Browsing Tag
Workshop
223 posts
Houdini Rigging: How I Learned to Stop Worrying and Start Loving APEX
For anyone tired of character setups held together by hope, version notes and one dangerous checkbox, Houdini 21 promises a paradigm shift. By decoupling mesh, rig logic, animation and execution through KineFX and APEX, SideFX is taking another run at the holy grail of procedural rigging. But can it deliver a fast and intuitive workflow?
Rigging for All: Epic Opens UE 5.6 Workshop
Epic opens its once invite-only rigging workshop for all: five days of Control Rig deep-dive, free and production-focused.
Apple Offers Free Vision Pro “Immersive Video” Workshops
Yes, Apple is inviting filmmakers to free immersive video workshops, just RSVP before they run out of “consultation slots.”
Berlin Animates: FAB 2025 Full Daily Programme
FAB 2025, 26 to 28 Sept: Berlin screens 132 films, plus hands-on workshops and Japan focus. Here’s the complete schedule.
BlenderDay & Summer School 2025 return to Mannheim
BlenderDay and Summer School take over Mannheim July 25–27 featuring a keynote by Laura Körting and game‑focused workshops.
Marine-Snow-Simulation in Houdini
Join our workshop and discover how to simulate marine snow and oceanic particles for VFX - Master underwater simulations, ocean effects, and particle-based systems. Perfect for VFX artists and anybody who tripped over the phrase "Ocean dandruff".
Free Assets, High Tech – No splinters to be feared!
150 free, modular workshop assets for Unreal Engine. Get ready for precision, plug-and-play, and a cheeky tech upgrade
Procedural Worldbuilding mit Unreal
We build realtime environments with Unreal's Procedural Content Generation Framework (PCG) - or do you really want to do everything by hand?
Beauty-Grading in Resolve
Using software to approximate images of people to current conventions of beauty is work that has shifted more and more from compositing to the domain of grading. As the possibilities increased, so did the demands. Following on from the last article, which dealt with best practices in colour grading in general, we would like to take a very specific look at tips in the area of beauty and retouching. Here, too, we take the perspective of filmmakers who, for budgetary reasons, are "forced" to grade all or at least part of their films themselves and have already gained some experience in Resolve.
Blender: An upgrade for our particle system – We lay pipes!
In issue 23:04|05 we learnt how to create a particle system with the new Simulation Nodes in Blender 3.6. In Blender 4.0, an interesting new function has been added that allows us to connect a series of points via curves. That would be a nice feature upgrade for our custom build. In addition, Cycles can now do light linking, which allows us to set the scene perfectly.
Off to Blender School! In Mannheim from 28.7 to 30.7!
Have you always wanted to learn Blender but haven't made the leap yet? Then we've got something for you: The Blender 3D School in Mannheim is coming in two months!
That girl is green!
For Marvel Studio‘s most recent streaming series, “She-Hulk: Attorney at Law”, the concept of a workplace dramewdy (think Ally McBeal, 90s kids!) merges with Superhero-battles (think all the Marvel movies, comic-book-geeks!) – leading to 6-foot-
7-inch-sized, gorgeously green,
super-powered viewing pleasures.
A conversation with VFX Production Coordinator Erika Feijoo Spena and Visual Effects Supervisor Chris Smallfield about Hulk-ifications at VFX-powerhouse Trixter.
Every Monday: Webinars on ZBrush!
Every Monday in October, Maxon will be hosting a part of the five-part webinar on ZBrush. The first is dedicated to pumpkin modelling.
How does grooming work with Ornatrix, gFur and Unreal Engine 4?
Kitty! Kitty! Miiiez! In this workshop report, lead character artist Glen Vancey shows which tricks and tips help with cat grooming. Spoiler Alert: It's not catnip!
Flight Simulator | Workshop Report Wednesday
Aeroplanes in your stomach - and on the (virtual) runway? Alessandro Cucinotta guides you to where "Microsoft Flight Simulator X" and "Reallusion" tools provide lift!
Reinforcing wall | Workshop report Wednesday
What looks like a game of Tetris is actually a pretty wall (created with Substance 3D Designer). Get your daily dose of inspiration here!
World of Warcraft | Workshop Report Wednesday
If you want to decorate fantasy worlds with your art design, you should start up Autodesk Maya and Marmoset Toolbag 3 now!
