Browsing Tag
real-time
7 posts
O3DE 26.05 Gets Native Particles
O3DE 26.05 adds native particles, AgX, automatic LODs and PhysX 5 defaults. The particle Gem still carries a production warning.
InstaLOD 2026 Targets VR and Animation Pipelines
InstaLOD 2026 adds VR delivery targets, raytraced shadows and full GLTF USD animation support for real-time pipelines.
Open HDRI: 25 Free 29K HDRIs (More to come)
A new online library offers 25 free HDRIs at up to 29K resolution, all under a CC0 license. Open HDRI provides ultra-high-quality lighting environments without sign-ups, tracking or licensing headaches.
Material Maker 1.4: Godot 4 port, flexible UI, 32-bit baking
Material Maker 1.4 debuts: full Godot 4 migration, rebuilt shader engine, new node types and UI redesign. A serious update, not cosmetic.
EbSynth V2: Real-Time Preview, Timeline & Layers
Secret Weapons launches EbSynth V2 — now with real-time preview, timeline navigation, brushes, and layer support. A major workflow upgrade from its minimal early versions.
Real-Time Node Previews in Blender—Because Guesswork is So Last Year
Tired of blind node adjustments in Blender? Shader View offers real-time previews directly above each node, streamlining your shader creation process.
UNIGINE 2.19.1 Embraces Full USD Support
UNIGINE’s real-time engine hits version 2.19.1, introducing full support for USD files. Artists and developers can now integrate USD assets smoothly, improving compatibility across tools like Maya, Houdini, and Blender.