Browsing Tag
procedural
116 posts
Material Maker 1.7 improves graph workflow
Material Maker 1.7 improves graph editing, adds a Dynamic Sky material, updates nodes and brings the open-source tool to Steam.
CityEngine 2026 expands Python and streets
CityEngine 2026 brings its Python 3 API out of beta, improves CGA authoring and adds more precise street editing tools.
FloorGen 2 hits the C4D boards
C4Dzone’s FloorGen 2 creates procedural floors, wall coverings, tile layouts and baseboards inside Cinema 4D for €27.
Fifty Ultimate Generators Enter the Node Garden
Over 50 procedural contraptions tackle cities, fluids, fractures and magic trails. Manual library wrangling remains entirely optional.
Cloud Paint Shapes Painterly 3D Skies
Casey Sheep and MeiU release a $12 Eevee-only cloud generator for Blender, with mesh conversion, ten presets and built-in sky assets.
3DCoat 2026 gets GPU nodes
3DCoat 2026 beta adds GPU node texturing, procedural smart materials and masks. Shiny, useful and still beta-shaped.
DreamWorks style mesh controls land in Maya
A free Maya plug-in adds surface pinning, mesh controls, and VP2 overlays, plus docs and an example scene. Now go break it safely in a test rig, just like the artists at Dreamworks who inspired it.
OptiDraw paints animated meshes inside Unity
OptiDraw by Run2Go Studio targets in editor mesh texturing in Unity, including skinned meshes, UDIM tiles, layered workflows, and a channel packing utility.
Free Tire Rig Generator for Blender Automates Tire Deformation
Tire Rig Generator is a free Blender plug-in that automatically builds and skins tire rigs for pressure, ground deformation and tire pivoting. Vehicle wheels, finally allowed to suffer accurately.
Abstract brings native InstaMAT and InstaLOD on Linux
Abstract has released public preview Linux builds of InstaMAT and InstaLOD, adding native support for RHEL-compatible production environments, Blender and Maya integrations, GPU acceleration, and automation-friendly deployment.
Procedural Clouds with Cycles focus
Procedural Clouds lands on Superhive with Blender 4.5 to 5.0 support, Cycles targeting, GPL licensing, and three pricing tiers.
WrapKit wraps surfaces in Blender
WrapKit is a free alpha Geometry Nodes wrapper for Blender that aims for cleaner surface contact and generates UVs
Let’s Build a Blender Hut This Weekend!
A free Blender Geometry Nodes hut generator with adjustable detail and clear reuse rules for personal and commercial projects.
Spline Mesher Pro rewrites Unity splines
Staggart Creations rebuilds Spline Mesher Pro with Jobs, Burst, fill meshes and editor LOD support.
Druckli Tools V2 expands Cinema 4D nodes
Druckli Tools V2 adds rebuilt Plane Split, new distributions and node utilities for Cinema 4D 2026.1 and later.
Free Scene Nodes for C4D by Midlet Dufts
Midlet Dufts packages Cinema 4D Scene Nodes setups into usable assets for procedural scene work.
RealBlend brings mesh painting back to Unity
New Unity mesh painting tool targets Polybrush users with in editor vertex colour and mesh editing features.
SideFX launches central Houdini learning hub
SideFX consolidates Houdini tutorials into a structured Learning Library aimed at students and production artists.
Topiary Generator grows procedural foliage in Blender
Topiary Generator converts any mesh into procedural topiary foliage in Blender using Geometry Nodes, available for $15.
Blender turns meshes into sponges. Rubber duck not included
A free Blender Geometry Nodes setup converts meshes into sponge like forms using volumetrics and procedural subtraction.
GGro grows strange things in Houdini, for free
Free Houdini add-on GGro generates procedural organic growth forms via custom solvers and influence nodes.
Sky: Geometry Nodes-Based Volumetric Cloud and Atmosphere System for Blender
Sky is a new Geometry Nodes-based system for Blender that generates physically based volumetric clouds and a real-scale atmospheric sky directly inside Cycles.
