There are features in Blender that users have been waiting decades for. Until now, these have included a new particle system developed from scratch. In Blender 3.6, an alternative to the outdated, conventional particles is now finally available: The "Simulation Area" in the Geometry Nodes. As a side effect, not only particles can be simulated, but also cloth, soft bodies, etc. However, you still have to create the simulation manually from scratch. And that's what we're going to do in this article using a particle system as an example. Burn, logo, burn! As a concrete example, an object should burst into flames, because the fire simulation in Blender also has its quirks, so we use an old-school particle simulation for a stylised fire effect. The Digital Production logo serves as an example object, but you can use any other 3D object. What actually is a Simulation in Blender? In Blender, all processes whose state in a frame depends on the state in the previous frame are a simulation.This ...
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