New keyboard shortcuts navigate to the adjacent start frame before or after the current action clip in the timeline, aimed at faster clip-to-clip movement while editing. Updates to character registry handling also reduce redundant processing when creating MotionMaker registries.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="800"  height="450"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/guid-77ec409e-7f70-41b7-91ec-9ae0e368a8a5.gif?resize=800%2C450&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2027/ENU/Maya-WhatsNew/images/GUID-77EC409E-7F70-41B7-91EC-9AE0E368A8A5.gif"  class="wp-image-280830" ></figure>



<h3 id="smart-bevel-keeps-hunting-the-ugly-edge-cases" class="wp-block-heading">Smart Bevel keeps hunting the ugly edge cases</h3>



<p class="wp-block-paragraph">Smart Bevel receives quality updates described as handling more complex geometry with fewer errors, with the practical promise of less manual cleanup on geometry with many intersecting edges.</p>



<p class="wp-block-paragraph">Cutback relaxation improves to help prevent straight-edge segments from shifting, aimed at hard-surface models that mix linear and smooth forms. Smart Bevel also reduces spikes and jagged sawtooth corners in certain edge cases. Limiting works better across intersection types, with improvements intended to stop bevel results from crossing. Intersections previously missed are now detected.</p>



<p class="wp-block-paragraph">Arc welding of new junctions becomes more thorough, and isolated arc removal becomes more reliable. Smart Bevel also improves handling of edge sequences that previously failed to bevel, with the result described as proper beveling and prevention of holes or missing faces at junctions along the sequence. Preset support expands so Smart Bevel presets can now save the Remove Isolated Arcs state.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="800"  height="450"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/guid-6642923f-406c-40f7-becf-c828d5f8745c.png?resize=800%2C450&quality=72&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2027/ENU/Maya-WhatsNew/images/GUID-6642923F-406C-40F7-BECF-C828D5F8745C.png"  class="wp-image-280828" ></figure>



<h3 id="bifrost-adds-a-search-box-and-more-sim-and-rig-polish" class="wp-block-heading">Bifrost adds a search box and more sim and rig polish</h3>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/bifrost/?utm_source=chatgpt.com">Bifrost</a> 3.1.0.8 adds a way to find where specific nodes are used in the graph, plus other new features and improvements. The same version lists updates for rigid body simulation, including per-instance colors, plus performance improvements for rigging and viewport drawing. New high-level compounds include deform_onto_mesh_UVs, wrap_deform_by_mesh, and wrap_deform_by_points. Rigs built with Bifrost now support Maya Cached Playback for improved performance, with a stated limitation that Cached Playback only works if the rig uses no feedback ports.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  width="1065"  height="605"  sizes="(max-width: 1200px) 100vw, 1200px"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/05/guid-f112c8bc-c3dd-46f6-90c1-773e06b9449b.png?resize=1065%2C605&quality=72&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2027/ENU/Maya-WhatsNew/images/GUID-F112C8BC-C3DD-46F6-90C1-773E06B9449B.png"  class="wp-image-280829" ></figure>



<h3 id="usd-for-maya-targets-variants-and-pins-the-manager" class="wp-block-heading">USD for Maya targets variants, and pins the manager</h3>



<p class="wp-block-paragraph">The <a href="https://digitalproduction.com/tag/usd/?utm_source=chatgpt.com">USD</a> plugin update listed as USD for Maya 0.36 adds support for targeting specific variants to receive edits, including changes to geometry and materials. The USD Variant Manager can now be pinned to its current display to prevent it from updating when you change selection. That is the kind of feature you only notice after it saves you from editing the wrong thing during a review.</p>



<h3 id="lookdevx-projects-textures-searches-graphs-and-stays-arnold-friendly" class="wp-block-heading">LookdevX projects textures, searches graphs, and stays Arnold-friendly</h3>



<p class="wp-block-paragraph"><a href="https://digitalproduction.com/tag/lookdevx/?utm_source=chatgpt.com">LookdevX</a> 2.1.0 adds texture projection nodes for mapping textures without UV coordinates. The workflow described uses the Node Library under Autodesk to add a projection node into the graph, connect a texture input, then connect the output to a material. Eight projection types are available: Planar, Spherical, Cylindrical, Ball, Cubic, Tri-Planar, Concentric, and Perspective. A Projection node combines all types into one node, with switching done inside the node so the texture updates on the object.</p>



<p class="wp-block-paragraph">LookdevX also adds Graph Editor search to find nodes by name, aiming to reduce scrolling in larger graphs. Universal SRT manipulator support lands for the first matrix44 input port on LookdevX nodes, letting you edit that transform directly in the viewport via the usual manipulator workflow.</p>



<h3 id="arnold-and-substance-updates-ride-along" class="wp-block-heading">Arnold and Substance updates ride along</h3>



<p class="wp-block-paragraph">Autodesk lists <a href="https://digitalproduction.com/tag/arnold/?utm_source=chatgpt.com">Arnold</a> for Maya 5.6.1.1 as part of the update, with changes since 2027 including a tech preview of Flow Render, custom AOVs for volume shaders, MIKKTSpace normal mapping support, and additional updates. Maya 2027.1 also includes <a href="https://www.adobe.com/products/substance3d.html">Substance 3D</a> 3.0.6.</p>



