A collection of yellow 3D human figures in various dynamic poses set on a grid background. The figures display a range of movements, with some holding weapons and shields, showcasing over 130 animations.

130 animations, one rig, zero drama

Quaternius releases a second Universal Animation Library with over 130 humanoid animations, free for commercial use.


For those who don’t know the tool: Universal Animation Library is a generic humanoid animation set from Quaternius, built for quick drop-in use across common engines including Unity, Unreal Engine, and Godot, with source files authored in Blender. It sits squarely between placeholder motion and final gameplay animation, where schedules go to die.

What was released

Artist and asset publisher Quaternius has released Universal Animation Library 2, an expanded humanoid animation pack containing over 130 animation clips. The library is designed around a single universal humanoid rig intended to be compatible with a wide range of characters.

A 3D animation software interface showcasing a humanoid model in a grid environment. Various settings for retargeting animations are displayed on the right panel, with a focus on compatibility with Unreal, Unity, and Godot.

The animations cover a broad set of actions. These include locomotion, melee combat, weapon handling, parkour-style movement, civilian activities such as farming, drinking and fishing, and exaggerated zombie-like motion. The intention, as stated, is breadth rather than stylistic specificity. The pack is positioned as a general-purpose animation resource for game developers and realtime projects. No claims are made regarding cinematic realism, motion capture fidelity, or biomechanical accuracy. This restraint is refreshing and possibly accidental.

What is actually included

Two versions of the library are offered. The standard version is free and includes approximately 70 percent of the total animation set. The source version includes the full library along with the original Blender .blend file, including the rig and animation data. This distinction is important for teams that need to retarget, modify, or debug animation data rather than treat it as a black box.

3D animation software interface displaying a universal humanoid rig with an articulated mannequin in the center. The left panel shows various geometric shapes, while the right panel lists hand joint settings with a green rendered hand.

Engine compatibility claims

Exported versions of the animations have reportedly been tested in Unity, Unreal Engine, and Godot. No guarantees are made about drop-in compatibility with engine-specific humanoid systems such as Unity Mecanim or Unreal’s default mannequin. Any such assumptions would be optimistic bordering on reckless.

A screenshot of a game development interface displaying a 3D character model in motion. The workspace features a grid background and various panels showcasing properties and animations on the left and bottom sections.

Blender source files

The inclusion of Blender source files in the paid source version is one of the more practically useful aspects of the release. Access to the original rig allows studios to inspect constraints, animation layers, naming conventions, and coordinate systems before committing the data to a pipeline.

A 3D animation scene in a game development software environment, featuring two animated figures, one yellow and one pink, walking on a cobblestone path near a medieval-style building. The background includes green hills and a blue sky.

Free, but not careless

The animations are stated to be free to use in commercial projects (CC0). This continues Quaternius’s long-running approach of distributing no-cost assets with permissive licensing, which has made the site a frequent stop for prototypes, game jams, and suspiciously polished student projects.

That said, free does not mean finished. These animations are clearly intended as a starting point or mid-production solution rather than final hero animation. Weighting, timing, and contact precision will almost certainly need adjustment for production use. This is not a flaw. It is the entire point

Four 3D yellow humanoid figures pose in a grid pattern on a checkered floor. The first figure appears surprised, the second gives a thumbs up, the third has crossed arms, and the fourth expresses a 'no' gesture.

Why this matters

For small teams and solo devleopers, a broad and legally safe animation library can remove weeks of work from early production. Universal Animation Library 2 appears aimed squarely at this phase, where function matters more than flair and nobody wants to animate fishing for the fifth time this year.

For larger studios, the value is lower but not zero. The source files may be useful for blocking, previs, prototyping, or testing gameplay systems before bespoke animation arrives. Or before the animation budget does.

Pricing and availability

The standard version of Universal Animation Library 2 is free. But as a Patreon you get extra Stuff – check out his page here.

A promotional graphic showcasing three membership tiers for a Patreon program. The Silver Tier offers one Source key for , Gold Tier offers two for , and Diamond Tier offers five for , with corresponding claim procedures noted.

As always, new tools and animation assets should be tested thoroughly before being introduced into any production pipeline.