A free Maya plug-in adds surface pinning, mesh controls, and VP2 overlays, plus docs and an example scene. Now go break it safely in a test rig, just like the artists at Dreamworks who inspired it.
OptiDraw by Run2Go Studio targets in editor mesh texturing in Unity, including skinned meshes, UDIM tiles, layered workflows, and a channel packing utility.
Tire Rig Generator is a free Blender plug-in that automatically builds and skins tire rigs for pressure, ground deformation and tire pivoting. Vehicle wheels, finally allowed to suffer accurately.
Abstract has released public preview Linux builds of InstaMAT and InstaLOD, adding native support for RHEL-compatible production environments, Blender and Maya integrations, GPU acceleration, and automation-friendly deployment.
Gradient Generator is a small, free helper for Cinema 4D 2025+ that generates gradient-based looks without turning your material editor into a museum of tiny sliders. It is compatible with Octane Render 2025+ (not required) and ready for Octane and Redshift users.
Sky is a new Geometry Nodes-based system for Blender that generates physically based volumetric clouds and a real-scale atmospheric sky directly inside Cycles.
InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!
Teya Conceptor’s toolset for quick 3D geometry creation has broadened free edition capabilities while retaining time-based limitations and a brush-centric workflow.
All CEUM 2025 recordings are now online. The CityEngine User Meeting covers procedural-city workflows, ArcGIS-based planning pipelines, and fresh Python 3 support — a compact update for anyone working in urban-scale visualization.
Houdini 21 polishes the chaos: production-ready MPM, neural surfacing, smarter Pyro, and Vulkan viewport upgrades: all taste-tested for real-world use. (Part 1 of ???)
Chaos launches Corona 14 with Gaussian Splats for scene context, new AI-tools for materials and upscaling, Night Sky for night builds and a procedural Fabric Material.
Word on the street: Blender 5.0 may bring templated “presets” to Geometry Nodes and compositing. Andrew Price just teased it, and PR 145645 looks like the code behind it.
TL;DR: Epic’s free “MetaHuman for Houdini” brings rigged, textured MetaHumans and procedural hair grooms into Houdini, with seamless Alembic export to Unreal Engine.
Gökhan Karadayı released a UE5 landscape tool that enables procedural landscapes featuring roads, buildings, rail-lines and props via Landscape Layers.
Procedural pipelines, scalable and automated asset texturing, physically-based terrain generation, and thousands of generative materials, if that’s your thing, you have to check out InstaMAT!
SideFX publishes Project Skylark’s Houdini assets and eight snappy tutorials: procedural tools for clouds, bridges, bottles, and a healthy dose of fantasy architecture.
Alex Martinelli’s free Blender 4.3+ fern asset uses Geometry Nodes for non-destructive, procedural plant creation with material and instancing controls.
Not every historic drama is created equal - "The Hungarian Dressmaker" rebuild a world barely out of reach of living memory, and we got a chance to talk to PFX artists and artisans about rebuiling 1940' s Bratislava and Biskupice
Fibric introduces a Houdini SOP-based toolset for procedural clothing creation using curves, featuring UV-ready, quad-based geometry and real-time rendering with Karma XPU.
BagaPie 11 introduces 20 new tools, including parametric generators for doors, windows, and bolts, enhancing Blender's modeling and scattering capabilities.
A free Blender clouds shader by Thomas Marco lets you dial in stylised volumetric clouds via intuitive custom parameters – no add-ons or plugins needed.
Join our workshop and discover how to simulate marine snow and oceanic particles for VFX - Master underwater simulations, ocean effects, and particle-based systems. Perfect for VFX artists and anybody who tripped over the phrase "Ocean dandruff".
Autodesk's Arnold 7.4.1 introduces GPU-accelerated toon shading, enhanced procedural instancing performance, and a new interactive HTML-based render statistics viewer.
ICity 1.3.0 for Blender introduces major performance enhancements and visual upgrades to its Grid and Terrace Block systems, streamlining 3D city creation.
Transform basic geometry into detailed, destructible structures in Blender with HouseCraft, now featuring FBX export for seamless integration into game engines.
LightWave Digital unveils LightWave 2025, introducing RIPR for real-time HDR previews, enhanced Rhiggit tools, LW Construct for rapid asset creation, and a versatile Cel Shader for stylized rendering.
AAA Nodes offers a powerful procedural modeling toolkit for Blender, simplifying the creation of detailed 3D scenes and assets with a node-based approach.
Project Greylight by Andreas Weidman offers Houdini users free tools to streamline Solaris workflows, USD management, and integration with Unreal Engine.
Kai Mergener’s custom Kizzle Splatter Node streamlines pattern creation in Substance 3D Designer, offering new procedural texturing capabilities for 3D artists.
MetaTailor 2.0 improves procedural character generation with a new Blender plugin, better workflow customization, and enhanced support for CG pipelines.
Reblium is a new tool for creating detailed 3D characters. Its feature set promises flexibility and speed for artists, but it's worth reviewing how well the tool fits into your workflow before fully committing.
Procedural Content Generation is a technique in which content is generated through the application of an algorithm, as opposed to being created manually.
The long-awaited update has finally been released and brings with it a whole host of new features. So many, in fact, that a special issue would be worthwhile. For now, here's an overview and an in-depth article on rendering by Olaf Finkbeiner in the next issue.
You’ve surely seen the posters: There’s a new Pixar movie, this time asking “What if the Aristotelian elements have feelings?” The story plays out in Element City, where fire-, water-, land- and air-residents live together.
Blender 3.5 comes with assets as standard for the first time. To keep the download size small, these are Geometry Nodes setups. Reason enough to create such an asset yourself and add it to your
and add it to your private tool collection.
For most people, the idea of modelling directly in Houdini causes them to break out in a sweat at the very least, and some are even said to have thrown the mouse out of the window in sheer horror. The reasons for this are understandable at first glance.
XPresso in Cinema 4D is a node-based programming and an important way to build or programme small circuits,
to build or program small circuits that can help you simplify complex processes without writing a line of code. Today we will look at a few small examples and create a small setup to build a road configurator.
Tech artist and Houdini expert Simon Verstraete presents his procedural city generator. This was created with: Unreal Engine 5, Houdini - and Point Clouds & Curve Nodes.
There are no completely new features in the Houdini 19.5 update this time. Rather, there are fundamental revisions to the most important functionalities of Houdini: RBD Rigid Body Dynamics and Fluids Simulations. I/O, i.e. input & output, is another topic that extends across all tools. And as expected, there are some user interface standardisations and improvements - especially in the interactive tools. Let's dive right in!