Browsing Tag
Texture
242 posts
Photoshop 27.10 Adds Light and Save Controls
Photoshop adds a Light adjustment layer, cleaner save-format controls, Dynamic Text expansion, AMD tuning and a substantial fix list.
Autodesk Sets Mudbox End-of-Sale Dates
Autodesk ends annual and monthly Mudbox sales on November 7, 2026; Media & Entertainment Collection 2027 is the last collection to include it.
SmartUndo+ makes Blender Undo excellent
The Blender add-on adds per-object histories, per-F-curve undo, node-tree tracking and checkpoints for less Ctrl+Z Shenanigans.
3DCoat 2026.11 Lets the Nodes Loose
The final 3DCoat 2026.11 release brings GPU node texturing, sculpt-time look development, voxel lattices and a sizeable modelling overhaul.
InstaMAT adds 2D UV painting
The July update brings 2D UV painting, UDIM handling, faster rebakes and fresher DCC support for texture-heavy work.
Seamlessifier Rips Photo Textures
Seamlessifier turns photo snippets into seamless PNG textures, atlases included, with useful knobs and some honest rough edges.
Levels cleans up alpha maps fast
Levels makes alpha masks from photos in your browser: channel mix, levels, crop, perspective warp, then copy or export PNG.
Blender 5.2 LTS targets texture-heavy renders
Blender 5.2 LTS adds a Cycles texture cache that builds .tx tiles and loads only what the render needs. Less VRAM waste, more scene headroom.
ArcBrush turns image editing into a node graph
ArcBrush ships free for Windows and macOS with 75 nodes, batch export, sprite sheets, texture helpers, and optional paid AI credits.
Sparseal Wafer opens Windows beta
Wafer jumps from iPad to Windows in a free open beta, aiming at stylized painting with layers, masks, and multi-channel strokes.
Real Caustics for Blender
Real Caustics bakes water caustics into textures so your shots keep moving while your render times do not.
Real-time Blender to Unreal Live Link
One click, fewer reimports: Blender Live Link pushes assets to Unreal in real time and can bake complex shaders into tidy textures.
LotPixel drops 1,300+ free PBR textures in Hub app
LotPixel Hub beta gives 3D artists free access to 1,300+ PBR textures up to 8K, with Blender integration and more DCCs to come.
Procedural sawdust: EC Wood Grain hits Blender
Eric Charles releases EC Wood Grain, a Geometry Nodes setup that adds procedural 3D wood detail directly in Blender.
Ribbon Rules: Substance Painter 11.1 goes Vulkan
11.1 trades OpenGL for Vulkan and adds a precise Ribbon tool, symmetry for fill layers, physical-size displacement, and 75 new presets.
Ucupaint 2.4.0 with alpha channel and decal-constraints
Ucupaint 2.4.0 adds dedicated alpha channel, decal-stick option, UI overhaul and faster VDM baking.
Beeble launches SwitchLight 3.0
SwitchLight 3.0 from Beeble brings full video-frame PBR pass generation and relighting workflows.
KitBash3D’s “DieselPunk” kit free till 18 Nov – retro-futurism ahoy!
KitBash3D’s $245 “DieselPunk” 3D kit (1,395 meshes and 4K textures for Unreal 5) is free on Fab until 18 Nov 2025. Cinematic-grade, no LODs.
Blender 4.5 LTS lands
lender 4.5 LTS arrives with studio-grade support; the Blender survey shows where users stand; and Blender 5.0 beta is already here, so its time to plan your upgrade.
Material Maker 1.4: Godot 4 port, flexible UI, 32-bit baking
Material Maker 1.4 debuts: full Godot 4 migration, rebuilt shader engine, new node types and UI redesign. A serious update, not cosmetic.
SketchUp 2026.0
SketchUp 2026.0 adds in-app collaboration, AO colour control, faster performance, improved DWG/IFC workflows, new LayOut drafting tools, and scan-to-mesh features for Studio users.
EbSynth V2: Real-Time Preview, Timeline & Layers
Secret Weapons launches EbSynth V2 — now with real-time preview, timeline navigation, brushes, and layer support. A major workflow upgrade from its minimal early versions.
Eight Hands, One Brush: Mari 7.5 Beta Paints on All Fronts
Multi-Paint lands in Mari 7.5 beta. Eight channels, one stroke. Texture transfer, image grouping, and faster backups follow. Test before trusting.
Nevercenter Adds USD & UDIM in Silo 2025.2
Silo 2025.2 adds USD support, UDIM UVs, unit conversion, synced viewports, and more helpful features for serious 3D work.
