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Hair Bone Generator Maps Blender Strands
Hair Bone Generator maps stylised Blender hair into connected deform-bone chains, with three guide methods and controls for spacing and root placement.
RailClone Opens Its Graphs to MaxScript
RailClone exposes its style graphs as XML, opening them to MaxScript automation, pipeline tools and, inevitably, LLM experiments.
SoftRAID 9 Adds RAID 6, Minus the RAID Card
SoftRAID 9 adds RAID 6 and RAID 6+ for directly attached storage, including third-party hardware, with one substantial macOS condition.
Starting Pixel Live Puts Humans Back in AI
Starting Pixel Live 2026 brings AI into virtual production, while keeping humans nearby for lighting, judgement and suspicious outputs.
Plugin Hub Tames Blender’s Tab Jungle
Plugin Hub herds Blender’s proliferating add-on panels into one tidy tab, with optional menu and floating-window access.
KeyFlow Turns Maya Repetitions Into Buttons
Fenix Animator’s KeyFlow puts Maya animation chores into a customizable toolbar, from timing and mirroring to temporary rig controls.
All the World’s Codecs out of DaVinci Resolve
InterX brings FFmpeg-backed encoding, compliance checks and deep codec controls straight into DaVinci Resolve’s Deliver page on macOS.
Higgsfield Brings AI Generation Into Blender. Oh, goodey.
Higgsfield’s Blender add-on generates editable scenes, meshes, rigs and media from the viewport, with cloud inference and credit billing.
DeckBridge Gives Resolve a Smarter Stream Deck
DeckBridge turns Stream Deck into a Resolve-aware controller with live keymaps, page switching, Fairlight feedback and ten dedicated actions.
AJA FS8 Bridges SDI and ST 2110
AJA squeezes SDI/IP conversion, sync, HDR, audio routing and ST 2110 into 1RU, giving post facilities a practical route from baseband to IP.
Blender 5.3 Brings Gaussian Splats Home
Blender 5.3 brings Gaussian Splats into the core app, with native import, Geometry Nodes access and rendering across Workbench, EEVEE and Cycles.
COLMAP Moves Into the Browser
Rafael Spring ports COLMAP’s sparse reconstruction workflow into a local browser app, with WebGPU acceleration and standard COLMAP output.
SuperSplat 3 Moves Editing to WebGPU
SuperSplat 3 rebuilds its Gaussian-splat editor on WebGPU, shrinking browser memory use and moving sorting, selection and more onto the GPU.
Fridays for Fusion: PROPAGATE, Finally
PROPAGATE copies changed parameters, connections, expressions and animation across Fusion nodes. An obvious idea, now available in software.
Flair Heads for Unreal, Maya 2027 Ready
Flair is closing in on its Unreal Engine debut while the Maya renderer adds Maya 2027 support and clears out several workflow gremlins.
SwitchX 2.0 Adds 2160p and 10-Bit Output
Beeble doubles SwitchX shot length to 20 seconds, adds 2160p and 10-bit output, source-following camera motion and a draft-to-finish path.
Hardcraft Tames CAD Meshes in Blender
Hardcraft turns CAD structure into controllable Blender topology, with quads where they help and triangles where they make more sense.
GhostPencilPro Gives Max a Grease Pencil
GhostPencilPro brings Grease Pencil-style drawing, animation, .ABR brushes and scripting into 3ds Max, without making Max users learn Blender.
Animo Packs 500+ Maya Tools Into One Panel
Animo gathers 500+ Maya animation tools into one editor, adds direct reference media, hotkeys and six new sliders. Still beta. Still free.
FreePencil2 Draws Blender Lines in One Click
FreePencil2 turns Blender geometry into editable line art with one setup button, compositor edge detection and manual paint fixes.
KitBash3D Paris: City Break, No Airport
The Kitbash3D Set "Paris" brings Haussmann blocks, landmarks, street props and a game-ready Unreal path. Your next city break may require 32 GB of RAM.
Avid and FilmLight connect editorial colour
Avid and FilmLight want Baselight colour closer to the Media Composer timeline, with fewer handoffs from dailies through finishing.
