Jesse Pitela, Unreal Engine-authorised instructor and founder of RedefineFX, has released a free crash course focused on motion design in Unreal Engine 5.7. The course, featured on 80 Level, is available for a limited time and aims to make UE5.7’s procedural motion tools accessible to motion designers and 3D artists familiar with Cinema 4D, Houdini, or After Effects.
Structured around a real GPU commercial visualisation, the training includes 17 video lessons and 10 production scenes recreated from scratch. Pitela walks through the full process of creating a stylised product animation — from modelling and materials to simulation, lighting, and final sequencing.
What the training covers
Across roughly five hours of content, the course covers cloners and effectors, dynamic materials, physics-based particle simulations, and sequencing techniques. Artists learn how to animate mechanical elements such as GPU fans, generate procedural reveals, and control particle-driven forms. Additional lessons focus on lighting and camera setups for product shots, animation timing in Sequencer, and material workflows using Unreal’s latest motion design tools.
The included project scenes allow learners to explore every node and blueprint used in the course. The workflow is presented step-by-step, without reliance on pre-baked assets, giving a clear view of how real-time motion graphics can be achieved directly inside Unreal Engine.
- VIDEO 01: Setting up UE Project, Motion Templates and Our Studio Setup
- VIDEO 02: GPU Model Import, Materials & Lighting
- VIDEO 03: Spinning Fans with Animators & Volume Waves
- VIDEO 04: Heatsink Reveal with Multiple Effectors
- VIDEO 05: Carbon Surface Reveal: Layering Cloners
- VIDEO 06: Spline Follow with Motion Tools Only
- VIDEO 07: Fan Airflow Visualization
- VIDEO 08: Speed Tunnel with Energy Trails
- VIDEO 09: Motion Backgrounds & Trailer Titles
- VIDEO 10: Environment Energy Spread
- VIDEO 11: GPU Core Power-Up Part 1: Cloner Setup
- VIDEO 12: GPU Core Power-Up Part 2: Dynamic Materials
- VIDEO 13: Particle Physics, Attraction & Collision
- VIDEO 14: Form any Object from Particles
- VIDEO 15: Animators: Core Activation
- VIDEO 16: Audio-Reactive Cloners
- VIDEO 17: Advanced Features Overview
Why it matters for production artists
Epic’s incremental releases of Unreal Engine have expanded beyond game development into motion design, broadcast, and visualisation. The 5.7 update in particular adds new graph-based tools for procedural animation, improved material instancing, and enhanced Sequencer control. For motion designers used to Cinema 4D’s Mograph tools, Unreal’s new capabilities offer comparable flexibility but with real-time rendering and full GPU-accelerated interactivity.
Pitela’s course provides a production-level introduction to these tools without cost. Because it uses a commercial-style GPU project, participants can see directly how Unreal’s features translate to actual client work, including product reveals, branding shots, and short-form commercial sequences. For studios testing Unreal as a motion design platform, this course offers a low-risk way to evaluate its strengths and weaknesses in real-time rendering, animation control, and material management.
Context and availability
The course is hosted on RedefineFX and remains free for an unspecified “limited time.” It includes 15 core videos plus two bonus lessons. RedefineFX notes that all examples are built using Unreal Engine 5.7, which at time of release remains a preview build. Some tools and behaviours may therefore differ from the final release.