Browsing Tag
Nvidia
38 posts
Storm HydroFX ships water without the node graph
Storm HydroFX 1.0 launches as a standalone GPU FLIP fluid solver for Windows with whitewater, mesh export and annual subscriptions.
Cinebench 2026: Benchmark therapy
Cinebench 2026 updates the classic benchmark with full GPU support and new SMT tests. Time to see if your workstation is still worth its power bill.
Keep Your Pipeline: Chaos on Skipping the Game Engine
Chaos’ Chris Nichols explains how Chaos Arena and Chaos Vantage cut out the engine middleman with full ray tracing, open formats, and one asset for all.
Pixar beamed up: RenderMan Art Challenge 2025 goes alien
Pixar’s RenderMan Art Challenge 2025 goes extraterrestrial. Theme: Aliens. Deadline: 10 November. Tools: RenderMan only. Prizes: galactic.
Premiere Pro gains 90+ Film Impact effects – plug-in now built-in
Premiere Pro 25.5 folds Film Impact into the app. 90+ GPU-accelerated effects now ship natively, real-time playback, no plug-in, no red render bars.
Workstations for Virtual Production
Virtual production wouldn’t be possible without high-performance workstations. These systems deliver the computing power required for rendering, simulations, and complex visual effects directly within the studio environment.
DigiDiff v3.0: Kromatica’s Pixel-Level Diffusion for Resolve
Kromatica’s DigiDiff v3.0 brings an upgraded digital diffusion toolkit to DaVinci Resolve, aiming at colorists, finishing artists, and…
Specviewperf 15: Now with Extra Blender and a Dash of Unreal
Graphics benchmark Specviewperf 15 adds test suites for Blender and Unreal Engine 5 – plus support for RTX 6000 Ada, Radeon Pro W7900 and Intel Arc GPUs.
PhysX Goes Open: Fluid Dynamics Unleashed
NVIDIA’s PhysX Flow, the powerful GPU-accelerated fluid simulation engine, is now fully open source—free and feature-packed for VFX pros.
iRender Cloud Render Farm Enhances Redshift Workflows
iRender offers a cloud-based render farm for Redshift users with RTX 4090 GPUs and Cinema 4D licenses to streamline high-end rendering tasks.
Redshift 2025.3: Lighting the Way to Better Renders
Maxon's Redshift 2025.3 enhances volume scattering, USD procedural support, and introduces experimental compatibility with NVIDIA's GeForce RTX 50 Series GPUs.
OpenUSD 25.02: Technical Tweaks for the Speedy Frame Wrangler (Yes, Really)
OpenUSD 25.02 refines API calls, performance, and stability with a suite of focused technical improvements.
ComfyUI + NVIDIA Cosmos: AI for Artists, Not Teenagers
ComfyUI now supports NVIDIA Cosmos, transforming AI video generation into a serious tool for VFX pros. Text-to-video meets production pipelines—but test first!
NVIDIA’s Project DIGITS: A Tiny Powerhouse for VFX Pros?
Project DIGITS pairs NVIDIA's Grace Blackwell Superchip with compact design, offering potential for VFX rendering, denoising, and AI workflows. Testing will tell.
NVIDIA’s RTX 5090: Overkill or Exactly What Your Render Farm Needs?
NVIDIA unveils its RTX 5090 lineup, promising record-breaking performance for VFX, real-time rendering, and game development. Ready to upgrade?
Autodesk Opens USD for 3ds Max
Autodesk has released the USD plugin for 3ds Max as open-source on Github,
Nvidia boosts Adobe’s AI with New Tech Driver
If you want to get all out of the Adobe-AI-tools, you might want to update the drivers for your Nvidia Card ...
Here comes OpenUSD
USD seems to be catching on - Pixar, Adobe, Apple, Autodesk and Nvidia have launched the "Alliance for Open USD" together with a branch of the Linux Foundation
Here comes Modo 16.1!