<p class="wp-block-paragraph">Treat both as pipeline changes, even if you never touch a shader graph. Renderer and material tooling changes can break assumptions in templated scenes, and reliabel output beats exciting output when a client stares at a schedule.</p>



<h3 id="platforms-and-pricing" class="wp-block-heading">Platforms and pricing</h3>



<p class="wp-block-paragraph">Maya 2027.1 is available for Windows 11, RHEL, and Rocky Linux 8.10 and 9.7, plus macOS 14.0 and later. The software is rental-only, with subscriptions listed as US$255 per month or US$2,010 per year. In many countries, artists earning under US$100,000 per year and working on projects valued under US$100,000 per year qualify for Maya Indie subscriptions, listed as US$330 per year. Maya Creative 2027.1 is also available, listed as pay-as-you-go with prices starting at US$3 per day and a minimum spend of US$300 per year. It has the same new features as Maya 2027.1, except for Bifrost.</p>



<p class="wp-block-paragraph">New tools and innovations should always be tested before use in production, ideally on real shots and real assets, not a perfect demo cube that never gets a change request.</p>



<p class="wp-block-paragraph"><a href="https://help.autodesk.com/view/MAYAUL/2027/ENU/?guid=GUID-F923AA68-6CE5-4292-88EA-292F5A786BA2">https://help.autodesk.com/view/MAYAUL/2027/ENU/?guid=GUID-F923AA68-6CE5-4292-88EA-292F5A786BA2</a></p><p>The post <a href="https://digitalproduction.com/2026/05/22/maya-2027-1-adds-otio-to-sequencer/">Maya 2027.1 adds OTIO to Sequencer</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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		<title>Autodesk ships Maya 2027</title>
		<link>https://digitalproduction.com/2026/03/26/autodesk-ships-maya-2027/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 26 Mar 2026 06:00:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Newsletter]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Bifrost]]></category>
		<category><![CDATA[Flow Studio]]></category>
		<category><![CDATA[MaterialX]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[Maya Creative]]></category>
		<category><![CDATA[MotionMaker]]></category>
		<category><![CDATA[ngSkinTools]]></category>
		<category><![CDATA[OpenUSD]]></category>
		<category><![CDATA[Sequencer]]></category>
		<category><![CDATA[Smart Bevel]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=263103</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/whats-new-blog-1-1536x864-1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A close-up of a gray horse with a shining coat, set against a blurred landscape. Text overlay reads 'WHAT’S NEW IN MAYA + 3DS MAX' in bold yellow and white letters." /></div><div><p>Maya Creative gets most of Maya 2027, while Maya 2027 adds Smart Bevel, USD tools, MotionMaker horses, and deeper Bifrost perks.</p>
<p>The post <a href="https://digitalproduction.com/2026/03/26/autodesk-ships-maya-2027/">Autodesk ships Maya 2027</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/whats-new-blog-1-1536x864-1.jpg?fit=1200%2C675&quality=80&ssl=1" width="1200" height="675" title="" alt="A close-up of a gray horse with a shining coat, set against a blurred landscape. Text overlay reads 'WHAT’S NEW IN MAYA + 3DS MAX' in bold yellow and white letters." /></div><div><p class="wp-block-paragraph"><em>For those who don’t know the tool: <a href="https://www.autodesk.com/products/maya/overview" title="">Maya</a> is a core DCC for modeling, rigging, animation, FX, and rendering, with <a href="https://www.autodesk.com/eu/products/maya-creative/overview" title="">Maya Creative</a> as a leaner sibling. It plugs into <a href="https://digitalproduction.com/tag/usd/" title="USD">USD</a> workflows, <a href="https://www.arnoldrenderer.com/">Arnold</a> rendering, and FX via <a href="https://digitalproduction.com/tag/bifrost/" title="Bifrost">Bifrost</a>, with a shortcut out to <a href="https://www.autodesk.com/products/flow-studio/overview">Flow Studio</a> when you need the cloud.</em></p>
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05:51:58&quot;,&quot;http_code&quot;:206},{&quot;date&quot;:&quot;2026-05-26 23:23:27&quot;,&quot;http_code&quot;:206}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-26 23:23:27&quot;,&quot;http_code&quot;:206},&quot;process&quot;:&quot;done&quot;}]"></span>


<h3 id="the-2027-drop-hits-modeling-animation-fx-and-pipeline" class="wp-block-heading">The 2027 drop hits modeling, animation, FX, and pipeline</h3>



<p class="wp-block-paragraph"><a href="https://www.autodesk.com/">Autodesk</a> has released <a href="https://www.autodesk.com/products/maya/overview?utm_source=chatgpt.com">Maya 2027</a> and <a href="https://www.autodesk.com/products/maya-creative/overview">Maya Creative 2027</a>, with updates spanning modeling, character work, animation, simulation, rendering, and interoperability. <a href="https://www.autodesk.com/products/maya-creative/overview">Maya Creative</a> gets the same new features as <a href="https://www.autodesk.com/products/maya/overview?utm_source=chatgpt.com">Maya</a> except for <a>Bifrost</a> 3.0. A tech preview of an in-product help chatbot called <a>Autodesk Assistant</a> ships in this release. It searches product documentation and answers workflow questions inside the app.</p>