Resolve 21.1 Adds MCP and Finally Gets Presets
Resolve 21.1 brings MCP, overdue Inspector presets, deeper Fusion tools and a Python move that turns Studio into an automation heavyweight.
PostPro Analytics Counts Creative Work
PostPro Analytics logs project activity across nine Mac creative apps and turns it into local dashboards, CSV reports and billing evidence.
Command Frame: After Effects macros without writing scripts
Command Frame turns After Effects actions into reusable command chains. The duller and more repetitive the job, the more sense it starts to make.
Beauty Box Gets Premiere AI Prompts
Digital Anarchy tests Beauty Box with Premiere AI Assistant and publishes Q&A tips for masks, skin tones and body retouching.
LaCie 8big Pro5: The Big Box
Fast, vast and decidedly audible: we tested the 192 TB LaCie 8big Pro5 with RAID 50, Thunderbolt 5 and real production workloads.
Nukepedia Rebuilt, nuBridge Reloaded
An interview with Nukepedia founder Frank Rueter, one of the long-standing Nuke community voices, about the platform rebuild, nuBridge and the next steps for 2D Compositing tools.
Roji Goes Deep on USD Rendering
Roji beta registration is open for a nodal USD workflow with MaterialX lookdev, Hydra review, path tracing and AI render support.
Beeble adds SDR to HDR on the web
Beeble’s SDR to HDR tool converts short 8-bit clips into 16-bit ACES EXR sequences with masks, prompts and credit-based cloud processing.
Let’s Animate Splats in 3DGS Render?
3DGS Render 5.0 lets Blender artists drive Gaussian splats with proxy meshes, bake lighting and export animation as PLY sequences.
Imagen Video brings AI grading to timelines
Imagen Video applies AI-based colour correction to Premiere Pro and DaVinci Resolve timelines using AI Profiles or uploaded LUTs. The pitch is less Hollywood finishing suite, more high-volume editor.
C4D Octane: 1.9.x Update Features Video
SilverwingVFX digs into the new juicy features delivered via the most recent Octane update for Cinema 4D. Learn what's improved so you can get the best out of Octane.
True Sky 3 brings planet-scale skies to Blender
True Sky 3 goes planet-scale in Blender, adds HDRI output and performance presets, and demands Blender 5.1 because Python moved.
C4D Pyro Tutorial: Helicopter Kickup Dust
SilverwingVFX goes airborne: Cinema 4D Pyro can fake rotor wash the smart way: simulate air first, cache velocity, then spawn dust only where wind speed peaks.
SpyderPro learns new tricks: where colour goes wrong
Datacolor is pushing beyond display profiling with Device Preview Plus, C2PA tracking, and a software layer that wants to help you with other duties as well.
Blender 5.2 LTS targets texture-heavy renders
Blender 5.2 LTS adds a Cycles texture cache that builds .tx tiles and loads only what the render needs. Less VRAM waste, more scene headroom.
Poly Hammer brings MetaHumans to Blender Rigify
Character Control Rig targets MetaHuman animation in Blender with Rigify controls, UE roundtrips, and multi character handling. Test it first.
DriveCompare brings ASC MHL offload checks to macOS
DriveCompare does the boring part of film data right: compare, sync, verify, ASC MHL, Netflix-style checksums. No subscription tantrums required.
Abstract brings native InstaMAT and InstaLOD on Linux
Abstract has released public preview Linux builds of InstaMAT and InstaLOD, adding native support for RHEL-compatible production environments, Blender and Maya integrations, GPU acceleration, and automation-friendly deployment.
Adobe brings Color mode to Premiere beta
Premiere beta gets Color mode: new grading controls, Operations, Clip Grid, and color management that tries to keep editors in flow.
Digital Anarchy releases ShotNotes panel for Premiere.
ShotNotes adds a notes and task panel to Premiere Pro, with clickable timecode, marker sync, search, and time tracking reports.
