Browsing Tag
Godot
17 posts
Material Maker 1.5 adds DDS, FBX, CLI, 10 new nodes
Material Maker 1.5 adds common game formats, command-line export, workflow upgrades, and more nodes in this free procedural texturing tool.
Godot Now Shakes When You Code Badly
Tired of calm coding sessions? Ridiculous Coding turns Godot scripting into an action scene with screenshake, fireworks, and XP bars.
Godot 4.6-dev5 lands: D3D12 default, Delta Patching, Android Gradle, 2D boosts
Godot 4.6-dev5 goes live: D3D12 is now default on Windows, PCK patching gets efficient delta export, Android exports via Gradle land, and 2D rendering gets 1.1–7× speed boosts.
Godot ARKit: Facial Mocap Without the Detour
Open-source plug-in GodotARKit links Apple’s ARKit and Godot 4 for real-time facial mocap using the Live Link Face app—no extra tools needed.
World Creator 2025.3 adds ORBX , Godot bridge and caves
World Creator 2025.3 brings ORBX export for OctaneRender, Godot integration and cave-mask terrain tools, adding flexibility for terrain export and engine pipelines.
Moho 14.4 Goes on a Side Quest: 2D Meets Game Engines
Lost Marble’s Moho 14.4 “Side Quest” links 2D animation with game engines via glTF export, plus Smart Bones in 360°, smarter particles, and smoother strokes.
Material Maker 1.4: Godot 4 port, flexible UI, 32-bit baking
Material Maker 1.4 debuts: full Godot 4 migration, rebuilt shader engine, new node types and UI redesign. A serious update, not cosmetic.
Skin Deep & Code Clean: Free Human Shaders for Godot (Yes, Godot, Not Unreal)
Human character shaders for Godot, free (skin, eyes, wetness) from MatMADNESS. Finally something substantial in Godot; demo & pack available.
Godot 4.5 ships with stencil buffer, shader baker, screen reader support, and dozens of workflow updates. Time to test before production.
Godot Pixel Renderer: Get a Free 3D‑to‑Pixel Art Export Toolkit
BUKKBEEK’s Godot Pixel Renderer is a free MIT‑licensed Godot 4.4 toolkit for real‑time pixel art rendering, with batch export and shader control.
OpenVAT Adds VAT Encoding to Blender—Real-Time Asset Ready
OpenVAT encodes animated Blender geometry into VATs with normals, PNG/EXR output and real‑time engine support for Unity, Unreal, and Godot.
Godot 4.5 Dev 5: Shaders, Colors & Abstracts Galore
Godot 4.5 Dev 5 introduces visionOS support, GDScript abstract classes, shader baking, WebAssembly SIMD, and inline color pickers.
Dogwalk: Blender’s Papercraft Pooch Takes Godot for a Spin
Blender Studio releases Dogwalk in early access, showcasing a papercraft-style micro-game built with Godot, emphasizing a streamlined Blender-Godot pipeline.
Terrain3D 1.0: Godot’s Landscape Tool Levels Up
Terrain3D 1.0 for Godot Engine 4.4 introduces enhanced 3D projection, dynamic collision, and up to 10 LODs for foliage, optimizing landscape creation.
Godot 4.5 Dev 1: The Feature Freeze Thaw Begins
Godot 4.5's first development snapshot introduces a "Mute Game" toggle, enhanced UID support, and addresses over 400 bug fixes.
Godot 4.4: The Engine That Could (and Did)
Godot Engine 4.4 introduces Jolt Physics integration, embedded game windows, interactive in-game editing, and more, enhancing usability and performance.
New functions in Godot 4.3 for CG Artists
Godot 4.3 brings new features that could also make it "interesting" for virtual production: volumetric fog, meshlet rendering and highly optimised animation tools.