<h3 id="smart-bevel-wants-your-booleans-to-calm-down" class="wp-block-heading">Smart Bevel wants your Booleans to calm down</h3>



<p class="wp-block-paragraph">A new modeling feature called <a>Smart Bevel</a> (Also available in 3ds Max) generates bevels by following the surface shape rather than the underlying topology. That matters most when topology gets uneven, especially after Boolean modeling. The tool is positioned as producing more predictable results on irregular meshes, including at Boolean intersections, where classic bevel workflows often demand extra cleanup.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.autodesk.com/cloudhelp/2027/ENU/Maya-WhatsNew/images/GUID-3698FC47-C80B-4888-ADA3-6226636D5B98.gif?w=1200&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2027/ENU/Maya-WhatsNew/images/GUID-3698FC47-C80B-4888-ADA3-6226636D5B98.gif" ></figure>



<p class="wp-block-paragraph">It is also non-destructive, keeping construction history so you can continue to refine the result. That makes it easier to treat beveling as part of the modeling flow, not a final bake-and-pray step.</p>



<h3 id="motionmaker-teaches-horses-new-tricks" class="wp-block-heading">MotionMaker teaches horses new tricks</h3>



<p class="wp-block-paragraph">A new horse archetype lands in <a>MotionMaker</a>, aimed at one of animation’s oldest time sinks: believable quadruped locomotion. The horse archetype can generate a believable base motion for horses in seconds. It covers core gait work, including trots and gallops, and it can generate transitions between them. The point is not just getting a loop, but getting the in-between that usually eats hours of tweaking, like moving from trot to catner without the rhythm falling apart. And since we only heard the phrase, but don’t know what it is: The special island Pony gait of “<a href="https://www.youtube.com/watch?v=-7rWeWymJDw" title="">Tölt</a>” isn’t covered, as far as we can see. But considering we all don’t know what that exactly is, we shouldn’t be too annoyed. </p>



<figure class="wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio"><div class="wp-block-embed__wrapper">
<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/XqLj4jJQfjI?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<p class="wp-block-paragraph">The horse joins existing motion styles for bipeds and canines inside the growing <a>MotionMaker</a> library. The workflow framing stays consistent: generate a base, then push performance choices yourself, like changing speed while keeping a natural gait, or adjusting action beats without rebuilding the whole setup from scratch.</p>



<p class="wp-block-paragraph">If you have ever watched a horse walk cycle drift into floating-hoof limbo, you already know why this matters. Still, treat it like any new tool: test thier output on real shots before you bet a delivery on it.</p>



<h3 id="sequencer-gets-rebuilt-for-shot-work-not-nostalgia" class="wp-block-heading">Sequencer gets rebuilt for shot work, not nostalgia</h3>



<p class="wp-block-paragraph">The <a>Sequencer</a> has been modernized, with changes aimed at previs and layout artists cutting multi-shot sequences. Shot trimming and time scaling are now edge-driven interactions. You drag a shot edge to trim, and you use a time scale mode to scale by dragging the edge. The interface adds custom labels, color coding, automatic thumbnails, and smarter grouping behavior.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/Maya-Sequencer_720-1.gif?w=1200&ssl=1"  alt="https://blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/Maya-Sequencer_720-1.gif" ></figure>



<p class="wp-block-paragraph">Playblasting gets its own menu and supports playblasting selected shots, all shots on a track, or the entire sequence. There is also a re-playblast option for a selected shot. File naming templates add support for a Scene keyword, and unsupported filename characters get replaced with underscores. A dedicated Sequencer workspace ships as well, and playblast output is described as improved with viewport-matching results, scene names, and full audio.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.autodesk.com/cloudhelp/2027/ENU/Maya-Bifrost/images/GUID-CBDD1A2C-073A-4C66-B9A0-32A40330BD54.png?w=1200&quality=72&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2027/ENU/Maya-Bifrost/images/GUID-CBDD1A2C-073A-4C66-B9A0-32A40330BD54.png" ></figure>



<h3 id="bifrost-3-0-adds-surface-tension-and-scalable-destruction-tooling" class="wp-block-heading">Bifrost 3.0 adds surface tension and scalable destruction tooling</h3>



<p class="wp-block-paragraph"><a href="https://help.autodesk.com/view/MAYAUL/2027/ENU/?guid=GUID-1223AA4F-1CD7-473C-87EA-C16C6B28F7FD" title="">Bifrost</a> 3.0 introduces surface tension settings for liquid simulations, aimed at more realistic droplets and splashes at high resolution. Rigid Body Dynamics workflows also get attention, with performance improvements and a push toward procedural iteration. The destruction workflow is described as fully procedural, with the ability to adjust physics, tweak constraints, refine fractures, and re-simulate without rebuilding the setup. There is also a cloud option called <a>Flow Wedging</a> that can generate multiple variations in parallel directly from <a>Bifrost</a>.</p>