Dynamic Flow makes water move without waiting
Dynamic Flow is a low cost Blender add-on that creates real time, terrain-aware water without baking or physics simulation.
InstaMAT Test: Painting, Procedurals and Pasta
InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!
Teya Conceptor Free and Pro Editions Expand 3D Concept Workflow
Teya Conceptor’s toolset for quick 3D geometry creation has broadened free edition capabilities while retaining time-based limitations and a brush-centric workflow.
Procedural sawdust: EC Wood Grain hits Blender
Eric Charles releases EC Wood Grain, a Geometry Nodes setup that adds procedural 3D wood detail directly in Blender.
Free Browser Based Procedural Tree Generator Released
EZ-Tree is a free, open source, browser based procedural tree generator with over 50 parameters and exports to GLB and PNG.
Better Bend: A Gentler Way to Deform in Blender
Blender’s Simple Deform walks so Better Bend can twist: cleanly, controllably, and without breaking your mesh in half.
Painterly Trees for Blender: ShapeScape Studio Blooms
New Blender add-on ShapeScape Studio lets artists grow painterly trees procedurally with NPR shaders, custom meshes, and built-in animation.
Substance Designer cleans up its nodes
Cleaner graphs, smarter noise, and a friendlier graph creation UI: Substance 3D Designer 15.1 focuses on making material authoring less fiddly.
CityEngine 2025.1 Expands CGA Geometry Tools and Introduces Python 3 API
CityEngine 2025.1 arrives with a broadened toolset for procedural modeling, architecture, and urban layout work. The update focuses…
Rendering the Inferno at RiseFX: The Lost Bus
128 shots, 15 sequences, and GPUs on the brink: RISE FX’s Oliver Schulz explains how his team built the burning world of The Lost Bus.
CEUM 2025 Recordings Online: Cities, Pipelines & Python
All CEUM 2025 recordings are now online. The CityEngine User Meeting covers procedural-city workflows, ArcGIS-based planning pipelines, and fresh Python 3 support — a compact update for anyone working in urban-scale visualization.
Houdini 21: Like good wine (Part1, VFX & Geo)
Houdini 21 polishes the chaos: production-ready MPM, neural surfacing, smarter Pyro, and Vulkan viewport upgrades: all taste-tested for real-world use. (Part 1 of ???)
Corona 14: Gaussian Splats, Night Sky & fabric-material
Chaos launches Corona 14 with Gaussian Splats for scene context, new AI-tools for materials and upscaling, Night Sky for night builds and a procedural Fabric Material.
Procedural Roads Ahead: Blender Add-on “Roads” Lays Asphalt with Vertices
Blender add-on “Roads” builds procedural roads from vertex extrusions. Fast, planar, parametric and $10.
City Life for Crowds: iCrowds Lands in Blender
iCrowds, the new Blender add-on from iCity’s creator, brings smart Sims-style crowds, seven simulation systems, and 100k agents to 3D production.
Procedural Thursday: CityEngine Users Meet Online Tomorrow
Tomorrow, 5 p.m. CET: CityEngine User Meeting: free, online, and full of procedural nerds. Bring your node graphs.
Fluid Flow paints physics into Blender
Fluid Flow is a $14 Geometry Nodes add-on for Blender 4.2+, painting real-time water, sand, and lava straight into the viewport.
Unreal 5.7 Preview: PCG Grows Up, Foliage Gets Fancy
Unreal Engine 5.7 Preview is out. PCG hits production-ready, foliage goes Nanite, and MetaHumans get smarter, all free via Epic’s launcher.
Blender 5.0 Could Ship with Node “Presets” for Geometry & Compositor
Word on the street: Blender 5.0 may bring templated “presets” to Geometry Nodes and compositing. Andrew Price just teased it, and PR 145645 looks like the code behind it.
Pencil Pro sharpens Blender with hand-drawn precision
Pencil Pro v1.1 turns Blender meshes into living pencil sketches: faster, procedural, screen-space, edge-aware. Works on any mesh, no UVs.
