Browsing Tag
Texture
59 posts
Ribbon Rules: Substance Painter 11.1 goes Vulkan
11.1 trades OpenGL for Vulkan and adds a precise Ribbon tool, symmetry for fill layers, physical-size displacement, and 75 new presets.
Ucupaint 2.4.0 with alpha channel and decal-constraints
Ucupaint 2.4.0 adds dedicated alpha channel, decal-stick option, UI overhaul and faster VDM baking.
Blender 4.5 LTS lands
lender 4.5 LTS arrives with studio-grade support; the Blender survey shows where users stand; and Blender 5.0 beta is already here, so its time to plan your upgrade.
Material Maker 1.4: Godot 4 port, flexible UI, 32-bit baking
Material Maker 1.4 debuts: full Godot 4 migration, rebuilt shader engine, new node types and UI redesign. A serious update, not cosmetic.
SketchUp 2026.0
SketchUp 2026.0 adds in-app collaboration, AO colour control, faster performance, improved DWG/IFC workflows, new LayOut drafting tools, and scan-to-mesh features for Studio users.
EbSynth V2: Real-Time Preview, Timeline & Layers
Secret Weapons launches EbSynth V2 — now with real-time preview, timeline navigation, brushes, and layer support. A major workflow upgrade from its minimal early versions.
Eight Hands, One Brush: Mari 7.5 Beta Paints on All Fronts
Multi-Paint lands in Mari 7.5 beta. Eight channels, one stroke. Texture transfer, image grouping, and faster backups follow. Test before trusting.
Nevercenter Adds USD & UDIM in Silo 2025.2
Silo 2025.2 adds USD support, UDIM UVs, unit conversion, synced viewports, and more helpful features for serious 3D work.
InstaMAT Gets Smarter: September 2025 Update Sharpens Shading, Painting, and Performance
New shading, erosion, and painting tools: InstaMAT’s September 2025 update is less marketing, more material.
Faster, wider, cleaner: KIRI Engine 4.0 drops mobile scan limits
KIRI Engine 4.0 slashes scan time, boosts photo limits, adds AR guidance and AI PBR and plus free users enjoy unlimited exports. Production-ready, at last.
Marmoset Toolbag 5.02 Rolls Off the Assembly Line
Marmoset Toolbag 5.02 adds Decal layers, Smudge tool, Tile Strip system, ray‑traced fog, low‑to‑low baking and workflow enhancements in this latest real‑time VFX update.
Painting inside the box: MatPlus gives Blender a Substance-style makeover
MatPlus embeds a Substance-style, layer-based painting system inside Blender, with masks, UDIMs, baking and bundled PBR materials.
Wrinkle-Free: Substance 3D Sampler 5.1 Released
dobe has updated Substance 3D Sampler to 5.1, adding Auto Tiling, Fold Remover, new flattening tools, and improved HP Z Captis scanner integration.
Substance 3D Designer 15 arrives
Substance 3D Designer 15 arrives with a new real-time/path-tracing renderer, in-viewport post FX, and direct scene-based material editing.
Photogrammetry Parlor: Free 17-Mesh UE5 Asset Pack
Anderson Rohr has released a free Unreal Engine 5‑compatible photogrammetry pack with 17 high‑detail meshes and 4K–8K textures.
The Noise You Want, None You Don’t: Bubblebird’s Browser Generator Delivers
Free browser noise generator by Bubblebird Studio: 2D/3D seamless noise, Perlin/Voronoi/random, PNG export, presets, normal maps, MIT licensed.
Over 1,500 Free PBR Textures from LotPixel’s Library
LotPixel has released over 1,500 scan‑based PBR texture sets in JPEG format, with resolutions up to 8 K, and…
Unreal Engine Freebie: 350‑Piece Flying Fantasy Town Kit
Epic Games offers 358 free Unreal Engine‑ready meshes from George Shachnev’s Flying Fantasy Town kit. Available via Fab until 15 July 2025.