Ofenritter | Workshop Report Wednesday
Knight of passion (with Blender and Substance 3D Painter)! Heat up your creativity on the Belarusian 3D artist's project - and improve your texturing skills at the same time.
Stylised Studio Apartment Workflow
Environment artist Emily Cheung explains a stylised apartment built with Maya, Substance Painter, Unity and Unreal Engine.
Filmuni Babelsberg organises the Virtual Production Lab
In cooperation with the Erich Pommer Institute: workshops on virtual and mixed reality production
Reallusion releases iClone Connector for NVIDIA Omniverse
With the new Reallusion iClone Connector, the revolutionary character animation workflow is now available for NVIDIA Omniverse.
War of the Worlds in Unreal Engine
Chris Farkouh built a War of the Worlds film project with Unreal Engine, Maya, Marmoset Toolbag and Substance 3D Painter.
Modelling a Vintage Ticket Dispenser
Pulkit Jain explains a Maya, Substance and Marmoset workflow for a vintage ticket dispenser built to practise subdivision modelling.
Building an Abandoned Tunnel in UE5
Environment artist Emiel Sleegers explains composition, assets, vegetation, texturing and lighting for an Unreal Engine 5 tunnel.
Procedural Grass with Megascans and UE4
Karsten Malmquist explains a Megascans-to-SpeedTree workflow, grass shaders, landscape materials and optimisation in Unreal Engine 4.
A Modular Hermit Interior in UE4
Daniela Ontiveros details walls, floors, trim textures, books, props, lighting and rendering for a modular Unreal Engine 4 interior.
Battlefield 4 Fan Art Recreates an Abandoned Site in Unreal Engine 4
Environment artist Gilles Devos described building a Battlefield-inspired abandoned construction site in Unreal Engine 4.
Gnomon Workshop Covers Facial Blendshapes in Maya and ZBrush
Derrick Sesson’s five-hour Gnomon workshop explains FACS-based facial blendshape creation with Maya and ZBrush.
Mocha Pro VFX Workshop Covers Object Removal and Mega Plates
Boris FX specialists demonstrate Mocha Pro’s object-removal and Mega Plate workflows in a practical VFX workshop.
Wacom Manga & Anime Days 2021 Offers Three Days of Online Workshops
Wacom’s Manga & Anime Days presented portfolio reviews, manga craft, character art, cosplay and career sessions from 28–30 July 2021.
Bomper Studio | Workshop report
"Honey, do you want to animate my music video?" And other romantic stories with Cinema 4D.
Gnomon Workshop Covers Lighting, Shading and Texturing
CG artist Adrien Vallecillas teaches material realism, lighting, shading and texturing with Maya and Redshift in a two-part Gnomon workshop.
Gnomon Teaches Python Jaw Rigging in Maya
Arturo Coso’s four-and-a-half-hour Gnomon workshop builds a jaw rig in Maya and automates parts of the process with Python.
Gnomon Workshop Builds a Photorealistic 3D Prop
Babak Bina’s three-hour production tutorial builds a photorealistic gas torch using Maya, Mari and V-Ray.
Code Week Baden-Württemberg 2020 Offered Coding and Maker Workshops
The 2020 Code Week Baden-Württemberg programme covered programming, robotics, 3D printing, HTML and a multi-day hackathon.
Foundry Live: Summer Edition startet bald
Foundry Live - the big online event: Between 16 and 23 July there will be exciting talks about the new Nuke 12.2 release, Lookdev and much more!
Autodesk University 2020 Call Archived
Autodesk University’s 2020 call sought sessions on VFX, visualisation, XR, AI, cloud collaboration and 3D printing. Submissions are closed.
DaVinci Resolve Training | Europe Tour 2020
Want to learn DaVinci Resolve? Then take the free Europe Tour from Blackmagic Design!
Maxon at FMX 2019
The Maxon workshops from FMX earlier this month are now online: motion design, VFX, feature-film graphics and more!
Deauville Green Awards: Deadline for submissions only until 26 April!
Entries for the 2019 Deauville Film Festival, which takes place on 12 and 13 June, can only be submitted until Friday 26 April 2019!