<figure class="wp-block-embed is-type-rich is-provider-embed-handler wp-block-embed-embed-handler"><div class="wp-block-embed__wrapper">
<div style="width: 640px;" class="wp-video"><video class="wp-video-shortcode" id="video-263103-1" width="640" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/wareHouseE_1.mp4?_=1" /><a href="https://blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/wareHouseE_1.mp4">https://blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/wareHouseE_1.mp4</a></video></div>
</div></figure>



<h3 id="openusd-authoring-gets-more-guided-inside-the-dcc" class="wp-block-heading">OpenUSD authoring gets more guided inside the DCC</h3>



<p class="wp-block-paragraph">The release adds tools intended to simplify asset authoring for <a href="https://openusd.org/">OpenUSD</a> pipelines, where correctness and consistency matter as much as creativity. A guided workflow called <a>Component Creator</a> can build USD components through an interface designed to help structure assets properly from the start. A related <a>Variant Manager</a> helps define and manage asset variations.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/Screenshot-2026-03-18-at-13.26.52-1.jpg?w=1200&quality=80&ssl=1"  alt="https://blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/Screenshot-2026-03-18-at-13.26.52-1.jpg" ></figure>



<p class="wp-block-paragraph">On the <a href="https://www.autodesk.com/products/3ds-max/overview">3ds Max</a> side, an Asset Resolver is described as helping keep asset resolution stable by giving more control and visibility over how assets resolve and how paths map. It is framed as a way to reduce guesswork when something fails to load or appears changed. But more on Max tomorrow, it’s late. </p>



<h3 id="rendering-and-lookdev-speed-style-and-portable-graphs" class="wp-block-heading">Rendering and lookdev: speed, style, and portable graphs</h3>



<p class="wp-block-paragraph">Rendering updates focus on speed and creative control in <a href="https://www.arnoldrenderer.com/">Arnold</a>, with improvements described for complex scenes and volumes like smoke or clouds, including GPU and volume rendering areas. </p>



<figure class="wp-block-image size-large"><a href="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-33.png?quality=72&ssl=1"><img data-recalc-dims="1" height="518" width="1200"  decoding="async"  src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2026/03/image-33.png?resize=1200%2C518&quality=72&ssl=1"  alt="A collage of cloud images demonstrating various texture and lighting effects. The top row features different types of white clouds against blue skies, while the bottom row presents clouds at different sizes and densities, showcasing both sunny and sunset views."  class="wp-image-263115" ></a></figure>



<p class="wp-block-paragraph"></p>



<p class="wp-block-paragraph">New shading tools include a stylised line option and a nearest points shader for point-based effects and data-driven shading. Hair is described as looking more natural in close-ups, and bloom rendering is described as more refined for realistic and stylised lens effects.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/Art-by-Lee-Griggs-1.jpg?w=1200&quality=80&ssl=1"  alt="https://blogs.autodesk.com/media-and-entertainment/wp-content/uploads/sites/162/Art-by-Lee-Griggs-1.jpg" ></figure>



<p class="wp-block-paragraph">On the lookdev side, there is support for plugging third-party solutions into <a>LookdevX</a> for AI-driven generative texturing. This is presented as a workflow connection rather than a single locked-in generator. For interchange and portability, <a>MaterialX</a> workflows in <a>LookdevX</a> add support for relative paths in documents, with options to make paths relative to the scene file or workspace, and tools to toggle between relative and absolute paths.</p>



<h3 id="flow-studio-gets-a-front-door-inside-maya" class="wp-block-heading">Flow Studio gets a front door inside Maya</h3>



<p class="wp-block-paragraph">A new button in the Status Line can open <a href="https://www.autodesk.com/products/flow-studio/overview?utm_source=chatgpt.com">Flow Studio</a> directly from inside <a href="https://www.autodesk.com/products/maya/overview?utm_source=chatgpt.com">Maya</a>. The release notes also call out <a href="https://digitalproduction.com/2026/03/05/autodesk-adds-generative-3d-to-flow-studio/" title="Autodesk adds generative 3D to Flow Studio">Wonder 3D</a> in <a href="https://www.autodesk.com/products/flow-studio/overview?utm_source=chatgpt.com">Flow Studio</a>, described as a generative AI model that can quickly generate 3D characters or objects from a text prompt or reference image, with export paths to <a href="https://digitalproduction.com/tag/maya/" title="Maya">Maya</a>, <a href="https://digitalproduction.com/tag/3ds-max/" title="3ds Max">3ds Max</a>, <a href="https://digitalproduction.com/tag/blender/" title="Blender">Blender</a>, and <a href="https://digitalproduction.com/tag/unreal/" title="Unreal">Unreal Engine</a>.</p>



<h3 id="pricing-and-system-requirements" class="wp-block-heading">Pricing and system requirements</h3>



<p class="wp-block-paragraph"><a href="https://www.autodesk.com/products/maya/buy?utm_source=chatgpt.com">Maya</a> is rental-only, with subscriptions listed at US$255 per month or US$2,010 per year. <a>Maya Indie</a> is listed as priced at US$330 per year for qualifying artists earning under US$100,000 per year and working on projects valued under US$100,000 per year. <a href="https://www.autodesk.com/products/maya-creative/overview">Maya Creative</a> is pay-as-you-go, with pricing starting at US$3 per day and a minimum spend of US$300 per year.</p>



