For those who don’t know the tool: Universal Animation Library is a generic humanoid animation set from Quaternius, built for quick drop-in use across common engines including Unity, Unreal Engine, and Godot, with source files authored in Blender. It sits squarely between placeholder motion and final gameplay animation, where schedules go to die.
What was released
Artist and asset publisher Quaternius has released Universal Animation Library 2, an expanded humanoid animation pack containing over 130 animation clips. The library is designed around a single universal humanoid rig intended to be compatible with a wide range of characters.

The animations cover a broad set of actions. These include locomotion, melee combat, weapon handling, parkour-style movement, civilian activities such as farming, drinking and fishing, and exaggerated zombie-like motion. The intention, as stated, is breadth rather than stylistic specificity. The pack is positioned as a general-purpose animation resource for game developers and realtime projects. No claims are made regarding cinematic realism, motion capture fidelity, or biomechanical accuracy. This restraint is refreshing and possibly accidental.
What is actually included
Two versions of the library are offered. The standard version is free and includes approximately 70 percent of the total animation set. The source version includes the full library along with the original Blender .blend file, including the rig and animation data. This distinction is important for teams that need to retarget, modify, or debug animation data rather than treat it as a black box.

Engine compatibility claims
Exported versions of the animations have reportedly been tested in Unity, Unreal Engine, and Godot. No guarantees are made about drop-in compatibility with engine-specific humanoid systems such as Unity Mecanim or Unreal’s default mannequin. Any such assumptions would be optimistic bordering on reckless.

Blender source files
The inclusion of Blender source files in the paid source version is one of the more practically useful aspects of the release. Access to the original rig allows studios to inspect constraints, animation layers, naming conventions, and coordinate systems before committing the data to a pipeline.

Free, but not careless
The animations are stated to be free to use in commercial projects (CC0). This continues Quaternius’s long-running approach of distributing no-cost assets with permissive licensing, which has made the site a frequent stop for prototypes, game jams, and suspiciously polished student projects.
That said, free does not mean finished. These animations are clearly intended as a starting point or mid-production solution rather than final hero animation. Weighting, timing, and contact precision will almost certainly need adjustment for production use. This is not a flaw. It is the entire point

Why this matters
For small teams and solo devleopers, a broad and legally safe animation library can remove weeks of work from early production. Universal Animation Library 2 appears aimed squarely at this phase, where function matters more than flair and nobody wants to animate fishing for the fifth time this year.
For larger studios, the value is lower but not zero. The source files may be useful for blocking, previs, prototyping, or testing gameplay systems before bespoke animation arrives. Or before the animation budget does.
Pricing and availability
The standard version of Universal Animation Library 2 is free. But as a Patreon you get extra Stuff – check out his page here.

As always, new tools and animation assets should be tested thoroughly before being introduced into any production pipeline.