Browsing Tag
VR
27 posts
InstaLOD 2026 Targets VR and Animation Pipelines
InstaLOD 2026 adds VR delivery targets, raytraced shadows and full GLTF USD animation support for real-time pipelines.
TD Meetup 21: VR, Quill & the Renaissance of Real-Time Storytelling
At TD Meetup #21, Dan Franke showed how Quill VR lets you literally paint, animate, and pivot scenes in real time—no rig, just hand and headset.
TD-Meetup: Join us live, we talk about how VR Speeds Up Animation & Previz!
VR meets previs: Dan Franke shows how Quill VR fuels storytelling and rapid 3D iteration at the TD Meetup this thursday!
Adobe Substance 3D Reviewer
dobe’s Substance 3D Reviewer enables immersive, cross‑platform 3D feedback in VR and browser. Browser‑based tools such as Autodesk Viewer and Sibe support non‑Adobe workflows.
Unigine 2.20: Now with More Splat and a Whole Lot Else
Unigine 2.20 debuts Gaussian Splatting, UI Designer, XR and renderer upgrades, multithreaded shadows, mesh compression, and sweeping engine optimizations.
Maxon Invites Artists to Attend the ZBrush Summit 2025 Virtual Edition
Maxon will stream ZBrush Summit 2025 Virtual Edition Nov 7–9, celebrating 25 years with beta previews, tutorials, sculpt‑off, and artist spotlights. Mark your calendars!
Open Brush 2.10: Painting Together, Virtually
Open Brush 2.10 introduces multiplayer VR painting and MX Ink stylus support, enhancing collaborative 3D sketching experiences.
Unlocking Unreal Engine 5’s February Freebies: From MetaHumans to PCG Tools
Unreal Engine 5's February free courses cover MetaHuman animation, PCG tools, VR development, and more.
Substance 3D Modeler 1.19: Hollow Shells and Asset Management
Adobe's latest update introduces Project Assets workflow, Shell parameter for primitives, adaptive subdivision, and VR camera preview enhancements. Also: The "Substance 3D Asset Library" is now fully available for all Subscribers without any limits.
ShapeLab 2025: Sculpting in VR, Now Sharper Than Ever
ShapeLab 2025 brings VR sculpting tools for VFX artists, game developers, and 3D creators – now available for download.
Blackmagic’s $30,000 URSA Cine Immersive Camera Enters Pre-Order Stage
Blackmagic Design's new URSA Cine Immersive Camera targets VR pros with stereoscopic 3D video capture at a steep $30,000 price tag.
Substance 3D Modeler released! v1.15: New VR Feature
Adobe’s Substance 3D Modeler v1.15 brings VR sculpting enhancements and improved stability for 3D artists.
Google Blocks now open source
Google releases its VR modelling app "Blocks" as open source. Building virtual worlds - now you can do it yourself!
VR beyond the hype
Although the hype surrounding the Apple Vision Pro is still going strong, VR has yet to really gain a foothold at home. However, where it is really picking up speed is in the area of "rides" and free roaming. Amusement parks are where the technology can be fully utilised, regardless of home PC compatibility. We ask ourselves, what does it all look like then?
3D Audio – Into the acoustic matrix
Welcome to the second part, which is all about 3D sound, or rather 3D sound is all about us. In the last article, we answered the questions about how you can enjoy three-dimensional sound and what software and hardware you need.
VR Deep Diving | Retro-Article
Review: In DP 06 : 2017, our author Mirja Fürst immersed herself in a VR experience for the "Ghost in the Shell" film adaptation.
Blender 2.83 with long-term support
It's time for the next round: The new Blender version 2.83 comes for the first time with long-term support (LTS) labelling and exciting new features.
InstaLOD: From CAD to VR?
InstaLOD automates the 3D workflow, including the tedious steps that no artist likes, such as UV unwrapping, manual retopo or baking. But how does it work?
That was FMX 2019!
FMX 2019 is over and most visitors have successfully returned home: A short recap of this year's trade conference!
Into space with the Film Academy
With their diploma project "Asperity", the Filmakademie Baden-Württemberg team, in collaboration with a total of 3O students, transformed a visit to FMX 2O18 into an interactive space journey.
Adobe MAX 2017: 11 future technologies
A look into the future: At Adobe MAX 2017, there were insights into tools for upcoming releases - including Scene Stitch, Deep Fill, Project Cloak and more.
Filmakademie VR film “Sonar” now on Google Daydream
We have already presented the interesting sci-fi horror experience "Sonar" in our VR focus in DP 02 : 17. Here is an extract from the interview with Philipp Maas and all the new information.
Foundry SIGGRAPH contributions online
From the new cloud pipeline "Elara" to the features in Nuke 11: The Siggraph presentations from Foundry are now online - the new showreel is also available!
animago Exhibition 2017: Highlights at Gasteig Munich
Parallel to the animago trophy award ceremony and the two-day CONFERENCE programme, the exhibition can be visited free of charge on 7 and 8 September. There will be lots of photo, scribbling and sculpting fun and hardware prizes!
Adobe acquires Mettle SkyBox Suite
VR tools for the Creative Cloud: Adobe acquires the Mettle SkyBox Suite and plans seamless integration with Adobe products. CC subscribers can receive the plug-ins early via email support.
VR-Sound: Pro Tools G’Audio Works
Sound is an essential component for an immersive experience in VR worlds. With G'Audio Works, a plug-in for Pro Tools is now available that supports the creation of VR sound.
Cara VR for Nuke is here
With the new Cara VR toolset for Nuke, The Foundry is taking on the challenges of creating high-quality VR content.