Browsing Tag
Unity
7 posts
Cascadeur on physics, AI and control
Cascadeur CTO explains how physics solvers and local AI shape modern keyframe animation workflows. Physics-assisted keyframing and AI-generated Inbetweening sound like marketing shorthand for automation. In practice, they describe a carefully layered system that still revolves around explicit poses, timing and animator intent.
RealBlend brings mesh painting back to Unity
New Unity mesh painting tool targets Polybrush users with in editor vertex colour and mesh editing features.
130 animations, one rig, zero drama
Quaternius releases a second Universal Animation Library with over 130 humanoid animations, free for commercial use.
One click exports and zero patience for menus from Blender to Unreal, Unity and more.
A free Blender add-on offers fast exports to Unity, Unreal and Godot using collections and selection logic.
MetaTailor adds engine bridges and less FBX fatigue
MetaTailor 2.5 introduces official engine bridges and workflow updates for realtime character clothing pipelines.
InstaMAT Test: Painting, Procedurals and Pasta
InstaMAT merges painting, materials, and mesh editing into one node-based tool that connects Substance-style workflows with procedural control. Sounds great, so we'll get our hands dirty and test it!
Delhi in 3D: Kitbash3D goes urban
Kitbash3D launches New Delhi, a 3D asset kit with 84 models and 127 materials for building detailed urban cityscapes.