Browsing Tag
engine
102 posts
Blendkit expands to Maya, Godot and Rhino
Blendkit opens its asset library to Maya, Godot and Rhino through free open-source plugins, although the integrations remain early-stage software.
Material Maker 1.7 improves graph workflow
Material Maker 1.7 improves graph editing, adds a Dynamic Sky material, updates nodes and brings the open-source tool to Steam.
Godot 4.7 turns up HDR
Godot 4.7 goes practical: HDR output, rectangular lights, mobile builds, XR work and editor polish. Less fireworks, more knobs.
Material Maker 1.6 tunes graphs and exports
For those who don’t know the tool: Material Maker builds procedural textures and painted looks with node graphs,…
TweenFX is your free Friday tween sidequest
TweenFX is a free MIT-licensed tween animation plugin for Godot 4, with a demo release updated on 25 Feb 2026.
130 animations, one rig, zero drama
Quaternius releases a second Universal Animation Library with over 130 humanoid animations, free for commercial use.
One click exports and zero patience for menus from Blender to Unreal, Unity and more.
A free Blender add-on offers fast exports to Unity, Unreal and Godot using collections and selection logic.
Godot 4.6 Arrives With Major CG-Friendly Updates
Godot Engine 4.6 ships with polished workflows, Modern UI, Jolt physics as default, improved reflections, debugger tools and LibGodot support.
Material Maker 1.5 adds DDS, FBX, CLI, 10 new nodes
Material Maker 1.5 adds common game formats, command-line export, workflow upgrades, and more nodes in this free procedural texturing tool.
Ocean, clouds, and splats: D5 Render 3.0 sets sail
D5 Render 3.0 introduces new environment tools, expanded AI generation, and a lightweight D5 Lite for SketchUp users.
Godot Now Shakes When You Code Badly
Tired of calm coding sessions? Ridiculous Coding turns Godot scripting into an action scene with screenshake, fireworks, and XP bars.
Godot 4.6-dev5 lands: D3D12 default, Delta Patching, Android Gradle, 2D boosts
Godot 4.6-dev5 goes live: D3D12 is now default on Windows, PCK patching gets efficient delta export, Android exports via Gradle land, and 2D rendering gets 1.1–7× speed boosts.
Godot ARKit: Facial Mocap Without the Detour
Open-source plug-in GodotARKit links Apple’s ARKit and Godot 4 for real-time facial mocap using the Live Link Face app—no extra tools needed.
World Creator 2025.3 adds ORBX , Godot bridge and caves
World Creator 2025.3 brings ORBX export for OctaneRender, Godot integration and cave-mask terrain tools, adding flexibility for terrain export and engine pipelines.
Unity’s 2026 Roadmap: CoreCLR, Verified Packages, Fewer Surprises
Unity maps out its 2026 engine roadmap: CoreCLR migration, ECS-GameObject unification, verified packages, and a fresh round of AI-assisted dev tools.
Moho 14.4 Goes on a Side Quest: 2D Meets Game Engines
Lost Marble’s Moho 14.4 “Side Quest” links 2D animation with game engines via glTF export, plus Smart Bones in 360°, smarter particles, and smoother strokes.
Open-Source Engine O3DE Hits Version 25.10
O3DE 25.10 trims installers, builds faster, supports C++20, and upgrades robotics Gems — a solid, practical update for technical artists.
Material Maker 1.4: Godot 4 port, flexible UI, 32-bit baking
Material Maker 1.4 debuts: full Godot 4 migration, rebuilt shader engine, new node types and UI redesign. A serious update, not cosmetic.
Rebelle 8: Digital Painting’s Physical Upgrade
Rebelle 8 turns digital painting into a physical experience. The new Bristle Brush engine simulates every hair of a real brush, RealShader adds true lighting and shadow depth to thick paint, and the NanoPixel 2 engine scales artwork up to 32 K resolution. With layer-specific materials, symmetry tools, Escape Motions’ latest release feels less like an update and more like a real studio, minus the turpentine.
Unreal Cabin Fever: 156 Free Assets for UE Users
156 free meshes for cabins, props and trees in Unreal Engine. Available on Fab until 7 October. Lightmaps included, LODs missing.
