Browsing Tag

procedural

116 posts
A profile view of a person with a stylish mohawk hairstyle, showcasing textured black hair that stands upright. The background is a soft pink gradient, adding contrast to the figure.

MetaHuman Meets Houdini

TL;DR: Epic’s free “MetaHuman for Houdini” brings rigged, textured MetaHumans and procedural hair grooms into Houdini, with seamless Alembic export to Unreal Engine.
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A 3D modeling workspace displaying various objects, including a clock, robot parts, and a tractor, arranged on a colorful grid surface. Tools and menus are visible on the screen interface, indicating a design software use.

LightWave 2025: Something is coming

LightWave Digital unveils LightWave 2025, introducing RIPR for real-time HDR previews, enhanced Rhiggit tools, LW Construct for rapid asset creation, and a versatile Cel Shader for stylized rendering.
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Reblium

Reblium is a new tool for creating detailed 3D characters. Its feature set promises flexibility and speed for artists, but it's worth reviewing how well the tool fits into your workflow before fully committing.
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Houdini 20

The long-awaited update has finally been released and brings with it a whole host of new features. So many, in fact, that a special issue would be worthwhile. For now, here's an overview and an in-depth article on rendering by Olaf Finkbeiner in the next issue.
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A colorful animated scene depicting two characters in a vibrant street filled with whimsical buildings. One character, resembling a small creature in green clothing, stands near a scooter, while another character, with fiery features and a stylish dress, interacts with him.

Elementary!

You’ve surely seen the posters: There’s a new Pixar movie, this time asking “What if the Aristotelian elements have feelings?” The story plays out in Element City, where fire-, water-, land- and air-residents live together.
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A close-up view of a bicycle, featuring sections of the handlebar with controls, the frame junction, the chain and rear wheel, and a bike pedal. The image highlights the intricate design and materials used in the bike's construction.

Direct Modeling (R)evolution für Houdini

For most people, the idea of modelling directly in Houdini causes them to break out in a sweat at the very least, and some are even said to have thrown the mouse out of the window in sheer horror. The reasons for this are understandable at first glance.
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Road with yellow lines and text overlay

XPresso in Cinema 4D

XPresso in Cinema 4D is a node-based programming and an important way to build or programme small circuits, to build or program small circuits that can help you simplify complex processes without writing a line of code. Today we will look at a few small examples and create a small setup to build a road configurator.
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Cracked stone letters 'DP' breaking through grass

Houdini 19.5: I/O – UI – RBD -FLIP – PYRO – UX ..

There are no completely new features in the Houdini 19.5 update this time. Rather, there are fundamental revisions to the most important functionalities of Houdini: RBD Rigid Body Dynamics and Fluids Simulations. I/O, i.e. input & output, is another topic that extends across all tools. And as expected, there are some user interface standardisations and improvements - especially in the interactive tools. Let's dive right in!
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