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Podcast
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TD Meetup 21: VR, Quill & the Renaissance of Real-Time Storytelling
At TD Meetup #21, Dan Franke showed how Quill VR lets you literally paint, animate, and pivot scenes in real time—no rig, just hand and headset.
Problem Solver for VFX | TD Meetup 19
Problem-solving is a key life and professional skill, especially for those working with technology. Technical artists and directors in visual effects, animation and games are constantly solving technical problems, such as software crashes and slowdowns. They create alternative workflows and write Python scripts to speed up the process.
TD Meetup 18: Financially Smart Freelancer
Anyone who has worked as a freelancer knows the feeling of not having enough clients or earning enough money by the end of the month. Many freelancers struggle to establish stable finances. One of the main reasons is job and income fluctuation. Some months, we work too much, others we work none at all.
Let’s fix it in Pod 07 FMX with Mario Müller
In this episode of Let's fix it in Pod Christoph & Bela browse the FMX Programme and talk about their favorite picks. They are then joined by FMX project manager Mario Müller for a deep dive into what goes into planning an fmx and bringing it to life.
TD Meetup 16: VFX Future
Join us at the VFX Future event where we’ll examine the recent closure of Technicolor, a major blow…
Let’s fix it in Pod 06 Plugins with Brian Fox
In this episode, Bela and Christoph glint and glow a little bit brighter than usual... Thanks to plugins. They talk about the history of plugins, their place among other software extensions like Gizmos and Shaders and ask themselves if OpenFX is really the API to rule them all.
Python Copilot: AI Coding Assistant
Discover the power of the Python Copilot: AI Coding Assistant. Advance your career as a technical artist or…
Why learn Python when there is A.I.?
Have you ever wondered if Python is becoming obsolete with the rise of A.I. and tools like ChatGPT? Why spend years learning a skill that can be solved in a single prompt?
Motion Capture for Video Games w/ Adrian Perdjon | 21 Artist Show 031
Let's take a look at motion capture for video games. From The Witcher 1 & 2, The Medium to The Vanishing of Ethan Carter, all these game animations were (partially) created using motion capture. In the middle of it all is the Polish motion capture studio BONES, founded by actor and motion capture artist Adrian Perdjo in the wave of CG Projekt Red's smash hit The Witcher 1, 2 and 3.