In nuce: Esri, the company behind the architecture software CityEngine, has published a new tutorial that demonstrates how to revitalise an Unreal Engine environment using automated assets. More specifically, readers are introduced to a workflow that can be used to replace assets in the Unreal Engine – after importing an ArcGIS CityEngine Datasmith scene. The tutorial was published on esri.com on 2 November this year. The authors of the tutorial are Avonlea Fotheringham and Benjamin Neukom. To illustrate the processes shown in the tutorial, the two authors use a concrete application example – the authors have linked the corresponding assets.
The authors of the tutorial: Avonlea Fotheringham is Esri Product Manager for ArcGIS CityEngine. She has been part of the Esri team for over three and a half years, joining as Social Media Manager. Avonlea holds a Bachelor’s degree in English Language and Literature from Carleton University in Canada. Benjamin Neukom is a software developer within the CityEngine Research & Development team in Zurich. Benjamin has been part of the Esri team for five years now. He has a Bachelor’s and Master’s degree in Computer Science, both from the University of Applied Sciences Northwestern Switzerland.
Click further: To the tutorial on the ArcGIS blog. Digital Production last reported on City Engine on 18 November this year ; at that time it was the User Meeting 2022, which was held for the sixth time this year. Five videos were made available as a follow-up – including one in which Benjamin Neukom talks about CityEngine Datasmith and plugins (see also below).
CityEngine User Meeting (CEUM) 2022: “Newest features in CityEngine 2022.1 – Part 2