DOSCH DESIGN and KeyShot hit the road in May
Free KeyShot roadshow in Düsseldorf and Nürnberg: live demos, Q&A, and a quick reality check for your CAD to render workflow.
Switching to Davinci Resolve: Your first cut
Frame rate locked? Source Tape magic? Here’s where Resolve hides the real editing speed so you can cut first and hunt menus never.
Adobe DNG becomes ISO standard (Not an April Fools joke)
DNG just got an ISO badge. That turns a popular RAW container into a formal standard and makes archives and pipelines a little less spooky.
Adobe Turntable spins into Illustrator
Turntable hits Illustrator and turns one vector into a pile of editable angles, so turnarounds stop demanding unpaid overtime.
Cava / Serif updates Affinity
For those who don’t know the tool: Affinity is a free single app that combines vector, photo, and…
Blender 5.1 is here
Blender 5.1 boosts animation speed, adds Raycast and Mask to SDF, and shaves time off shaders and nodes. Free upgrades feel nice.
The GIMP Team boosts GIMP 3.2
GIMP 3.2 arrives with linked layers, vector layers, smarter non-destructive filters, and new export options. Less redo, more done.
ProductionCrate Plug-in Suite with docked footage database
ProductionCrate bundles a huge asset library in its Suite, so you can grab a glow, a glitch, or an explosion fast, then pay for it yearly.
Nobe OmniScope gets Live Pack for on-set and live monitoring
Time in Pixels has released Live Pack for Nobe OmniScope Pro, adding SDI output, Livegrade integration, multi-input monitoring, recording, snapshots, focus peaking and loudness metering for on-set and live work.
Lutbake adds one-key LUT export to Resolve
Time in Pixels releases Nobe LutBake, a macOS tool for one-key high resolution LUT export from Resolve Studio.
RealBlend brings mesh painting back to Unity
New Unity mesh painting tool targets Polybrush users with in editor vertex colour and mesh editing features.
Neat Video 6.1 updates OFX and host support
Neat Video 6.1 adds Baselight 7 support, new default profile controls and OFX updates across Windows, macOS and Linux.
Nevercenter speeds up Milo 2026 and drops VR quietly
Milo 2026.0 moves to Unreal Engine 5.7, adds raytracing on Mac, pathtracing on Windows, faster lighting, workflow tweaks and removes VR.
Crocotile 3D Gets Projection UVs Tool and Workflow Additions
Crocotile 3D version 2.6.5 introduces a projection UVs tool, grid snapping, export options and animation control enhancements.
Resolume adds 10 bit colour and speed fixes
Resolume update adds 10 bit output, faster loading, Wire usability changes, and capture updates for live graphics.
Sequoia 2026 gives audio post a video engine
Sequoia 2026 introduces GPU accelerated video, OSC control, Soundly integration and stability focused audio engine updates.
Hover, Don’t Click: Outliner Preview Lands in Blender
Free Blender add-on Outliner Preview shows 360° model thumbnails on hover in the Outliner.
Substance Designer cleans up its nodes
Cleaner graphs, smarter noise, and a friendlier graph creation UI: Substance 3D Designer 15.1 focuses on making material authoring less fiddly.
Work Hard, Sort Fast: Project Sorter 1.75
Project Sorter 1.75 auto-sorts your Premiere and After Effects imports by type, path, or metadata. Fewer bins to drag, more time to cut.
Rendering the Inferno at RiseFX: The Lost Bus
128 shots, 15 sequences, and GPUs on the brink: RISE FX’s Oliver Schulz explains how his team built the burning world of The Lost Bus.
Boris FX Suite Expands with Three Audio DAWs
Boris FX expands its Suite with three full DAWs (Sequoia, Samplitude, and Music Studio) adding professional audio production, mastering, and music creation tools to its postproduction ecosystem.
Here comes Silo 2026.0 with Blender bridge
The developer Nevercenter has released version Silo 2026.0, introducing a significant new feature: the Silo Blender Bridge plugin,…
New add-on for Blender brings onion skinning layering into full 3D
the new “3D Onion Skinning” add-on for Blender gives you ghosted frames in 3D so you can see motion timing and spacing without flipping frames manually.