MetaHuman Meets Houdini
TL;DR: Epic’s free “MetaHuman for Houdini” brings rigged, textured MetaHumans and procedural hair grooms into Houdini, with seamless Alembic export to Unreal Engine.
Clay 4.Doh Update Sculpts Blender Workflow
Rahul Parihar’s Clay 4.Doh update expands his Blender clay toolkit with new tools, modifiers, shader improvements, and perpetual free updates.
Fast Nature Maker: UE5 Procedural World Generator Simplifies Landscapes
Gökhan Karadayı released a UE5 landscape tool that enables procedural landscapes featuring roads, buildings, rail-lines and props via Landscape Layers.
No need to water flowers in August: grow them in Houdini instead
FLOPs is a free, KineFX-based HDA toolkit for creating and animating realistic flowers in Houdini, released by Danny Laursen.
Houdini 21 : Otto, Otis, Copernicus and 300+ New Features. No, Really
Houdini 21 sneak peek: SideFX previews 300+ features: Otis solver, Otto rig, Copernicus, Vulkan viewport, full rigging and CFX overhaul.
One Click Damage 2.5 Tricks up Blender’s Sleeve
VFXGuide’s One Click Damage 2.5 for Blender (4.5+) features procedural wear layering, masking, sync, and HERO Module enhancements.
IlluGen Drops: Node-Based VFX Tool from JangaFX Now Public, and Free for 14 Days
IlluGen is out now! JangaFX’s node-based VFX tool is public and free for 14 days. Procedural asset workflows for game and real-time VFX.
From Concept to Play: Streamlining Asset Pipelines with InstaMAT’s Scalable Workflows
Procedural pipelines, scalable and automated asset texturing, physically-based terrain generation, and thousands of generative materials, if that’s your thing, you have to check out InstaMAT!
Graphite: open‑source vector design tool with a twist
Graphite launches in browser alpha, mixing layer‑based drawing with procedural node graph, desktop apps and bitmap editing due later in 2025.
Framestore Opens Up Oz: Wicked FX Webinar with Evan Peignet
FX Lead TD Evan Peignet explains Framestore’s Wicked magic—from Glinda’s bubble to Munchkin crowds—in a live online event.
Procedural Village People: SideFX Lets Houdini Users Play Skylark Architect
SideFX publishes Project Skylark’s Houdini assets and eight snappy tutorials: procedural tools for clouds, bridges, bottles, and a healthy dose of fantasy architecture.
Procedural Ferns in Blender
Alex Martinelli’s free Blender 4.3+ fern asset uses Geometry Nodes for non-destructive, procedural plant creation with material and instancing controls.
Chaos Corona 13: AI, GPU & Cartoon Vibes
Corona 13 adds AI Enhancer, GPU rendering via Vantage Live Link, cel/outline shaders, Scatter Clusters, AI‑based asset variations, Firefly removal, VRScene import, Thin‑Film shader.
RailClone 7: Smarter Modeling in 3ds Max Starts Here!
RailClone 7 introduces 19 new spline features, new libraries, macro improvements, and more for smarter modeling in 3ds Max.
Fibric: Stitching Curves into Cloth—Procedurally
Fibric introduces a Houdini SOP-based toolset for procedural clothing creation using curves, featuring UV-ready, quad-based geometry and real-time rendering with Karma XPU.
Wrap Gen: Because Your Mesh Deserves a Hug
Wrap Gen for Blender lets you procedurally wrap custom geometry around objects using curves and geometry nodes—no manual tweaking required.
Unreal Engine 5.6 Preview: Now with 60Hz Open Worlds and In-Engine MetaHumans
Unreal Engine 5.6 Preview introduces 60Hz open worlds, an overhauled animation toolset, in-engine MetaHuman Creator, and enhanced procedural workflows.
BagaPie 11: Blender’s Node Wrangler Gets 20 New Tricks
BagaPie 11 introduces 20 new tools, including parametric generators for doors, windows, and bolts, enhancing Blender's modeling and scattering capabilities.
