Browsing Tag
V-Ray
46 posts
Chaos Adds macOS & AI to V-Ray for Blender
Chaos ships V-Ray for Blender Update 2: macOS support, AI tools, faster distributed rendering, and a long list of bug fixes and GPU tweaks.
Corona 14: Gaussian Splats, Night Sky & fabric-material
Chaos launches Corona 14 with Gaussian Splats for scene context, new AI-tools for materials and upscaling, Night Sky for night builds and a procedural Fabric Material.
When Annabelle Grew Up: The Digital Domain Horror Pipeline
425 shots, one terrifying doll, and a CG mill town: Digital Domain’s Alex Millet explains how his team built the horror of The Conjuring: Last Rites and kept it real.
Spotlight Generator for 3ds Max Automates IES Light Setup for Corona and V-Ray
ArchvizTools releases Spotlight Generator, a free script for 3ds Max that automates IES spotlight placement for Corona and V-Ray. Version 1.0 targets faster lighting workflows in arch-viz and VFX production by generating renderer-ready IES lights directly on selected geometry.
The Cube Moved: Go for the Chaos (Ad) Vantage
Architecture Illustrators and Visualizers test Chaos Vantage for a narrative short and accidentally build a moving house. Unbox proves real-time previz can tell stories, not just sell floor plans.
Keep Your Pipeline: Chaos on Skipping the Game Engine
Chaos’ Chris Nichols explains how Chaos Arena and Chaos Vantage cut out the engine middleman with full ray tracing, open formats, and one asset for all.
3D Measure Master brings CAD-style precision to 3ds Max
The new plugin 3D Measure Master adds CAD-style measuring tools to 3ds Max, creating editable and renderable geometry for true 3D dimensions.
Chaos Vantage 3 Released: USD, MaterialX, AI Materials & Volumetric Rendering
Chaos Vantage 3 expands its real-time rendering engine with USD and MaterialX support, AI-driven material generation, volumetric rendering, and Gaussian splats. The update brings Vantage closer to open-pipeline workflows for VFX and visualization and adds plenty of new toys for artists who prefer to stay in real time.
Chaos Anima 6.2 drives cars with people in them, adds brake lights, tags crowds, and eats less RAM, all wrapped into the Chaos ArchViz Collection.
Chaos Vantage 3.0 beta lands with USD, MaterialX and Gaussian Splats
Vantage 3.0 beta is here: USD, MaterialX and Gaussian Splats mean Chaos’ real-time GPU renderer finally speaks modern pipeline standards.
DomeMaker 1.0 streamlines HDRI dome lighting for 3ds Max (V-Ray)
DomeMaker 1.0 converts Jonas Noell’s custom HDRI dome workflow into a one-click tool for 3ds Max (V-Ray). Expect instant viewport feedback, automated floor matching, water/wetness effects, and matched CPU/GPU rendering—priced at a studio-friendly $30.
Free Material Assets Browser for 3ds Max enters public beta
Free Material Assets Browser for 3ds Max 2025: supports MaterialX, MatCap generation, multiple renderers. Public beta available on GitHub.
3D Gaussian Splats Officially Added to glTF Standard
Khronos Group, in collaboration with OGC, Niantic Spatial, Cesium (Bentley), and Esri, has formally added 3D Gaussian Splats…
V‑Ray 7.1 for Blender: Geometry Nodes and Material Converter
Chaos’s V‑Ray 7.1 for Blender adds support for Geometry Nodes, a Cycles‑to‑V‑Ray material converter, OpenPBR standard and Blender 4.5 LTS.
Chaos V‑Ray 7 Update 2 for 3ds Max: Now With 300% More Night Sky (And AI for Those Who Miss Deadlines)
V‑Ray 7 Update 2 for 3ds Max delivers AI material tools, a new Night Sky, and 3x faster Chaos Cloud GPU rendering.
V‑Ray Developer Chaos Becomes Blender’s Gold Sponsor
Chaos joins Blender Foundation as Gold sponsor with a €30,000 annual pledge, coinciding with the release of V‑Ray 7 for Blender.
V-Ray for Blender: Chaos releases Renderer into the Open Source Universe
V-Ray for Blender lands with CPU, GPU, and Chaos Cloud support, plus 5,600+ free Chaos Cosmos assets. Special pricing for Blender users now available.
PFX marshals 60 artists, a lidar-scanned SUV and its Crossbow app to steer 750 shots for Locked through four months of frantic VFX.