<p class="wp-block-paragraph"><a href="https://www.autodesk.com/products/maya/overview?utm_source=chatgpt.com">Maya 2027.0</a> is available for Windows 11, macOS 14.0 or later, and Linux distributions including RHEL and Rocky Linux. Whatever part of the pipeline you touch, put the new features through your usual validation before they enter production, especially anything that changes core geometry, rig weighting, USD structure, or render outputs.</p>



<p class="wp-block-paragraph"><a href="https://blogs.autodesk.com/media-and-entertainment/2026/03/25/whats-new-in-maya-and-3ds-max/?utm_source=chatgpt.com">https://blogs.autodesk.com/media-and-entertainment/2026/03/25/whats-new-in-maya-and-3ds-max/</a></p><p>The post <a href="https://digitalproduction.com/2026/03/26/autodesk-ships-maya-2027/">Autodesk ships Maya 2027</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
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		<title>Maya 2026.2: Lighter Wolves, Smarter Motion, and One Less Excuse to Skip MaterialX</title>
		<link>https://digitalproduction.com/2025/08/07/maya-2026-2-lighter-wolves-smarter-motion-and-one-less-excuse-to-skip-materialx/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 07 Aug 2025 10:08:00 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Arnold]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[Bifrost]]></category>
		<category><![CDATA[generative animation]]></category>
		<category><![CDATA[LookdevX]]></category>
		<category><![CDATA[MaterialX]]></category>
		<category><![CDATA[MotionMaker]]></category>
		<category><![CDATA[Pipeline]]></category>
		<category><![CDATA[post-production]]></category>
		<category><![CDATA[USD]]></category>
		<category><![CDATA[VFX]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=195637</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/GUID-FAEE99C7-DDA6-4EE4-9FEC-784833785500.png?fit=800%2C450&quality=72&ssl=1" width="800" height="450" title="" alt="A cartoon-style dinosaur-shaped chair in a room, next to a graphical interface displaying a node-based shader system with images and connections." /></div><div><p>Maya 2026.2 boosts MotionMaker AI, enables MaterialX in LookdevX, brings Arnold GPU Toon shading, and makes Bifrost mandatory. Check docs for full details.</p>
<p>The post <a href="https://digitalproduction.com/2025/08/07/maya-2026-2-lighter-wolves-smarter-motion-and-one-less-excuse-to-skip-materialx/">Maya 2026.2: Lighter Wolves, Smarter Motion, and One Less Excuse to Skip MaterialX</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/08/GUID-FAEE99C7-DDA6-4EE4-9FEC-784833785500.png?fit=800%2C450&quality=72&ssl=1" width="800" height="450" title="" alt="A cartoon-style dinosaur-shaped chair in a room, next to a graphical interface displaying a node-based shader system with images and connections." /></div><div><h3 id="motionmaker-ai-gets-a-better-sense-of-sitting-down" class="wp-block-heading">MotionMaker: AI Gets a Better Sense of Sitting Down</h3>
<span hidden class="__iawmlf-post-loop-links" data-iawmlf-links="[{&quot;id&quot;:1123,&quot;href&quot;:&quot;https:\/\/help.autodesk.com\/view\/MAYAUL\/2026\/ENU\/?guid=GUID-8F2F2F6D-3BC7-438A-A4E9-0796488B84F1&quot;,&quot;archived_href&quot;:&quot;http:\/\/web-wp.archive.org\/web\/20250916051203\/https:\/\/help.autodesk.com\/view\/MAYAUL\/2026\/ENU\/?guid=GUID-8F2F2F6D-3BC7-438A-A4E9-0796488B84F1&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[{&quot;date&quot;:&quot;2025-12-27 17:32:12&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-03 17:51:34&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-01-23 15:41:51&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-06 18:09:35&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-12 11:56:50&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-02-26 15:50:44&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-03-26 06:19:04&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-04-30 12:24:13&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-22 07:52:47&quot;,&quot;http_code&quot;:200},{&quot;date&quot;:&quot;2026-05-31 19:54:32&quot;,&quot;http_code&quot;:200}],&quot;broken&quot;:false,&quot;last_checked&quot;:{&quot;date&quot;:&quot;2026-05-31 19:54:32&quot;,&quot;http_code&quot;:200},&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1124,&quot;href&quot;:&quot;https:\/\/help.autodesk.com\/view\/MAYAUL\/2026\/ENU\/?guid=GUID-26EA5B09-DA2E-4B71-9EA5-0391E4E5B8E8&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1125,&quot;href&quot;:&quot;https:\/\/help.autodesk.com\/view\/MAYAUL\/2026\/ENU\/?guid=GUID-6AB9BEFF-1F73-4798-A1B7-16A052257637&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;},{&quot;id&quot;:1126,&quot;href&quot;:&quot;https:\/\/help.autodesk.com\/view\/MAYAUL\/2026\/ENU\/?guid=GUID-B15BC20C-3AA0-4F74-A418-841160AE4F51&quot;,&quot;archived_href&quot;:&quot;&quot;,&quot;redirect_href&quot;:&quot;&quot;,&quot;checks&quot;:[],&quot;broken&quot;:false,&quot;last_checked&quot;:null,&quot;process&quot;:&quot;done&quot;}]"></span>


