A fantastical creature with the body of a muscular humanoid and the head of a bull, adorned in ornate golden armor. The background is dark, highlighting the character's menacing stance and glowing hand details.

Animation for All: Reallusion AccuRIG 2.0 and Friends Keep Things Moving

AccuRIG 2.0 puts 4,500+ animations a click away. Reallusion’s animation and rigging ecosystem is picking up speed.

Reallusion’s free AccuRIG tool just made entry-level rigging and animation almost suspiciously simple. The new AccuRIG 2.0 release puts an AI-powered animation browser and preview window right inside the app, giving users instant access to over 4,500 ActorCore motion clips—without ever leaving the interface. Search and filter tools (including multilingual and style-based search) mean less scrolling, more animating.

One Ecosystem, Fewer Silos

Reallusion AccuRIG 2.0’s motion retargeting pipeline now blends even more smoothly into Reallusion’s wider ecosystem. Choose an animation from the ActorCore library, retarget it to your freshly rigged character, and export everything to FBX or USD with DCC-friendly presets for Blender, Cinema 4D, Maya, Unreal Engine, Unity, Omniverse, MotionBuilder, and 3ds Max. No extra fees, no surprise licensing. You just need a free ActorCore account.

An illustration showing various human poses for scanning in 3D modeling. On the left, a humanoid figure displays T-Pose, A-Pose, and Stand Pose, and on the right, three stylized characters are featured, each adopting different poses.
An illustration showing various human poses for scanning in 3D modeling. On the left, a humanoid figure displays T-Pose, A-Pose, and Stand Pose, and on the right, three stylized characters are featured, each adopting different poses.

Mixamo’s Got Company

Adobe’s Mixamo still offers fast auto-rigging and a motion library. But AccuRIG 2.0’s approach—a combined body/finger rig and in-app motion browsing—leaves fewer tabs open and more time for, well, actually animating. The update introduces a 19-joint rig (plus finger rig), whereas Mixamo continues to offer only a body rig and lacks internal animation browsing.

Steady Upgrades, Steady Pace

Alongside AccuRIG, Reallusion’s development roadmap is moving at a refreshingly consistent tempo. The next major update, Character Creator 5, is scheduled for August and promises new HD base meshes (with subdivision), improved shader tech, and more advanced facial animation systems. In the meantime, AccuRIG 2.0 receives interface upgrades, performance optimizations, and various bug fixes—further smoothing out the artist’s first steps into the Reallusion workflow.

A 3D model of a human figure displayed in a digital interface, highlighting body rigging points with colored circles. The left panel shows options for loading a character and adjusting body and head rig settings.
A 3D model of a human figure displayed in a digital interface, highlighting body rigging points with colored circles. The left panel shows options for loading a character and adjusting body and head rig settings.

Test, Then Trust

Every new workflow promises speed, but actual production always demands proof. Always test animation and rigging exports inside your target DCC environment before sending your assets into the wild—especially if you’re working in deadline-driven settings.

A user interface for a 3D animation software featuring a grid of character motion presets on the left and a model preview of a stylized pirate character on the right, wearing a traditional pirate hat and holding a weapon.
A user interface for a 3D animation software featuring a grid of character motion presets on the left and a model preview of a stylized pirate character on the right, wearing a traditional pirate hat and holding a weapon.

All-in-One, Free, and Still in Motion

Reallusion’s latest updates confirm: it’s never been easier to experiment with 3D character animation. The real surprise is just how cohesive the Reallusion ecosystem is becoming, update by update—at a pace the rest of the industry might want to keep an eye on.

AccuRIG Release Note – ActorCore