Chaos Corona 13: AI, GPU & Cartoon Vibes
Corona 13 adds AI Enhancer, GPU rendering via Vantage Live Link, cel/outline shaders, Scatter Clusters, AI‑based asset variations, Firefly removal, VRScene import, Thin‑Film shader.
Chaos Project Arena: Ray Tracing Without the Hassle
Chaos introduces Project Arena, enabling direct V-Ray rendering on LED walls—no rasterization, no baking. Full ray tracing in real-time, straight from DCC apps.
Trailmakers from Denmark!
Game trailers should make you interested in the game, obviously, and since we can't wait for Trialmakers 2, the trailer did its job - so, we are talking to the creatives behind the trailer!
Chaos Unleashes V-Ray 7 for Cinema 4D
V-Ray 7 for Cinema 4D introduces Gaussian splat rendering, OpenPBR support, and enhanced Sun & Sky model.
Chaos Brings V-Ray Beta to Blender
V-Ray for Blender beta is here—free and packed with pro-grade tools from Chaos, including lighting, rendering, and shader features, plus OSL support.
Chaos Group Unleashes V-Ray 7 for 3ds Max
V-Ray 7 for 3ds Max is here with expanded toolsets, boosting rendering flexibility, materials management, and GPU acceleration for high-end VFX and design work.
First Beta of V-Ray 7
Chaos launches the V-Ray 7 beta for 3ds Max, offering new material creation tools, enhanced lighting, faster rendering, and new procedural clouds for skies.
We Hunt Giants
The short film "We Hunt Giants" takes the viewer into a world in which humans and dinosaurs fight for survival. Action, drama and CGI - without a Hollywood budget in the millions. Here is a brief insight into the making of the film and its visual effects.
Software developer Chaos releases version 5 - and introduces support for V-Ray's CPU Interactive Production Rendering. A report on the software release.
Rocky and stony surfaces | Tutorial Tuesday
The Lighting & Shading Artist from Pixomondo shows how beautiful visual effects can be created from terrain and rock surfaces. A video tutorial with 3ds Max and V-Ray 6.
Get started with Phoenix thanks to this two-part guide!
Cory Holm, Team Lead at Chaos Group, publishes a detailed guide suitable for newcomers. How the Phoenix fluid simulation software works ..
XMG Studio tested
A user test: How does XMG Studio perform? And how does the Nvidia card perform?
Release: V-Ray 6 for Maya
Chaos Group is back with the latest version of the renderer - and with new functions such as geometric tiling, procedurally generated clouds and new shader profiles. Available for Windows, Mac and Linux.
Download now: V-Ray to Blender PBR/FBX
A handy function: Transfer PBR materials from V-Ray to Blender as an FBX file - with this script from a clever 3D designer. Is the script worth it?
V-Ray 6 goes into open beta!
Healthier than beta-carotene? Pump the open beta of V-Ray 6 into the pipeline now - and discover what 3ds Max users can expect.
Chaos releases Phoenix 5.0!
Better than the replicator from Star Trek? The latest version of the liquid simulation software for 3ds Max and Maya will get you wet. But: frustrated by unfinished features?
Now comes the Corona Renderer for Blender
In future, you can also render such cosy beds with Blender 3.0, 3.1 and 3.2. Artist Adilkhan Yakubov will take care of the porting (and make the bed for you).
"Bääm"! The PDPlayer is now called Chaos Player - and is designed to simplify remote work.
Chaos and Enscape merge
Support comes from LEA Partners and TA Associates. Is everything different now with V-Ray?
V-Ray 2021 | Showreel
Reach for the magazine (and the show values): A cross-section of VFXs in 2021.
USD | Article
From Chaos Group: Universal Scene Description - in the flow of time, or fishing in the mud?
V-Ray Showreel 2020 | Chaos Group
As chic as a moustache: VFX from 3ds Max, Cinema 4D and Houdini.
V-Ray 5 for Cinema 4D | Free Public Beta
What Houdini can do, Cinema 4D can now do too: V-Ray 5 in public beta.
V-Ray 5 für Houdini | Free Public Beta
After 3ds Max and Maya, Houdini is now following suit. Light Path Expressions make light.
Music of the future at BMW
A robot walks towards a black-painted grand piano. Orchestral music begins and transforms the road tunnel into a…
CG beetle on approach, breakdown and turntable. The software used was Maya, Mudbox, Houdini, Nuke and V-Ray.
V-Ray for Modo, Nuke and Katana
V-Ray for Modo and Nuke are in public beta, V-Ray for Katana is already available.