<p class="wp-block-paragraph">The <a href="https://digitalproduction.com/tag/autodesk/" target="_blank" rel="noopener" title="Autodesk">Autodesk </a><a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-8F2F2F6D-3BC7-438A-A4E9-0796488B84F1" title="">Maya 2026.2 Update</a> brings substantial improvements to MotionMaker, Autodesk’s generative animation system. The editor now remembers where you left it and lets users customize row colours and keyboard shortcuts. Lighter mesh assets and character referencing mean faster playback and smaller file sizes. Enhanced machine learning models offer more accurate low-speed character behavior, yes, even wolves sitting and lying down are now more plausible. In short: more efficient, more responsive, less waiting around for characters to fall over convincingly.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-9D671BDC-0F44-4899-9DE6-B5ADB544F5AA.gif?w=1200&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-9D671BDC-0F44-4899-9DE6-B5ADB544F5AA.gif" ></figure>



<h3 id="lookdevx-materialx-joins-the-party" class="wp-block-heading">LookdevX: MaterialX Joins the Party</h3>



<p class="wp-block-paragraph"><a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-26EA5B09-DA2E-4B71-9EA5-0391E4E5B8E8" target="_blank" rel="noopener" title="">LookdevX 1.9.0</a> for Maya introduces node previews and finally lets users load MaterialX documents into scenes. The update includes a live link to the source file for MaterialX, and users can now see swatches update in real time while editing. OpenColorIO (OCIO) now supports input colour spaces and aliases for <a href="https://digitalproduction.com/tag/materialx/" target="_blank" rel="noopener" title="MaterialX">MaterialX</a>, so material authors can skip colour management workarounds. The default OCIO role is now “sRGB Encoded Rec.709 (sRGB)”, and AdobeRGB has joined the list of scene-linear colour spaces. ACES2065-1 is out as a rendering space due to display and accuracy headaches.</p>



<h3 id="usd-for-maya-0-33-with-dual-usd" class="wp-block-heading">USD for Maya: 0.33 with Dual USD</h3>



<p class="wp-block-paragraph"><a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-6AB9BEFF-1F73-4798-A1B7-16A052257637" target="_blank" rel="noopener" title="">USD for Maya 0.33</a> now ships with both USD 24.11 and 25.05 installed, reducing compatibility pain. While animation curve import/export isn’t explicitly detailed in Autodesk’s public notes, the dual-version install is official.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-D2E57921-38AE-4B10-9EA6-43ABA3DAF595.jpg?w=1200&quality=80&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-D2E57921-38AE-4B10-9EA6-43ABA3DAF595.jpg" ></figure>



<h3 id="arnold-for-maya-now-with-gpu-toon-stats-and-more" class="wp-block-heading">Arnold for Maya: Now with GPU Toon, Stats, and More</h3>



<p class="wp-block-paragraph">Arnold for Maya 5.5.3 includes the latest performance improvements, initial GPU support for Toon shading, a shiny new HTML-based interactive render stats report, and enhanced USD integration. If you’re only here for bug fixes, you’ll find them too, but Autodesk highlights significant rendering and workflow improvements.</p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-B116AA81-5071-449B-84D6-FE311B7F536D.png?w=1200&quality=72&ssl=1"  alt="https://help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-B116AA81-5071-449B-84D6-FE311B7F536D.png" ></figure>



<h3 id="bifrost-now-non-optional" class="wp-block-heading">Bifrost: Now Non-Optional</h3>



<p class="wp-block-paragraph">Bifrost 2.14.1.0 is now bundled by default with Maya—no more “optional component” toggling. The new version supports both USD 24.11 and 25.05.01, depending on what Maya is using. Featurewise, it’s a minor update, but there’s a new series of modular rigging tutorials by Maya rigging specialist Matthew Tucker for anyone wanting to wrangle character rigs in Bifrost’s node soup.</p>



<h3 id="animate-in-context-and-tutorials-more-guidance-less-guesswork" class="wp-block-heading">Animate in Context and Tutorials: More Guidance, Less Guesswork</h3>



<p class="wp-block-paragraph">Maya 2026.2 debuts new tutorial videos for both Bifrost modular rigging and the <a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-B15BC20C-3AA0-4F74-A418-841160AE4F51" target="_blank" rel="noopener" title="">Animate in Context</a> toolset. The Animate in Context update brings an exploration panel and improved error messaging—handy for anyone tired of deciphering Maya’s more cryptic complaints.</p>



<h3 id="pricing-os-and-indie-reality-check" class="wp-block-heading">Pricing, OS, and Indie Reality Check</h3>



<p class="wp-block-paragraph">Maya supports Windows 10+, RHEL and Rocky Linux 8.10/9.3/9.5, and macOS 13+. Subscription pricing stands at $255/month or $2,010/year, with the Indie license holding at $330/year (subject to income and project caps). Maya Creative follows a metered pay-as-you-go plan, starting at $3/day and requiring a $300 annual minimum.</p>



