New procedural tools for designing large worlds
With the new in-editor and runtime procedural Content Generation Framework (PCG), you can set rules and parameters to quickly and efficiently populate large scenes with Unreal Engine assets of your choice. This means that the process of creating large worlds is faster and easier.
The introduction of the new Substrate system
The new Substrate system offers a new way to create materials and gives you, as an Unreal Engine user, more control over the look and feel of objects used in real-time applications such as games and linear content creation.
Improvements for virtual production workflows
The new version also brings several improvements for virtual production workflows. New shot creation and scene control tools help to make virtual productions faster and more efficient.
Caution: preview versions are unstable
Please note, however, that preview versions are not fully tested and should therefore be considered unstable until the final version is released. You can find all information here in the forum.