Browsing Tag
3D workflow
6 posts
RapidPipeline for 3ds Max and Maya
RapidPipeline brings CAD & 3D data optimisation into 3ds Max/Maya: import, clean up, remesh, bake UVs and export, locally, quickly, without leaving your DCC.
MetaTailor’s One-Click Dress-Up: Unreal Engine Bridge Plugin Arrives in Public Beta
Hologress launches public beta of MetaTailor Unreal Engine Bridge: enabling one-click MetaHuman and clothing transfer. Windows only. Free tier available.
RetopoFlow 4 Beta: Now With Less Pain Per Polygon
RetopoFlow 4 Beta for Blender is out - with improved usability, updated PolyStrips, and tighter integration. But it’s still a beta, so handle with care.
Simplify Your Blender to Unreal Workflow
Scott Rafferty's BlenderCollection2Empty script automates the conversion of Blender collections to empties, streamlining the export process to Unreal Engine 5.
Import-Maya-Shaders: Bridging Maya and Blender
Tired of re-creating shaders from scratch? Import-Maya-Shaders offers a free solution to convert Maya's aiStandardSurface shaders to Blender's Principled BSDF—just don't expect it to handle your shader spaghetti.
Blender to Unreal Exporter: Free Tool Promises Simpler Workflows
A free Blender-to-Unreal Engine exporter aims to streamline workflows between the popular 3D creation tool and Epic's game engine.