VR, AR – who cares? Let´s do Real Reality! – Workshop Review
Discussions about the use, design and effects of digital image worlds obstruct our view of fundamental creative processes and interpersonal necessities - at a time of a disintegrating Europe and growing nationalism, we see it as a priority to unite young people of widely different origins in a joint project. The isolation and limited possibilities of the location require a togetherness that we can hardly conjure up in an urban space.
Venom: Free VFX Training
Tom Hardy as Venom: If you feel like building your own Venom character, you can download the free VFX training.
Cinema 4D R20 Release Show
Anyone who simply cannot get enough of Cinema 4D R20 can get even more here for free!
Filmplus – Festival for Film Editing
For the 18th time, Cologne becomes the centre of film editing: film enthusiasts meet at Filmplus from October 26-29, 2018.
Glitch for Free!
Glitch until the doctor comes—with the motion graphics template from AE for Premiere. Free to download!
Isotropix: Clarisse 3.6 Release
The layout, lighting, rendering and compositing tool from Isotropix gets new features: here is an overview of the Clarisse 3.6 release!
Employee Wanted for Digital Film Production
At the Braunschweig University of Art, the position of an artistic employee for digital film production is to be filled at the earliest possible date.
Twelve Free Industrial HDR Maps
And today there are a few more free HDR maps, this time with industrial environments: resolution 5376px by 2688px as 32-bit EXR files.
FMX 2017: Compositing Tips & Tricks fromHugo Guerra
The talks at FMX 2017 were packed, and at times you could no longer get in. Fortunately, many were recorded. Here is the Nuke compositing workshop with Hugo Guerra from The Foundry.
Web Content for DP Issue 03 : 17
Here comes the additional content for the current DP 03 : 17! The best Modo tips and tricks from the last two years, more about the Thinfilm shader and the large Resolve workshop series.
Dates at SAE Institute in 2017
SAE Institute has nine locations in Germany alone. For planning the year 2017, the university has now published an overview of its dates, including open days, workshows, and where SAE can be found as an exhibitor.
Free Workshop: Optimizing the Modo UI
André Löscher shows how to optimally adapt the Modo interface to personal needs in this workshop from DP issue 01 : 17.
Procedural Modeling with Modo
In this webinar, Andy Brown from The Foundry explains procedural modeling with Modo. A brake disc has to serve as the example project.
More Light! With Slik for Modo
The Studio Lighting & Illuminance Kit Slik was developed to expand Modo’s onboard lights. Download the free workshop here and bring light into the darkness.
Free Workshop on the Modo 10 Series
Last year, The Foundry released the 10 series of Modo. In this free article from DP 06 : 16, you can read which new features you can expect through the updates.
Creating Hair & Fur with Modo
Simulating fur is a very demanding task. Learn how to do this in Modo in this workshop, which can be downloaded free of charge.
Resolve Editing Workshop #10 – Delivery
The final episode deals—what a surprise—with the final step of the workflow: delivery. Once everything has been cleanly edited and graded, you also want to export the finished video and show it to people.
Resolve Editing Workshop #09 – Color Grading
This time it is about color grading—what possibilities the interface provides, and how to get primary grading done cleanly and efficiently.
Resolve Editing Workshop #07 – Workflow
The tools are only half the battle—the rest is using them. The seventh episode of the Resolve tutorials is about an efficient workflow and how you should handle your footage within it.
Resolve Editing Workshop #06 – Creating and Editing Multicam
Multicam from start to finish: this time, we show you how to keep track of several video streams and combine them Efficiently into one video in Resolve.
Resolve Editing Workshop #05 – Audio Editing
There is something for your ears—in episode Five, it is all about the right sound. Topics include audio editing, clip attributes, mixers, and audio effects.
Resolve Editing Workshop #04 – Trimming with Ripple, Roll, Slip & Slide
In episode 4, we take care of the fine cut—Stefan Reiss presents the possibilities in Resolve 12.5 for adjusting everything frame-accurately until the video "flows."
Resolve Editing Workshop #03 – Creative Editing and Efficient Timelines
DP explains how to work creatively and efficiently in Davinci Resolve: editor & grader Stefan Reiss shows Match Frame, Replace Clip, 3-point editing ,Take Selector, and more in the third episode ...
Resolve Editing Workshop #02 – Editing and the Timeline
The second episode of the Resolve video tutorial is all about editing and the timeline—we arrange the reviewed and sorted media, move it back and forth, and delve into the finer points of the controls and shortcuts in order to work efficiently from the outset.
