Plasticity Wristwatch

Plasticity 101 – Modeling a Watch – Part 1

In this engaging tutorial I will walk you through the first steps in Plasticity, a CAD modeler for easy hard surface modeling. In part 1 we create the watch-case in an easy to follow fashion.

SilverwingVFX – Plasticity watch modeling Tutorial on YouTube

Plasticity Tutorial Overview

Intro & Basics (00:00–03:21): Overview of Plasticity and licensing.
Navigation & Setup (03:21–04:51): Customizing settings and using calipers.
Modeling Tools (05:11–12:46): Essential commands like center circle, duplication, scaling, snapping, mirroring, and extrusion.
Refining the Shape (12:46–19:58): Boolean operations, trimming, revolving, and converting sheets to solids.
Finishing Details (19:58–22:32): Chamfering, filleting, creating sprockets with the radial array tool.
Final Adjustments (22:32–28:03): Tweaking details and polishing the model.


If you’ve ever wondered what happens when a VFX artist spends too much time obsessing over pixels and lighting, well—welcome to my world! You can find all my latest experiments, tutorials, and general nerdy shenanigans here:

Website: silverwing-vfx.de
Patreon: patreon.com/SilverwingVFX (Get scenefiles for all of my tutorial scenes also while supporting me)
Instagram: instagram.com/silverwingvfx (Finished 3D projects and engagement with the community)
YouTube: youtube.com/@SilverwingVFX (Updates and news about my work and what I am up to)

And if you’re into retro gaming and deep-dive nostalgia, check out the big article I wrote for this magazine—my love letter to the legendary Game Boy. Because nothing says “true love” like an 8-bit screen and a battery life that could outlast modern smartphones.

Loveletter

Who doesn’t know it: the portable games console that saw the light of day at the end of the 1980s and gave us endless hours of fun and games for many years. We are, of course, talking about the Gameboy. A time when the potential of computer-generated graphics was in its infancy. But what if…