For those who don’t know the tool: EasyWaterscape is a William Faucher water system for Unreal Engine, sold on Fab. It sits between environment lookdev, realtime previs, game levels and cinematic rendering, alongside Faucher’s other Easy tools.
Artist-facing ocean setup
EasyWaterscape targets water simulation in Unreal Engine 5.7+. The package is sold as a single Blueprint actor for real-time ocean surfaces, with presets, exposed controls and tooltips. The page lists EasyWaterscape from $59.99, before any applicable taxes.
Coastlines, foam and buoyancy
CoastMaker, dynamic foam, calm lake, rough sea and stormy ocean presets, instance-editable controls and a 100 percent Blueprint implementation with no C++ or external plugin requirement are included. Buoyancy comes in three forms: Blueprint component, Niagara System Blueprint and material function.

The water mesh includes five LODs, with LOD0 and LOD1 aimed at cinematic use and LOD2 to LOD4 for a game-friendly performance. Resolution and frame rate are the two main controls for balancing quality and performance.

Beta bits and rougher water
Underwater post-processing and lake mode are labelled beta, so you might get nibbled on by a Ray who is Mental (Very bad joke, sorry…) . The underwater feature currently provides a surface-crossing transition, while lake mode is used for bounded lakes or ponds rather than an endless ocean.
The shoreline system is not magic: Shallow beach waves are the weakest part of the current tool, while steeper rocky coastlines are a better fit. Finally, a water-tool caveat that does not pretend every coastline is a shampoo commercial.
Rendering notes

EasyWaterscape is for games and cinematics, with Sequencer, Movie Render Queue and Movie Render Graph. TSR below 100 per cent screen percentage can make the water appear blurry, smeary or pixelated, so go above 100 per cent screen percentage when using TSR. Or below, if you WANT blurry water, I’m not judging. Setting the water frame rate to at least five to ten times the rendered frame rate for cinematic motion blur is recommended.

Production fit
EasyWaterscape is not intended as a “complete game system”, but a starting point that artists can build on, which is probably healthier than pretending one marketplace asset can solve oceans, lakes, foam, beaches, buoyancy, rendering and your production schedule in one click. Test EasyWaterscape in a copy of the target project before production use, especially around TSR, shoreline behaviour, buoyancy and Movie Render Queue output.
https://www.fab.com/listings/ddd28113-6f59-4ba3-bf60-ad7b1920a547