Resolve Editing Workshop #01 – Resolve and Its Interface
DP explains how to edit in Davinci Resolve: editor & grader Stefan Reiss shows in ten episodes how the free software is structured, where the bins and cuts are, and how you can get your material into shape.
animago Pictures 2016: CONFERENCE
The two-day conference programme at animago was packed with presentations by Industrial Light & Magic, Framestore, Digital Domain, Pixar, Disney Animation Studios, and many more speakers. Here are a few impressions from the talks.
Producing 360° Time-Lapse Videos
DP author Nils Calles explains how this works with Premiere Pro CC in this Video2Brain tutorial.
Modelling Webinar on Modo 10.1
The Modo webinar "Modo's 10.1v Modeling Paradigm" from 17 June can now be viewed in full on YouTube. In it, Andy Brown explains the foundations of the modelling system and its advantages for the workflow.
Video2Brain for DP 03 : 2016
Adobe Animate’s Motion Editor can fine-tune animation and timing. Our free Video2Brain workshop shows how the optimised workflow works.
Take that – recordings in C4D 17
The take system in C4D 17 offers, among other things, the management of different versions of a scene within a single project. Why do we need this? Arndt von Koenigsmarck illustrates this with a working example.
Video2Brain Open House
This year's leap day is especially useful: on February 29, Video2Brain provides free access to its courses and subjects.
Teltec Workshops
Teltec is running a spring training series for VFX enthusiasts, covering topics including editing, LUTs and camera lenses.
Video2Brain from DP 01 : 2016
Hard-surface modeling in ZBrush 4R7: this free Video2Brain shows you how to model a crawler track.
Houdini Galore
Nothing planned for December yet? Admittedly, the Christmas-stress month is usually quite full—but the Pixeltrain VFX Winter Academy should definitely be scheduled in.
Video2Brain from DP 07 : 2015
In this Video2Brain workshop, Peter Thielmanns shows the Maya Dope Sheet Editor and what is possible with interpolations of the FCurves.
Love in times of global warming
Review: In DP 03 : 2014, we found out what happens when arctic pink creatures get involved with tropical fruit - and design students from HBK Braunschweig make 3D animation.
Marvelous Designer
Marvelous Designer version 3 1.4.12 has been released: CLO Virtual Fashion Inc has added several new features and bug fixes to its real-time cloth-simulation tool.
Laubwerk Presents Subtropical Trees
Laubwerk's portfolio is growing and thriving. The digital botany company now has subtropical plants in Plants Kit 4.
RED Workshops at the Snowdance Festival
The Snowdance Independent Film Festival begins at the end of January. In addition to the film program, there are also panel discussions and two free workshops from RED Germany.
ACES Learning Day
The Academy Color Encoding System promises to become an important standard in film postproduction. A seminar in Utrecht helps with getting started on the subject.
The First VFX Class
Beyond Hands on HD takes place from July 8 to 12 in Hanover. A VFX fundamentals class will also be offered for the first time this year.
Characters That Touch Us
Disney's 12 principles of animation – The final part of Steve Lambert's free workshop series deals with the emotional impact of an animated character.
Workshop: Advanced Maya Dynamics
In August, a CG workshop led by David Alexander begins, guiding students through the world of advanced Maya Dynamics.
Eat3D Presents Three New CryEngine 3 Training Videos
The three-part video series concerns itelf with materials in CryEngine 3. For almost 15 hours, Crytek employee Hélder Pinto guides viewers from material studies to production-ready shaders for all environmental objects.
Houdini: Outsider Wants to Go Mainstream
The Houdini software package is one of the most innovative products in the field and is used at least on the fringes of many major productions. If you are interested, we have found a large workshop in videos and PDFs. Did we mention that the basic version of Houdini is free?
Architectural Visualisation in Neustadt
CINEMA 4D presentation in Neustadt a.d.W on September 23 and 24, 2010, with Ronald Kissling
Compositing – Fix It in the Post
Using numerous examples, the seminar provides insight into the secrets and current developments in professional compositing. All examples are shown and explained in The Foundry's Nuke software. The working methods and approaches presented can also be implemented in other compositing packages.
DP Intensive Seminar: Conception, Costing and Planning of VFX
Using numerous concrete production examples, the seminar provides an overview of VFX planning, cost estimation and management. It is aimed at production professionals and artists interested in VFX who want to expand their knowledge.