InstaMAT Gets Smarter: September 2025 Update Sharpens Shading, Painting, and Performance
New shading, erosion, and painting tools: InstaMAT’s September 2025 update is less marketing, more material.
Faster, wider, cleaner: KIRI Engine 4.0 drops mobile scan limits
KIRI Engine 4.0 slashes scan time, boosts photo limits, adds AR guidance and AI PBR and plus free users enjoy unlimited exports. Production-ready, at last.
Marmoset Toolbag 5.02 Rolls Off the Assembly Line
Marmoset Toolbag 5.02 adds Decal layers, Smudge tool, Tile Strip system, ray‑traced fog, low‑to‑low baking and workflow enhancements in this latest real‑time VFX update.
Painting inside the box: MatPlus gives Blender a Substance-style makeover
MatPlus embeds a Substance-style, layer-based painting system inside Blender, with masks, UDIMs, baking and bundled PBR materials.
Wrinkle-Free: Substance 3D Sampler 5.1 Released
dobe has updated Substance 3D Sampler to 5.1, adding Auto Tiling, Fold Remover, new flattening tools, and improved HP Z Captis scanner integration.
Substance 3D Designer 15 arrives
Substance 3D Designer 15 arrives with a new real-time/path-tracing renderer, in-viewport post FX, and direct scene-based material editing.
Photogrammetry Parlor: Free 17-Mesh UE5 Asset Pack
Anderson Rohr has released a free Unreal Engine 5‑compatible photogrammetry pack with 17 high‑detail meshes and 4K–8K textures.
The Noise You Want, None You Don’t: Bubblebird’s Browser Generator Delivers
Free browser noise generator by Bubblebird Studio: 2D/3D seamless noise, Perlin/Voronoi/random, PNG export, presets, normal maps, MIT licensed.
Over 1,500 Free PBR Textures from LotPixel’s Library
LotPixel has released over 1,500 scan‑based PBR texture sets in JPEG format, with resolutions up to 8 K, and…
Unreal Engine Freebie: 350‑Piece Flying Fantasy Town Kit
Epic Games offers 358 free Unreal Engine‑ready meshes from George Shachnev’s Flying Fantasy Town kit. Available via Fab until 15 July 2025.
OpenVAT Adds VAT Encoding to Blender—Real-Time Asset Ready
OpenVAT encodes animated Blender geometry into VATs with normals, PNG/EXR output and real‑time engine support for Unity, Unreal, and Godot.
3DCoat 2025 with Node-Based Sculpting and RealityCapture
Pilgway ships 3DCoat 2025 with a Node Room, RealityCapture photogrammetry, new Hotkey Manager, UI themes, Soft Booleans and Smart Hybrid tech.
Polydex from Poliigon Tackles Asset Chaos
Polydex auto-indexes local 3D textures, models and HDRIs for easy import into Blender with one click.
Adobe ships Photoshop 26.8 — Text now bends to your will
Adobe Photoshop 26.8 debuts automatic text resizing, AVIF/JPEG XL support and a cloud‑based Select Subject backend.
The Hungarian Dressmaker – by PFX
Not every historic drama is created equal - "The Hungarian Dressmaker" rebuild a world barely out of reach of living memory, and we got a chance to talk to PFX artists and artisans about rebuiling 1940' s Bratislava and Biskupice
Ucupaint 2.3: Baking Bad Gets Better
Ucupaint 2.3 adds real-time Ambient Occlusion, rebake-all layers, and bakeable edge detect—because who needs sleep when you can have features?
Want a boo-boo? Medical FX in Substance 3D Painter
MedTool adds wounds, bruises, and other medical skin FX to Substance 3D Painter via sliders and masks – procedural, parametric, and ready to export.
UDIM Planet: Free Globe Toolset Orbits Blender, Max, Maya, Houdini, Unreal and C4D
Free add-on "Figments UDIM Globe" maps UDIM textures to globe objects—UVs are auto-generated, PBR-ready.
Streamlined, Not Strained: Texture Mastering in ZBrush Gets a Boost
ZBrush gets a new Material Manager plugin with streamlined UI, custom presets, live previews, and better material handling—designed to make texturing less painful.
Adobe Photoshop 26.5: New Tool
Adobe’s Photoshop 26.5 introduces new tools for VFX artists, from better 3D painting to enhanced compositing functions. These features promise smoother workflows for digital artists.
Dash 1.9 Makes a Splash in UE5 Asset Management
Polygonflow's Dash 1.9 update enhances Unreal Engine 5 asset management with a free content browser, advanced shaders, and improved organizational features.
Marmoset’s Material Library Drop: Free Textures for Toolbag 5
Marmoset releases a new batch of free materials for Toolbag 5, including textures and assets for game development, animation, and VFX artists.
