In nuce: In this detailed workshop report, published by our friendly colleagues at 80 Level, Material Artist Kai Mergener talks about his project called “Reinforcement Wall” with Substance 3D Designer.


What can you expect in the workshop report? The workshop report is divided into the following steps: “SD Workflow”, “Final Renders”, “Post-Processing” and the final “Afterword”. A great source of inspiration for Kai was the work of Ishan Verma, Material Artist at Ubisoft, and Enrico Tammekänd, Environment Artist at Counterplay Games – but above all the wall textures from the first-person shooter Rainbow Six: Siege, one of Kai’s favourite games, were the creative linchpin for his own project.
Click further: You can read the full workshop report at 80 Levels. You can visit Kai “Kizzle” Mergener on Artstation and Instagram . We think so: Use Kai’s project to get the motivation you need for your next creative project with Substance 3D Designer!