Browsing Tag

Interview

48 posts
A futuristic hangar with two blue and yellow fighter jets and a shuttle. Several small figures are moving in the foreground, while a balcony above shows more figures observing the scene. The area is well-lit with modern design elements.

Trailmakers from Denmark!

Game trailers should make you interested in the game, obviously, and since we can't wait for Trialmakers 2, the trailer did its job - so, we are talking to the creatives behind the trailer!
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Ai-VFX-Breakdown Workflow

Kay’s script helper with AI!

AI is the big hype in every industry - at least if you believe breathless marketers who write newsletters to each other that nobody reads. But what if a VFX supervisor took on the topic? What does it do approximately? And now let's find out ....
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Intelligent Media Assistant?

Isn't it time to say goodbye to old workflows? And put the hype surrounding AI to good use? Instead of breathless marketeer newsletters that nobody reads anyway, there are also useful applications - for example Cara One.
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A collage of various digital artworks showcasing abstract designs, an explosion, a colorful sweater, a futuristic car, and organic shapes on different backgrounds.

The easy Cloudrendering?

There are many, many companies offering cloudrendering services – and most tell you how you can tweak everything, you have all the control – and therefor you also need a TD and DEEP pockets, because the first time the bill from the cloud infrastructure arrives, it’s going to be massive.
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Shotgrid at the discounter?

It's not just VFX studios that have digital assets of all kinds - CGI pipelines are now now run through all industries. We take a look at what a discounter is doing with Shotgrid (formerly Shotgun).
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The power of the crowd

Looking back: In DP 03 : 2015, Lighting Boy Studio realised the film project Le Gouffre. A Kickstarter campaign brought the animated film over the finishing line. An animago AWARD-nominated short film.
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Flight of fancy | Retro article

Review: In DP 06 : 2014, the second instalment of Planes rotated its way into the inbound flight path. Disneytoon Studios increased the budget for software licences and personnel at the time - but does the film come close to Disney-Slash-Pixar major productions such as Frozen or Brave?
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CityEngine meets Omniverse

Omniverse in its various components can serve as a "meeting point" for the various DCC packages and their output - and now everyone is wondering and now everyone who wants to work with it is wondering how well it works. So let's just ask Simon Haegler from the CityEngine team how well you can develop with the Nvidia environment.
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Between HFF and VHS | Retro article

Looking back: A special film school opened in Mannheim in DP 06 : 2014. The non-profit organisation Flimmermenschen views film as a holistic cultural phenomenon. An educational programme for students, hobbyists and newcomers to the industry.
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More locations, more VFX!

Looking back: In DP 03 : 2015, we found out that Rise Visual Effects Studios has been around since 2007 - eight years later, in 2015, it even had four locations. Founder Florian Gellinger explained to us how the expansion of the VFX business was achieved.
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A memorable VFX project

Review: In DP 06 : 2013, we spoke to VFX supervisors Thilo Ewers (Pixomondo) and Paul Lambert (Digital Domain) about the science fiction film Oblivion - and about Tom Cruise's 3D model.
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Interview zu Cloud Atlas

Review: In DP 02 : 2013, we spoke to Florian Gellinger, founder of VFX studio Rise, about the David Mitchell film Cloud Atlas. The sci-fi epic was realised by: the Wachowski siblings.
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Back in Dinoland

Review: In DP 01 : 2016, "Jurassic World" celebrated its opening. We asked VFX supervisor Martyn Culpitt from Image Engine for a chat - about impressive CG environments and even more impressive CG dinosaurs. Who is the biggest pipeline eater?
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400 MPH

Blast from the past: In DP 06 : 2019 we went apeshit for the Planet of the Apes movies – and then the animated short "400 MPH" from students of "Supinfocom" came along. Ready for a chimpanzee aping Icarus?
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Germany in Baselight

A look back: In DP 01:2019, we took a look at high-end grading with Baselight. We also spoke to Rotor Film about HDR material and the Amazon series "Deutschland 86".
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Magical effects

Review: In DP 05:07, Harry Potter 5, to which eleven studios contributed effects, was enchanting. These included heavyweights such as DNEG, ILM, Framestore and MPC.
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Bloody ice magic

Review: In DP 06:2012, we visited the Polish studio Platige Image. Could the Poles, who are spoilt for success, manage the major project "The Witcher 2: Assassins of Kings"?
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Shadow of the Tomb Raider

Blast from the past: Who is the most iconic video game heroine ever? Lara Croft, of course. In this interview, we take a deep dive into the lost city of Paititi – and the final installment of the reboot trilogy.
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Who needs a workstation these days?

At FMX 2O18, The Foundry launched Athera.io, a connection between The Foundry’s tools (among others, like Houdini, Blender, and many more to come), Google Cloud Services and artists. Via a browser – and really, any browser and machine will do – users can get virtual workstations and rendering performance. That sounds nice – but let’s not get too excited and ask some questions first.
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Mit dem Artec Space Spider konnten die Requisiten im eigenen Haus gescannt werden. Die Markierungen auf dem Drehtisch halfen dabei, ein präzises Ergebnis zu erhalten.

Zombies & 3D Scanner

They are also currently stepping on the gas with their development and possibilities: 3D scanners have always been a part of visual effects production Effects production, many examples are now showing how they can make working on set much easier.
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What‘s next in Blender?

At FMX 2O18 we caught up with Ton Roosendaal – head of the Blender Foundation and the guy who turned the package into an open-source tool. And when you are already in Stuttgart, why not ask a few questions?
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Cloudy with a view of Houdini

Review: In DP 03 : 2014, we climbed into the opening scene of the bestselling film adaptation of The Book Thief. Rise Visual Effects Studios realised a long cloud sequence including a 3D tracking shot with Houdini. How do artists create the perfect cumulus cloud?
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When the Lucy gets the LIDAR…

Review: In DP 07 : 2014, "Lucy", together with director Luc Besson, tapped into the full brain power - and the VFX power of ILM, Rodeo FX and 4DMax. How did the sci-fi action film with Scarlett Johansson come about?
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Spider webs vs. electric flashes

Review: In DP 07 : 2014, the most popular spider-man in film history was electrostatically charged. "The Amazing Spider-Man 2: Rise of Electro" was one of the most elaborate projects for Sony Pictures Imageworks in 2014. We caught up with digital effects supervisor David A. Smith.
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Put in the right light

Review: In DP 04 : 2014, Depeche Mode went on a major tour - and Cologne-based post-production house the editors cgn was responsible for the high-quality post-production of the concert events. How do post-pros make the performers look as good as possible? Head editor Tobias Berbuer explains in an interview!
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Historical Decay

Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
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Rubinrote VFX

Review: DP 03 : 2013 took a closer look at the film adaptation of the young adult novel Ruby Red. We spoke to Professor Jürgen Schopper, Supervisor Mortimer Warlimont and VFX Producer Katja Müller about particle effects, the filmability of Spiegel bestsellers and the magic of VFX shots.
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Bioshock Infinite

Review: In DP 03 : 2013, we asked Design Director and User Experience Specialist Billd Gardner why Bioshock Infinite had to be delayed. What happened behind the company gates at Irrational Games?
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Visualising barley juice

Looking back: In DP 04 : 2013, we were thirsty for beer, because pilsner brand Warsteiner was celebrating its 260th birthday with an advertising campaign. The post-production studio nhb and the agency Kolle Rebbe created bottles in 3D for the Warsteiner brewery. Cheers!
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On the hunt for facial expressions

Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.
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