Browsing Tag
OpenVDB
9 posts
Chaos V-Ray 7 Update 3 goes real time
Viewport real time meets offline finals in one workflow. Update 3 adds AI lighting help, new materials tools, and tighter review loops.
Chaos Vantage 3 update 2 adds Toon
Toon shading meets splats and VDB export in Vantage, while Enscape 4.17 quietly tidies DLSS, lights, and exports. Less drama, more frames.
tyFlow 2 adds CUDA fluid solver and 20 Infernos
tyFlow 2 integrates a CUDA fluid solver, adds 20 Inferno operators, and expands caching and collision features.
Arnold adds lines, points and faster volumes
Arnold update adds NPR shaders and accelerates OpenVDB volumes up to five times in official tests.
Storm HydroFX ships water without the node graph
Storm HydroFX 1.0 launches as a standalone GPU FLIP fluid solver for Windows with whitewater, mesh export and annual subscriptions.
Zibra AI Frees ZibraVDB for Indie Artists (Briefly, Because Less Is More)
Zibra AI now offers ZibraVDB free to indie creators earning under $100,000/year for use with Houdini and Unreal Engine 5.3.
ZibraVDB: Shrinking Volumes, Expanding Possibilities
ZibraVDB compresses OpenVDB files up to 100x, enabling real-time volumetric effects in Unreal Engine and Houdini for virtual production and game development.
3ds Max 2024 is here!
A preview of OCIO, and new modifiers for boolean, array and more!
Eidos-Sherbrooke publishes OpenVDB
Edit OpenVDB and NanoVFB files in Unreal Engine 5? The Lead Graphics Programmer from Eidos-Sherbrooke is releasing version 0.5 of its plugin.