A split image showcasing two views of a rocky terrain. The left side, labeled "BEFORE," features a smooth white dome partially obscured by piles of rocks. The right side, labeled "AFTER," presents the same area, now seamlessly blended, with the dome almost entirely concealed under natural debris, demonstrating improved integration into the landscape.

Meshes in Unreal: Arvomis Oy ships SmartConform Pro

One click to stick panels, rocks, and greebles to ugly geometry. SmartConform Pro stays inside UE and bakes results fast.

One click, fewer vertex pushes

SmartConform Pro is a geometry-based conform and projection tool that wraps meshes onto complex surfaces like terrain, walls, and props directly inside the editor. The goal is to avoid manual rotation, scaling, and tweaking when placing assets on uneven geometry.

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The core workflow is simple_ You select a source mesh and a target surface, then run a projection to conform the source onto the target. The tool targets common environment tasks like placing sci-fi panels, vents, and other hard-surface details onto curved geometry, plus placing rocks, debris, and similar assets naturally on terrain. Or, as we now them, ALL DA GREEBLIES!

A detailed white ceramic vase with intricate floral patterns engraved on its surface. It stands elegantly against a dark background, showcasing glossy highlights and soft shadows. The setting also features a user interface detailing the features of Conform Smart Pro software.

Wrapping modes, overhangs, and smoothing

SmartConform Pro includes projection modes for surface-based wrapping and vertical projection, with volume preservation called out as a “design intent” – including supposedly smart overhang handling with an optional fallback to world surfaces.

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There is a relaxation smoothing feature intended to reduce stretching and improve deformation quality. The interface provides a real-time preview for interactive setting changes before committing the result. One takeaway is that this is meant for fast conform tasks where the input mesh shape and UVs should stay predictable after the confrom step, instead of becoming a hand-tuned placement problem.

Baking, Nanite, and what it depends on

SmartConform Pro can bake the result to a static mesh, with Nanite readiness claimed after baking. Nanite support is described in the context of generating baked meshes suitable for high-detail rendering workflows, which aligns with how Nanite operates on static mesh assets.

Under the hood, the tool lists a C plus plus core powered by Geometry Scripting and an Editor Utility Widget interface. The listing also notes it requires the Unreal Engine Geometry Script and Geometry Processing plugins, referencing Geometry Processing as part of the dependency stack.

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As always, new tools and workflow shortcuts should be tested on a copy of your project before they touch production assets, especially when deformation, baking, and downstream lighting or collision are involved.

Pricing and availability

SmartConform Pro is sold on Fab, with a Personal license for 55€, and a Professional License for studios / Entities beyond 100.00€ revenue a year, coming in at 96€.

What to watch for in real projects

The promise here is speed: fast placement for modular detailing and kitbashing, without leaving the editor. The real question for pipelines is how consistent the porjection results are across different mesh densities, collision setups, and target surface complexity, and how clean the baked meshes are for Nanite, LODs, and lightmaps once they leave the preview phase.

If this lands, it is the kind of editor utility that pays for itself by deleting a thousand tiny manual adjustments from every environment pass.


https://www.fab.com/listings/3df02265-3c86-4d3f-a17f-3fea15d418f1