Browsing Tag
Interview
48 posts
Tomato Warfare: Milk VFX on Heads of State
Milk VFX Supervisor David Sadler-Coppard on how the team built thousands of CG tomatoes, exploding doors, and digital crowds for Heads of State.
Trailmakers from Denmark!
Game trailers should make you interested in the game, obviously, and since we can't wait for Trialmakers 2, the trailer did its job - so, we are talking to the creatives behind the trailer!
IBC 2024 Adobe AI News with Anton Knoblach
A second IBC-Interview: Anton Knoblach talks about the new AI features coming to Firefly. This german interview is translated with the new subtitle translation in Adobe Premiere.
World VFX Day 2024: Live Event Details and Highlights
World VFX Day kicks off this Friday with over 20 hours of talks, interviews, and showcases, streaming live from Tokyo and available online.
How to Persuade Competing VFX Studios to Cooperate
How can you get a number of companies that are in extreme competition with each other and, therefore, do not trust each other to work together? You introduce an independent third organization in which all competitors are jointly involved.
Look development between DoP & colourist
There's a word on everyone's lips at the moment: "look development".
DoP Matthias Bolliger and colourist Louise "Lou" Temmesfeld take a look behind this term.
Kay’s script helper with AI!
AI is the big hype in every industry - at least if you believe breathless marketers who write newsletters to each other that nobody reads. But what if a VFX supervisor took on the topic? What does it do approximately? And now let's find out ....
Intelligent Media Assistant?
Isn't it time to say goodbye to old workflows? And put the hype surrounding AI to good use? Instead of breathless marketeer newsletters that nobody reads anyway, there are also useful applications - for example Cara One.
The easy Cloudrendering?
There are many, many companies offering cloudrendering services – and most tell you how you can tweak everything, you have all the control –
and therefor you also need a TD and DEEP pockets, because the first time the bill from the cloud infrastructure arrives, it’s going to be massive.
Shotgrid at the discounter?
It's not just VFX studios that have digital assets of all kinds - CGI pipelines are now
now run through all industries. We take a look at what a discounter is doing with Shotgrid (formerly Shotgun).
The power of the crowd
Looking back: In DP 03 : 2015, Lighting Boy Studio realised the film project Le Gouffre. A Kickstarter campaign brought the animated film over the finishing line. An animago AWARD-nominated short film.
Flight of fancy | Retro article
Review: In DP 06 : 2014, the second instalment of Planes rotated its way into the inbound flight path. Disneytoon Studios increased the budget for software licences and personnel at the time - but does the film come close to Disney-Slash-Pixar major productions such as Frozen or Brave?
CityEngine meets Omniverse
Omniverse in its various components can serve as a "meeting point" for the various DCC packages and their output - and now everyone is wondering
and now everyone who wants to work with it is wondering how well it works. So let's just ask Simon Haegler from the CityEngine team how well you can develop with the Nvidia environment.
Between HFF and VHS | Retro article
Looking back: A special film school opened in Mannheim in DP 06 : 2014. The non-profit organisation Flimmermenschen views film as a holistic cultural phenomenon. An educational programme for students, hobbyists and newcomers to the industry.
Star for Stuttgart | Retro article
Review: In DP 06 : 2014, we went into conversation with performance capturing pioneer Andy Serkis - chatting about Planet of the Apes. An encounter at FMX 2014.
More locations, more VFX!
Looking back: In DP 03 : 2015, we found out that Rise Visual Effects Studios has been around since 2007 - eight years later, in 2015, it even had four locations. Founder Florian Gellinger explained to us how the expansion of the VFX business was achieved.
A memorable VFX project
Review: In DP 06 : 2013, we spoke to VFX supervisors Thilo Ewers (Pixomondo) and Paul Lambert (Digital Domain) about the science fiction film Oblivion - and about Tom Cruise's 3D model.
Interview zu Cloud Atlas
Review: In DP 02 : 2013, we spoke to Florian Gellinger, founder of VFX studio Rise, about the David Mitchell film Cloud Atlas. The sci-fi epic was realised by: the Wachowski siblings.
Studio Validations from Nvidia | Kostenloser Artikel
Brought to you by notebooksbilliger.de: In this in-depth interview with Senior Technical Product Manager Rick Napier we talked about Nvidia Studio. What is it and how does it work?
Back in Dinoland
Review: In DP 01 : 2016, "Jurassic World" celebrated its opening. We asked VFX supervisor Martyn Culpitt from Image Engine for a chat - about impressive CG environments and even more impressive CG dinosaurs. Who is the biggest pipeline eater?
400 MPH
Blast from the past: In DP 06 : 2019 we went apeshit for the Planet of the Apes movies – and then the animated short "400 MPH" from students of "Supinfocom" came along. Ready for a chimpanzee aping Icarus?
The owner of Rise talks about VFX entrepreneurship
This is also part of entrepreneurship: the boss as a hotline. In other words, why does Rise use humorous memes for its marketing? And what does this have to do with VFXs?
Building a healthy and productive team w/ Christopher Hiess | 21 Artist Show 017
Lead Lighting Technical Director at Double Negative London talks about what makes a healthy corporate culture in the visual effects industry.
What do VFX recruiters expect from applicants?