<h3 id="read-the-docs-test-before-you-trust" class="wp-block-heading">Read the Docs, Test Before You Trust</h3>



<p class="wp-block-paragraph">These features come straight from <a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-8F2F2F6D-3BC7-438A-A4E9-0796488B84F1" target="_blank" rel="noopener" title="">Autodesk’s official documentation</a>. For anyone with production deadlines, remember: test updates in non-critical environments before rolling them into live pipelines. That’s the difference between a smooth update and a week of unexpected bug-hunting.</p>



<h3 id="next-up-3ds-max" class="wp-block-heading">Next Up? 3ds Max! </h3>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/www.cgchannel.com/wp-content/uploads/2025/08/250806_3dsMax20262_main.jpg?w=1200&quality=80&ssl=1"  alt="" ></figure><p>The post <a href="https://digitalproduction.com/2025/08/07/maya-2026-2-lighter-wolves-smarter-motion-and-one-less-excuse-to-skip-materialx/">Maya 2026.2: Lighter Wolves, Smarter Motion, and One Less Excuse to Skip MaterialX</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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	<media:copyright>DIGITAL PRODUCTION</media:copyright>
	<media:title></media:title>
	<media:description type="html"><![CDATA[A cartoon-style dinosaur-shaped chair in a room, next to a graphical interface displaying a node-based shader system with images and connections.]]></media:description>
</media:content>
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<post-id xmlns="com-wordpress:feed-additions:1">195637</post-id>	</item>
		<item>
		<title>Maya 2026.1’s MotionMaker: AI Walks the Walk</title>
		<link>https://digitalproduction.com/2025/06/05/maya-2026-1s-motionmaker-ai-walks-the-walk/</link>
		
		<dc:creator><![CDATA[Bela Beier]]></dc:creator>
		<pubDate>Thu, 05 Jun 2025 10:00:24 +0000</pubDate>
				<category><![CDATA[News]]></category>
		<category><![CDATA[topnews]]></category>
		<category><![CDATA[AI animation tool]]></category>
		<category><![CDATA[Autodesk Maya]]></category>
		<category><![CDATA[Bifrost rigging]]></category>
		<category><![CDATA[liquid simulation]]></category>
		<category><![CDATA[MotionMaker]]></category>
		<category><![CDATA[OpenPBR Additional Keywords: animation]]></category>
		<category><![CDATA[rigging]]></category>
		<category><![CDATA[Simulation]]></category>
		<guid isPermaLink="false">https://digitalproduction.com/?p=185837</guid>

					<description><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/GUID-C22003CD-04B6-4ED5-BB5F-74939DDBD021.jpg?fit=800%2C450&quality=80&ssl=1" width="800" height="450" title="#image_title" alt="A realistic 3D rendering of ocean waves crashing against a flat surface, creating dynamic splashes and foam against a light gray background." /></div><div><p>Maya 2026.1 introduces MotionMaker, an AI-powered tool for rapid character animation, alongside Bifrost rigging and simulation enhancements.</p>
<p>The post <a href="https://digitalproduction.com/2025/06/05/maya-2026-1s-motionmaker-ai-walks-the-walk/">Maya 2026.1’s MotionMaker: AI Walks the Walk</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></description>
										<content:encoded><![CDATA[<div style="margin: 5px 5% 10px 5%;"><img src="https://i0.wp.com/digitalproduction.com/wp-content/uploads/2025/06/GUID-C22003CD-04B6-4ED5-BB5F-74939DDBD021.jpg?fit=800%2C450&quality=80&ssl=1" width="800" height="450" title="#image_title" alt="A realistic 3D rendering of ocean waves crashing against a flat surface, creating dynamic splashes and foam against a light gray background." /></div><div><p class="wp-block-paragraph"><a href="https://help.autodesk.com/view/MAYAUL/2026/ENU/?guid=GUID-17799E4D-3691-41B1-8B19-6D6B7E281393" title="">Autodesk’s Maya 2026.1</a> introduces <a href="https://blogs.autodesk.com/media-and-entertainment/2025/06/04/meet-motionmaker/" title="">MotionMaker</a>, an AI-driven animation system designed to generate character movements efficiently. By setting key start and end positions or defining a motion path, MotionMaker interpolates the in-between motions, primarily focusing on locomotion cycles for both bipeds and quadrupeds, as well as actions like jumping and sitting. This tool is particularly beneficial for layout and previs stages, aiming to provide approximately 80% of the animation, which can then be refined manually. MotionMaker includes its own editor window, allowing users to layer animations from various sources, including motion capture and keyframe animations retargeted from other characters. Additional controls such as speed ramping and character scale adjustments enable fine-tuning of movement timing and weight expression. The underlying AI models are trained on motion capture data from male and female human performers and wolf-style dogs, with the system designed to support additional motion styles in the future. </p>
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<iframe class="youtube-player" width="1200" height="675" src="https://www.youtube.com/embed/2eUUVcMD1hg?version=3&rel=1&showsearch=0&showinfo=1&iv_load_policy=1&fs=1&hl=en-US&autohide=2&wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation allow-popups-to-escape-sandbox"></iframe>
</div></figure>



