Tripo P2.0 adds quad output, adjustable mesh budgets and local regeneration. A practical starting point for testing image-to-3D assets in your own pipeline.
Hair Bone Generator maps stylised Blender hair into connected deform-bone chains, with three guide methods and controls for spacing and root placement.
For anyone tired of character setups held together by hope, version notes and one dangerous checkbox, Houdini 21 promises a paradigm shift. By decoupling mesh, rig logic, animation and execution through KineFX and APEX, SideFX is taking another run at the holy grail of procedural rigging. But can it deliver a fast and intuitive workflow?
2 hours and 18 minutes. That is almost exactly the runtime of the first Matrix film, and exactly the duration of the Houdini 22 release keynote. So yes, this promises a rather chunky package of new features and improvements.
A free Maya plug-in adds surface pinning, mesh controls, and VP2 overlays, plus docs and an example scene. Now go break it safely in a test rig, just like the artists at Dreamworks who inspired it.
Tire Rig Generator is a free Blender plug-in that automatically builds and skins tire rigs for pressure, ground deformation and tire pivoting. Vehicle wheels, finally allowed to suffer accurately.
Character DNA 0.6.2 brings an RBF pose editor for MetaHuman body correctives plus automatic DNA backups, and it targets newer Unreal and Blender builds.
AdonisFX 2.0 is a big structural release: Houdini support arrives as SOP nodes, core solvers pick up anisotropy and triangle-level self-collisions, paint maps gain non-linear remaps, and the toolset gets a practical layer of “pipeline hygiene” improvements.
Cascadeur explains how physics solvers and local AI shape modern keyframe animation. Physics-assisted keyframing and AI-generated Inbetweening sound like shorthand for automation. In practice, they describe a layered system that revolves around explicit poses, timing and animator intent.
Digital Domain supervisors break down the design, rigging, lighting, and animation challenges behind the Skeleton Man creature for HBO’s return to the Stephen King universe.
Mansur Rig 3.0 drops activation, goes partially open source, adds Maya 2026 support on Windows, and warns older versions stop working after March 2026.
TL;DR: Clothy3D is a new free software tool for auto-fitting and rigging clothes across 3D characters, transferring skeletons and skin weights, and exporting via FBX. With a marketplace and tutorials included, it could bridge pipelines between Marvelous Designer, Daz3D, iClone, and Unreal Engine—though still in beta.
3ds Max 2026.1 updates Push, Attribute Transfer and XForm modifiers, improves spline optimization and skin performance, and bumps OCIO to version 2.4.2.
Blender Studio releases Dogwalk in early access, showcasing a papercraft-style micro-game built with Godot, emphasizing a streamlined Blender-Godot pipeline.
LuxCoreRender 2.10 reintroduces support for Linux, Windows, MacOS Intel, and now MacOS ARM, with updated dependencies and Python bindings for seamless integration.
CEUM 2025.II follows on 17 September, and if you missed the last one: no worries, the CEUM 2025.I talk videos are already online and ready for your next coffee break.
Uniform 1.4 introduces SDF modeling with full UV mapping, STL export for 3D printing, and new workflow tools for precise mesh editing and texture control.
Neat Video 6.0.5 squashes bugs, improves GPU performance, fixes color channel issues, and updates presets – denoising stays smooth across video workflows, even in Resolve and Fusion 20
Marvelous Designer 2025.0 refines simulation and modeling: new IK, UVs for sides and back, fur preview in 3D, better quads, modular workflow, and more.
Enhance your Blender workflow with Sent From Space's free Robust Weight Transfer add-on, simplifying weight painting and improving character rigging efficiency.
LightWave 2025 introduces RIPR for real-time HDR previews, enhanced rigging tools like Steppit, Handdit, and Pickkit, and new modeling features including SuperPatcher and Construct.
Epic Games releases a 5-part tutorial series with Enduring Games to assist Unity developers in transitioning to Unreal Engine, focusing on Blueprints and C++ integration.
Thinkbox MX Plugin Suite for 3ds Max is now available, showcasing a finely tuned open source solution that champions usability, simplicity, and stability in production pipelines.
Maxon’s Cineware for Unreal Engine 2025-2 update delivers native rigging, skinning, and animation export from Cinema 4D to Unreal—no FBX or baking required.