3DCoat 2025 with Node-Based Sculpting and RealityCapture
Pilgway ships 3DCoat 2025 with a Node Room, RealityCapture photogrammetry, new Hotkey Manager, UI themes, Soft Booleans and Smart Hybrid tech.
Polydex from Poliigon Tackles Asset Chaos
Polydex auto-indexes local 3D textures, models and HDRIs for easy import into Blender with one click.
Adobe ships Photoshop 26.8 — Text now bends to your will
Adobe Photoshop 26.8 debuts automatic text resizing, AVIF/JPEG XL support and a cloud‑based Select Subject backend.
Ucupaint 2.3: Baking Bad Gets Better
Ucupaint 2.3 adds real-time Ambient Occlusion, rebake-all layers, and bakeable edge detect—because who needs sleep when you can have features?
Want a boo-boo? Medical FX in Substance 3D Painter
MedTool adds wounds, bruises, and other medical skin FX to Substance 3D Painter via sliders and masks – procedural, parametric, and ready to export.
UDIM Planet: Free Globe Toolset Orbits Blender, Max, Maya, Houdini, Unreal and C4D
Free add-on "Figments UDIM Globe" maps UDIM textures to globe objects—UVs are auto-generated, PBR-ready.
Streamlined, Not Strained: Texture Mastering in ZBrush Gets a Boost
ZBrush gets a new Material Manager plugin with streamlined UI, custom presets, live previews, and better material handling—designed to make texturing less painful.
Adobe Photoshop 26.5: New Tool
Adobe’s Photoshop 26.5 introduces new tools for VFX artists, from better 3D painting to enhanced compositing functions. These features promise smoother workflows for digital artists.
Marmoset’s Material Library Drop: Free Textures for Toolbag 5
Marmoset releases a new batch of free materials for Toolbag 5, including textures and assets for game development, animation, and VFX artists.
Assetify v.2: Turning Blender Assets into Game-Ready Gold
Streamline your Blender workflow with Assetify's automated texture baking, UV unwrapping, and multi-format exporting.
Architectural visualisation in a war zone
Let's do a 3D reconstruction of the Museum of Western and Eastern Art with Rhino and Blender in Odessa (Ukraine)!
Ucupaint 2.2: A Fresh Coat of Paint for Blender Texturing
Ucupaint 2.2 introduces a revamped UI with direct layer channel adjustments.
Mufasa heads to MPC
The Prequel of a remake of a animated movie, based on a Shakespeare play... and still worth watching! We got a Chance to talk to Audrey Ferrara, MPCs VFX Supervisor for Mufasa
Paint Your Blender: Free Add-On Brings Photoshop-Like Layers
A new free Blender add-on lets you paint directly on 3D objects using Photoshop-like layers. Precision meets simplicity for digital artists.
3DCoat 2024.30: New Year, New Tools for Your 3D Arsenal
Pilgway's 3DCoat 2024.30 introduces RealityCapture integration, enhanced boolean operations for 3D printing, and new array tools for streamlined workflows.
Foundry Releases Katana 8.0, Mari 7.1, and Nuke 16.0 Open Beta
Katana 8.0 introduces USD roundtripping, Mari 7.1 unveils 2D painting, and Nuke 16.0 open beta offers multishot workflows for VFX professionals.
TD Meetup 11: Capture Reality for Visual Effects
Let's us look on how capturing reality will improve our own creative output.
MIO3 UV for Blender: Advanced UV Unwrapping and Mesh Transformation Tools
MIO3 UV Blender add-on offers efficient UV-to-mesh transformation, with
A new element is here!
Element, our favourite 3D asset manager, is entering its second version - now with infinite scroll, duplicate detector and the long-awaited assignment of textures and maps to geometry within the manager!
Houdini 20
The long-awaited update has finally been released and brings with it a whole host of new features. So many, in fact, that a special issue would be worthwhile. For now, here's an overview and an in-depth article on rendering by Olaf Finkbeiner in the next issue.