<h3 id="bifrost-rigging-modular-and-integrated" class="wp-block-heading">Bifrost Rigging: Modular and Integrated</h3>



<p class="wp-block-paragraph">Maya 2026.1 also debuts a new modular rigging framework within Bifrost, Autodesk’s node-based visual programming environment. This compound-based system allows for the creation of production-ready rigs that are fully integrated with Maya. Animators can interact with module inputs and outputs directly from the Maya scene, and rigs created with Bifrost can be converted into native Maya controls, joints, and attributes. It’s important to note that this release is compatibility-breaking and does not work with earlier versions of the toolset. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-C9D7E7CC-4815-46EA-A384-59642729C3E5.png?w=1200&quality=72&ssl=1"  alt="" ></figure>



<h3 id="bifrost-simulation-liquid-enhancements" class="wp-block-heading">Bifrost Simulation: Liquid Enhancements</h3>



<p class="wp-block-paragraph">Bifrost 2.14 for Maya introduces improvements to liquid simulation workflows. Collider object properties such as bounciness, stickiness, and roughness now influence liquid behavior similarly to how they affect particles and other collisions. A new parameter controls air drag on foam and spray emitted by liquids. Workflow enhancements include the ability to convert Bifrost curves to Maya scene curves and batch execution options to write out cache files without the risk of overwriting them. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/www.cgchannel.com/wp-content/uploads/2025/06/250605_Maya20261_Bifrost.gif?w=1200&ssl=1"  alt="https://www.cgchannel.com/wp-content/uploads/2025/06/250605_Maya20261_Bifrost.gif" ></figure>



<h3 id="lookdevx-openpbr-support" class="wp-block-heading">LookdevX: OpenPBR Support</h3>



<p class="wp-block-paragraph">Behind the seemingly modest “Graph tabs” toggle hides a structural overhaul of LookdevX’s node graph management. Each tab now acts as an explicit filter context for the Graph Editor, displaying only the MaterialX networks that belong to the currently-selected shading graph. In practice, this turns a single, spaghetti-like super-graph into a set of neatly separated workspaces: one tab for the hero character’s skin shader, another for the volumetric fog, a third for that procedural neon slime you promised lighting would be “quick”. Creating a tab spawns an empty graph container ready for fresh nodes, while switching tabs simply re-queries the underlying scene database—no node duplication, no hidden cross-links. </p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-E10BAFCC-EFFB-44AE-A04A-EB796D7912B5.png?w=1200&quality=72&ssl=1"  alt="" ></figure>



<p class="wp-block-paragraph">Because tabs are stored as scene metadata, their layout survives reloads and version control check-ins; the UI merely repopulates the view on file open. Performance-wise, filtering at the tab level slashes draw-calls in heavy scenes, so you can tumble the camera without the Graph Editor resorting to flip-book mode. Tab states are also respected by the smart-signalling system: only the currently visible graph flags downstream render contexts, keeping IPR refreshes snappy when you experiment with that last-minute anisotropy tweak. And if you still manage to get lost, the tab bar doubles as a breadcrumb trail—click a tab, and its full file path is echoed to the Script Editor for easy MEL or Python automation. In short, Graph tabs turn LookdevX from a one-room warehouse into a proper materials department, complete with labelled doors and the lights left on.</p>



<p class="wp-block-paragraph"></p>



<figure class="wp-block-image"><img data-recalc-dims="1"  decoding="async"  src="https://i0.wp.com/help.autodesk.com/cloudhelp/2026/ENU/Maya-WhatsNew/images/GUID-765B8806-33F8-47E7-856F-C84875E445A3.jpg?w=1200&quality=80&ssl=1"  alt="" ></figure>



<h3 id="lookdevx-graph-tabs-for-organized-material-authoring" class="wp-block-heading">LookdevX: Graph Tabs for Organized Material Authoring</h3>



<p class="wp-block-paragraph">In Maya 2026, LookdevX introduces “Graph Tabs,” a feature that enhances material authoring by allowing users to create multiple tabs within the Graph Editor. Each tab serves as a separate workspace, enabling artists to organize and manage complex shading networks more efficiently. This compartmentalization facilitates focused editing and improves workflow clarity. The tabs are stored as scene metadata, ensuring that the layout persists across sessions and can be integrated into version control systems. This feature streamlines the material development process, particularly in projects with intricate shading requirements.</p>



<p class="wp-block-paragraph">For more details on Maya 2026.1 and its new features, visit Autodesk’s official page: <a href="https://www.autodesk.com/products/maya/overview">Autodesk Maya 2026</a>.</p>



<p class="wp-block-paragraph"></p><p>The post <a href="https://digitalproduction.com/2025/06/05/maya-2026-1s-motionmaker-ai-walks-the-walk/">Maya 2026.1’s MotionMaker: AI Walks the Walk</a> first appeared on <a href="https://digitalproduction.com">DIGITAL PRODUCTION</a> and was written by <a href="https://digitalproduction.com/author/qualityjellyfish45275761d0/">Bela Beier</a>. </p></div>]]></content:encoded>
					
		
		
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