DP Seminars: Early-Bird Discount Extended until June 10
June and July are all about professional development. DP has three strong seminars in its programme. The early-bird discount has been extended for “CONCEPTION, COSTING AND PLANNING OF VFX” and “COMPOSITING – FIX IT IN THE POST.” So do not hesitate; register now and save.
DP Intensive Seminar: “Compositing – Fix It in Post”
Using many examples, the seminar provides an insight into the secrets and current developments in professional compositing. All examples are shown and explained in The Foundry’s Nuke software. The working methods and approaches presented can also be implemented in other compositing packages.
DP Intensive Seminar: “Concept, Costing and Planning of VFX”
Using production examples, the seminar provides an overview of planning, cost estimation and management of VFX. It is aimed at production staff and artists who are interested in VFX and want to expand their knowledge.
DP Intensive Character Design Seminar Postponed
The “CHARACTER DESIGN – Theory and Practice” seminar will now take place on June 19/20 in Berlin.
DP Intensive Seminar: Time Management for Creatives
The time-management seminar is intended to help you structure your daily routine more effectively and efficiently. Employees, managers and freelancers receive valuable suggestions during the event on how to identify and avoid time-wasters. Question your daily work processes and use the time gained for new projects!
Time and place:
Berlin: April 19, 2010, from 10 a.m. to 5 p.m.
Location: SAE Institute; Soltauer Strasse 18-22; 13509 Berlin
Costs:
EUR 299.- (net) including certificate of participation and script
EUR 249.- (net) for early bookers until 26.03.10
Additional 15% discount for DP premium and annual subscribers
If you have any questions, please contact Thomas Gronert by email at tgronert@missing-link-software.de or by telephone on 089 74 49 23 76
Speaker Thomas Gronert
Lecturer in time management, project management and rhetoric at universities and academies. 3D artist, producer and Managing Director of Missing Link Software Solutions GmbH:
Thomas Gronert advises production companies and medium-sized businesses on developing their structures and the processes required. Through the development and distribution of database-based organisational systems and the internet-based approval software ML|Production Kit, he is involved in “creative projects” every day. In his seminars, important theoretical foundations are combined with extensive practical knowledge to form an interesting report of experience."
DP Intensive Seminar: Time Management for Creatives
The time-management seminar is intended to help you structure your daily routine more effectively and efficiently. Employees, managers and freelancers receive valuable suggestions during the event on how to identify and avoid time-wasters. Question your daily work processes and use the time gained for new projects!
Time and place:
Cologne: April 13, 2010, from 10 a.m. to 5 p.m.
Location: SAE Institute Cologne; Carlswerkstraße 11c; 51063 Cologne
Costs:
EUR 299.- (net) including certificate of participation and script
EUR 249.- (net) for early bookers until 26.03.10
Additional 15% discount for DP premium and annual subscribers
If you have any questions, please contact Thomas Gronert by email at tgronert@missing-link-software.de or by telephone on 089 74 49 23 76
Speaker Thomas Gronert
Lecturer in time management, project management and rhetoric at universities and academies. 3D artist, producer and Managing Director of Missing Link Software Solutions GmbH:
Thomas Gronert advises production companies and medium-sized businesses on developing their structures and the processes required. Through the development and distribution of database-based organisational systems and the internet-based approval software ML|Production Kit, he is involved in “creative projects” every day. In his seminars, important theoretical foundations are combined with extensive practical knowledge to form an interesting report of experience."
Last Chance!
Register now and save another 50 euros, because the early-booking discount for the forthcoming DP intensive seminars ends today.
Only Two Days Left to Save 50 Euros
The early-booking discount for the forthcoming DP intensive seminars is available only until March 31, 2010.
DP Intensive Seminars: Secure the Early-Booking Discount
Only two days left to save 50 euros: we have extended the early-booking discount for the forthcoming DP intensive seminars until March 31, 2010.
Register Now: DP Intensive Seminars Launched
DP does not put continuing education on the back burner: two seminars take place in the first quarter. The topics are ‘Time Management for Creatives’ and ‘Character Design – Theory and Practice’.
MCAD Online Web Seminars Using KOMPAS-3D
Learning 2D and 3D CAD is easy with free webinars from ASCON