Browsing Tag
MetaHuman Creator
15 posts
Unreal Engine 5.8 Preview rolls in
UE 5.8 Preview adds experimental Mesh Terrain, editable PCG results, a juiced-up vegetation tool, MetaHuman crowds, and more. Test first.
Poly Hammer brings MetaHumans to Blender Rigify
Character Control Rig targets MetaHuman animation in Blender with Rigify controls, UE roundtrips, and multi character handling. Test it first.
Project Violet links Houdini and MetaHuman
SideFX drops Project Violet, a Houdini 21 tutorial series that mixes MetaHuman characters with Houdini rigging and simulation workflows.
Unreal 5.7 Preview: PCG Grows Up, Foliage Gets Fancy
Unreal Engine 5.7 Preview is out. PCG hits production-ready, foliage goes Nanite, and MetaHumans get smarter, all free via Epic’s launcher.
MetaHumans Graduate: Ready for Unity, Godot, and the Fab Cash Register
MetaHuman is out of early access, baked into UE 5.6, licensable for Unity & Godot, and finally up for sale on Fab?
Unreal Engine 5.6, Fully released. Still 60 FPS, still Smarter MetaHumans, and still possibly Fewer CPU Tantrums
Unreal Engine 5.6 brings integrated MetaHuman Creator, Control Rig Physics, 60 FPS optimization, and enhanced Sequencer tools for streamlined game development.
Wile E. Coyote Animates in UE5.6 – No Anvils Required
Stéphane Biava demonstrates Unreal Engine 5.6's new animation features, making in-engine animation a viable alternative to Blender or Maya.
Unreal Engine 5.6 Preview: Now with 60Hz Open Worlds and In-Engine MetaHumans
Unreal Engine 5.6 Preview introduces 60Hz open worlds, an overhauled animation toolset, in-engine MetaHuman Creator, and enhanced procedural workflows.
MetaHuman Creator 1.3 and DNA Calibration Library !
Double release from Epic Games: Version 1.3 of MetaHuman is released as Early Access, then the calibration library expands creative freedom for artists.
KeenTools version 2022.0 released!
Create even more lifelike 3D models with FaceBuilder - because: Integration with MetaHuman from Epic Games makes it possible!
Creating Human Figures with MakeHuman
This archive tutorial explains MakeHuman's macro controls, topology choices, facial asymmetry and CC0 export for downstream 3D work.
The Mill | VFX-Breakdown
Relatively ingenious: With Einstein in the bathtub! Be sure to pack a bath bomb!
FMX Spotlight Examines Epic’s Digital Humans
Epic Games’ Vladimir Mastilovic joins FMX to demonstrate MetaHuman Creator with Animationsinstitut R&D head Volker Helzle.
Faceware Studio Targets MetaHuman Facial Capture
An fxguide feature examines Faceware Studio, its Mark IV head-mounted camera and planned compatibility with Epic MetaHuman assets.
Epic Games Previews MetaHuman Creator
Epic Games previews MetaHuman Creator, a cloud-based application for building high-fidelity digital humans for Unreal Engine.