Free Blender Clouds Shader Floats into Your Scene
A free Blender clouds shader by Thomas Marco lets you dial in stylised volumetric clouds via intuitive custom parameters – no add-ons or plugins needed.
SideFX Extends Houdini Labs: Free Procedural Bridge Tool Arrives
SideFX updates the free procedural bridge tool for Houdini, offering customizable, animatable bridge assets – ready for download on SideFX Labs.
EZ Tree: Your Next Tree’s Just a Click Away
Free, open-source, lightweight and Python-based: EZ Tree procedurally generates trees for 3D workflows – via GUI or command line.
ICE.ART 2025.I: May Your Env Be Ever Procedural
ICE.ART 2025.I, the 3D Environment Conference, will return on May 21–22, 2025. The call for speakers is now open.
The Grove 2.2: Cutting-Edge Tree Tech Goes Cross-Platform
The Grove 2.2 brings a radical tech boost with a new Skeleton tool, optimized simulations, and unified naming for Houdini and Blender.
Dirty Shader Hands? Use MatCaps!
A free tool for Blender lets you paint PBR materials directly in 3D Viewport—without UVs, nodes or shaders.
CityEngine User Meeting 2025: Registration Open for CEUM
Registration for the CityEngine User Meeting 2025 is now live. The online event takes place on April 16, 2025, from 5–8 pm CEST.
Arnold 7.4.1: Now with GPU Toon Shading and a Dash of HTML
Autodesk's Arnold 7.4.1 introduces GPU-accelerated toon shading, enhanced procedural instancing performance, and a new interactive HTML-based render statistics viewer.
ICity 1.3.0: Building Blender Cities Faster Than a Coffee Run
ICity 1.3.0 for Blender introduces major performance enhancements and visual upgrades to its Grid and Terrace Block systems, streamlining 3D city creation.
Unity 6.1: Rendering the Future, One Pixel at a Time
Unity 6.1, set for release in April 2025, introduces Deferred+ rendering, Variable Rate Shading, and enhanced DirectX 12 ray tracing.
HouseCraft: Your New Architectural Sidekick
Transform basic geometry into detailed, destructible structures in Blender with HouseCraft, now featuring FBX export for seamless integration into game engines.
LightWave 2025: Something is coming
LightWave Digital unveils LightWave 2025, introducing RIPR for real-time HDR previews, enhanced Rhiggit tools, LW Construct for rapid asset creation, and a versatile Cel Shader for stylized rendering.
Tiny Hair Shader: Making Blender Hair Shine
Tinocky (of Tiny Eye Fame) introduces Tiny Hair Shader, a procedural tool for Blender enabling easy creation of stylized hair with adjustable properties.
AI Meets 3D: Meshtron Spins Up Smarter Meshes
Meshtron uses AI to generate 3D meshes with speed and flexibility. A promising tool for VFX, games, and real-time workflows—simplicity remains key.
Procedural Scene Generation in Blender: AAA Nodes Add-On
AAA Nodes offers a powerful procedural modeling toolkit for Blender, simplifying the creation of detailed 3D scenes and assets with a node-based approach.
Procedural Texturing using Houdini and MaterialX
Learn how Houdini's MaterialX simplifies procedural texturing for VFX artists, with a focus on efficient shading and rendering workflows.
Through the Woodlands
Creatures made of tree branches and roots seem to have a firm place in the history ofVFX. Just…
Andreas Weidman’s Project Greylight: Free Tools for Houdini Artists
Project Greylight by Andreas Weidman offers Houdini users free tools to streamline Solaris workflows, USD management, and integration with Unreal Engine.
New Kizzle Splatter Node Enhances Adobe Substance 3D Designer
Kai Mergener’s custom Kizzle Splatter Node streamlines pattern creation in Substance 3D Designer, offering new procedural texturing capabilities for 3D artists.
MetaTailor 2.0: Procedural Character Generator
MetaTailor 2.0 improves procedural character generation with a new Blender plugin, better workflow customization, and enhanced support for CG pipelines.
