Omniverse Create 2022.3 released – Omniverse Create 2022.3.1 coming soon

A beta release in two parts – part two will follow in November. Relevant for VFX artists: Support for DLSS 3, MaterialX USD workflows. A release note.

In nuce: Nvidia has released a new beta of Omniverse – namely: Omniverse Create 2022.3. Omniverse is a platform that allows creatives to work collaboratively and in real time on 3D projects, no matter where they are on the globe. The release of Omniverse Create 2022.3 is split into two parts; the second part is scheduled for the end of November. As stated in the accompanying release note, this will complete the 2022 release cycle for Omniverse.

In toto: Nvidia cites the ability to work on larger, complex scenes, on which many third-party applications depend, as one of the newly added functions. Specifically, improvements to Omniverse Nucleus, Omniverse Connect, Omniverse Create, PhysX and the Omniverse Kit 104 are listed. Perhaps most relevant for visual effects artists is the support for DLSS 3 and MaterialX.

NVIDIA Omniverse Create 2022.3 Release Highlights

New features: What are the most important new features of Omniverse Create 2022.3? The following key points provide clarity. The complete overview can be found in Nvidia’s release note or in the video above.

  • Omniverse Create 2022.3 also supports DLSS 3(Deep Learning Super Sampling), which should not only improve performance, but also generate additional frames in real time – via the RTX renderer. The background to this: DLSS 3 is a new technology that provides render upscaling and frame generation and is built into Nvidia’s GeForce RTX 40 series graphics cards (Digital Production reported on 21 September this year). The Ada Lovelace technology housed in GeForce RTX 40 graphics cards, named after the world-famous mathematician, works via Deep Learning Super Sampling (DLSS) 3. The highlight: the AI behind DLSS 3 generates frames. As Nvidia describes it, this overcomes the performance limitations of the CPU.
  • Support for MaterialX: The MaterialX file format, which according to cgchannel.com is enjoying increasing popularity in VFX pipelines, is now supported by allowing corresponding materials to be loaded and rendered.
  • Omniverse Create ( geared towards USD workflows ): Here, Nvidia comes up with improvements in terms of animation and world building. 80.lv quotes Nvidia as follows – we paraphrase: “Creatives can collaborate better on large worlds thanks to layer-based live workflows and viewport icons that show the positions of other users within a scene.” One of these improvements for Omniverse Create is, for example, the new toolbar, which can be used to quickly access tools to create rigid body dynamics systems, for example. Another example is the ability to assign different gravity values to objects within the same scene. And the Omniverse Boom extension , for example, automatically generated sounds when objects collide with each other in a scene (see video below). In addition, Omniverse Create is now equipped with the OmniPBR base model (template model) – which allows you to create custom PBR materials in the material editor. In terms of animation improvements, motion path animation and looping animations are now supported. Motion path animations are possible for both virtual cameras and scene objects.
  • Omniverse Nucleus (database and collaboration engine from Omniverse): Faster collaboration has been set up here. Thanks to Nucleus Navigator 3.2, files and folders can be moved more quickly between servers – plus an improved search function.
  • Omniverse Connect ( allows you to create connectors from other applications for Omniverse): Provides new, improved connectors for some of the most popular apps – for example for Autodesk Alias, Siemens JT or Autodesk Maya.
  • PhysX ( a physics simulation solution) has been released as open source. This allows you to create, customise and distribute your own physics simulation apps. Nvidia describes PhysX as the “fundamental technological pillar” of Omniverse, as stated in the corresponding message on cgchannel.com.
  • Omniverse Kit 104 ( is the software development kit for Omniverse, with which you can create your own apps): Makes it easier for Python and C developers to develop and publish their own Metaverse apps and extensions. Omniverse Kit 104 is also being expanded to include Viewport 2.0, which provides new navigation options for the user interface. It also includes a centralised programming interface and user interface that can be used to manage hotkeys.

Physics Extension Rigid Body Boom Overview

Turning the page: To get an overview of what Omniverse actually is, how the individual components work (the article “Omniverse” on page 56 in DP 03 : 2022), how to get started with Omniverse (“Getting started with Omniverse” on page 84 in DP 04 : 2022) and what the Senior Visual Designer from Nvidia thinks of Omniverse’s creative possibilities (“Working in Omniverse” on page 87 in DP 05 : 2022), take a look at our magazine – DP 05 : 2022 is also availablefree of charge as an e-paper .

Sources: cgchannel.com (report by Jim Thacker), 80.lv ( report by Gloria Levine), docs.omnivese.nvidia.com ( official Nvidia release note)