Browsing Tag

Update

59 posts

Blender: An upgrade for our particle system – We lay pipes!

In issue 23:04|05 we learnt how to create a particle system with the new Simulation Nodes in Blender 3.6. In Blender 4.0, an interesting new function has been added that allows us to connect a series of points via curves. That would be a nice feature upgrade for our custom build. In addition, Cycles can now do light linking, which allows us to set the scene perfectly.
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A new element is here!

Element, our favourite 3D asset manager, is entering its second version - now with infinite scroll, duplicate detector and the long-awaited assignment of textures and maps to geometry within the manager!
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Adobe-Autumn-Update

Premiere, AE and Firefly get the IBC polish with new features and tools - 3D rooms, new tone mapping, auto-rotoscoping and Firefly is now commercially available!
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Der neue Belnder Splash Screen von Nicole Morena

Blender 3.5, Wuhu!

Hey you, are you ready for the latest update of Blender? With Blender 3.5, the Blender Foundation brings an improved hair system and built-in hair assets, support for vector displacement maps, a viewport compositor and a new timing mode for Grease Pencil, improvements to the Pose Library and much more.
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Modo 16 released!

The Foundry releases the first Modo of the 16 series! Also: Version 16.1 will follow this year. Save money: Modo users can now get NPR 2 Kit for free.
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Nuke 13.2 released!

The final release of the Nuke 13 product line: NewTek Network Device Interface (NDI), OpenTimelineIO (OTIO), Machine Learning - but is Nuke ready for Unreal Engine 5?
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Premiere listens – and types!

New functions and tools are added with every Creative Cloud update. In the last major update for Premiere, there was an entire subsection - transcribing. But how exactly does it work? (Including self-test and prize draw)
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