Clothy3D: New Tool for Clothing Auto-Fit, Rigging & Mesh Transfers
TL;DR: Clothy3D is a new free software tool for auto-fitting and rigging clothes across 3D characters, transferring skeletons and skin weights, and exporting via FBX. With a marketplace and tutorials included, it could bridge pipelines between Marvelous Designer, Daz3D, iClone, and Unreal Engine—though still in beta.
Skin Deep & Code Clean: Free Human Shaders for Godot (Yes, Godot, Not Unreal)
Human character shaders for Godot, free (skin, eyes, wetness) from MatMADNESS. Finally something substantial in Godot; demo & pack available.
Unreal Engine 5.7: Experimental Tech, Measured Expectations
Epic Games’ official Unreal Engine 5.7 roadmap lists features under development, flagged either as experimental, planned, or in…
Godot 4.5: New Buffers, Better Access, More Control
Godot 4.5 ships with stencil buffer, shader baker, screen reader support, and dozens of workflow updates. Time to test before production.
Godot Pixel Renderer: Get a Free 3D‑to‑Pixel Art Export Toolkit
BUKKBEEK’s Godot Pixel Renderer is a free MIT‑licensed Godot 4.4 toolkit for real‑time pixel art rendering, with batch export and shader control.
OpenVAT Adds VAT Encoding to Blender—Real-Time Asset Ready
OpenVAT encodes animated Blender geometry into VATs with normals, PNG/EXR output and real‑time engine support for Unity, Unreal, and Godot.
Godot 4.5 Dev 5: Shaders, Colors & Abstracts Galore
Godot 4.5 Dev 5 introduces visionOS support, GDScript abstract classes, shader baking, WebAssembly SIMD, and inline color pickers.
Dogwalk: Blender’s Papercraft Pooch Takes Godot for a Spin
Blender Studio releases Dogwalk in early access, showcasing a papercraft-style micro-game built with Godot, emphasizing a streamlined Blender-Godot pipeline.
Xsens Animate 2025: Now With 100% More Spine
Xsens Animate 2025 introduces native male and female anatomy models, a refined spine model, and experimental Auto Sensor Mapping for streamlined mocap workflows.
Terrain3D 1.0: Godot’s Landscape Tool Levels Up
Terrain3D 1.0 for Godot Engine 4.4 introduces enhanced 3D projection, dynamic collision, and up to 10 LODs for foliage, optimizing landscape creation.
Godot 4.5 Dev 1: The Feature Freeze Thaw Begins
Godot 4.5's first development snapshot introduces a "Mute Game" toggle, enhanced UID support, and addresses over 400 bug fixes.
Godot 4.4: The Engine That Could (and Did)
Godot Engine 4.4 introduces Jolt Physics integration, embedded game windows, interactive in-game editing, and more, enhancing usability and performance.
Moho 14.3: Mantis Shrimp Packs a Colorful Punch
Moho 14.3, the Mantis Shrimp update, introduces advanced brush features like Color Drift and Opacity, enhancing 2D animation with natural media effects.
MoonRay 1.7: DreamWorks’ Renderer Gets a Shiny Update
DreamWorks Animation releases MoonRay 1.7, introducing PortalLight, enhanced NVIDIA GPU acceleration, and Cryptomatte support in hdMoonRay.
Unity 6: New Features After the Licensing Turmoil
Unity 6's release brings new features and stability enhancements. Licensing policies have been reworked after last year’s backlash, with better flexibility for small studios.
First Beta of V-Ray 7
Chaos launches the V-Ray 7 beta for 3ds Max, offering new material creation tools, enhanced lighting, faster rendering, and new procedural clouds for skies.
Blender add-on “Quad Maker” for more efficient retopology
Quad Maker facilitates retopology in Blender. The add-on offers automated functions that can significantly speed up the retopology process.
New functions in Godot 4.3 for CG Artists
Godot 4.3 brings new features that could also make it "interesting" for virtual production: volumetric fog, meshlet rendering and highly optimised animation tools.
Version 5.7 of the CryEngine released!
A cry for love (and more graphics power?): New version of the popular graphics framework released - after more than two years of waiting!
Unreal Engine 5 Enters Preview
The UE5 Preview expands Nanite, Lumen, world building, animation and MetaSounds, while Epic warns against production use.