Give your 3D model a new coat of paint - without having to paint! Modo 16.1 offers more decal options than you'll ever need!
Daniel2 Dynamo? Next-gen Codecs!
„The fastest codec in the world“ is how the Munich-based broadcasting and production software developer Cinegy advertises its video codec Daniel2; it uses the computing power of the graphics processor to speed up image processing specifically and workflows in general. The codec promises: real-time film editing with Adobe Premiere CC, at a resolution of
of 8K - without any drop in frame rate. A conversation with Cinegy boss Jan Weigner about Content Creation with Power Codecs.
CityEngine meets Omniverse
Omniverse in its various components can serve as a "meeting point" for the various DCC packages and their output - and now everyone is wondering
and now everyone who wants to work with it is wondering how well it works. So let's just ask Simon Haegler from the CityEngine team how well you can develop with the Nvidia environment.
Omniverse updates at the CES 2023!
At the Consumer Electronics Show, graphics card manufacturer Nvidia presented innovations for its Omniverse collab platform. AI tools, Blender extension and more.
Nvidia’s Omniverse gets an extensive update!
DeepSearch is being modernised, new connectors are to ensure better collaboration - and Omniverse is to become more performant and user-friendly in general.
Three days of Devcom-Online? Also relevant for VFXers!
Nvidia? Unreal Engine? CD Project? Yes, they're all at the Devcom Summit - from today until Wednesday. A free online event.
With the Omniverse Create 2022.3 Beta comes PhysX 5.1!
Nvidia releases the latest version of the real-time physics system - one of the technological pillars of Nvidia's Omniverse creative platform.
Omniverse Create 2022.3 released – Omniverse Create 2022.3.1 coming soon
A beta release in two parts - part two will follow in November. Relevant for VFX artists: Support for DLSS 3, MaterialX USD workflows. A release note.
XMG Studio tested
A user test: How does XMG Studio perform? And how does the Nvidia card perform?
GeForce RTX 40 series with Ada Lovelace architecture announced
The top model RTX 4090 has ray tracing superpower - and RTX-4080 comes in 12 and 16 GB variants. The new RTX-6000 is tailored to the needs of creative professionals.
MDL now open source!
Nvidia makes the Material Definition Language available as open source - now also freely accessible: MDL Distiller and GLSL Backend!
Nvidia announces: new toolset for Omniverse!
Perhaps the most impressive new feature is called Neural VDB - it is currently still in beta, but should result in significant data savings for 3D assets.
Asus or Apple for Resolve on the move?
Presented by notebooksbilliger.de: Users looking for a desktop computer à la price-performance queen should go for a Windows or Linux computer with a powerful GPU, right? With one caveat: the availability and price of high-performance GPUs are currently problematic. So where can digital nomads and laptop enthusiasts find what they're looking for?
Studio Validations from Nvidia | Kostenloser Artikel
Brought to you by notebooksbilliger.de: In this in-depth interview with Senior Technical Product Manager Rick Napier we talked about Nvidia Studio. What is it and how does it work?
Music of the future at Nvidia’s GTC conference
VFX triad at the GTC: "Adobe Substance 3D enters into marriage with Nvidia's Omniverse", "Artist collaborations worldwide with Omniverse Cloud" and "Improved rendering on Nvidia's online platforms".
UVPackmaster 3 for Blender released
Distribute the workload across GPUs: Support for Compute Unified Device Architecture!
Reallusion releases iClone Connector for NVIDIA Omniverse
With the new Reallusion iClone Connector, the revolutionary character animation workflow is now available for NVIDIA Omniverse.
Canvas | Sketching-App
News from Nvidia: GauGan is now called Canvas. Using AI to conjure up works of art on digital canvases!
New Nuke 10 is near!
Do you have a maintenance licence for Nuke? Then don't take anything for granted on 15 January - because Nuke 10 enters the beta phase on the 14th. And what will we have to test and try out? Keyer on the timeline, more Opencolor IO, Smartpainter and a new render engine!