Blender 5.0 – it’s here!
Blender 5.0 is finally here — with ACES/PQ-HDR, high-geometry support, UI tweaks and a fresh release cadence for production pipelines.
Nobe OmniScope, Pomfort, and RePro sync up on set
RePro connects Pomfort Livegrade and Nobe OmniScope for a unified on-set-to-post workflow. Real-time streaming, shared looks, and synced scopes cut guesswork.
Photoshop 27.0: Now with Harmonise, Upscale & Firefly Video
Photoshop 27.0 is official. You get Harmonise, Generative Upscale, Firefly video export, and selectable AI models. Test before rollout.
Miauu colours your chaos: LayerColorizer for 3ds Max
Miauu’s new LayerColorizer for 3ds Max lets you colour-code layer names and backgrounds in the Scene Explorer, turning layer soup into legible order.
After Effects Gets Hands-On: Victoria Nece Shows Off Quick Offset & Co.
At IBC 2025, I talked with Adobe’s Victoria Nece about Quick Offset, Smooth Zoom, and 3D compositing in After Effects. It’s tactile, fast and oddly fun.
Grid Modeler 1.40: Subtle but Smart Upgrades Boost Precision in Blender
The best Blender updates are often the quiet ones. With version 1.40, Grid Modeler refines everyday precision tasks — the kind that make hard-surface modelling faster, cleaner and a little less frustrating.
Blender user survey 2025 – time to tell the team what you really think
Blender’s asking you for feedback again: join the 2025 survey and help shape how the software is used across film, game and animation workflows.
Kyno Update: Still Alive, Still Useful
Kyno 1.9 isn’t new magic, but it proves the beloved media tool still lives. Apple Silicon, new RAW SDKs, proxy presets—IBC chat to follow.
Maxon Autumn Release: New Colour Science, Liquids, Clouds and a Logo
Cinema 4D 2026 brings OCIO colour management, GPU simulations, UDIMs, Redshift 2026 plus Maxon’s brand-new ecosystem and logo.
DaVinci Resolve 20.2: Ripple Discipline, ProRes RAW, and AI Fog on Demand
Resolve 20.2 ships with ProRes RAW decoding on all OS, AI-driven haze, cleaner ripple edits, immersive EXR support, and metadata flexibility.
Pixel 10 Pro unlocks true 12-bit RAW with DCG
Pixel 10 Pro quietly enables true 12-bit RAW video via DCG. Good for BCAM, photogrammetry, or set refs. But don’t expect it to replace your cinema cam.
Pivot with Precision: Pixie Pivot Adds Maya‑Style Controls to Blender
TL;DR: Pixie Pivot lets Blender users yank control of pivots and gizmos like Maya: snap, align, rotate and origin‑shift with precision.
Faster, wider, cleaner: KIRI Engine 4.0 drops mobile scan limits
KIRI Engine 4.0 slashes scan time, boosts photo limits, adds AR guidance and AI PBR and plus free users enjoy unlimited exports. Production-ready, at last.
Problem Solver for VFX | TD Meetup 19
Problem-solving is a key life and professional skill, especially for those working with technology. Technical artists and directors in visual effects, animation and games are constantly solving technical problems, such as software crashes and slowdowns. They create alternative workflows and write Python scripts to speed up the process.
Unity 6.2 Welcomes AI, But Pace Caution—User Liability on Copyright
Unity 6.2 introduces Unity AI, replacing Muse and Sentis with integrated generative tools for assets and code, plus Mesh LOD and UI updates.
ARRI ALEXA 35 Xtreme: Frame Rates up, Data Rates Down, Everything Else… Still ARRI
ALEXA 35 Xtreme brings 660 fps, ARRICORE codec, five times longer pre-recording, and 10% less power use. The same sensor, new muscle, all ARRI.
BMD ups the ante with 16 TB Media Module for URSA Cine 12K LF
Blackmagic Design introduces a 16 TB Media Module (M.2 SSD) for URSA Cine 12K LF, doubling storage to support 12‑bit BRAW at 1 432 MB/s and 10G workflows.
