Browsing Tag
mocap
15 posts
Animcraft 5.5: Stability, ribbons, and MetaHumans
Animcraft 5.5 improves mocap stability, rewrites the Dragon Breath Ribbon System, and expands MetaHuman and Maya tools.
Xsens Animate 2025: Now With 100% More Spine
Xsens Animate 2025 introduces native male and female anatomy models, a refined spine model, and experimental Auto Sensor Mapping for streamlined mocap workflows.
Sony’s mocopi Pro Kit: Elevating Full-Body Motion Capture
Sony introduces the mocopi Pro Kit, featuring a 12-sensor setup, real-time Bluetooth connectivity, and integration with the XYN Motion Studio app for enhanced motion capture.
WRetargetTool: Free Animation Retargeting Tool for Maya
Discover WRetargetTool, a free and adaptable animation retargeting solution for Maya, focused on simplifying character animation and mocap transfer.
Motion Capture for Video Games w/ Adrian Perdjon | 21 Artist Show 031
Let's take a look at motion capture for video games. From The Witcher 1 & 2, The Medium to The Vanishing of Ethan Carter, all these game animations were (partially) created using motion capture. In the middle of it all is the Polish motion capture studio BONES, founded by actor and motion capture artist Adrian Perdjo in the wave of CG Projekt Red's smash hit The Witcher 1, 2 and 3.
Fritzi & Sophie
The cinema film of the story was produced in classic 2D. For the series, we opted for the "third dimension". This presented us with new challenges, but also opened up completely new doors. Blender was our main tool.
Mech vs. Giant Slugfest mit iClone & Character Creator
Below is an interview with Cesar Turturro, a successful film director who was honoured with the coveted Epic MegaGrant 2022 for his outstanding work on "Invasion 2040".
Reallusion releases Cartoon Animator 5
Optimise your 2D animation with feather physics, FFD overdrawing and vector graphics
Adobe’s Character Animator now includes a Motion Library!
There are over 350 full-body mocap movements in the library - these have now been added with the release of Character Animator 23.0.
Club culture, techno music and character animation combined with iClone & Character Creator
Music video par excellence: Relative.berlin makes DJ Taube dance and utilises all the new features of iClone!
Computer scientists research human-scene contact
Important for motion capturing: how do people interact with the environment? With the Rich project, researchers want to decisively develop the HSC further.
Motion capturing without annoying markers
Blender users with hot hands: Technical artist Denys Hsu shows you that Mocap can also be comfortable.
Finch | Featurette
Robots in the post-apocalypse: this sci-fi film on Apple TV uses state-of-the-art MoCap!
Historical Decay
Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?
On the hunt for facial expressions
Review: In DP 05 : 2019, we realised that elaborately produced cutscenes in video games are no longer a rarity. In Remedy Entertainment's Alan Wake, MoCap specialist metricminds took care of the characters' facial expressions.