With the long-awaited plug-in, Houdini’s procedural power can now be integrated into Maya scenes and pipeline. This allows artists or TDs to easily generate Houdini assets, with geometry, particles, flip fluids, Pyr FX and so on, and then pass them on to Maya artists for editing.
Side Effects also announces that the Houdini engine plug-ins for 3ds Max and Uneral will also be released towards the end of the year, as well as for Cinema 4D and Unity. The Unreal plug-in is being developed by Side Effects itself, while the 3ds Max plug-in is being launched on GitHub by independent developer Hideki Suzuki, who has previously worked as Pipeline TD at Digital Domain, among others
Houdini Engine for Maya is now available for OSX, Windows and Linux. The Unity plug-in can already be tested and the planned plug-ins for C4D and 3ds Max should be available in late summer.
Artists who have a Houdini or Houdini FX licence can run the Houndini Engine over their existing licence. For artists who mainly work in Maya, there is a 15-day trial version. Houdini Engine workstation licences are available for USD 499 per year, with floating licences starting at USD 795 per year. Further information on prices can be found here, and Side Effects provides the “Get Started” overview here.
In the next issue of DP, we will also be taking a closer look at the topic of plug-ins.