LensNode Evolving Vintage Lens Emulation in DaVinci Resolve
LensNode uses real‑lens profiles, GPU acceleration, ACES‑ready processing and granular controls in DaVinci Resolve for authentic vintage lens emulation. Get into early acces now!
Gaea 2.2 Unveils Frosty Nodes and Selective Erosion
QuadSpinner’s Gaea 2.2 delivers 10 new terrain nodes, major Erosion_2 upgrades, 60 examples and bridges for Unreal Engine 5.6, plus 150+ fixes.
Crossbow: Workflow Automation for VFX & Animation
Four years of R&D, zero spreadsheets, no more copy-pasting shot status—Crossbow promises a less painful way to manage VFX and animation projects. In this interview, Jindrich Cervenka explains what Crossbow shoots, why it matters, and why you still need a mid-range GPU.
Reallusion’s CC4.54 & iClone 8.54 Let You Snag, Try and Buy Assets Without Leaving the App
CC 4.54 and iClone 8.54 bring in-app trial assets, instant DA Point checkout, and low-cost iContent licence for rapid prototyping.
Pomfort Debuts Silverstack XT v9 with Real‑Time Workflow Automation
Pomfort releases Silverstack XT v9, featuring chained, parallel workflow automation, real‑time Jobs View, and Stream Deck integration.
Fibric: Stitching Curves into Cloth—Procedurally
Fibric introduces a Houdini SOP-based toolset for procedural clothing creation using curves, featuring UV-ready, quad-based geometry and real-time rendering with Karma XPU.
Fusion 20: a deep look at the core
With its latest release, Blackmagic Fusion is positioning itself more aggressively than ever as a powerful and cost-effective complete package for node-based compositing and motion graphics. We check whether Fusion 20 lives up to the high expectations.
Hair Today, Cards Tomorrow: New 3ds Max Tool for Haircard Workflows
Hair Cards Tool for 3ds Max adds a non-destructive workflow for generating haircards with editing, baking and AO features.
Plasticity 104 – Watch Modeling PT4 – Import into Cinema 4D
With the 4th installment of our Plasticity series we are back at our Watch. This time we're importing the model into Cinema 4D where we are going to do the shading in the next videos using Octane Render.
ACES 2.0 – available in Mistika!
Wait, there is already a new Version of ACES? We barely got used to the last one! And it is already working in SGO Mistika? Let's dive in!
Blackmagic Fusion 20
At NAB, Blackmagic presented what is probably the most relevant update for Fusion since the
Acquisition of Eyeon. But what exactly is in it?
Plasticity 103 – Watch Modeling PT3 – Rounding / Filleting / Export
More easy hard surface modeling: In PT3 of our Plasticity series we continue the watch - with some Rounding, some Filleting, and we export the thing!
Plasticity 102 – Watch Modeling PT2 – Crown
More easy hard surface modeling: In PT2 of our Plasticity series we continue the watch - and get to the crown, all in Plasticity!
Mustafa Morad’s Datacolor LightColor Meter Adventure
Discover how Datacolor's LightColor Meter can enhance your workflow and save you from unnecessary post-processing in a free webinar on April 3.
Plasticity 101 – Modeling a Watch – Part 1
In this engaging tutorial I will walk you through the first steps in Plasticity, a CAD modeler for easy hard surface modeling. In part 1 we create the watch-case in an easy to follow fashion.
Adobe Photoshop 26.5: New Tool
Adobe’s Photoshop 26.5 introduces new tools for VFX artists, from better 3D painting to enhanced compositing functions. These features promise smoother workflows for digital artists.
TD Meetup 15: Open Source Pipeline Plex
Plex is an Visual Effects, Animation and Games pipeline that manages critical workflows during production.
Road Creator Pro: Paving the Way in Unreal Engine 5
Road Creator Pro introduces a versatile spline-based workflow for creating realistic roads in Unreal Engine 5, featuring customizable components and seamless terrain integration.