Modeler 2025 Released for Houdini
Modeler 2025 brings a complete rewrite of the Houdini modeling toolkit, introducing new retopology features and enhanced usability for artists.
Reblium
Reblium is a new tool for creating detailed 3D characters. Its feature set promises flexibility and speed for artists, but it's worth reviewing how well the tool fits into your workflow before fully committing.
Procedural Worldbuilding mit Unreal
We build realtime environments with Unreal's Procedural Content Generation Framework (PCG) - or do you really want to do everything by hand?
Houdini 20
The long-awaited update has finally been released and brings with it a whole host of new features. So many, in fact, that a special issue would be worthwhile. For now, here's an overview and an in-depth article on rendering by Olaf Finkbeiner in the next issue.
Elementary!
You’ve surely seen the posters: There’s a new Pixar movie, this time asking “What if the Aristotelian elements have feelings?” The story plays out in Element City, where fire-, water-, land- and air-residents live together.
Photos of skyscrapers: An asset with Blender Geometry Nodes
Blender 3.5 comes with assets as standard for the first time. To keep the download size small, these are Geometry Nodes setups. Reason enough to create such an asset yourself and add it to your
and add it to your private tool collection.
Direct Modeling (R)evolution für Houdini
For most people, the idea of modelling directly in Houdini causes them to break out in a sweat at the very least, and some are even said to have thrown the mouse out of the window in sheer horror. The reasons for this are understandable at first glance.
XPresso in Cinema 4D
XPresso in Cinema 4D is a node-based programming and an important way to build or programme small circuits,
to build or program small circuits that can help you simplify complex processes without writing a line of code. Today we will look at a few small examples and create a small setup to build a road configurator.
City Generator mit Houdini und UE 5!
Tech artist and Houdini expert Simon Verstraete presents his procedural city generator. This was created with: Unreal Engine 5, Houdini - and Point Clouds & Curve Nodes.
Houdini 19.5: I/O – UI – RBD -FLIP – PYRO – UX ..
There are no completely new features in the Houdini 19.5 update this time. Rather, there are fundamental revisions to the most important functionalities of Houdini: RBD Rigid Body Dynamics and Fluids Simulations. I/O, i.e. input & output, is another topic that extends across all tools. And as expected, there are some user interface standardisations and improvements - especially in the interactive tools. Let's dive right in!
Create escalators in 3ds Max with Easy Escalator Pro!
For versions 2016 to 2023 of 3ds Max: With this procedural tool you can generate customised escalators.
Now lay pipes in Blender until the plumber screeches
This blender artist from Japan offers a free tool with which you can procedurally generate tubes.
Procedural Towers, LEGO Bricks and Pipes with Blender Geometry Nodes
Lykke Studios developer TomekS demonstrated procedural Blender projects including a tower generator, a LEGO-style brick system and configurable pipes.
Substance Designer Tutorial Builds Procedural Sci-Fi Panels
Illustrator Guilherme Marconi explains how he created procedural science-fiction panels in Substance 3D Designer.
Free Post-USSR Builder Creates Modular Apartment Blocks in Blender
Alexey Yakovlev’s free Post-USSR Builder generated configurable apartment buildings in Blender 2.93 and later.
Voxel Plugin 1.2 Adds Landscape Materials and Splines to Unreal Engine
Voxel Plugin 1.2 for Unreal Engine added landscape materials, spline support and a no-clipping component for characters moving through voxel terrain.
Deep FX Studio 1.3 Adds Graph Editing and Fluid Simulation
Deep FX Studio 1.3 expanded the procedural animation and multiphysics tool with a graph editor, fluid simulation, procedural content and instancing.
Procedural Assets in Realtime Worlds
Nikolay Marinov's thesis examines procedural distribution and generation of 3D assets in realtime AAA production environments.
MoFractal Builds Fractals in Cinema 4D
MoFractal added procedural fractal primitives, presets and animation controls to Cinema 4D for static and motion-graphics work.