Browsing Tag
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3 posts
Grading Kraken: insights from the colour grade
Senior Colourist Dylan Hopkin (Shortcut Oslo) outlines the grading process behind the new sci-fi film Kraken, and how contrast, colour and AI-assisted tools were used to support storytelling.
Live FX 9.9: New Unreal Engine workflows, in a 3-part tutorial
Assimilate has published a short three-part tutorial series for combining Live FX 9.9 with Unreal Engine in virtual production. The videos cover GPU Texture Share on a single system, an nDisplay workflow that outputs multiple render streams, and a Switchboard setup that enables live Unreal edits
Strange New Virtual Production Worlds!
It's a good time for us Trekkies - between Discovery and Lower Decks, between Picard and Strange New Worlds, there's something for everyone - finally again! But there's a lot going on behind the scenes - because the first big show to be filmed on a Virtual Production Stage was Star Trek: Discovery. And right after that - almost simultaneously - came Star Trek: Strange New Worlds. As it was definitely worth seeing, we asked what you can expect from your big VP production.