GDC 2019 | Texturing für Assassin’s Creed

All GDC 2019 Substance Talks about Material and Texturing Pipelines are online: In addition to Odyssey and Spider-Man, the developers also presented new tools and features.

Even though many users have not yet fully healed from the anger caused by the takeover by Adobe, there were many exciting talks on the texturing and material pipelines of major game titles at GDC 2019: These included Assassin’s Creed Odyssey, Marvel’s Spider-Man and The Devision 2.

Keynote: Substance Alchemist & Launcher

The GDC 2019 keynote also saw further releases and announcements of Substance Tools by Sébastien Deguy: Substance Alchemist has been available as an open beta via the subscription model since the end of March and is described by the developers as “augmented material creation” software. The new tool is used to create, explore and manage materials and utilises various techniques: procedural, recording-based, artificial intelligence and manual methods are intended to enable faster creation, management and export of materials. Alchemist is currently divided into the “Explore”, “Inspire” and “Create” areas. You can view the new features of the most recently released version (0.6.0) here.

The new Substance Launcher (Beta) is designed to bring a bit of organisation to the management of your Substance Tools. From now on you can manage installations, storage locations, activations and versions for Designer, Painter and Alchemist. It is also possible to use the Substance Source Library including 3D preview and download via the launcher. If you would like to test the launcher, you can download the beta here.

The new Substance Launcher

More GDC 2019 Talks: Games with Substance

The Devision 2 – Material & Tool Pipeline

Marvel’s Spider-Man – Manhattan Lookdev

Further information: To the Adobe Substance website