Cesium Brings Global 3D Data to O3DE
Cesium for O3DE adds a WGS84 globe, 3D Tiles streaming, Script Canvas integration and Cesium ion geospatial content.
Unreal Engine 5 Nanite Deep Dive
Epic Games graphics programmer Brian Karis explains Nanite virtualised geometry and its approach to dense real-time assets.
Unity’s rendering at its finest: Lightweight and High Definition
Blast from the Past: In issue 06 : 2018 of DP our author Alexandra Kaschny wondered 'Which hidden rendering powers are revealed with Unity 2018.1 and above?'
Engine-Safari
Review: In DP 06 : 2018, our author Alexandra Kaschny focussed on the Big Three (not Five): Unity, Unreal, CryEngine. Which other engines are roaming the jungle?
Legendary Scaling – Mass Effect Returns
It is no secret that we are massive Mass Effect Fans – and when the info about the remastering came out, we were quite certain that we NEEDED to talk to the guys behind the new release.
Appleseed Approaches Production Readiness
The open-source Appleseed renderer targets animation and VFX with OSL, SeExpr, motion blur, spectral rendering and a permissive MIT licence.
Unigine 2.13 Preview Adds GPU Lightmapper
The Unigine 2.13 preview highlights an accessible GPU lightmapper, dynamic-light selection, voxel light probes and SSRTGI.
Unigine 2.12 Terrain Tutorials
Unigine tutorials cover landscape sculpting and texture-based terrain, plus quick tips for C#, VS Code debugging and cached shadows.
Blender Tools for Unreal Engine
Epic Games released Send to Unreal and UE to Rigify to streamline FBX-based transfers between Blender and Unreal Engine.
Unreal Training: Niagara and Megascans
Three Unreal Engine sessions cover Niagara effects, Quixel Megascans environment assembly and Runtime Virtual Texture transitions.
Godot Editor Runs in the Browser
An early HTML5 build brought Godot’s editor, project import, scripts, scenes and game preview to supported web browsers.
June 2020 Unreal Assets Archived
Epic’s June 2020 Marketplace selection included landscapes, creatures, city kits, effects, ILIAD and a level-design assistant.
V-Ray 5 LightMix Relights Finished Renders
V-Ray 5 beta added LightMix and VFB layer compositing so artists could change light colour and intensity after rendering.
Unreal Engine 5 Previewed Nanite and Lumen
Epic’s first Unreal Engine 5 demo introduced Nanite virtualised geometry, Lumen dynamic GI and a revised royalty threshold.
V-Ray 5 Beta Adds Light Mix
The V-Ray 5 public beta for 3ds Max added layered Frame Buffer compositing, a 500-material library, Light Mix, coat and sheen layers.
V-Ray 2020 Game Cinematic Reel
Chaos Group's 2020 V-Ray reel included game cinematics for Cyberpunk 2077, Assassin's Creed Unity, God of War and other projects.
Open Source Game Engine | Godot 3.2 Release
The open source game engine Godot has now been released after 10 months of development – the last major 3.x Godot release!a
Nvidia CUDA: No Further macOS Support
Apple has had its chips: in future, Nvidia will no longer provide macOS support with CUDA.
Material Maker | Procedural Textures
Generate procedural PBR textures without an Adobe subscription? Material Maker by Rodolphe Suescun offers a way out.
Corona Renderer 5 Released
The Corona Renderer enters its next round: Corona 5 for 3ds Max has been released with a focus on performance.
Lumberyard with New PhysX
Amazon's "Lumberyard" game engine receives another update: The new beta version comes with changes for the Animation Editor, PhysX and more!
The New CryEngine | Release 5.6
New tech trailer for the launch of the new CryEngine: Version 5.6 is now available and brings several new features!
Free NPC Animations for Unreal
The Unreal Marketplace is sounding the alarm again: This time, a bunch of NPCs with free animations will run you over!
Unreal Engine | Free Assets in June
And this month Epic Games is also giving us the next batch of free assets!
Unreal Engine | Free Assets in May
And this month Epic Games has another load of assets: furniture, plants, fire, PBR materials and more!
Chaos: New Physics for Unreal Engine
The new physics system for Unreal Engine was presented at GDC - and no name could be more fitting: "Chaos"
Corona Renderer 3 Now Also for Cinema 4D!
And there it has hatched from beta: Corona Renderer 3 from Render Legion is now available for Cinema 4D!