Assetify v.2: Turning Blender Assets into Game-Ready Gold
Streamline your Blender workflow with Assetify's automated texture baking, UV unwrapping, and multi-format exporting.
Architectural visualisation in a war zone
Let's do a 3D reconstruction of the Museum of Western and Eastern Art with Rhino and Blender in Odessa (Ukraine)!
Ucupaint 2.2: A Fresh Coat of Paint for Blender Texturing
Ucupaint 2.2 introduces a revamped UI with direct layer channel adjustments.
Mufasa heads to MPC
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
Paint Your Blender: Free Add-On Brings Photoshop-Like Layers
A new free Blender add-on lets you paint directly on 3D objects using Photoshop-like layers. Precision meets simplicity for digital artists.
3DCoat 2024.30: New Year, New Tools for Your 3D Arsenal
Pilgway's 3DCoat 2024.30 introduces RealityCapture integration, enhanced boolean operations for 3D printing, and new array tools for streamlined workflows.
Foundry Releases Katana 8.0, Mari 7.1, and Nuke 16.0 Open Beta
Katana 8.0 introduces USD roundtripping, Mari 7.1 unveils 2D painting, and Nuke 16.0 open beta offers multishot workflows for VFX professionals.
Download 125 Free 2D Cloud Textures for VFX
Get 125 free 2D cloud textures for VFX and post-production. Perfect for compositing, matte painting, and CGI workflows.
TD Meetup 11: Capture Reality for Visual Effects
Let's us look on how capturing reality will improve our own creative output.
MIO3 UV for Blender: Advanced UV Unwrapping and Mesh Transformation Tools
MIO3 UV Blender add-on offers efficient UV-to-mesh transformation, with
A new element is here!
Element, our favourite 3D asset manager, is entering its second version - now with infinite scroll, duplicate detector and the long-awaited assignment of textures and maps to geometry within the manager!
Houdini 20
The long-awaited update has finally been released and brings with it a whole host of new features. So many, in fact, that a special issue would be worthwhile. For now, here's an overview and an in-depth article on rendering by Olaf Finkbeiner in the next issue.
Stylised trees | Tutorial Tuesday
From Blender tutorial luminary "All The Works" comes a new video tutorial - about beautiful trees. A training programme for Unreal Engine 5.1 and Blender.
Create textures in Blender with Stable Diffusion?
A mobile app developer releases its Dream Textures add-on. Use text input to create variants of existing textures - which also fit together.
Texturing ad nauseam dank Stable Diffusion
Using the image synthesis tool to create infinitely reproducible textures? Developer Travis Hoppe is working on the AI-supported texturing tool.
Tree generator with Blender 3.2
The Twitter community is amazed: Bagattini Antoine, architecture aficionado and Blender enthusiast, plants trees in the viewport.
Pilgway releases 3DCoat 2022.16!
The multifunctional wonder bag among the DCC tools? Digital sculpting, UVs, PBR texturing, painting, rendering and low-poly modelling - what can version 2022.16 not (yet) do?
How does texturing and shading work for spaceships?
How do you create Millennium Falcons, Battlestar Galactica or other space bolides professionally in Blender? This breakdown will help!
Vizplants | Vegetation Assets
"Grass grows over it": Plant your environments with high-quality 3D assets!
3ds Max Tools Manage Materials and Resize Image Textures
Joker Martini’s Material Manager and Image Texture Resizer scripts streamlined material reuse and texture resizing in 3ds Max.
3D Scan Store Releases Rendered Photorealistic Hand Scans
3D Scan Store released rendered hand-scan assets with 16K colour textures and supporting normal, displacement and specular maps.
Redshift 3.0.51 Adds Redshift Easy and Blender OSL Support
Redshift 3.0.51 introduced the Redshift Easy interface, a scalar ramp shader, Blender OSL and UDIM support, and numerous fixes.
Legendary Scaling – Mass Effect Returns
It is no secret that we are massive Mass Effect Fans – and when the info about the remastering came out, we were quite certain that we NEEDED to talk to the guys behind the new release.
Gnomon Workshop Covers Lighting, Shading and Texturing
CG artist Adrien Vallecillas teaches material realism, lighting, shading and texturing with Maya and Redshift in a two-part Gnomon workshop.
The Grove 10 Expands Procedural Tree Tools
The Grove 10 adds a redesigned interface, radial widgets, viewport branch sketching, stronger growth and wind controls, and Alembic export.
Adobe Publishes Substance Painter Starter Course
Adobe’s five-part Substance Painter course teaches foundational texturing through a compact three-legged robot project.