In this episode of 21 Artist Show, Animal Logic's Recruitment Supervisor chats about applications - and how up-and-coming talent gets their foot in the door of the industry.
Leave your home country for a VFX career?
Aiming for an international career in the VFX industry? Victor Perez is a freelance visual effects supervisor from Spain who now works in the UK. How did he manage the transnational balancing act?
Germany in Baselight
A look back: In DP 01:2019, we took a look at high-end grading with Baselight. We also spoke to Rotor Film about HDR material and the Amazon series "Deutschland 86".
Interview about the company history of “Pacific Data Images”
Company founder Carl Rosendahl chats about his VFX company PDI, visual effects in the 90s and 0s - and the legendary company's memento mori in 2015.
Framestore kills Tom Cruise
Review: In DP 06:2014, we looked to London - and to the effects of sci-fi gem "Edge of Tomorrow", in which Tom Cruise dies a thousand deaths.
Magical effects
Review: In DP 05:07, Harry Potter 5, to which eleven studios contributed effects, was enchanting. These included heavyweights such as DNEG, ILM, Framestore and MPC.
Bloody ice magic
Review: In DP 06:2012, we visited the Polish studio Platige Image. Could the Poles, who are spoilt for success, manage the major project "The Witcher 2: Assassins of Kings"?
The Witcher by Platige
Blast from the Past: In 2020 we conversed with Platige Image about the hit-series “The Witcher”.
Unity’s rendering at its finest: Lightweight and High Definition
Blast from the Past: In issue 06 : 2018 of DP our author Alexandra Kaschny wondered 'Which hidden rendering powers are revealed with Unity 2018.1 and above?'
VR Deep Diving | Retro-Article
Review: In DP 06 : 2017, our author Mirja Fürst immersed herself in a VR experience for the "Ghost in the Shell" film adaptation.
Shadow of the Tomb Raider
Blast from the past: Who is the most iconic video game heroine ever? Lara Croft, of course. In this interview, we take a deep dive into the lost city of Paititi – and the final installment of the reboot trilogy.
Who needs a workstation these days?
At FMX 2O18, The Foundry launched Athera.io, a connection between The Foundry’s tools (among others, like Houdini, Blender, and many more to come), Google Cloud Services and artists. Via a browser – and really, any browser and machine will do – users
can get virtual workstations and rendering performance. That sounds nice – but let’s not get too excited and ask some questions first.
Zombies & 3D Scanner
They are also currently stepping on the gas with their development and possibilities: 3D scanners have always been a part of visual effects production
Effects production, many examples are now showing how they can make working on set much easier.
What‘s next in Blender?
At FMX 2O18 we caught up with Ton Roosendaal – head of the Blender Foundation and the guy who turned the package into an open-source tool. And when you are already in Stuttgart, why not ask a few questions?
Cloudy with a view of Houdini
Review: In DP 03 : 2014, we climbed into the opening scene of the bestselling film adaptation of The Book Thief. Rise Visual Effects Studios realised a long cloud sequence including a 3D tracking shot with Houdini. How do artists create the perfect cumulus cloud?
When the Lucy gets the LIDAR…
Review: In DP 07 : 2014, "Lucy", together with director Luc Besson, tapped into the full brain power - and the VFX power of ILM, Rodeo FX and 4DMax. How did the sci-fi action film with Scarlett Johansson come about?
Spider webs vs. electric flashes
Review: In DP 07 : 2014, the most popular spider-man in film history was electrostatically charged. "The Amazing Spider-Man 2: Rise of Electro" was one of the most elaborate projects for Sony Pictures Imageworks in 2014. We caught up with digital effects supervisor David A. Smith.
Put in the right light
Review: In DP 04 : 2014, Depeche Mode went on a major tour - and Cologne-based post-production house the editors cgn was responsible for the high-quality post-production of the concert events. How do post-pros make the performers look as good as possible? Head editor Tobias Berbuer explains in an interview!
Historical Decay
Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
Rubinrote VFX
Review: DP 03 : 2013 took a closer look at the film adaptation of the young adult novel Ruby Red. We spoke to Professor Jürgen Schopper, Supervisor Mortimer Warlimont and VFX Producer Katja Müller about particle effects, the filmability of Spiegel bestsellers and the magic of VFX shots.
Bioshock Infinite
Review: In DP 03 : 2013, we asked Design Director and User Experience Specialist Billd Gardner why Bioshock Infinite had to be delayed. What happened behind the company gates at Irrational Games?
Of “Jaegers” and monsters
Review: In DP 06 : 2013, the VFX cracker Pacific Rim grilled the cinema summer. Compositing artist Michael Ralla tells us how Industrial Light & Magic tamed the Kaiju giants.
Visualising barley juice
Looking back: In DP 04 : 2013, we were thirsty for beer, because pilsner brand Warsteiner was celebrating its 260th birthday with an advertising campaign. The post-production studio nhb and the agency Kolle Rebbe created bottles in 3D for the Warsteiner brewery. Cheers!
Happy endings are inappropriate | Retro article
Review: In DP 06 : 2012, Luis Alonso, Senior Technical Artist at BioWare, spoke at FMX (Film & Media Exchange) about the video game Mass Effect 3. DP grabbed Alonso to ask him a few questions.
On the hunt for facial expressions
Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.