Sketchfab’s New Download API
A new download API for the company's own online model-sharing platform.
Heightmaps from Substance Designer
The possibilities offered by Allegorithmic can also be used to lay the foundations for rocky landscapes.
Free: Over 1,500 UE4 Paragon Assets
Epic Games has released free assets from Paragon worth 12 million dollars: characters and environment assets in the Unreal Engine Marketplace!
Godot 3.0 Release: Open Source Game Engine
The open-source game engine Godot arrives in release 3.0 with a new PBR workflow, improved asset pipeline, Bullet Physics Engine and more!
Goodbye Stingray!
Autodesk is stopping the sale and development of Stingray in January 2018 – making the engine for 3D games, real-time rendering and VR barely 3 years old.
Octane for Unity Released!
Otoy’s Octane Renderer is now also available for Unity: The GPU renderer is also available in a free version for the game engine.
Godot 3.0 Makes Indie Games More Beautiful
The open-source game engine Godot is becoming more professional with the new release. The new features are in the reel—with a huge 1980s sound.
Photogrammetry: Workflow Guide with Unity
Free ebook for the photgrammetry workflow: Unity has now released a guide to creating digital assets for the Unity pipeline.
Houdini Engine Price Reduction
New price change at SideFX: Houdini Engine for studios has become cheaper and is available in new payment models.
Offline Render 1.1 for Unity
Newly released: Offline Render is a multi-channel render plug-in for the Unity Engine.
Stingray and Maya LT Update
At the Game Developer Conference, Autodesk presented new functions for Stingray and Maya LT, including more VR and improved character options.
Houdini Engine Indie for free
Previously not expensive, now completely free: The Houdini Engine Indie from SideFX can be downloaded!
Substance Painter 2.0 Is Here
Allegorithmic has released version 2 of the texturing tool Substance Painter, which the manufacturer says will revolutionise the game asset pipeline.
iClone Character Creator 1.4
Reallusion announces iClone Character Creator 1.4, which can create 3D characters in infinitely many morphs.
Houdini 15 ist da!
In version 15, Side Effects Software has optimised the modelling, rendering and animation functions of Houdini.
Intel Sells Havok to Microsoft
The software giant is bringing the Irish video-game engine in-house for its xBox One cloud and will continue to grant licences externally.
Betatest: Houdini Engine in C4D
Side Effects Software and Maxon have launched a public beta programme to integrate the Houdini Engine into Cinema 4D.
animago winner 2014: Making-of “Ryse”
Crytek had a lot of gladiators and blood in the pipeline in 2014; in 2014, the project won the animago AWARD in the "Best Game Design" category.
Fabric for RenderMan
MPC and Fabric Engine are working together to integrate Fabric Engine into Pixar’s RenderMan.
Let It Rip
Navié has released Effex 2.5 for Cinema 4D. The solution for particle and fluid simulations comes with many new features.
Fabric Engine at Siggraph
Attention Siggraph travelers: there will be a preview of Fabric Engine 2.0 as well as a Splice demo for 3ds Max.
Houdini Engine available for Maya
Manufacturer Side Effects Software has now ended the beta phase and officially released the Houdini Engine for Maya.
Unity Supports 2D Game Developers
The new Unity version 4.3, due in the fall, is intended to include a 2D toolset that will simplify the development of 2D games with an integrated 2D workflow.
Shade 3D for Unity Tool
The Shade modelling tool is now available in a special version for working with Unity 3D—Mirye Software offers Shade 3D for Unity free of charge.
United in Version 3.5
Unity arrives in version 3.5 - including an orientation / obstacle module, effects and better performance.
Real Driving Physics in Cinema 4D
Sebastian Krieg, 3D freelancer and founder of animation studio “3d-bewegungswerkstatt”, developed a physics engine for simulating real driving physics in Cinema 4D. Vehicle models with physically correct driving behaviour can thus be used simply and directly in users’ own scenes.
Freebies
The developer version of Unreal Engine 3 and more than 4,000 free MoCap data sets should help bridge the first snowy weekend.
Partnership for Settlers Online Lobby
eeis from arvato systems provides the technical infrastructure
Adobe Announces PDF Print Engine 2
The new version of the innovative printing technology improves output of sophisticated graphics and personalized publishing