Better Bend introduces a controllable way to bend geometry inside Blender 5.0 and later. Built entirely in Geometry Nodes, it avoids the instability and distortions common in the Simple Deform modifier. The node group provides clean bending that can be applied across multiple objects within procedural scenes.
The system includes viewport gizmos that allow artists to set bend start and end points, orientation, and direction directly in the scene. The control feels immediate and visual, without relying on empties or manual transforms.
Procedural, non-destructive, repeatable
Unlike traditional modifiers, Better Bend is fully non-destructive. Because it operates in the Geometry Nodes context, the same setup can be reused or driven by animation data. This makes it suitable for motion design, product visualisation, and any procedural modelling workflow requiring repeatable deformation.
Users can control the bending region, falloff, and strength, while maintaining mesh integrity. According to the author, the tool was built to produce consistent results across multiple objects, a weak point in Blender’s existing deformation stack.
Better Bend was created by Nate Jolly, a Miami-based 3D designer and physicist behind NZJ 3D. With a background in physics and astrophysics from Florida State University, he applies mathematical precision to motion graphics, procedural animation, and tool development for Blender artists.
Use
Installation is straightforward: download the .blend file from Gumroad, then open it in Blender 5.0 or later. The Better Bend node group can be appended into any project via Blender’s File > Append function, selecting the Node Group from the source file. Once imported, it appears in the Geometry Nodes editor under your node list. To use it, create a new Geometry Nodes modifier on your target mesh, add the Better Bend node group, and connect it between the input and output geometry sockets. Parameters for bend start, end, angle, and axis are exposed and adjustable in the modifier panel or via the on-screen gizmos in the 3D Viewport. The gizmos allow direct manipulation of bend direction and limits without relying on empties or manual transforms, making it suitable for fast, iterative deformation setups.
Availability and requirements
The download includes a .blend file with the node group and several example scenes. It requires Blender 5.0 or newer and a basic understanding of Geometry Nodes. The tool is priced at $12 or more, available through https://nzj.gumroad.com/l/xgpzcd.
As with all third-party tools, Digital Production recommends testing the node setup in a controlled environment before using it in production pipelines.