A digitally rendered landscape featuring a retro caravan, surrounded by greenery and white sculptural columns. The scene includes mountains in the background and a cloudy sky. Logos for Kitbash 3D and Greyscalegorilla are prominently displayed.

KitBash3D and Greyscalegorilla merge

KitBash3D and Greyscalegorilla merge: R&D speeds up, asset libraries grow, tools expand. Users should see no price or support changes.

Two 3D veterans join forces

KitBash3D and Greyscalegorilla have announced a merger. The companies, long known in VFX, broadcast and realtime pipelines, will operate as one entity. KitBash3D specialises in 3D asset kits and its Cargo platform, while Greyscalegorilla is best known for motion design plugins, training and materials.

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Both founders remain in charge. KitBash3D’s Maxx Burman and Banks Boutté will act as co-CEOs. Greyscalegorilla’s Nick Campbell becomes chief innovation officer, directing product development for platforms including Cinema 4D, Unreal Engine and Blender. Drew Little, co-founder of Red Giant, joins as board chairman.

No disruption, just expansion

The companies state that pricing and customer support will remain unchanged. Both user bases should see a steady continuation of service through existing channels. Future development will focus on faster research and development, expanded asset libraries, and cross-platform tools intended for both freelancers and studio pipelines.

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Context from the industry

KitBash3D, founded in 2017, reports serving over 250,000 creators and 2,000 studios worldwide, including Marvel, Netflix, Epic Games and NASA. Its Cargo platform supplies 3D kits for environment building.

Greyscalegorilla, launched in 2009, built its reputation in the Cinema 4D ecosystem with plugins, photorealistic materials and training, used by broadcasters such as NBC and ESPN and brands including Google and Nike.

Sebastien Deguy, founder of Substance (now Adobe 3D), commented that fragmented tool vendors have slowed innovation, and described this merger as a chance to accelerate development for 3D creators.

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What users can expect

The new organisation promises more integrated workflows and greater compatibility across major DCC platforms. Exact release timelines for new tools or library expansions were not specified. As always, Digital Production reminds readers: developments and new offers should be tested in controlled environments before being deployed in active production.