Browsing Tag
deformation
8 posts
Mush3D 3.0 Adds Soft Tissue Tools
Mush3D 3.0 adds pose-trained corrections and tetrahedral soft tissue simulation for artists polishing cached character animation.
BlendShape Monitor puts Maya rigs under a heat lamp
A new Maya plugin visualises blendshape influence in real time, targeting riggers dealing with dense and poorly documented rigs.
Better Bend: A Gentler Way to Deform in Blender
Blender’s Simple Deform walks so Better Bend can twist: cleanly, controllably, and without breaking your mesh in half.
Polishing Polygons: Animatrix Polisher for Maya
Sculpt, smear, polish: Animatrix Polisher adds direct mesh editing and non-destructive fixes to Maya for just 20 bucks.
Wrap Gen: Because Your Mesh Deserves a Hug
Wrap Gen for Blender lets you procedurally wrap custom geometry around objects using curves and geometry nodes—no manual tweaking required.
MW: Rob Hoffmann Demonstrates Maya Muscle Functionality for Maya at Macworld Expo 2008
At Macworld Expo in San Francisco, Autodesk Senior Product Marketing Manager Rob Hoffmann demonstrated the workflow of the new Maya functionality to the DP editorial team using version 2008.
Autodesk Presents Maya Muscle Functionality for Maya 2008
The muscle-and-skin system, recently purchased from Comet Digital, LLC, allows artists to generate lifelike skin movements. The toolset interacts with the Maya architecture and fits into the workflow. It can be used alone, together with other Maya features or modified by the user for their needs.
Siggraph: formZ 5.5 Presented
Improved Interface and New DWG/DXF Filters / formZ 6 Is to Appear in 2005