Stylised trees | Tutorial Tuesday
From Blender tutorial luminary "All The Works" comes a new video tutorial - about beautiful trees. A training programme for Unreal Engine 5.1 and Blender.
Create textures in Blender with Stable Diffusion?
A mobile app developer releases its Dream Textures add-on. Use text input to create variants of existing textures - which also fit together.
Texturing ad nauseam dank Stable Diffusion
Using the image synthesis tool to create infinitely reproducible textures? Developer Travis Hoppe is working on the AI-supported texturing tool.
Tree generator with Blender 3.2
The Twitter community is amazed: Bagattini Antoine, architecture aficionado and Blender enthusiast, plants trees in the viewport.
Pilgway releases 3DCoat 2022.16!
The multifunctional wonder bag among the DCC tools? Digital sculpting, UVs, PBR texturing, painting, rendering and low-poly modelling - what can version 2022.16 not (yet) do?
How does texturing and shading work for spaceships?
How do you create Millennium Falcons, Battlestar Galactica or other space bolides professionally in Blender? This breakdown will help!
Vizplants | Vegetation Assets
"Grass grows over it": Plant your environments with high-quality 3D assets!
Legendary Scaling – Mass Effect Returns
It is no secret that we are massive Mass Effect Fans – and when the info about the remastering came out, we were quite certain that we NEEDED to talk to the guys behind the new release.
Cinema 4D: Project Neutron announced
Redshift 3.0, Trapcode and Project Neutron: Proceduralism is coming to Cinema 4D, Redshift Realtime and much more!
Tutorial: Create fabric texture with Blender
A new video tutorial provides insight into how to create fabric fibre textures in Blender.
Web tip: Search engine for textures, materials and HDRIs
Textures.one is a new search engine that allows users to find free materials, textures and HDRIs on popular websites.
Unreal Engine | Free Assets in June
And this month Epic Games is also giving us the next batch of free assets!
GDC 2019 | Texturing für Assassin’s Creed
All GDC 2019 Substance Talks about Material and Texturing Pipelines are online: In addition to Odyssey and Spider-Man, the developers also presented new tools and features.
InstaLOD: Time is money
There are some things in a 3D artist's workflow that are probably considered rather unpopular. (cough ... unwrapping, retopo ... cough) And even if a kind soul takes pity on them, it still remains time-consuming. InstaLOD from Stuttgart is trying to help all companies from the entire 3D sector (film, games, automotive, etc.) with its software of the same name, and in doing so is speeding up and cleaning up much more than just the two black sheep mentioned.
Shading, Lighting & Rendering with Cinema 4D R19 (Part 2)
In the last part of our series, we took a thorough look at the basis of shading, lighting and rendering, namely methods for geometry smoothing and various lighting models / BRDFs. In this part, we will build on this foundation and take an in-depth look at C4D's material system to provide a basis for later work with textures, shaders, lighting and shadows.
21 free alpha masks
New free stuff: Free hardsurface alpha masks by game artist Dan Rožański. The total of 21 alphas can also be used for commercial purposes!
Foundry releases Mari 4.0
Mari 4.0 released by Foundry: The 3D painting tool comes with a cleaner interface, faster project set-ups and Disney's Principled BRDF Shader, among other things
130 free textures from Pixar
Free textures from Pixar: A total of 130 seamless textures of clouds, paper and more with tips for shader networks in Renderman.
Allegorithmic: Substance Painter 2.5
The Allegorithmic update cascade continues: Substance Painter 2.5 with parallax occlusion mapping, colour management and brush opacity.
Scrolling text in Cinema 4D
For example, 3D letters are created from glass, plastic and wood, the surface of which peels off - and there are also breakdowns on texturing and lighting.
Historical Decay
Review: In DP 01 : 2014 game developer Naughty Dog threw its heroes into a post-pandemic scenario with The Last of Us - but how were the lighting, texturing and motion capturing created?