Rocky and stony surfaces | Tutorial Tuesday

The Lighting & Shading Artist from Pixomondo shows how beautiful visual effects can be created from terrain and rock surfaces. A video tutorial with 3ds Max and V-Ray 6.

In nuce: A digital production news institution is back: Tutorial Tuesday! But this week only – we present you, as we used to do every week, a great tutorial that helps you to generate a terrain using a procedural approach. Together with V-Ray and, as the accompanying video description says, a “complete automated shading setup”, the project is tackled. The video tutorial has a total length of just under 20 minutes and is aimed at users of 3ds Max and V-Ray 6. According to the video description, the work steps demonstrated can also be transferred to software such as Cinema 4D, Maya, Blender or render engines such as Redshift, Corona or Cycles.

In toto: How to create beautiful looking terrain and rock surfaces? Jonas Nöll, a freelance shading and lighting artist, shows interested parties how a basic geometry can be raised and how modifiers can be used to enrich surfaces with details. In the course of the video, Jonas explains how to automate workflows, place textures professionally on surfaces – and how to utilise procedural work to combine shaders with each other.

Who is Jonas Nöll? Jonas Nöll is an alumnus of the Film University Babelsberg Konrad Wolf and has almost four years of professional experience at Pixomondo (as a lighting slash shading artist and CG lead). He currently works as a freelance artist. His focus is on lighting, shading and look development. His portfolio includes high-calibre film productions such as Iron Sky 2, Oblivion and Red Tails, as well as advertising projects for brands such as Porsche, Audi, Coca-Cola and Nivea. Further information on Jonas Nöll can be found on his homepage.

V-Ray | PROCEDURAL TERRAIN | Fully Automated Shading Setup