Browsing Tag

Nvidia

38 posts
A virtual production setup featuring a model spacecraft on a desert-like terrain, with labeled components including cameras, workstations, and technology from Dell. Two operators are seated at computers with monitors.

Workstations for Virtual Production

Virtual production wouldn’t be possible without high-performance workstations. These systems deliver the computing power required for rendering, simulations, and complex visual effects directly within the studio environment.
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Here comes OpenUSD

USD seems to be catching on - Pixar, Adobe, Apple, Autodesk and Nvidia have launched the "Alliance for Open USD" together with a branch of the Linux Foundation
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Baseball pitcher throwing a ball in a sports game with CPU usage displayed.

Daniel2 Dynamo? Next-gen Codecs!

„The fastest codec in the world“ is how the Munich-based broadcasting and production software developer Cinegy advertises its video codec Daniel2; it uses the computing power of the graphics processor to speed up image processing specifically and workflows in general. The codec promises: real-time film editing with Adobe Premiere CC, at a resolution of of 8K - without any drop in frame rate. A conversation with Cinegy boss Jan Weigner about Content Creation with Power Codecs.
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CityEngine meets Omniverse

Omniverse in its various components can serve as a "meeting point" for the various DCC packages and their output - and now everyone is wondering and now everyone who wants to work with it is wondering how well it works. So let's just ask Simon Haegler from the CityEngine team how well you can develop with the Nvidia environment.
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Asus or Apple for Resolve on the move?

Presented by notebooksbilliger.de: Users looking for a desktop computer à la price-performance queen should go for a Windows or Linux computer with a powerful GPU, right? With one caveat: the availability and price of high-performance GPUs are currently problematic. So where can digital nomads and laptop enthusiasts find what they're looking for?
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New Nuke 10 is near!

Do you have a maintenance licence for Nuke? Then don't take anything for granted on 15 January - because Nuke 10 enters the beta phase on the 14th. And what will we have to test and try out? Keyer on the timeline, more Opencolor IO, Smartpainter and a new render engine!
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