Paletter Assigns Material Colours in Blender
Phygitalism’s Blender add-on Paletter assigns selected polygons to defined materials and colour palettes.
Inside Digital Production 02:2021
Digital Production 02:2021 covers colour tools, Resolve, Magic Bullet, Marmoset, Houdini, Katana, Nuendo, Cascadeur and Unreal Niagara.
Vizoo xTex Automates Seamless Material Capture
Vizoo’s xTex scanner captures colour, normal, specular, bump, displacement and transparency maps and automates seamless tiling.
Tutorial Series Builds Tree Bark with Substance Tools
Nikola Damjanov’s nine-part tutorial series explores three approaches to creating tree bark with Substance tools and Marmoset Toolbag.
Tutorial Introduces a Procedural Tree Generator
Simon Verstraete demonstrates a procedural tree generator in a concise five-minute introductory tutorial.
Paste Ref Image Script Adds Clipboard References to 3ds Max
The free Paste Ref Image script creates textured planes in 3ds Max directly from images copied to the clipboard.
Adobe Releases Substance Alchemist 2020.3
Substance Alchemist 2020.3 adds improved image-to-material processing, delighting, atlas generation and new colour tools.
Substance Designer 2020.2 Adds New Engine and Faster Graphs
Substance Designer 2020.2 introduces Substance Engine V8, new distance options, smoother gradients and more intuitive parameters.
Mari 4.6v4 Improves Bake Points and Node Graphs
Foundry’s Mari 4.6v4 added limited patch ranges, local-space transforms, node-graph UX improvements and updated baking.
Texture Set Mixer Packs Texture Maps for Real-Time Engines
John Martini’s Texture Set Mixer grouped maps, packed bitmap channels, combined alpha images and automated batch processing.
Blender Tools for Unreal Engine
Epic Games released Send to Unreal and UE to Rigify to streamline FBX-based transfers between Blender and Unreal Engine.
Cinema 4D: Project Neutron announced
Redshift 3.0, Trapcode and Project Neutron: Proceduralism is coming to Cinema 4D, Redshift Realtime and much more!
Free Scanned Leaf Textures for treesDesigner
A free nine-species PBR leaf pack supplied colour, subsurface, displacement, roughness and two normal-map variants for vegetation work.
DP Collection: Free Assets for Everyone
A production-focused archive of free 3D assets, meshes, materials, HDRIs, VFX footage, textures and sound resources.
Maya 2020.2 Updates UVs and Outliner
Maya 2020.2 added Preserve UVs, Outliner workflow changes, remote Viewport 2.0 and updates for Arnold, Bifrost and Substance.
FACS Workflow Builds Digital Human Faces
Adam Spring’s FACS workflow combined expression scans, blend shapes, wrinkle maps, facial rigging and colour-map blending.
SIGGRAPH 2020 Papers Moved Online
SIGGRAPH 2020 presented more than 150 technical-paper projects spanning stylisation, cloth, fluids, MPM, portraits and tactile rendering.
V-Ray 2020 Game Cinematic Reel
Chaos Group's 2020 V-Ray reel included game cinematics for Cyberpunk 2077, Assassin's Creed Unity, God of War and other projects.
Quixel: Megascans, Bridge and Mixer Webinar
A Quixel tools webinar offers insight into the history and current possibilities of Megascans, Bridge and Mixer 2020.
NewTek: LightWave 2020
NewTek releases LightWave 2020 with various new shading and rendering features and more.
Dungeon Generator in Houdini
If you feel like building a procedural dungeon: SideFX has a new tutorial series – including the project file.
Modo 14 Released
Foundry with Modo 14 – and these are the new features in Foundry’s DCC tool:
TopoGun 3 Previews Released
Pixelmachine previews its fully rewritten TopoGun 3 with a new UI, retopology tools, brushes and texture baking.
Photogrammetry: Surface Scanning with Monopod
A photogrammetry workflow for creating PBR materials with a monopod, Metashape and Substance Designer.
3D Model Haven Is Live
The makers of HDRI Haven are now online with 3D Model Haven: free 3D models including PBR materials under a CC0 licence.
Worldwide 3ds Max Indie Version Confirmed
Autodesk confirms that the full-featured 3ds Max Indie licence will become available worldwide.
Autodesk Releases 3ds Max 2021!
3ds Max 2021 is here—with PBR texture baking, Python 3, native Arnold 6 integration and more.
UV Packmaster 2 for 3ds Max | Update
Faster packing in 3ds Max? UVPackmaster 2 is now available as a plug-in – on CUDA-capable cards, the tool also comes with GPU support!