The browser-based editor SuperSplat from PlayCanvas Ltd. is now on version 2.14, bringing key video rendering features that make it far more viable for production work. These updates are grounded in official release notes and the user-manual. Marketing claims are noted where used. As always, test in your pipeline before committing to live work.
What SuperSplat is
SuperSplat is a free, open-source editor for 3D Gaussian splats (“splat” meaning a billboarded Gaussian sphere used to reconstruct point clouds, often for realtime visualisation). It runs fully in the browser (no install), supports import/export of point-cloud/splat formats, offers visual editing, optimisation and publication workflows. The tool is part of PlayCanvas’s Gaussian splatting documentation.

What’s new in version 2.14
According to the GitHub release notes for version 2.14.0: Support has been added for WebM (AV1 and VP9) encoding. MOV and MKV video encode support has been added. The timeline frame-range for video encoding has been exposed, giving you control of which frames to render. Additional framerate options for video export are now available. The video format selection has been separated from codec selection (so you can e.g., pick format and codec independently). A small shader fix for the latest engine was also included. These changes clearly move the tool from “interactive preview” to “output ready” for video fly-throughs, which is notable for post-production, VFX and realtime graphics workflows.
Recommended usage in production
Consider incorporating version 2.14 of SuperSplat into your pipeline when you have point-cloud/splat data that needs visualisation or fly-through output. Use the timeline frame-range and framerate controls to standardise output (e.g., 24 fps, 30 fps). Choose container formats that match your downstream: MOV/MKV for mastering, WebM for web previews. Clean up splat data (remove stray “floaters”, background noise, optimise count) prior to export to reduce overdraw and performance cost. Keep an eye on the visual fidelity vs fragment cost trade-off when exporting to high resolution video.
Note: As with any new tool or feature in a production pipeline, you should test SuperSplat 2.14 end-to-end before deploying to live work.