In nuce: Epic Games has released version 1.3 of its MetaHuman Creator – initially as Early Access. This is software that can be used to create 3D human characters. This is accompanied by another release – the MetaHuman DNA Calibration Library , which includes several add-ons for the MetaHuman Creator. The library is intended to simplify the customised editing of 3D characters in tandem with the MetaHuman Creator. The library allows access to a wide range of customisable assets (such as hairstyles or clothing) that can be used to equip 3D characters and is primarily aimed at technical artists. The library is made available via binary files for Windows and Linux.
MetaHuman Creator Early Access Out Now: Meet the Team | Unreal Engine
In toto: Below are just a few of the innovations that come with the dual release. In the almost five-minute video above, Vladimir Mastilovic, Vice President of Digital Humans Technology at Epic Games, Paul Doyle, Director of Product Management at Epic Games, and James Golding, Technical Director at Epic Games, explain what Early Access entails.
- Exporting .mhb files: This facilitates collaborative work on a 3D character. Once exported as a .mhb file, other users can import it into their MetaHuman Creator to work on the design of a character. Until now, characters created using the MetaHuman Creator were linked to the respective artist’s Epic Games account.
- The MetaHuman DNA Calibration Library is divided into DNACalib and DNAViewer. DNACalib can be used, for example, to rename character meshes, remove joints, facial blendshapes or LODs. DNACalib is a C library with Python bindings. DNAViewer, on the other hand, reads DNA files into Maya, creating a 3D head equipped with operable rigs. The rigged 3D head can be exported from Maya in FBX format.
Click further: All further information can be found in the official announcement on unrealengine.com . Interested parties can access MetaHuman via unrealengine.com/en/metahuman.
Sources: cgchannel.com ( message from Jim Thacker), unrealengine.com ( blog entry from Epic Games)
Das Youtube-Video im Artikel ist ein Jahr alt…!
Da hast du recht, Alex. Wir bitten das zu entschuldigen.